I can see why you want this one but we have a one-time chance to buff diplo and military actions against the oncoming Huns.
Technically two-time, we'll have the chance to do it again next turn. And hopefully securing the domestic intel network will buff our effort to handle our foreign intel network. It also unlocks the rumor mill. Lastly, from what I've studied of the Mongols historically, they made a habit of sending spies to infiltrate places they were planning to invade. I want to make sure they don't already have people in Ababwa.
Anyway, voting's open!
[X] Plan: Inwards and Outwards
- [X][Martial] Reinforce Borders Set up extra guard posts and increase patrols
While Ababwa has a standing rotation of forces, guard posts and patrols, after that rift Aladdin is feeling like some increased vigilance may be called for. Step up patrols and order the creation of new guard postings to cover any gaps in border observation.
DC: 30
Cost: 3500 gold
- [X][Stewardship] Expand housing district
No one in Ababwa goes without a roof over their heads, that's one thing Genie made very sure of. But there are always people coming into the city; and some of them might wish to stay. Expand the housing district to make sure that there's room for all. (Allows for additional population within Ababwa; gain +500 in income per turn from increased trade and taxes)
DC: 15
Cost: 2500 gold
- [X][Diplomacy] Send Envoys to the (East/West/North/South)
--[X] East: According to the maps you have the Hunnic States and the Silk Road lie in that direction. A good chance for profit! And to perhaps head off raids.
Sometimes the outstretched hand is the better leadoff than the clenched fist. See if you can make diplomatic connections with any of your neighbors that you don't have already.
DC: 35
Cost: 1000 gold
- [X][Intrigue] The Hills Have Eyes
Have Haroud focus his efforts on the eastern border and see if his men can pick up any hints or rumors as to what the small horde of Mongolians is intending for their destination, wherever it may be. At the very least it will give you more accurate knowledge of their movements that would allow the troops to get to them faster in the event of an attack. Reduces DC for Diplomacy and Martial actions against Mongolians next turn.
DC: 50
Cost: 3000 Gold
- [X][Learning] Once and Future Prince
You are apparently a wise, kind, and just ruler who is almost supernaturally capable in his abilities-Or at least, you were. Better go learn how to do what you did, so you can do it again before things start to take a turn for the worse! Takes 3 off of Stewardship malus
DC: 35
Cost: 1000 Gold
- [X][Learning]Assign Chiron to assist a Hero
--[X]Aladdin - Once and Future Prince
- [X][Occult] Tomes, Trinkets and Treasures
Scour the University library for any magical references. Even if there are no magicians or sorcerors in the kingdom, there may be references to them, or to artifacts of power that can be used for the good of the kingdom in the University library. Scour the shelves and try to find anything. May lead to relics, heroes or adventures.
DC: 65
Cost: 0 Gold
- [X][Personal] Correspond with Jasmine
Better to stick to how Jasmine wished to conduct things. Pen her a letter, tell her about Ababwa and what's been happening. Barring any state secrets of course... Can affect relationship with Jasmine.
DC: 1
- [X][Personal] A Cover is not the Book
Look into knowledge pertaining to People - You've a cheap sort of charm to you, but that's not going to cut it forever, especially now that you're in the big leagues. Try and figure out how to talk in high society, maybe the Sultan or Jasmine can help? Gain +1 Diplomacy. Chance of gaining a trait.
DC: 1/95