Voted best in category in the Users' Choice awards.
[X] DIPLO: Polyglot
[X] LESSON: Dhar Insight


Damn, this is a hard choice. Really wish we could get two from each group, but I think this will give us the best long-term advantages as well as giving solid advantages for the project in the short and mid-term.
 
[X] DIPLO: Polyglot

We have the best library in the world with texts predating the elves. Polyglot is utterly invaluable.
 
A bit sad that not many specialized traits like Waaaghbane are available this time around. They usually give higher and more flavorful bonuses.

- Say hello to the new avatar, courtesy of the Eonir of Laurelorn (via Total Warhammer).
I must admit that I had a double take when I saw a large update by a green avatar user and people talking about votable options right after. It's definitely in a very different art style than any of the previous ones.
I don't know whether I should be happy that there's a heraldry available, saving you a lot of time, or sad that we don't get to see someone here come up with a cool badge like they did for Dum and Vlag.

There is absolutely no possibility of Mathilde ever wielding Divine Magic, at all, under any circumstances, ever.
Is this a new WoQM to clamp down on any and all Nehekhara style theurgy talk or IC research?
[ ] LESSON: Leader: Meh. I´d rather leave actual command to people more suited to it.
We would be the person more suited to it if we pick this. Hell, in many rooms we are already the person most suited for it. Our mechanical stats and our IC experience is higher than that of almost anyone we've met whose job description doesn't involve leadership.
The limited information available means there's not really any OOC considerations that can be made that differ too much from IC ones.
Well, IC Mathilde is already walking down the path to Dawri and might choose this due to genuine affection. OOC our diplomacy with that game faction is already high and we have a bigger need shoring up our abilities to recruit others to the Waystone Project, something in which, say, Collegiate (or Draconic Fascination :V) might be more helpful when it comes to raw numbers.
Also, from a pure game-design perspective we can probably expect that the more niche and limited in narrative scope a trait is (like Polyglot when compared to Trucemaker), the higher the mechanical bonus is bound to be to still make it interesting.
Relationships having a long-distance component, or even being entirely long-distance before marriage, is extremely common in this time period.
This sounds like something that would be mostly true for nobility and such.
Theologian is building an understanding of the Gods on yours.
That seems more of a statement of intent. But I assume the trait will just be a bonus on actions in that direction and/or a narrative knowledge bonus during mysteries and conversations that relate to it. Together with the perspective of other players who have been talking it up, that makes it quite attractive to me. Especially because, since both magic and gods ultimately comes from whatever rules govern the Warp, this trait may well be relevant to our current project and, more importantly, the Dum Mystery.
 
It's an understanding built within the confines of the Articles. Entirely legal, if slightly eyebrow-raising.
So basically Mathilde's entire Modus Operandi? :V

[X] DIPLO: Dawri
[X] LESSON: Leader
[X] DIPLO: Collegiate
[X] DIPLO: Trucemaker
[X] LESSON: Theologian
[x] DIPLO: Draconic Fascination
 
... Oh man, after that post of mine on the previous page... I just realized... Actually, speaking of combos you know what could be another good pick?

Interfaith Dialogue + Mystic
.

[] DIPLO: Interfaith Dialogue
Ranald isn't the most accepted of Gods, but you're growing adept at finding common ground with the other faiths of the Old World.

[] LESSON: Mystic
Some mysteries should be embraced, rather than unravelled. You might not fully understand the Gods this way, but you are much more likely to get along with Them.

A diplomatic trait for talking to people about gods. And a Lessons Learned for relating to a God...

... Yeah. I'm definitely throwing Interfaith Dialogue in right now. Because I am going to pair it with Mystic.

A personal relationship with our god, combined with being able to talk about religion and Gods with people... what's not to love?

If you are interested in gods? In researching and understanding gods?

Then why not pick this?

Why not pick the traits that approach this from both sides?

From the personal side, and from the diplomacy-with-other-people side?

Ohoho, I like the thought of this. :)

[X] DIPLO: Polyglot
[X] DIPLO: Trucemaker
[X] DIPLO: Interfaith Dialogue


[X] LESSON: Mystic
[X] LESSON: Syncretic


The descriptor for Syncretic: "Ranald will likely always be your primary God, but you are branching out into a healthy and respectful understanding of some of the other Gods of the Old World, both human and Dwarven."

Another good pick. This is about being more respectful and understanding of other gods and maybe relating to them too.

I'm still thinking on "Collegiate" and "Dawri" too of course. May end up voting for them in the end.
 
[X]DIPLO: Polyglot
If you had been unable to use Khazalid as a bridging language, there were many encounters that could have gone quite badly. There's a great deal of potential benefits to further expanding your linguistic lexicon.

[X] DIPLO: Trucemaker
Sometimes the best battle is one you never fight. Every life not spent fighting lesser evils can be turned against the greater ones.
[X] LESSON: Dhar Insight
You've seen Daemons, the Chaos Wastes, the Windfall. You're reaching as thorough an understanding of the fel energies of Dark Magic as can be attained without actually wielding them.

[X] LESSON: Leader
Despite not seeking it, once more you found yourself in military command. Perhaps this tendency is something to be embraced.
[X] LESSON: Logistician
Warriors win battles, logistics wins wars. Being able to get what you need to where you need it is halfway to victory.

[X] LESSON: Mystic
Some mysteries should be embraced, rather than unravelled. You might not fully understand the Gods this way, but you are much more likely to get along with Them.

[X] LESSON: Poker Face
Acting like you always know what's going on has gone from a source of personal amusement to a vital diplomatic first line of defence.
 
[X] DIPLO: Polyglot
[X] LESSON: Theologian
I love the idea of our erstwhile protagonist diving into theory's and ideas that some lesser minds may consider heretical
 
Wow, Dhar Insight is surprisingly popular. If it ends up winning... jeez, Mathilde really wants to be a terrifying potential Black Magister, doesn't she? Like, that sounds like the sort of knowledge she could use for creating that old idea of Umbramancy, or something. Just go full evil overlord.
tbf she's a Grey Lord Magister, I imagine lack of eyebrow-raising knowledge would in and of itself raise a lot of eyebrows 'cause Greys are all paranoid like that :V
What was it Belegar asked again? Something like "how many superweapons do you have?"
 
[X] DIPLO: Polyglot
[X] DIPLO: Trucemaker
[X] DIPLO: Interfaith Dialogue
[X] LESSON: Syncretic

I like Syncretic the most because Gazul is the boss, and we can likely pick up some Elvish gods too.

"I talked to my god who talked to your god who talked to your high priest whos telling you to tell me how to build some damn waystones."

Regarding diplo I chose the kidna boring but useful choices (.. compared to Dhar Insight^^)
 
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Yay update!

I think I'm going to sit this one out. Don't really care which one wins, or more that I really don't want to care which one wins. I'll trust in the thread at large to make the choice for this one.
 
If anything the fact that it is only slightly eyebrow raising is a sign that we need to up our game. :V
Nah, our game's still good. After all, they don't know that the really eyebrow-raising knowledge is how we actually could use Dhar very well and easily. You know, if we wanted to. Which actually makes me wonder how this skill will integrate with Mathilde's existing necromantic knowledge. We already know a lot about Dhar and how it works from the Liber Mortis, especially the First and Second Secrets, but now? Is there some Third or Fourth secrets we might gain?
 
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