- Location
- Germany
I'll try for some Shaitan Formations, can anyone remember if DP has already given us any definite details on those?
one of the most efficient , clean ,quick and reliable means of execution in human history
one of the most efficient , clean ,quick and reliable means of execution in human history
Their lowest tier military unit (Mamelukes for Efreeti) are more disciplined and better equipped, but consequentially probably cost more to reinforce.I'll try for some Shaitan Formations, can anyone remember if DP has already given us any definite details on those?
I thought we finished with the Vale?OOC: After this it's just the Crownlands to go since we have just dealt with the Westerlands.
{
"Type_ID": "shaitan_basic",
"Unit_Sets": [
"shaitan"
],
"Accepted_Attachments": [shaitan_warmages, shaitan_drillships_basic],
"Movement_Speeds": {
"Land": 3.0,
"Air": -999999.0,
"Tunneling": 1
"Water_Surface": -999999.0,
"Water_Dive": -999999.0,
"Deep_Strike_Range": -999999.0
},
"Maneuverability": 50.0,
"Readiness": 80.0,
"Readiness_Regain": 4.0,
"Organization": 60.0,
"Organization_Regain": 3.0,
"Attack_Strength": {
"Physical": 6.0,
"Death": 1.0,
"Psychic": 1.0,
"Long_Range": 0.0
},
"Defense_Percentage": {
"Physical": 0.3,
"Death": 0.1,
"Psychic": 0.2,
"Long_Range": 0.1
},
"Construction_Ticks": 60,
"Points_Cost": {
"Wealth": 5.0,
"Ressources": 2.0,
"Supplies": 3.0,
"Mages": 1.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 0.0,
"Construction": 0.0,
"Enchanting": 1.0,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 0.0
},
"Reinforcement_Cost_Factor": 0.5,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.15
}
{
"Type_ID": "shaitan_elite",
"Unit_Sets": [
"shaitan"
],
"Accepted_Attachments": [shaitan_warmages, shaitan_drillships_elite],
"Movement_Speeds": {
"Land": 2.0,
"Air": -999999.0,
"Tunneling": 4.0
"Water_Surface": -999999.0,
"Water_Dive": -999999.0,
"Deep_Strike_Range": -999999.0
},
"Maneuverability": 60.0,
"Readiness": 60.0,
"Readiness_Regain": 2.0,
"Organization": 80.0,
"Organization_Regain": 4.0,
"Attack_Strength": {
"Physical": 8.0,
"Death": 1.0,
"Psychic": 2.0,
"Long_Range": 0.0
},
"Defense_Percentage": {
"Physical": 0.5,
"Death": 0.2,
"Psychic": 0.4,
"Long_Range": 0.85
},
"Construction_Ticks": 120,
"Points_Cost": {
"Wealth": 40.0,
"Ressources": 20.0,
"Supplies": 10.0,
"Mages": 5.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 1.0,
"Construction": 0.0,
"Enchanting": 1.5,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 5.0
},
"Reinforcement_Cost_Factor": 0.5,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.15
}
{
"Attachment_ID": "shaitan_warmages",
"Unit_Sets": [
"shaitan_basic, shaitan_eilte"
],
"Movement_Speeds": {
"Land": 0.0,
"Air": 0.0,
"Tunneling": 0.0,
"Water_Surface": 0.0,
"Water_Dive": 0.0,
"Deep_Strike_Range": 0.0
},
"Maneuverability": 0.0,
"Readiness": 0.0,
"Readiness_Regain": 0.0,
"Organization": 0.0,
"Organization_Regain": 0.0,
"Attack_Strength": {
"Physical": 4.0,
"Death": 0.0,
"Psychic": 1.0,
"Long_Range": 0.0
},
"Defense_Percentage": {
"Physical": 0.0,
"Death": 0.1,
"Psychic": 0.1,
"Long_Range": 0.0
},
"Construction_Ticks": 120,
"Points_Cost": {
"Wealth": 80.0,
"Ressources": 20.0,
"Supplies": 25.0,
"Mages": 20.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 1.0,
"Construction": 0.0,
"Enchanting": 0.5,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 0.0
},
"Reinforcement_Cost_Factor": 0.2,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.8
}
{
"Attachment_ID": "shaitan_drillships_basic",
"Unit_Sets": [
"shaitan_basic"
],
"Movement_Speeds": {
"Land": 2.0,
"Air": 0.0,
"Tunneling": 4.0,
"Water_Surface": 0.0,
"Water_Dive": 0.0,
"Deep_Strike_Range": 0.0
},
"Maneuverability": 10.0,
"Readiness": 10.0,
"Readiness_Regain": 0.0,
"Organization": 0.0,
"Organization_Regain": 0.0,
"Attack_Strength": {
"Physical": 1.0,
"Death": 0.0,
"Psychic": 1.0,
"Long_Range": 1.0
},
"Defense_Percentage": {
"Physical": 0.2,
"Death": 0.1,
"Psychic": 0.1,
"Long_Range": 0.1
},
"Construction_Ticks": 90,
"Points_Cost": {
"Wealth": 20.0,
"Ressources": 10.0,
"Supplies": 15.0,
"Mages": 0.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 0.0,
"Construction": 1.0,
"Enchanting": 15.0,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 0.0
},
"Reinforcement_Cost_Factor": 0.1,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.3
}
{
"Attachment_ID": "shaitan_drillships_elite",
"Unit_Sets": [
"shaitan_eilte"
],
"Movement_Speeds": {
"Land": 3.0,
"Air": 0.0,
"Tunneling": 1.0,
"Water_Surface": 0.0,
"Water_Dive": 0.0,
"Deep_Strike_Range": 0.0
},
"Maneuverability": 10.0,
"Readiness": 10.0,
"Readiness_Regain": 0.0,
"Organization": 0.0,
"Organization_Regain": 0.0,
"Attack_Strength": {
"Physical": 1.0,
"Death": 0.0,
"Psychic": 1.0,
"Long_Range": 1.0
},
"Defense_Percentage": {
"Physical": 0.2,
"Death": 0.1,
"Psychic": 0.1,
"Long_Range": 0.1
},
"Construction_Ticks": 90,
"Points_Cost": {
"Wealth": 20.0,
"Ressources": 10.0,
"Supplies": 15.0,
"Mages": 0.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 0.0,
"Construction": 1.0,
"Enchanting": 15.0,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 0.0
},
"Reinforcement_Cost_Factor": 0.1,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.3
}
Made a few additional edits to the chapter, DP.Reaching Far
First Day of the Fifth Month 294 AC
While you are not such an inveterate optimist as to think Dalla making it through her oath-taking without interruption is a sign that you aught to count on peace and cooperation among the people of Mountains and Vale, at least everyone had refrained from making a scene. By your mother's estimation, there will be half-a-dozen petitions written by the week's end asking you not to give lands to 'the wildlings' anywhere near their keep. The inevitable string of lingering feuds, misunderstandings, and even the odd raid and brigandage from those among the tribes too greedy or too foolish to realize that times had changed in full will only add kindling to the fire.
Still, for now at lest you can turn your gaze southwards to the Reach, where only two Houses are to be counted traitor, a far cry from what you had thought that number would be a few short a months ago. Many Houses had managed to navigate the cliff's edge of fey meddling and courtly politics in the most prosperous of the Seven Kingdoms. Granted, in the case of some like the Tyrells, it had been more a case of being carefully shepherded away from the precipice to which they seemed to have a strange attraction. With the Imperial banner now fluttering above the battlements of Highgarden, you are not inclined to quibble so long as they do not give you fresh cause to look that way.
No, among the oaths from the Shield Islands, from Coldmoat and finally from Oldtown, once it has proven that you would not have to make use of Brightsmile to deal with the High Septon, there are two Houses you must deal with. One had its keep reduced a pile of rubble due to one boy's foolishness and his mother's lies, and the other... well, the other is House Roxton, where your agents handed the ancestral Valyrian steel sword to the former lord's mistress as recompense for what she suffered at his side. While you cannot say you object on moral grounds given the report, they have rather tied your hands in the matter.
First before your throne is the Mayor of Grassy Vale. Lewys Cobbler is a short stocky fellow. Not a cobbler at all but a silver smith by trade whose ruddy complexion marked by dozens of laugh lines could make him any age between thirty and fifty. He had obviously traveled the world in his day and he'd been paying some attention to how the Imperium operates of late besides, since his petition before the throne is that the town should manage its own affairs under the newly appointed council of Voices with himself and his successors representing the executive power in the region in lieu of a lord. By all accounts, he had been not just cooperative, but enthusiastic in his relationship with the Legion garrison left in the town and very open to the prospect of receiving trained clerks and other administrators in order to improve the city. The question is how his lordly neighbors would take the ascension of a commoner to such a high station...
Giving a cursory look around the chamber, you realize the answer is 'poorly', the true question is in truth, how much. The only lord of the Reach who answers the mayor's smile is Lord Orton Merryweather, and given that he is married to an Essosi noblewoman of mercantile ambitions himself, that is hardly surprising.
In the end it is Rolph Caswell, Lord of Bitterbridge, who takes up the cause of his fellows' dislike of 'smallfolk not knowing their place', though he at least does so cautiously and without insulting Mayor Lewys. Rather, he comes at it from the perspective of experience. "What does a council of tradesmen know of how to administer farmland or adjudicate disputes over grazing land? How would they know to care for the rich vale, and would it be fair to ask it of them? The folk of the hinterlands expect a steady hand on the tiller, not a squabbling committee."
Couldn't quite keep the tone all the way through, you note, more amused than annoyed. By contrast, the Ring makes for a uncomplicated situation. There are no close heirs and claimants of other houses so you can just hand it to a favorite, indeed you are expected to. If you decide to leave this keep under Imperial administration as well, you are likely to hear some grumbling... or, well, your mother is. You doubt most lords and ladies are comfortable enough with the new rule to grumble openly where you can hear them.
How do you deal with the two Reach fiefdoms?
House Meadows:
[] Grant them out to Grassy Vale as hinterlands for a self-governing town
[] Find a Noble heir
[] Write in
House Roxton:
[] Name a new lord
[] Keep them under Imperial administration
[] Write in
OOC: After this it's just the Crownlands to go since we have just dealt with the Westerlands.
Counter argument, how would a nobleman who has not actually lived in said town or worked on said land do the same?"What does a council of tradesmen know of how to administer farmland or adjudicate disputes over grazing land? How would they know to care for the rich vale and would it be fair to ask it of them? The folk of the hinterlands expect a steady hand on the tiller, not a squabbling committee."
Nope. Only offset, not new values.Edit: Wait, I don't want to increase the speed by these numbers, that's too fast, I want to set it to those values. Is that an option @Azel?
Okay, I split them into two different units. Each one only attachable to one of the Shaitan troops.