one of the most efficient , clean ,quick and reliable means of execution in human history

It was so effective it kill it's own creator!

Edit: Well, not really. He was wracked with guilt and shame when he found out that the victims were still alive for some time after they got their head sliced since he's an advocate for mercy killing.
But that's basically the same thing
 
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I'll try for some Shaitan Formations, can anyone remember if DP has already given us any definite details on those?
Their lowest tier military unit (Mamelukes for Efreeti) are more disciplined and better equipped, but consequentially probably cost more to reinforce.

I guess they'd be Janissaries.
 
Part MMMDCCXXIV: Reaching Far
Reaching Far

First Day of the Fifth Month 294 AC

While you are not such an inveterate optimist as to think Dalla making it through her oath-taking without interruption is a sign that you aught to count on peace and cooperation among the people of Mountains and Vales, at least everyone had refrained from making a scene. By your mother's estimation there will be half-a-dozen petitions written by the week's end asking you not to give lands to 'the wildlings' anywhere near their keep. The inevitable string of lingering feuds, misunderstandings, and even the odd raid and brigandage from those among the tribes too greedy or too foolish to realize that times had changed in full will only add kindling to the fire.

Still, for now at least you can turn your gaze southwards to the Reach where only two Houses are to be counted traitor, a far cry from what you had thought that number would be a few short a months ago. Many Houses had managed to navigate the cliff's edge of fey meddling and courtly politics in the most prosperous of the Seven Kingdoms. Granted in the case of some like the Tyrells it had been more a case of being carefully shepherded away from the precipice to which they seemed to have a strange attraction to, but with the Imperial banner now fluttering above the battlements of Highgarden you are not inclined to quibble so long as they do not give you fresh cause to look that way.

No, among the oaths from the Shield Islands, from Coldmoat and finally from Oldtown, once it has proven that you would not have to make use of Brightsmile to deal with the High Septon, there are two Houses you must deal with, one had its keep reduced a pile of rubble due to one boy's foolishness and his mother's lies and the other... well, the other is House Roxton where your agents handed the ancestral Valyrian steel sword to the former lord's mistress as recompense for what she suffered at his side. While you cannot say you object on moral grounds given the report, they have rather tied your hands in the matter.

First before your throne is the mayor of Grassy Vale. Lewys Cobbler is a short stocky fellow, not a cobbler at all but a silversmith by trade whose ruddy complexion marked by dozens of laugh lines could make him any age between thirty and fifty. He had obviously traveled the world in his day and he'd been paying some attention to how the Imperium operates of late besides since his petition before the throne is that the town should manage its own affairs under the newly appointed Council of Voices with himself and his successors representing the executive tower in the region in lieu of a lord. By all accounts he had been not just cooperative, but enthusiastic in his relationship with the Legion garrison left in the town and very open to the prospect of receiving trained clerks and other administrators in order to improve the settlement. The question is how his lordly neighbors would take the ascension of a commoner to such a high station...

Giving a cursory look around the chamber you realize the answer is 'poorly', the true question is in truth, how much? The only lord of the Reach who answers the mayor's smile is Lord Orton Merryweather, and given that he is married to an Essosi noblewoman of mercantile ambitions himself that is hardly surprising.

In the end it is Rolph Caswell, Lord of Bitterbridge, who takes up the cause of his fellows dislike of 'smallfolk not knowing their place', though he at least does so cautiously and without insulting Mayor Lewys. Rather he comes at it from the perspective of experience. "What does a council of tradesmen know of how to administer farmland or adjudicate disputes over grazing land? How would they know to care for the rich vale and would it be fair to ask it of them? The folk of the hinterlands expect a steady hand on the tiller, not a squabbling committee."

Couldn't quite keep the tone all the way through, you note, more amused than annoyed. By contrast the Ring makes for a uncomplicated situation. There are no close heirs and claimants of other Houses so you can just hand it to a favorite, indeed you are expected to. If you decide to keep this keep under Imperial administration as well you are likely to hear some grumbling... or, well, your mother is. You doubt most lords and ladies are comfortable enough with the new rule to grumble openly where you can hear them.

How do you deal with the two Reach fiefdoms?

House Meadows:

[] Grant them out to Grassy Vale as hinterlands for a self-governing town

[] Find a noble heir

[] Write in


House Roxton:

[] Name a new lord

[] Keep them under Imperial administration

[] Write in


OOC: After this it's just the Crownlands to go since we have just dealt with the Westerlands.
 
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@Azel
Janissaries
{
"Type_ID": "shaitan_basic",
"Unit_Sets": [
"shaitan"
],
"Accepted_Attachments": [shaitan_warmages, shaitan_drillships_basic],
"Movement_Speeds": {
"Land": 3.0,
"Air": -999999.0,
"Tunneling": 1
"Water_Surface": -999999.0,
"Water_Dive": -999999.0,
"Deep_Strike_Range": -999999.0
},
"Maneuverability": 50.0,
"Readiness": 80.0,
"Readiness_Regain": 4.0,
"Organization": 60.0,
"Organization_Regain": 3.0,
"Attack_Strength": {
"Physical": 6.0,
"Death": 1.0,
"Psychic": 1.0,
"Long_Range": 0.0
},
"Defense_Percentage": {
"Physical": 0.3,
"Death": 0.1,
"Psychic": 0.2,
"Long_Range": 0.1
},
"Construction_Ticks": 60,
"Points_Cost": {
"Wealth": 5.0,
"Ressources": 2.0,
"Supplies": 3.0,
"Mages": 1.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 0.0,
"Construction": 0.0,
"Enchanting": 1.0,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 0.0
},
"Reinforcement_Cost_Factor": 0.5,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.15
}

The Shaitan's basic infantry, a mix of professional soldiers that volunteered for the army, houseguards tithed by the Shaitan Nobility for a period of service and a small percentage of debtors and minor criminals preferring to serve their time in here instead over regular enslavement.
A mix of all races of the Peerless Empire, clad in and armed with uniformly good steel. Relativly few mages join here, as the actual Battlemages of the Empire form distinct attachements, but it still acounts for a noticable factor.
The low tunnel-speed is due to the fact that not everyone in this army has actual burrow speed, but enough do that they can build tunnels for the rest with reasonable speed.

{
"Type_ID": "shaitan_elite",
"Unit_Sets": [
"shaitan"
],
"Accepted_Attachments": [shaitan_warmages, shaitan_drillships_elite],
"Movement_Speeds": {
"Land": 2.0,
"Air": -999999.0,
"Tunneling": 4.0
"Water_Surface": -999999.0,
"Water_Dive": -999999.0,
"Deep_Strike_Range": -999999.0
},
"Maneuverability": 60.0,
"Readiness": 60.0,
"Readiness_Regain": 2.0,
"Organization": 80.0,
"Organization_Regain": 4.0,
"Attack_Strength": {
"Physical": 8.0,
"Death": 1.0,
"Psychic": 2.0,
"Long_Range": 0.0
},
"Defense_Percentage": {
"Physical": 0.5,
"Death": 0.2,
"Psychic": 0.4,
"Long_Range": 0.85
},
"Construction_Ticks": 120,
"Points_Cost": {
"Wealth": 40.0,
"Ressources": 20.0,
"Supplies": 10.0,
"Mages": 5.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 1.0,
"Construction": 0.0,
"Enchanting": 1.5,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 5.0
},
"Reinforcement_Cost_Factor": 0.5,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.15
}

The Adamant Legion, elite of the Peerless Empire, consists of excellently equipped and highly disciplined Shaitan (many advanced by level or Pashas), with only the most accomplished among the Empire's other citizens managing to join them.
It is an honor for the Shaitan houses to serve here and most who managed to make it to officer in this illustrous company have in their later life gained high posts in the Empire's goverment.
To explain the very high long-ranged defence, this army can literally sink into the ground and be under 60 feet of solid cover within seconds, bombs and artillery need a lot of luck to work here.


{
"Attachment_ID": "shaitan_warmages",
"Unit_Sets": [
"shaitan_basic, shaitan_eilte"
],
"Movement_Speeds": {
"Land": 0.0,
"Air": 0.0,
"Tunneling": 0.0,
"Water_Surface": 0.0,
"Water_Dive": 0.0,
"Deep_Strike_Range": 0.0
},
"Maneuverability": 0.0,
"Readiness": 0.0,
"Readiness_Regain": 0.0,
"Organization": 0.0,
"Organization_Regain": 0.0,
"Attack_Strength": {
"Physical": 4.0,
"Death": 0.0,
"Psychic": 1.0,
"Long_Range": 0.0
},
"Defense_Percentage": {
"Physical": 0.0,
"Death": 0.1,
"Psychic": 0.1,
"Long_Range": 0.0
},
"Construction_Ticks": 120,
"Points_Cost": {
"Wealth": 80.0,
"Ressources": 20.0,
"Supplies": 25.0,
"Mages": 20.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 1.0,
"Construction": 0.0,
"Enchanting": 0.5,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 0.0
},
"Reinforcement_Cost_Factor": 0.2,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.8
}

The Warmages of the Shaitan are feared through all the multiverse for the quick, concentrated devastation they unleash on a battlefield. Entire armies of the Efreeti have perished in storms of acid and ice, or died to the collapse of kilometer-wide caves when they were foolish enough to enter the Shaitan's homeground.
As well-equipped as they are, the Warmages quickly burn through wands, scrolls and metamagic gems when engagin in battle, making each combat a costly affair.

{
"Attachment_ID": "shaitan_drillships_basic",
"Unit_Sets": [
"shaitan_basic"
],
"Movement_Speeds": {
"Land": 2.0,
"Air": 0.0,
"Tunneling": 4.0,
"Water_Surface": 0.0,
"Water_Dive": 0.0,
"Deep_Strike_Range": 0.0
},
"Maneuverability": 10.0,
"Readiness": 10.0,
"Readiness_Regain": 0.0,
"Organization": 0.0,
"Organization_Regain": 0.0,
"Attack_Strength": {
"Physical": 1.0,
"Death": 0.0,
"Psychic": 1.0,
"Long_Range": 1.0
},
"Defense_Percentage": {
"Physical": 0.2,
"Death": 0.1,
"Psychic": 0.1,
"Long_Range": 0.1
},
"Construction_Ticks": 90,
"Points_Cost": {
"Wealth": 20.0,
"Ressources": 10.0,
"Supplies": 15.0,
"Mages": 0.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 0.0,
"Construction": 1.0,
"Enchanting": 15.0,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 0.0
},
"Reinforcement_Cost_Factor": 0.1,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.3
}

{
"Attachment_ID": "shaitan_drillships_elite",
"Unit_Sets": [
"shaitan_eilte"
],
"Movement_Speeds": {
"Land": 3.0,
"Air": 0.0,
"Tunneling": 1.0,
"Water_Surface": 0.0,
"Water_Dive": 0.0,
"Deep_Strike_Range": 0.0
},
"Maneuverability": 10.0,
"Readiness": 10.0,
"Readiness_Regain": 0.0,
"Organization": 0.0,
"Organization_Regain": 0.0,
"Attack_Strength": {
"Physical": 1.0,
"Death": 0.0,
"Psychic": 1.0,
"Long_Range": 1.0
},
"Defense_Percentage": {
"Physical": 0.2,
"Death": 0.1,
"Psychic": 0.1,
"Long_Range": 0.1
},
"Construction_Ticks": 90,
"Points_Cost": {
"Wealth": 20.0,
"Ressources": 10.0,
"Supplies": 15.0,
"Mages": 0.0
},
"Capacity_Cost": {
"Administrative": 1.0,
"Diplomatic": 0.0,
"Construction": 1.0,
"Enchanting": 15.0,
"Research": 0.0,
"Intelligence": 0.0,
"Tactical": 0.0,
"Forge": 0.0
},
"Reinforcement_Cost_Factor": 0.1,
"Supplies_Upkeep": 0.1,
"Supplies_Combat": 0.3
}

Long, worm-like troop-transporters capable of piercing through earth and stone at high speed and still usable as mobile bunkers and armed with some light siege-weaponry once the majority of the troops have disembarked.
(We've seen flying ships in this style in one of our anti-Efreeti trips, but I'm assuming non-flying versions would be much more common on the PoE, and also cheaper).

Edit: Wait, I don't want to increase the speed by these numbers, that's too fast, I want to set it to those values. Is that an option @Azel?
 
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Reaching Far

First Day of the Fifth Month 294 AC

While you are not such an inveterate optimist as to think Dalla making it through her oath-taking without interruption is a sign that you aught to count on peace and cooperation among the people of Mountains and Vale, at least everyone had refrained from making a scene. By your mother's estimation, there will be half-a-dozen petitions written by the week's end asking you not to give lands to 'the wildlings' anywhere near their keep. The inevitable string of lingering feuds, misunderstandings, and even the odd raid and brigandage from those among the tribes too greedy or too foolish to realize that times had changed in full will only add kindling to the fire.

Still, for now at lest you can turn your gaze southwards to the Reach, where only two Houses are to be counted traitor, a far cry from what you had thought that number would be a few short a months ago. Many Houses had managed to navigate the cliff's edge of fey meddling and courtly politics in the most prosperous of the Seven Kingdoms. Granted, in the case of some like the Tyrells, it had been more a case of being carefully shepherded away from the precipice to which they seemed to have a strange attraction. With the Imperial banner now fluttering above the battlements of Highgarden, you are not inclined to quibble so long as they do not give you fresh cause to look that way.

No, among the oaths from the Shield Islands, from Coldmoat and finally from Oldtown, once it has proven that you would not have to make use of Brightsmile to deal with the High Septon, there are two Houses you must deal with. One had its keep reduced a pile of rubble due to one boy's foolishness and his mother's lies, and the other... well, the other is House Roxton, where your agents handed the ancestral Valyrian steel sword to the former lord's mistress as recompense for what she suffered at his side. While you cannot say you object on moral grounds given the report, they have rather tied your hands in the matter.

First before your throne is the Mayor of Grassy Vale. Lewys Cobbler is a short stocky fellow. Not a cobbler at all but a silver smith by trade whose ruddy complexion marked by dozens of laugh lines could make him any age between thirty and fifty. He had obviously traveled the world in his day and he'd been paying some attention to how the Imperium operates of late besides, since his petition before the throne is that the town should manage its own affairs under the newly appointed council of Voices with himself and his successors representing the executive power in the region in lieu of a lord. By all accounts, he had been not just cooperative, but enthusiastic in his relationship with the Legion garrison left in the town and very open to the prospect of receiving trained clerks and other administrators in order to improve the city. The question is how his lordly neighbors would take the ascension of a commoner to such a high station...

Giving a cursory look around the chamber, you realize the answer is 'poorly', the true question is in truth, how much. The only lord of the Reach who answers the mayor's smile is Lord Orton Merryweather, and given that he is married to an Essosi noblewoman of mercantile ambitions himself, that is hardly surprising.

In the end it is Rolph Caswell, Lord of Bitterbridge, who takes up the cause of his fellows' dislike of 'smallfolk not knowing their place', though he at least does so cautiously and without insulting Mayor Lewys. Rather, he comes at it from the perspective of experience. "What does a council of tradesmen know of how to administer farmland or adjudicate disputes over grazing land? How would they know to care for the rich vale, and would it be fair to ask it of them? The folk of the hinterlands expect a steady hand on the tiller, not a squabbling committee."

Couldn't quite keep the tone all the way through, you note, more amused than annoyed. By contrast, the Ring makes for a uncomplicated situation. There are no close heirs and claimants of other houses so you can just hand it to a favorite, indeed you are expected to. If you decide to leave this keep under Imperial administration as well, you are likely to hear some grumbling... or, well, your mother is. You doubt most lords and ladies are comfortable enough with the new rule to grumble openly where you can hear them.

How do you deal with the two Reach fiefdoms?

House Meadows:

[] Grant them out to Grassy Vale as hinterlands for a self-governing town

[] Find a Noble heir

[] Write in


House Roxton:

[] Name a new lord

[] Keep them under Imperial administration

[] Write in


OOC: After this it's just the Crownlands to go since we have just dealt with the Westerlands.
Made a few additional edits to the chapter, DP.
 
Myself having a hard on for spiting blue bloods, I would say we make them *both* autonomous without any ruling aristocrats of nibke birth. Because fuck Nobles.
 
"What does a council of tradesmen know of how to administer farmland or adjudicate disputes over grazing land? How would they know to care for the rich vale and would it be fair to ask it of them? The folk of the hinterlands expect a steady hand on the tiller, not a squabbling committee."
Counter argument, how would a nobleman who has not actually lived in said town or worked on said land do the same?

A Nobleman can read about crops all he damn well pleases, that doesn't mean he knows how to work a field.

I wonder if it'll ever sink in to these people that for all our draconic heritage it was the lessons we learned as both a lowly thief and a tradesman that has helped us gather this much power this quickly.

Blood tells to be sure, but there's something to be said for practical men using practical means and listening to the tradesmen when it comes to their actual goddamn livelihoods.
 
[X] Grant them out to Grassy Vale as hinterlands for a self-governing town

[X] Keep them under Imperial administration.
 
Had my first dose of the Pfizer vaccine yesterday, and up until now the only side effect has been some minor soreness in my left arm. Suddenly super sleepy, though. Like can't hold my eyes open sleepy.

It's not an unpleasant feeling, knowing that I can just lay here, close my eyes, and doze off.

Nap time. 😴
 
I thought we finished with the Vale?

Well yeah, we did finish with the Vale, the Riverlands and now the Reach, you got the Westerlands as airforce report so there is less to handle over there, though I guess there is the matter of Castamere to adjudicate as well as speaking to Tyrion, though that will not be done in the throne room at least to start with


Well he used to be appointed by the local lord, Lewys is fine being elected by the local Voices though.
 
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[X] Grant them out to Grassy Vale as hinterlands for a self-governing town

[X] Keep them under Imperial administration.
 
[X] Grant them out to Grassy Vale as hinterlands for a self-governing town
[X] Keep them under Imperial administration. until a person worthy of the reward of lordship who wishes for those lands makes himself apparent to the Imperator
 
[X] Grant them out to Grassy Vale as hinterlands for a self-governing town

[X] Keep them under Imperial administration.

Sucks to suck Reacher lords. You can deal with some peasant rule.
 
So how would the town be run under the mayor and how it would be picked in the future? Like would he be a governor and how it's picked?
 
[X] Grant them out to Grassy Vale as hinterlands for a self-governing town
[X] Keep them under Imperial administration.

Why does it feel like we are chipping away at the power of nobility bit by bit.. Oh wait, that's because we are! Indolent blue-bloods can stand aside; The smart ones will use superior resources and contacts to grow competent.
 
[X] Grant them out to Grassy Vale as hinterlands for a self-governing town
[X] Keep them under Imperial administration.

[ ] "May you be the first of many."
 
[X] Grant them out to Grassy Vale as hinterlands for a self-governing town
[X] Keep them under Imperial administration.
 
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