Are you just out to make him as dysfunctional as possible?

I mean I know in canon he's very much that, and hypocritical about just everything he gets on his kids about. And he even wed his own cousin ironically out of love, so...

But it's just funny to see it here. We have Viserys who goes through monumental character growth to come out the other end virtually unrecognizable (and improved in most facets, given the low bar to cross).

But more interestingly we have Dany, who's biggest takeaway in terms of character growth seems to have been "I wouldn't make a very good ruler" and instead just focuses on stuff she can do right, and she does them exceptionally well.

And Jaime actually decides to spend time with his kids instead of barely paying attention to them! Considering until late canon his sole motivation was smirking at other nobles and banging his sister, that's a dramatic shift in character!

Not everyone can have positive character arcs. Tywin was a man obsessed with control, you could say that of him as far back as his childhood in the Westerlands. Now throw the bomb made of chaos that is magic in his face, the world is almost literally turning upside down, devils and genies and fearful undead... grumpkins and snarks under the light of day. His first instinct would be to get control back at any cost, to make the world make sense, to keep the world from thinking him weak, from seeing his very real weakness. I would not really be dropping this on you guys but we are about to have an interlude from him anyway so I don't think a bit of character analyses this late is going to do any harm.
 
my question is do those ironwyrms even have the fly speed to reach us. the dauntless is really damn fast iirc
 
[X] Launch the Beetle Bombs
-[X] Fire 7x Explosive and 3x Liquid Ice bombs at each Ironwyrm every turn until they are destroyed.
-[X] 140d6 Physical + 18d6 Cold damage per turn for each golem and their riders.
 
[X] Azel
man imagine launching your secret fuck you dragon weapons and they get blown up in less then 10 seconds
 
Holy freking hell. I tend to forget how much damage we can output.
It's a total of 20x Beetle Bomb Launchers, each one being able to fire 2 per turn. I'm assuming that 15 of them have line of sight to their targets.

We also got 40 steam cannons, of which we can assume 30 to be firing at Casterly Rock. Each one does 10d10 damage per turn with basic steel shot and potentially much more with Alchemical ammunition.

The Dauntless is not fucking around.
 
[X] Azel

[X] Launch the Beetle Bombs
-[X] Fire 7x Explosive and 3x Liquid Ice bombs at each Ironwyrm every turn until they are destroyed.
-[X] 140d6 Physical + 18d6 Cold damage per turn for each golem and their riders.
Propably less physical damage, unless our explosives count as Magic and Adamant for some reason.
-15 damage for each shot will hurt the total.
 
[X] Azel

I bet that 1 of them will managed to somehow stay alive by the skin of their teeth with 1 HP.
 
MAgic and Adamant, the bombs are usually not enchanted, are they?
I've wondered before whether the Magic Army spell would affect Beetle Bomb payload. The Beetles themselves are Constructs, but the bombs they carry are technically weapons which aren't actually integral to the Beetles themselves.
 
I've wondered before whether the Magic Army spell would affect Beetle Bomb payload. The Beetles themselves are Constructs, but the bombs they carry are technically weapons which aren't actually integral to the Beetles themselves.
I'm pretty sure that splash weapons can't have Enhancement bonuses.

By the way, how much do the bombs cost again?
 
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