Whether or not you're immune to magic, unless you've got super thick hide (which these things do not) you're not immune to cannonfire.
To be fair they do have DR 10/Adamantine, it's just that your bombs used adamantine in their shrapnel.
Whether or not you're immune to magic, unless you've got super thick hide (which these things do not) you're not immune to cannonfire.
I do love our shrapnel.To be fair they do have DR 10/Adamantine, it's just that your bombs used adamantine in their shrapnel.
Are you just out to make him as dysfunctional as possible?
I mean I know in canon he's very much that, and hypocritical about just everything he gets on his kids about. And he even wed his own cousin ironically out of love, so...
But it's just funny to see it here. We have Viserys who goes through monumental character growth to come out the other end virtually unrecognizable (and improved in most facets, given the low bar to cross).
But more interestingly we have Dany, who's biggest takeaway in terms of character growth seems to have been "I wouldn't make a very good ruler" and instead just focuses on stuff she can do right, and she does them exceptionally well.
And Jaime actually decides to spend time with his kids instead of barely paying attention to them! Considering until late canon his sole motivation was smirking at other nobles and banging his sister, that's a dramatic shift in character!
[X] Launch the Beetle Bombs
-[X] Fire 7x Explosive and 3x Liquid Ice bombs at each Ironwyrm every turn until they are destroyed.
-[X] 140d6 Physical + 18d6 Cold damage per turn for each golem and their riders.
It's a total of 20x Beetle Bomb Launchers, each one being able to fire 2 per turn. I'm assuming that 15 of them have line of sight to their targets.Holy freking hell. I tend to forget how much damage we can output.
Propably less physical damage, unless our explosives count as Magic and Adamant for some reason.[X] Launch the Beetle Bombs
-[X] Fire 7x Explosive and 3x Liquid Ice bombs at each Ironwyrm every turn until they are destroyed.
-[X] 140d6 Physical + 18d6 Cold damage per turn for each golem and their riders.
[X] Azel
man imagine launching your secret fuck you dragon weapons and they get blown up in less then 10 seconds
we use adamant shrapnel for beetle bombs so na damage resistance[X] Azel
Propably less physical damage, unless our explosives count as Magic and Adamant for some reason.
-15 damage for each shot will hurt the total.
MAgic and Adamant, the bombs are usually not enchanted, are they?we use adamant shrapnel for beetle bombs so na damage resistance
They are not. So that's 105 HP reduced. From an average of 490 HP of physical damage.MAgic and Adamant, the bombs are usually not enchanted, are they?
I've wondered before whether the Magic Army spell would affect Beetle Bomb payload. The Beetles themselves are Constructs, but the bombs they carry are technically weapons which aren't actually integral to the Beetles themselves.MAgic and Adamant, the bombs are usually not enchanted, are they?
I'm pretty sure that splash weapons can't have Enhancement bonuses.I've wondered before whether the Magic Army spell would affect Beetle Bomb payload. The Beetles themselves are Constructs, but the bombs they carry are technically weapons which aren't actually integral to the Beetles themselves.