I am very interested to get that lore the Formians had that allowed Tywin to enslave his entire house. That sounds potentially useful for non-sentient bio-constructs. A biological imperative that makes them follow us even without direct handlers would be great. That said it does seem like it needs sentience to work properly, so it might end up useless for us.
 
[X] Plan We Didn't Sign Shit
-[X] Make some retroactive adjustments.

-[X] Dauntless:
--[X] Take 100 of the Praetori from Kings Landing along to bolster the Dauntless own forces, just in case they somehow found a way that would allow them to board.
--[X] Keep out of the range of the weapon emplacements of Casterly Rock and shell them from afar. Do some range finding with solid shots first, then switch to High Explosive and Inferno shells once you are certain to hit the weapon emplacements. If any are protected by Force effects or similar defenses, use Wildfyre rounds on them.
--[X] Beetle Bombs are kept in reserve until and if any Constructs show. If so, wait until they far enough in the air to prevent retreat, then strike them with High Explosive and Liquid Ice Beetle Bombs.
--[X] If any Constructs, especially swarms, get close enough, the Launcher emplacements and Steam Projectors will use focused fire to bring them down immediately. Use Brilliant Barriers to protect the hull from splash damage caused by setting off explosives that close to the vessel.

// The Dauntless has a fuck-ton of point defense weapons, so the threat of those constructs is nil. They wouldn't even get close enough to do damage, let alone enough to go through 40cm of reinforced, hardened, enchanted steel. Any ballista bolts they might be able to fire that far are going to bounce for the same reason. The only thing that could actually damage the Dauntless are the magic guns, but we outrange those by a huge margin and unless they got an Efreeti aircraft hidden somewhere, they have nothing that could force us to get close enough for them to hit us.

-[X] Assault Team 1:
--[X] Due to the new information, you will split your underground assault into two teams. The first of which will use burrowing creatures to bypass the Formian hive and to strike directly at the treasury and the Shaitan mercenaries, with the ultimate goal being to capture the keep and Tywin.
--[X] Use the following for that:
---[X] 400x Praetori
---[X] 13x Light Warstrider, 15x Warstrider, 4x Heavy Warstrider
---[X] 20x Black Brutes with Blood Clot Molds
---[X] 20x Elder Water Elementals (CR 11)
---[X] Garin (Free Action), Nuri (Free Action), Aradia (Free Action), Benerro
---[X] 10x Verdant Phoenix, 50x Dawnbloom Leshy
---[X] 10x Watchmole, 100x Plant Imbued Shadow Cats
---[X] The former infiltration assets (10x Vigilant Hunter, 10x Lindworm, 10x Greater Bloodclot Mold) will start the battle with a surprise attack on the Lannisters command posts and most secured facilities, then aid by digging tunnels.
--[X] During the battle, Garin, Nuri and Aradia will sneak off and look for Tywin in the chaos.
--[X] The Black Brutes and Water Elementals will focus on the Golems, as they are immune against the worst of the Gold Golems prismatic abilities and can easily destroy them in melee. Any Molds that have their hosts destroyed will keep moving with the forces and assist by casting necromancy and illusion spells.

-[X] Assault Team 2:
--[X] This force will distract and eradicate the Formian hive with all means necessary. If possible, they will capture the Formian leadership for interrogation and research.
--[X] Use the following for that:
---[X] Qyburn, who will focus on pushing through to the heart of the Formian hive, capturing as much of it's leadership as possible and erradicating the rest
---[X] 2x Black Champions with Greater Bloodclot Molds, 4x Black Brute with Greater Bloodclot Mold, 5x Snatching Terrors with Greater Bloodclot Mold and 30x Paralyzing Snatchers with Bloodclot Molds as Qyburns personal guard
---[X] 20x Watchmole, who will use Wall of Thorns to funnel the Formians into kill-zones and their eye rays to sap the constitution of all enemies near them
---[X] 100x Plant Imbued Shadow Cats, who will use Entagle to hinder the Formians and setting them up for AoE attacks
---[X] 100x Dawnbloom Leshy, who will focus on any hostile undead encountered
---[X] 20x Black Champions with Greater Blood Clot Molds, who will focus on spellcasting and protecting VIPs, using Fell Drain Black Tentacles, Blood Mist and Necrotic Skull Bomb against hostile groups, and Thanatopic Enervation, Chill Touch and Dispel Magic against hostile leadership. Use blood points harvested from their kills to replenish spells on the fly.
---[X] 15x Necro-Kraken with Greater Blood Clot Molds, who will use their bulk to block passages and then advance, tentacles first, to clear them
---[X] 60x Black Wardens with Necrotic Molds
---[X] 5x Heralds, who will focus on the areas with the heaviest fighting to burn massive numbers of Formians, with 30x Elemental Wyrmlings (Fire) for backup and healing
---[X] 10x Mushroom Golems
---[X] 150x Large Water Elementals (CR 5), 50x Greater Water Elementals
---[X] 500x Spitters and 1,409x Spitter Swarms
---[X] 2,000x Fireflies with mixed alchemical ammunitions, including Wildfyre charges for a rainy day
---[X] 250x Black Knights with Mobility Upgrade
--[X] They will intentionally use plenty of fire to deplete the oxygen in the tunnels, which is very lethal for the Formians and irrelevant for the Watch-creatures and Undead compromising this force.

// We've greatly depleted the undead stockpile for this turns assignment already, but the reserve still holds plenty to deal with this.

-[X] Viserys and his team will stay on the Dauntless for a while longer to follow developments and then deploy once more information is available to decide where they can do the most good.
 
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Good night guys, see you tomorrow with the battle for the Westerlands.
When you envisaged writing this quest, and getting to the point where Viserys could invade Westeros, were you imagining something like "big battle with dragons + powerful spellcasters supporting armies, vs. masses of low-level magic wands + constructs"?

Rather than, say, a magitek air force with direct fire bombardment weapons? And armies of fleshforged creatures / soulforged undead piloted by plant spirits / armies of soldiers with battle mages and innate +2 Ghost Touch weapons?
 
When you envisaged writing this quest, and getting to the point where Viserys could invade Westeros, were you imagining something like "big battle with dragons + powerful spellcasters supporting armies, vs. masses of low-level magic wands + constructs"?

Rather than, say, a magitek air force with direct fire bombardment weapons? And armies of fleshforged creatures / soulforged undead piloted by plant spirits / armies of soldiers with battle mages and innate +2 Ghost Touch weapons?

Way back at the begining when you guys just got into dragon blooded I was imagining dragon and companions against magical artillery and mages.
 
[X] Plan Tidal Wave Of Death
-[X] Make some retroactive adjustments.

-[X] Dauntless:
--[X] Take 100 of the Praetori from Kings Landing along to bolster the Dauntless own forces, just in case they somehow found a way that would allow them to board.
--[X] Keep out of the range of the weapon emplacements of Casterly Rock and shell them from afar. Do some range finding with solid shots first, then switch to High Explosive and Inferno shells once you are certain to hit the weapon emplacements. If any are protected by Force effects or similar defenses, use Wildfyre rounds on them.
--[X] Beetle Bombs are kept in reserve until and if any Constructs show. If so, wait until they far enough in the air to prevent retreat, then strike them with High Explosive and Liquid Ice Beetle Bombs.
--[X] If any Constructs, especially swarms, get close enough, the Launcher emplacements and Steam Projectors will use focused fire to bring them down immediately. Use Brilliant Barriers to protect the hull from splash damage caused by setting off explosives that close to the vessel.

// The Dauntless has a fuck-ton of point defense weapons, so the threat of those constructs is nil. They wouldn't even get close enough to do damage, let alone enough to go through 40cm of reinforced, hardened, enchanted steel. Any ballista bolts they might be able to fire that far are going to bounce for the same reason. The only thing that could actually damage the Dauntless are the magic guns, but we outrange those by a huge margin and unless they got an Efreeti aircraft hidden somewhere, they have nothing that could force us to get close enough for them to hit us.

-[X] Assault Team 1:
--[X] Due to the new information, you will split your underground assault into two teams. The first of which will use burrowing creatures to bypass the Formian hive and to strike directly at the treasury and the Shaitan mercenaries, with the ultimate goal being to capture the keep and Tywin.
--[X] Use the following for that:
---[X] 400x Praetori
---[X] 13x Light Warstrider, 15x Warstrider, 4x Heavy Warstrider
---[X] 20x Black Brutes with Blood Clot Molds
---[X] 20x Elder Water Elementals (CR 11)
---[X] Garin (Free Action), Nuri (Free Action), Aradia (Free Action), Benerro
---[X] 10x Verdant Phoenix, 50x Dawnbloom Leshy
---[X] 10x Watchmole, 100x Plant Imbued Shadow Cats
---[X] The former infiltration assets (10x Vigilant Hunter, 10x Lindworm, 10x Greater Bloodclot Mold) will start the battle with a surprise attack on the Lannisters command posts and most secured facilities, then aid by digging tunnels.
--[X] During the battle, Garin, Nuri and Aradia will sneak off and look for Tywin in the chaos.
--[X] The Black Brutes and Water Elementals will focus on the Golems, as they are immune against the worst of the Gold Golems prismatic abilities and can easily destroy them in melee. Any Molds that have their hosts destroyed will keep moving with the forces and assist by casting necromancy and illusion spells.

-[X] Assault Team 2:
--[X] This force will distract and eradicate the Formian hive with all means necessary. If possible, they will capture the Formian leadership for interrogation and research.
--[X] Use the following for that:
---[X] Qyburn, who will focus on pushing through to the heart of the Formian hive, capturing as much of it's leadership as possible and erradicating the rest
---[X] 2x Black Champions with Greater Bloodclot Molds, 4x Black Brute with Greater Bloodclot Mold, 5x Snatching Terrors with Greater Bloodclot Mold and 30x Paralyzing Snatchers with Bloodclot Molds as Qyburns personal guard
---[X] 20x Watchmole, 100x Plant Imbued Shadow Cats, who will use Entagle to hinder the Formians and setting them up for AoE attacks
---[X] 100x Dawnbloom Leshy, who will focus on any hostile undead encountered
---[X] 20x Black Champions with Greater Blood Clot Molds, who will focus on spellcasting and protecting VIPs, using Fell Drain Black Tentacles, Blood Mist and Necrotic Skull Bomb against hostile groups, and Thanatopic Enervation, Chill Touch and Dispel Magic against hostile leadership. Use blood points harvested from their kills to replenish spells on the fly.
---[X] 15x Necro-Kraken with Greater Blood Clot Molds
---[X] 60x Black Wardens with Necrotic Molds
---[X] 5x Heralds with 30x Elemental Wyrmlings (Fire) for backup and healing
---[X] 10x Mushroom Golems
---[X] 150x Large Water Elementals (CR 5), 50x Greater Water Elementals
---[X] 500x Spitters and 1,409x Spitter Swarms
---[X] 2,000x Fireflies with mixed alchemical ammunitions, including Wildfyre charges for a rainy day
---[X] 250x Black Knights with Mobility Upgrade
--[X] They will intentionally use plenty of fire to deplete the oxygen in the tunnels, which is very lethal for the Formians and irrelevant for the Watch-creatures and Undead compromising this force.

// We've greatly depleted the undead stockpile for this turns assignment already, but the reserve still holds plenty to deal with this.

-[X] Viserys and his team will stay on the Dauntless for a while longer to follow developments and then deploy once more information is available to decide where they can do the most good.
All those Watchmoles aren't just good for scouting and recon, either. Their 1/Day Wall of Thorns SLA is perfect for temporarily blocking off passages and pinning Formian Warriors into kill boxes, and they can use their Eye Rays to target every visible enemy within 100 feet up to once every 24 seconds. 1d6+3 Constitution damage is no joke.

[X] Azel
 
All those Watchmoles aren't just good for scouting and recon, either. Their 1/Day Wall of Thorns SLA is perfect for temporarily blocking off passages and pinning Formian Warriors into kill boxes, and they can use their Eye Rays to target every visible enemy within 100 feet up to once every 24 seconds. 1d6+3 Constitution damage is no joke.

[X] Azel
Added that to the stage directions.
 
[X] Azel

lets commit some war crimes , mass murder via turning the battle field into an oven cooking everyone inside alive and indiscriminate incendiary bombardment seem like nice openings
 
Damn, y'all, I was just refreshing my memory on the effects of the Wall of Thorns spell. This thing is going to absolutely brutal against the Formians Warriors.

After AC adjustments, each of them trying to move through the effect will take 11 points of damage. That's not insignificant, especially when they each only have 30 HP to begin with.

Even worse, they don't really have the Strength necessary to force their way through it. They could eventually hack their way through it, at a rate of one foot per 10 minutes, or use magical fire (muggle fire doesn't work) to burn through it in 10 minutes.

The biggest problem for the Formians, however, is that the Wall of Thorns is technically passable. Given that they'll be defending their new hive, the instincts and imperatives which drive them, not to mention their Queen's commands, might not allow them to not try to force their way through the Wall as quickly as possible to attack their enemies.

It's possible that some of our attacking forces will be able to simply stand on one side of a Wall of Thorns and watch while Formian Warriors throw themselves into that meat grinder until the obstruction provided by the piled up Formian corpses is the only thing preventing more of them from suiciding.

This wouldn't be a war crime, but it might be war crime adjacent?
 
[X] Azel
Are you aware of Tunnel Creepers, @Azel ? Key point is them being quiet.
Those are really neat. Too bad we didn't know about them ahead of time. Would have been worth making a metric fuckton of them.

@Azel, we also have 10 Eldritch Egress (between those assigned to the Inquisition, various Inquisition agents, and held in the general Armory) that might be of use during the assault on the Rock.
 
Damn, y'all, I was just refreshing my memory on the effects of the Wall of Thorns spell. This thing is going to absolutely brutal against the Formians Warriors.

After AC adjustments, each of them trying to move through the effect will take 11 points of damage. That's not insignificant, especially when they each only have 30 HP to begin with.

Even worse, they don't really have the Strength necessary to force their way through it. They could eventually hack their way through it, at a rate of one foot per 10 minutes, or use magical fire (muggle fire doesn't work) to burn through it in 10 minutes.

The biggest problem for the Formians, however, is that the Wall of Thorns is technically passable. Given that they'll be defending their new hive, the instincts and imperatives which drive them, not to mention their Queen's commands, might not allow them to not try to force their way through the Wall as quickly as possible to attack their enemies.

It's possible that some of our attacking forces will be able to simply stand on one side of a Wall of Thorns and watch while Formian Warriors throw themselves into that meat grinder until the obstruction provided by the piled up Formian corpses is the only thing preventing more of them from suiciding.

This wouldn't be a war crime, but it might be war crime adjacent?

TBF if you're right about the Formorians I don't think even Geneva obligates you to prevent your enemy from killing themselves on your fortifications. It's uh kinda why they exist.
 
Um, wall of thorns is literally magical barbed wire.
Also, no gas attacks? What a shame...
Every Praetorian is carrying 10 doses of Sleep-Smoke. They'll be using a lot of it during the assault.

They're also equipped with gas masks which make them immune to the effect.
Sleep-Smoke doses [One dose affects a globe 10 feet in diameter on the first round, expanding outward to a globe 20 feet in diameter on the second round, and being harmless thereafter. A strong wind can move the globe of sleep-smoke. Type: Inhaled DC 15; Initial damage unconsciousness for 1 minute; Secondary damage unconsciousness for 1d3 minutes]
EDIT: Formian Warriors only have a +3 Fortitude bonus, so a great many of them are going to succumb to the Sleep-Smoke when it is used against them.
 
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