Voted best in category in the Users' Choice awards.
[X] Loremaster-at-Large of Karak Eight Peaks
[X] The Waystone Project
[X] Markgraf of Eastern Stirland
[X] Spymaster of Wissenland
[X] Bodyguard and Tutor to Prince Mandred
[X] Border Princess of the Howling River
[X] Nagarythe
 
My main gripe is that it isn't really time sensitive. There are options much more immediately interesting to me compared to Waystones. Like, yes we can research waystones, but we can also do one of the Empire options, go to Nagarythe after finishing that, and then come back and do the Waystones later.

There will always be time-sensitive opportunities. If there's one you want now that won't stick around then by all means argue for it, but if their existence in general makes Waystones not a possibility now, then it will never be a possibility.
 
Like, if that's not your jam, by all means vote against it, but it seems like the thread has a bunch of different beliefs about what the Waystones project would look like, so I'm curious about what specifically you find unappealing.

Personally that it feels like we'd be more an administrator/project leader than anything else, to compare it to the Bodyguard option for example:

We wouldn't be fighting Skaven in Wisseland, instead, we'd be searching for funding. We won't be fighting Vampires in Silvania, we'd be trying to bring Dwarfs and Elves to work on the project. And when we finally get to the investigation part it wouldn't be Mathilde doing the research, it'd be the actual experts she's brought up, instead, she'd be solving the fights between Drawfs and Elves that surely will pop up.

Besides this, it's the fact that the waystone project will probably last for a very long time, and I really don't like the idea of being an administrator (to be clear I wouldn't mind being one for a few turns) for 15-20 turns.
 
Currently, my preferences are more-or-less tied between Wissenland, because someone *competent* needs to be there to deal with the ratties, LaL because Belegar and K8P socials, and Bodyguard, because Ranald, Shenanigans, and Mandred. Waystones are marginally behind that, because it's less time-sensitive (but, as was mentioned, there will always be time-sensitive things). Markgraf is behind that, because I don't really feel like putting Mathilde in a position of actual rulership, although regular meetings with Roswita would be fun.

[X] Loremaster-at-Large of Karak Eight Peaks
[X] Spymaster of Wissenland
[X] Bodyguard and Tutor to Prince Mandred
 
You did it correctly, no worries. Thank you for coming out to vote!

Genuine question: what about it is unappealing? Because I'm looking forward to a mix of "dealing with interesting characters like Vicereine Cadaeth," "visiting cool places like Laurelorn," "getting to work on a project with Panoramia," and "delving into magical secrets." Like, if that's not your jam, by all means vote against it, but it seems like the thread has a bunch of different beliefs about what the Waystones project would look like, so I'm curious about what specifically you find unappealing.

(Other people who have posted variants of "I don't like this" or "this is boring," feel free to answer as well.)
All of the things. The Waystone project is little more than...

1) A dedicated non-combat quest for a combat-capable Hero.
2) That involves ancient magics that we can't improve, replicate, or learn much from (QM has discussed this in info posts)
3) Will give ample opportunities to manage to get Dwarves to hate us (impressive if unwanted).
4) ...but aside from any rep we accrue could cause strife amongst the Dwarves, the Empire, and even the Elves (talk about divided loyalties!)
5) And, finally, no matter when ends up happening.... We won't be able to tell anyone about it. If we're lucky there could be a (secret) paper about it that we can roll 500+ on epicness but will be read by ≤5 people untill well after the quest is long over.

Edit: 6) Special mention: The Waystone project also doesn't involve most of the people we've met and friends we've made.

"This sounds fantastic, let do it!!"
 
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[X] The Waystone Project
[X] Markgraf of Eastern Stirland
[X] Spymaster of Wissenland


I really want to vote for Swamp Town but while Mathilde is the adventurous sort, I don't think that she would go half a World away from her Friends for more than a year unless it is vitale.
 
[X] Loremaster-at-Large of Karak Eight Peaks
[X] Markgraf of Eastern Stirland
[X] Spymaster of Wissenland
[X] Ambassador-at-Large to the Karaz Ankor
[X] Border Princess of the Howling River
[X] Nagarythe
 
Genuine question: what about it is unappealing? Because I'm looking forward to a mix of "dealing with interesting characters like Vicereine Cadaeth," "visiting cool places like Laurelorn," "getting to work on a project with Panoramia," and "delving into magical secrets." Like, if that's not your jam, by all means vote against it, but it seems like the thread has a bunch of different beliefs about what the Waystones project would look like, so I'm curious about what specifically you find unappealing.

(Other people who have posted variants of "I don't like this" or "this is boring," feel free to answer as well.)
one of my worries about it is something I talked about before in-depth: no Enemies.

that want made Divided Loyalties so great was that BoneyM uses 'Sword of Damocles' well.

that there is an opponent/ other parties that are moving around the board: and that we don't have complete knowledge of

1: what they will do
2: when they will do it.

e.g the Thunderdome of K8Ps being the big example.

lots of the best moments of the quest have been the thread outsmarting or outmanoeuvring the other side.

I personally think a lot of the Post- Waaagh story has lacked that opponent(s) factor, The Trip had a bit of a 'count down' thing, but it was not the same: we were not worried that the clock would send out a surprise Waagh like the orc's or send assassin one turn before we were ready like the Skaven.

Ya, it gives me mini heart attacks, but that's why it's so fun.

that's why I like the Border Prince and Edgelord so much: they have a lot of the 'Sword of Damocles' factors.
 
Personally that it feels like we'd be more an administrator/project leader than anything else, to compare it to the Bodyguard option for example:

We wouldn't be fighting Skaven in Wisseland, instead, we'd be searching for funding. We won't be fighting Vampires in Silvania, we'd be trying to bring Dwarfs and Elves to work on the project. And when we finally get to the investigation part it wouldn't be Mathilde doing the research, it'd be the actual experts she's brought up, instead, she'd be solving the fights between Drawfs and Elves that surely will pop up.

Besides this, it's the fact that the waystone project will probably last for a very long time, and I really don't like the idea of being an administrator (to be clear I wouldn't mind being one for a few turns) for 15-20 turns.
That makes sense. I also would not vote for "administration and project management" for 15-20 turns. The thing is, I don't think that's what the Waystones project will entail:
Last, but hopefully not least, are the possible human contributions to the project. Teclis did not reveal much of the workings of the Waystones to the Colleges, but what he did reveal lays a foundation, and Teclis is not the only source of mystical secrets in the world. You know from Panoramia that the Jade Order knows more of their workings than what Teclis said, and you wouldn't be surprised if any of the others knew more than they let on, including your own. Each of them come from mystical lineages, some very ancient indeed, and though the Waystones themselves are of Elven manufacture, many are supported by Henge networks of apparently human make. Someone had to have made them, and their descendants may still exist among the Colleges or the Cults or both. And there's always the many libraries of the Old World and beyond, and the many arms you'd have to twist to get access to the most interesting.

The more you think about it, the more it seems like the Waystone project is going to be less about pure research and more about getting all the extant information in one place and getting as many relevant organizations on board as possible, at least at first. There's no chance you'd be able to reverse-engineer the world-spanning masterpiece of the Elves and Dwarves at their heights from scratch - older and wiser than you have tried and failed. The same would likely apply to any given researcher from the Eonir or the Karaz Ankor. But together you might succeed where individually you would all fail.
This reads to me as "the start of the project will be a combination of convincing interesting people to work on this project and playing Indiana Jones to get access to books and lore, and then the actual research starts." I disagree that Mathilde wouldn't be doing the research herself: there aren't really "actual experts," there are a lot of different people with scattered bits of information, and we do have skills of our own that make us a top-tier researcher and not just a manager (e.g. our Windsight). It's definitely a collaborative project, and if that turns you off it turns you off, but I don't think assembling the Waystone Superfriends is going to be boring, and I really don't think what comes after that is going to be primarily administrative for 15-20 turns. That would probably be very boring for Boney to write, if nothing else!

Edit: 6) Special mention: The Waystone project also doesn't involve most of the people we've met and friends we've made.
I mean, almost none of the projects do except Loremaster-at-Large -- all other projects necessitate a change of cast focus. Waystones is the only one where we'd be able to directly include Panoramia, though, which I view as a plus.
 
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I don't get why? Why would we go for it in the first place if we had no real chance of winning?

For the same reason people head to business socials even though their chance of actually enjoying the outing is near zero. Established relationships with people is important in any sort of politics or business relationship. Heck maybe she could find someone worth inviting out to golf so they can discuss business research.

Actually is Golf as a recreational sport among the rich something that exists even in concept in Warhammer? do they shoot balls with mallets through hoops or whatever that old game is called?
 
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[x] Markgraf of Eastern Stirland
[x] Nagarythe


For the same reason people head to business socials even though their chance of actually enjoying the outing is near zero. Established relationships with people is important in any sort of politics or business relationship. Heck maybe she could find someone worth inviting out to golf so they can discuss business research.

Actually is Golf as a recreational sport among the rich something that exists even in concept in Warhammer? do they shoot balls with mallets through hoops or whatever that old game is called?

Polo, or croquet?
 
Shoot. Had a busy couple months but I have a long weekend so I'm getting caught up. I'm at the beginning of the Karag Dum Expedition; hopefully I can't get done in time for whatever this momentous decision is.
 
There is in fact, no evidence for this.
Heidi's words on the subject was that we'd be doing favours for the RIGHT people and having discussions with the RIGHT people.

And this while explicitly unbound by Grey Order rules.

The implication being that we'd NEED to be outside of the Grey Order rules to do what she wants, and that we wouldn't do favours for the wrong people.
And she'd be the one to decide what counts as right and wrong people.
- The exact details of how a position will work will be negotiated with whoever oversees it once a decision is made, and the thread will be able to vote on what concessions are most desired.
That's why it's being taken as a given that an adult Mandred will be able to inherit the throne, because him still being a child is basically the only thing that can counter all the advantages of his father being Emperor. Mathilde being added to the equation is is an expression of the exact same powers the Emperor has always had.
First off, no Heidi will not be able to decide on what Mathilde does. Voters will specify details on what the job entails and Heidi will have to adapt to our concessions.

Second, aiding the ruling Emperor's dynasty is not an egregious violation of Grey College rules. The Articles were made to bind Wizards to the Empire and political neutrality was to avoid Wizards getting incentive to form their own independent political faction. Mathilde acting under the Emperor's exclusive authority is part of her duty and allowed.

Third, the type of problems Mathilde chooses to solve will not need to engage in political calculus of 'right vs. wrong people.' There is no shortage of extant Evils plaguing all the provinces that Electors would appreciate her for solving: the Skaven of Under-Nuln, Drakwald Forest, Castle Drachenfels, Beastmen, Chaos Cultists, Sylvania, Ostland Yheetes, proscribed Elven cults (Kurnous), etc.
 
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[x] The Waystone Project
[x] Markgraf of Eastern Stirland
[x] Bodyguard and Tutor to Prince Mandred
 
one of my worries about it is something I talked about before in-depth: no Enemies.

that want made Divided Loyalties so great was that BoneyM uses 'Sword of Damocles' well.

that there is an opponent/ other parties that are moving around the board: and that we don't have complete knowledge of

1: what they will do
2: when they will do it.

e.g the Thunderdome of K8Ps being the big example.

lots of the best moments of the quest have been the thread outsmarting or outmanoeuvring the other side.

I personally think a lot of the Post- Waaagh story has lacked that opponent(s) factor, The Trip had a bit of a 'count down' thing, but it was not the same: we were not worried that the clock would send out a surprise Waagh like the orc's or send assassin one turn before we were ready like the Skaven.

Ya, it gives me mini heart attacks, but that's why it's so fun.

that's why I like the Border Prince and Edgelord so much: they have a lot of the 'Sword of Damocles' factors.
At a guess Beastmen will probably fill that role with the Waystone Project (inasmuch as anyone will at least, I don't expect a significant consistent threat if its chosen) because as I understand it they're usually the ones going around corrupting Waystones.
 
Shoot. Had a busy couple months but I have a long weekend so I'm getting caught up. I'm at the beginning of the Karag Dum Expedition; hopefully I can't get done in time for whatever this momentous decision is.
I'd been wondering where you'd gone! I'm glad you're well; see you on the front lines when you catch up!
 
[X] Markgraf of Eastern Stirland
[X] Bodyguard and Tutor to Prince Mandred
[X] Governor-General of Swamp Town
[X] Border Princess of the Howling River
 
[X] Spymaster of Wissenland
[X] Bodyguard and Tutor to Prince Mandred
[X] Nagarythe
[X] Ranaldian High Priest of Kislev
 
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That makes sense. I also would not vote for "administration and project management" for 15-20 turns. The thing is, I don't think that's what the Waystones project will entail:

This reads to me as "the start of the project will be a combination of convincing interesting people to work on this project and playing Indiana Jones to get access to books and lore, and then the actual research starts." I disagree that Mathilde wouldn't be doing the research herself: there aren't really "actual experts," there are a lot of different people with scattered bits of information, and we do have skills of our own that make us a top-tier researcher and not just a manager (e.g. our Windsight). It's definitely a collaborative project, and if that turns you off it turns you off, but I don't think assembling the Waystone Superfriends is going to be boring, and I really don't think what comes after that is going to be primarily administrative for 15-20 turns. That would probably be very boring for Boney to write, if nothing else!


I mean, almost none of the projects do except Loremaster-at-Large -- all other projects necessitate a change of cast focus. Waystones is the only one where we'd be able to directly include Panoramia, though, which I view as a plus.

Another thing about waystone project is that it does not have to stop at figuring out waystones. At the end of the day we would be connecting very diverse group of people that would most likely never even consider working together, and could benefit with such connections even in other situations.

If such group was successful I could see its goals growing to study other problems.
 
one of my worries about it is something I talked about before in-depth: no Enemies.

that want made Divided Loyalties so great was that BoneyM uses 'Sword of Damocles' well.

that there is an opponent/ other parties that are moving around the board: and that we don't have complete knowledge of

1: what they will do
2: when they will do it.

e.g the Thunderdome of K8Ps being the big example.

lots of the best moments of the quest have been the thread outsmarting or outmanoeuvring the other side.

I personally think a lot of the Post- Waaagh story has lacked that opponent(s) factor, The Trip had a bit of a 'count down' thing, but it was not the same: we were not worried that the clock would send out a surprise Waagh like the orc's or send assassin one turn before we were ready like the Skaven.

Ya, it gives me mini heart attacks, but that's why it's so fun.

that's why I like the Border Prince and Edgelord so much: they have a lot of the 'Sword of Damocles' factors.
We'll have local opposition in Skaven/Beastmen/Orks holding a specific Waystone we want to access, one imagines; we'll probably have political opposition of some sort; and if it looks like we're making good progress, we're likely to attract Tzeentch's attention and have the opposition there as well.
 
[X] Markgraf of Eastern Stirland
[x] Loremaster-at-Large of Karak Eight Peaks
[x] The Waystone Project
[x] Ambassador-at-Large to the Karaz Ankor
[X] Ranaldian High Priest of Kislev
 
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