Seals of Empire
Thirtieth Day of the Fourth Month 294 AC
Although you might not be able to commit as much as one might hope, the envoys of your oldest allies understand the circumstances precisely. He bows low with grace and skill. "One must look to one's own realm over foreign commitments lest the latter collapse unexpectedly to some urgent call from the homefront."
What an odd word. It is evocative, yes, but unlike other concepts common to the Peerless Empire, you are not sure you would fancy it slipping into the Imperial vocabulary. You do not wish for your realm to be in eternal war against unknown foes. There is much yet to fight, but there must be an end to it eventually, and you certainly do not wish your ordinary citizens to live their lives as though they are constantly in the midst of battle. The Legion, the Airforce, the Praetorians, the Inquisition, even the Lawmen, all these make it their duty to guard their fellow citizens from war's devastation. You will not see it codified in the minds of your people that their sacrifices are in vain and they must live amid endless war.
"I will likely be in the position to send a battle group against Mammon and his ilk, led by a Dauntless," you explain, dismissing the mussing of words and expectations for now.
A nod, of course, understanding. "And the Sea of Fire?"
"To be honest, I do not think diplomacy is what that roiling domain of chaos most needs," you reply delicately. "I have thought to sending expeditions to claim certain strategic positions in addition to Efreeti mines. Those of my vassals who share power over fire are particularly fit for the task."
And it is probably best to keep Amrelath from the path of temptation, you add silently. There is a reason he is not present at this very banquet—draconic pride makes a poor fit for the subtle games and barbs of court.
This time the envoy considers you a long moment, you suspect considering how far his authority to negotiate extends, or possibly questioning a superior across the veil of worlds. "That would be of significant use, but be wary of the pride of the salamanders. They may seem ineffective in their lust for glass that gleams brightest and blood easily spilled, but should their pride be challenged they will fight with unquenched fury and terrible guile, as the Sultana's grandfather learned to his sorrow."
To your surprise, he produces a small silver-bound book, empty of any writing and touched by only the faintest of magics, then taps it with an ivory rod. Under your eyes ink races across the velum in a black spiderweb of cursive script, and when it is done you are looking at what seems to be a centuries-old military report, one of what you know from previous reading is a deeply unsuccessful campaign and the most recent reason why the Shaitan do not meddle in the Sea of Fire directly.
Gained Reports of the Campaigns of Sultan Kohai of the Peerless Empire
You take the book, surprised and impressed by the small but potent show of magic as you would not be of some grand battle casting. After all, even the Peerless Empire only has so many archmages, but this is ubiquitous enough that the envoy could carry such a rod and book with him. What library it is linked to you wonder, and how does the bond work across the veil of worlds?
"A permanent military attaché would be of great aid in not only avoiding the errors of the past but helping to build the answers of the future," you offer.
"Certainly," the envoy agrees at once. That he had obviously been expecting. It takes only a few more moments to cover the credentials such a person would have to show and the security measures one would have to take with their mind and person in general, the sort of warding you had planned already, but you can hardly blame your allies for being cautious.
***
The matter handled you turn to another delegation closer to home, though in one way perhaps more remote than even the genie realms could be, for they are separated from you not by leagues of land and sea, nor even by the barriers between the realms, but by a gulf far more daunting—time.
As you look upon Queen Naamaru of the Waterfall City, sitting quietly alongside her handmaidens and diplomats in a corner of the garden, you are touched by a edge of unease, not for the deathly power that neither glamor nor sweet scented flowers can quite hide, and which subtly wards away most of the living. Rather, when you listen to the voice that had inspired a thousand poets now fallen to dust and silence when you feel the faded coils of ancient worship hanging in the air, you cannot help but wonder if this will be your fate in some distant day when the world is changed and changed again, a relic of bygone days, too enduring to fade and bound to some narrow corner of the world.
"You are too young yet to worry over your dotage, and she is far from hers," Varys hisses in your mind, amused.
She has a point, of course. The mind behind the glamor's mask is just as sharp as it had been in ages past, not just a warrior and general but a diplomat also. A single city beside the whole Imperium gives her but a small card to play, even with all the advantages the wisdom of the ancient dead and the treasures of sealed tombs may give. Her people may need neither food nor rest, but they are yet few and loath to make more of their kind until they had grown accustomed to their nature, be it reforged steel or deathless flesh.
The Queen of the Waterfall City plays her cards as one who knows she has a strong hand for the moment but may not have one later, graciously agreeing to a joint campaign to make an end of the hungry dead and agreeing to extradition treaties in almost the same breath. Discovering what it is she might desire enough to swear an oath to you is somewhat trickier, for you must read not just her word and tone but the intent behind them, and that is no easy task when both are shaped by the unshakable will that had endured ages in death and been restored from it.
In the end you must conclude that what she truly desires is not any single material thing, but rather an ideal, a dream to preserve. She who was born from the legends and dreams of Sarnor wishes that it never be forgotten, that its art, its history, its language, and its culture echoes down through the long ages.
"What has been passed to me I would weave into the tapestry of ages," she concludes.
A door is left open, though you cannot yet step through. That she has shown interest in the creation of greater undead and acknowledged the debt such an agreement would bring with it can only be a good sign.
And so you turn your gaze from the quiet dead to one of the most lively delegations present, the color and merriment almost enough to overshadow Oberyn's antics. Yet the Summer Islanders also play a game, that you know for certain. They are playing to type, to expectation. You can see that in the subtly different way the envoys play to more knowledgeable travelers, like the Sealord or Rodrick the Reader, as opposed to Westerosi Lords who only know their people from rumor and hearsay.
The Prince and Princess of Walano present in many ways less of a challenge than the Queen of the Waterfall City—they have no pledge of alliance and trade union, no hosts of the dead who can fight shoulder to shoulder with the Legion—but by the same token they are not your allies yet, only honored trade partners.
What incentives and offers do you hint at to see if the Summer Islanders are inclined to swear to you?
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OOC: Needed a break here, this update was running really long and already had an break point between Shaitan and Sarnori, and I did not want to add a second.