Voted best in category in the Users' Choice awards.
[x] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[x] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[x] Attempt to scout the forest at the base of the Karak
 
Keep in mind according to the wizards, there were no rapid mutation among the bones, no major mutation on the plants, there is no corrupting influence around Morghur according to Mage sight, infact its the opposite Morghur and the area around the Karak desert has less Dhar (barely above Stirland) and there is a divine power that has been confirmed nonchaotic (so no Hashut) shutting down chaos and converting chaos wasteland to normal desert.
 
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[x] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen

And this isn't even suspicious. It should be completely normal when a new Chaos Warband turns up for the Champion to try to assert dominance over the incumbents by challenging/brutally murdering them.
 
[x] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen

And this isn't even suspicious. It should be completely normal when a new Chaos Warband turns up for the Champion to try to assert dominance over the incumbents by challenging/brutally murdering them.
How do we justify it to the rest of the expedition? I don't think we're going to be explaining how the Coin works.
 
Keep in mind according to the wizards, there were no rapid mutation among the bones, no major mutation on the plants, there is no corrupting influence around Morghur according to Mage sight, infact its the opposite Morghur and the area around the Karak desert has less Dhar (barely above Stirland) and there is a divine power that has been confirmed nonchaotic (so no Hashut) shutting down chaos and converting chaos wasteland to normal desert.
While this is true... would you bet your own life on it meaning Mordred has absolutely no mutative aura, as opposed to something else going on?
 
How do we justify it to the rest of the expedition? I don't think we're going to be explaining how the Coin works.
As a concrete gesture that we've seen some of what's going on, and we still want to look out for them. We could have just left, and instead we actively picked a fight. They'll talk to Borek, Borek will point out that we had no need to fight that battle, and that we're putting ourselves at considerable risk to do so.
 
[x] Attempt to infiltrate the Karak without magic
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
 
[X] Attempt to approach Morghur to see if he can be communicated with
[X] Fortify here and see if anything interesting happens over the next day
[x] Make a gift basket, fill it with some of Borek's belongings, give him his money back and what you owe him
[x] Consult the dwarves on how to communicate with Karag Dum either with the banner or a symbol of peace and parley.
[x] Ask Asarnil and some dwarves help, write letters in different languages to both Borek and Morghur, enclosed in the gift basket, the letters contain writings of Mathilde's tittles, her deeds to help the dwarfs, how the WE spiders were accepted, K8P was reclaimed, Congratulate Karag Dum for all their work in surviving the odds, and that their endurance is about to pay off, try to claim the life debt from saving Borek, Plead with him by writing about the sacrifices of Gortek and the engineers that died, by asking him to write back to you, ask him to continue his duty to Karag Dum, by cooperating with you to help reunite with K8P and the main dwarven capital, your willing to vouch for them with your accomplishments in helping dwarfkind, Karag Vlag has been rescued, despite the odds, and you need him to work with you to help Karag Dum, he should not give up yet, write to Morhur too, and write that you want to talk to him and help his people and Karag Dum, and if either the beastmen or Morghur can understand you please stick Mathilde's personal banner in the forest edge and place some plants near the desert.
[x] Include in the gift basket some food and some dwarven weapons.
[x] Carry the banner of K8P and Karag Dum or their equivalent of a symbol along with your personal banner and the gift basket, and maintain a safe distance (how far Morghur was from the expedition) between you and the beastmen, if either of beastmen approaches drop the basket and maintain safe distance and observe them. If they don't approach the basket , wait for them to leave than carry the basket up to near the forest or slightly inside it.
[x] This is clearly some Divine non-Chaos effect. And it's fighting Chaos and the Chaos Wastes. So you are obligated to try to help, but no more. Go the the edge of the forest and set up a table to wait till nightfall. Have a Dwarf either/and or carve the name, rank and station of Loremaster of K8Ps and the Karaz Ankor, or announce you(or whatever else the procedure is for a formal envoy approaching a friendly Karak in Karaz Ankor). If anyone does show up, thank them for their service against Chaos and ask what message/assistance they require and see what knowledge they might be willing to give back, to be preserved. Do not step one foot inside the forest without an invitation.
[x] Ask for a volunteer to test Morghur's reputed ability to turn anyone using magic nearby into Chaos Spawns
[x] Ask for a volunteer to approach Morghur to see if he can be communicated with
[x] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[x] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[x] Fortify here and see if anything interesting happens over the next day
[x] Attempt to approach Morghur to see if he can be communicated with
[x] Attempt to scout the forest at the base of the Karak
[x] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[x] Ask for a volunteer to test Morghur's reputed ability to turn anyone using magic nearby into Chaos Spawn
 
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"No doubt in my mind, definitely less ambient Dhar around than in the Chaos Wastes," Egrimm says. "Hard to tell much more than that with this much turbulence, though. Timpania has a headache and Barbitus can't stand up without staggering like a drunken sailor. The overall trend is it definitely being drawn towards the mountain, though."
Our poor Light Journeymanlings.

Do we really want to subject them to such a torture for an entire day?
 
Hmmm, I have a thought for future vote if we stick around and don't have answers yet: Nerdsnipe the Rune Masters. Tell them that in K8P we have a device created by Runelords, Elves and Humans that has 5 runes in it. Or tell them that we have personally channelled the flames of Gazul to destroy half a million grobi.

Basically tempt them with knowledge that they'll want to have and oddities that they'll want explained - once they've had time to ensure that Borek is indeed Borek, which I suspect may take up to a day.

[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[X] Fortify here and see if anything interesting happens over the next day
[X] Attempt to scout the forest at the base of the Karak
 
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I'd like to do something like this:
[X] Spectate the Tribes "testing against the Dum". Watch for Cor-Dum abilities and its effects on chaos tribes.
 
The literal would be something like "the debt/grudge is settled". Which they obviously do have the words for.

I give it at best a 1/10 shot of working, but eh. Can't really hurt unless the shock kills them somehow.
Inform them we have leveled a grudge against them for not telling us what kind of grudge we should be leveling against them, then demand arbitration. :V

How do we justify it to the rest of the expedition? I don't think we're going to be explaining how the Coin works.
Stress relief.
 
Our poor Light Journeymanlings.

Do we really want to subject them to such a torture for an entire day?
I would be willing to leave them in the hands of daemonettes for an entire day if it meant we got the answers we came for. I wouldn't hand them over to daemonettes - but if some daemonettes had captured them I'd consider getting answers more important than a prompt rescue.

I really do consider this situation that important - Karag Dum is eating away at the Chaos Wastes, they could have the key to actually winning against Chaos, rather than the holding action that the forces of Order are otherwise stuck with.

I'd like to do something like this:
[X] Spectate the Tribes "testing against the Dum". Watch for Cor-Dum abilities and its effects on chaos tribes.
According to @BoneyM we'll see them doing so from here if it happens, so we'll probably be able to vote on whether or not to get a closer look at that point.
 
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