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Can't Ranald just talk to whatever Morghur divine noncorrupted patron is, and mention, she just wants to help?

Hey, asking Ranald if he's got a lead on an immense (presumably) Order bastion with an unknown divinity in play might actually not be the worst idea. It's certainly important enough to warrant some small part of his attention. He would presumably know the flavour of divine energy in play, and if he doesn't that sends a signal all of its own.
 
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There's a decent chance Mathilde serving under Alkharad would get to cast necromancy spells, so it's definitely a better outcome than her becoming a Chaos Spawn.
"Sure, I'd become your blood-slave for all eternity... but what's your stance on necromancy?"
"I'm for it."
"Bitchin'. How we do?"
No, we weren't. We were watching from hundreds of meters away atop one of the wagons as he wandered out there by himself.
The rest of the post is accurate, though. No mutation in sight anywhere.
 
The current winning vote is to sit and wait a day, and see if anything changes. The next most popular vote is to give up and leave. In either case, what exactly do you expect to learn?
I want to leave, I don't care enough about whats going on to risk tainting the quest end.

But more relevantly to your options, the third place vote, ahead of the fourth place magical infiltration is 'ask the local Kurgans'. Vote for that, I've added it as a fallback.
 
We'd have to go closer to check.
Which is not safe.
Nah. No mutations on the bones, no major mutations on the trees, Bork didn't suddenly turn into a Chaos Spawn. We'd have to get closer to the forest (or get Cyrston closer to the forest) to be 100% certain there aren't small mutations, but everything we've learned so far is that Morghur isn't blighting anything.
 
[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
 
So it means Morghur won't attack us without a valid reason, and can be reasoned with, or he can't mutate people over long distances.

You keep posting things as absolutes when we have no conclusive information what we know of Morghurs capabilities though say you are utterly wrong and you keep misreading the information provided to us by Boney. Every one makes mistakes but like you're pretty dead set on expectations where all the priests are idiots for not just asking their god to tell them the answer as if it was that easy.

Morghurs mutation field is within 8" in tt fail a leadership test and turn into a chaos spawn. His use magic and turn into a chaos spawn field is the entire battle field, maybe this Morghur has enough control over this field to not mutate people unless he wants to we don't know, but using magic is the one that has effectively a range of yes as far as we can risk it. Borek not being mutated by his I am chaos personified is not the same as us getting chaos spawned by his Braystaff. One is powered by him the other by his war gear.
 
For people thinking about talking to Ranald, I think it's been mentioned that he's automatically on overwatch, and if he can, he will intervene when and where possible.
 
Last time we weren't mutated, and doing good deeds for the dwarves under the protector coin should give us some leeway when attempting diplomacy, plus I'm betting on Ranald and other Dwarven Gods intervening on our behalf since we just want to talk to Morghur.

Infiltrating on the other hand will definitely make him angry.
Any plan that involves "and gods will save our ass" is terrible plan.

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So it means Morghur won't attack us without a valid reason, and can be reasoned with, or he can't mutate people over long distances.
None of those actually follow.
They are not impossible.
But also not safe assumptions.
 
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So it means Morghur won't attack us without a valid reason, and can be reasoned with, or he can't mutate people over long distances.
No. It means he won't attack and/or mutate a Dwarf who departed the Kharak 200 years ago and is known to him as a resident of said Kharak. It doesn't mean he won't attack us, or that he won't mutate us, or that he can't mutate people over long distances as it's entirely possible that he can now control the aura.

Nah. No mutations on the bones, no major mutations on the trees, Bork didn't suddenly turn into a Chaos Spawn. We'd have to get closer to the forest (or get Cyrston closer to the forest) to be 100% certain there aren't small mutations, but everything we've learned so far is that Morghur isn't blighting anything.
While I'm cautiously inclined to agree, 'humanish' bones does not set me at ease, especially when we have other investigative options open to us still.


So we can diplomance Morghur over a safe distance, and if that fails
then we can infiltrate.
We have no idea where he is, and Beastmen aren't known for reacting well to people walking up to their forests and yelling at them.
 
You keep posting things as absolutes when we have no conclusive information what we know of Morghurs capabilities though say you are utterly wrong and you keep misreading the information provided to us by Boney. Every one makes mistakes but like you're pretty dead set on expectations where all the priests are idiots for not just asking their god to tell them the answer as if it was that easy.

Morghurs mutation field is within 8" in tt fail a leadership test and turn into a chaos spawn. His use magic and turn into a chaos spawn field is the entire battle field, maybe this Morghur has enough control over this field to not mutate people unless he wants to we don't know, but using magic is the one that has effectively a range of yes as far as we can risk it. Borek not being mutated by his I am chaos personified is not the same as us getting chaos spawned by his Braystaff. One is powered by him the other by his war gear.


We know based on the bones that, beastmen were naturally grown instead of mutated, the tree and forest have not been mutated heavily at least, still needs to be study for conclusive evidence.

We know that Morghur currently is not chaos-aligned so becoming a chaos spawn is nonexistent at least in regards to him. We know that he is not tainted by Dhar heavily.
 
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