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While chaos is awful and tends to inspire the worst in its worshipers, this post feels like it's getting close to the "advocating genocide" line that the quest has been warned to stay well clear of many times.
I'm not going to bang any drums along those lines, and I'll keep that concern in mind, but this is a Chaos warband. It would be one thing if we were talking about Kurgan as a monolithic bloc - they obviously aren't bound to always end up being Chaos worshipers, but if you're in the process of sieging a Kharak specifically to curry favor with the Dark Gods, you're probably not an innocent bystander. Perhaps I've misunderstood, and it's possible they have a trail of non-combatants with them, but I'm definitely not advocating 'we should go murder all of the Kurgan'.
 
Kurgan tribes don't really consider other Kurgan tribes to be kin to them. The Dolgan won't object to the Expedition killing Kul or Kvellige. If anything, they might be happy you weakened a rival.
This is why I'm fine with striking against the tribes in the area right now. The Kurgans shouldn't be considered one whole group.
 
but still chaos tribes are still people with friends and family so if bloodshed could be avoided , it should be done, it would be a dick move to kill them, when we just accepted food from one of the tribes, even if it was their rivals, so what does order intend to do if it wins, genocide the norscans?

Why do people want to infiltrate Karag Dum with magic, when diplomancing Morghur has not been attempted yet, surely the protector coin will ping of us saving Borek, trying to protect the dwarves of Karag Dum by confronting Morghur one on one in diplomacy. He may even be sentient, enough to talk to us or at least not attack us on sight, as long as we respect him and talk peacefully, its better than infiltrating and pissing him off with his anti-magic ability.

Even then infiltration could be used when all else fails.
Talking to him seems to require getting close, thus risking any mutative effect. It appears he's known to mutate things-in-general close to him, and spellcasting-in-particular over battlefield range. (Though, yes, Borek- for one of several reasons that might not apply to us- seemed unaffected).
 
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
 
Talking to him seems to require getting close, thus risking any mutative effect. It appears he's known to mutate things-in-general close to him, and spellcasting-in-particular over battlefield range. (Though, yes, Borek- for one of several reasons that might not apply to us- seemed unaffected).


Last time we weren't mutated, and doing good deeds for the dwarves under the protector coin should give us some leeway when attempting diplomacy, plus I'm betting on Ranald and other Dwarven Gods intervening on our behalf since we just want to talk to Morghur.

Infiltrating on the other hand will definitely make him angry.
 
Talking to him seems to require getting close, thus risking any mutative effect. It appears he's known to mutate things-in-general close to him, and spellcasting-in-particular over battlefield range. (Though, yes, Borek- for one of several reasons that might not apply to us- seemed unaffected).
That's why, IMO, it's worth it to talk to raiders or to wait a day and see them fight him.
If we see any chaos-generation by Morghur, that's pretty conclusive and we probably gotta go home.

If we don't see any of such from him and there's no chaos-spawning through all the battle or mentioned by raiders, well, that's somewhat less conclusive, but very interesting and important in its own right.
 
[x] Approach the Kul camp peacefully and attempt to discuss the Karak with them
[x] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[x] Attempt to infiltrate the Karak with magic
[x] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
 
Last time we weren't mutated, and doing good deeds for the dwarves under the protector coin should give us some leeway when attempting diplomacy, plus I'm betting on Ranald and other Dwarven Gods intervening on our behalf since we just want to talk to Morghur.

Infiltrating on the other hand will definitely make him angry.

That is really really not how order gods work. You can be the damn Grand Theogonist doing Sigmar's work, Morghur will mutate you fine. It is only beings of great purity and equal strength like Ariel who are immune
 
I'm not saying that any of the options presented would necessarily lead to it, but to anyone who might be tempted into the metagame assumption that I wouldn't present a potentially fatal (or otherwise quest-ending) choice to the thread, I've got the next quest's OP ready to go.

If Mathilde dies (which I hope she doesn't , but I make every vote knowing it may be my last since the moment I entered the expedition, and it hasn't always lead me to taking the most conservative/safe option either way, as safety is only one of the factors I take into account on my voting, and not necessarilly the most important one) will we at least learn wtf is going on in Karak Dum?
 
If Mathilde dies (which I hope she doesn't , but I make every vote knowing it may be my last since the moment I entered the expedition, and it hasn't always lead me to taking the most conservative/safe option either way, as safety is only one of the factors I take into account on my voting, and not necessarilly the most important one) will we at least learn wtf is going on in Karak Dum?

No.
 
For some reason or other, I'm now internally debating whether "Mathilde turns into a Chaos Spawn (for no grand victory)" is a worse Bad End than "her soul is eternally enslaved on the brink of death by Alkharad"?
I think on balance... probably.
 
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Last time we weren't mutated, and doing good deeds for the dwarves under the protector coin should give us some leeway when attempting diplomacy, plus I'm betting on Ranald and other Dwarven Gods intervening on our behalf since we just want to talk to Morghur.

Infiltrating on the other hand will definitely make him angry.

What do you mean last time?
 
For some reason or other, I'm now internally debating whether "Mathilde turns into a Chaos Spawn for no good reason" a worse Bad End than "her soul is eternally enslaved on the brink of death by Alkharad"?
I think on balance... probably.
There's a decent chance Mathilde serving under Alkharad would get to cast necromancy spells, so it's definitely a better outcome than her becoming a Chaos Spawn.
 
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