- Location
- some computer lab
we went through enough that we determined the bones consisted of "human, humanish,horse, and beastman." Unless you are proposing that the beastmen hid the chaos spawn bones for giggles.
we went through enough that we determined the bones consisted of "human, humanish,horse, and beastman." Unless you are proposing that the beastmen hid the chaos spawn bones for giggles.
In the middle of chaos wastes with no clan from that Karak to push for the reclamation.Are you saying that dwarves wouldn't try to reclaim a lost karak? because we've got a cushy job and a badass tower that says otherwise. Of course, this is not a short term concern, but the fact that the army of people one way or another we would be sending to their deaths only happens if the dwarves don't all die before they can get around to it does nothing to alleviate the guilt I would feel.
Are you saying that dwarves wouldn't try to reclaim a lost karak? because we've got a cushy job and a badass tower that says otherwise. Of course, this is not a short term concern, but the fact that the army of people one way or another we would be sending to their deaths only happens if the dwarves don't all die before they can get around to it does nothing to alleviate the guilt I would feel.
Trying to kill the kurgans after accepting food from them is a dick move, and Ranald probably won't be happy if Mathilde just butchers them, especially when Mathilde is invoking the protector aspect of Ranald.
Yes, they are not going to try to claim that Karak, not unless they figure out a way to push back the wastes themselves, and any plan that relies on that is insane.
risk spawning to escape. We wont be able to use our shadow steed to travel either if the objective is find out if it's safe first
Based on the fact we were actively channeling a major spell all the way to the desert and noticed no issue, I'm quite comfortable walking half a mile back and casting shadow steed to go meet them.
Never ask a subordinate to do something, you won't do yourself.
If you want to meet Morghur, then do it yourself, by being willing to sacrifice a subordinate, it will taint the protector aspect.
And i welcome you to go tell to Karaz Ankor that they should ally with beastmen.
I mean, did you notice the description of the forest? Not the beastmen lurking within to ambush unwary interlopers, the forest itself.Mathilde is understandably worried about trying it, but to me, that seems to have good odds of success.
Sure, there are terrible things present, but why not both?These are old forests. The type you don't go into lightly, because if there's not something terrible already living there, it's because the trees are the something terrible."
They would if they knew about the Liber Mortis. All taken together, that's a bad look.No one would kill us if they knew about the shopping, it's not remotely comparable as risks go.
We're friends with a dragon that believes that most pantheons are just cultural interpretations of the same set of gods, and that the eight winds might also be gods (a belief shared by the kurgan), but was shocked to discover the dwarven gods didn't fit their pan-pantheon theory.
We also learned the Ancient Widow desires reconciliation between Ranald and the Kislev gods. Ranald was wary of this offer, but not, I think, dismissive, and we'll probably arrive back in Kislev just in time to witness a state visit from the Emperor and his wife.
How big the area of Cor-Dum's area is btw? Because I had thought it'd be something measured in meters, but if we're wary even now when we can even see Cor-Dum...
we have 25 intrigue and advanced infiltration, we can hardly be considered a noob at sneaking around.I mean, did you notice the description of the forest? Not the beastmen lurking within to ambush unwary interlopers, the forest itself.
Sure, there are terrible things present, but why not both?
Mathilde puts her arm up against a tree, it might try to take it off for the blood.
Even if not, navigating several miles of old-growth forest is no trivial task for seasoned woodsmen, let alone a noob with a knowledge level of 'trees are big wooden things with leaves at the top'.
If there were enough notable Chaos Spawn around they would have noted inhuman bones beyond what seems typical to Beastmen and Humans. This means that there should be a large number of irregular bones(not belonging to Humans, Beastmen, or in between) due to the frequency of the Tribes attacking with the Shadowgrave present, but we don't see that at all. Just what seems to be the regular feeding habits of the Beastmen occuring and the populations interacting here.
How big the area of Cor-Dum's area is btw? Because I had thought it'd be something measured in meters, but if we're wary even now when we can even see Cor-Dum...
we should not be approaching any of the tribes, asking about the Karag's history and weakness, not if it will cause a misunderstanding with Karag Dum, if we want a parley we should do it the honest way, we have conducted almost all the safe experiments and concluded that Karag Dum has not fallen to chaos, so we will bank on the protector and the dwarven Gods and Ranald to make sure diplomacy with Morghur proceeds smoothy.
Forests. I am saying we know nothing of woodcraft.we have 25 intrigue and advanced infiltration, we can hardly be considered a noob at sneaking around.
You'd probably notice these skeletons.
I voted to infiltrate with magic, so yes, presumably the Lady Magister would be able to get through even scary trees thanks to being invisible, intangible and whatever else she has up her sleeves.I mean, did you notice the description of the forest? Not the beastmen lurking within to ambush unwary interlopers, the forest itself.
Sure, there are terrible things present, but why not both?
Mathilde puts her arm up against a tree, it might try to take it off for the blood.
Even if not, navigating several miles of old-growth forest is no trivial task for seasoned woodsmen, let alone a noob with a knowledge level of 'trees are big wooden things with leaves at the top'.
@BoneyM - I assume, that entrance to the Karak would be on far edge of the forest, rather than in a middle on it, correct? If so, would this be feasible/usefull?
[ ] Ask Deathfang to be carries on the mountain of Karak. Infiltrate from mountain.
It skips us dangers of passing through beatmen infested forest and gives good chance to avoid Morghur. After infiltration, Mathilde can signal expedition to be picked up.
If Cor Dum appears, and catches her, and uses an ability he hasn't been using, and none of our various advantages offer us any protection from his power. Which, you know, could happen. But if Mathilde goes out in that scenario, it wouldn't be because of an eviller than average tree.