[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
- Hopefully, this will trigger the Protector and implant the knowledge that you protected them in both the Beastmen and any remaining inhabitants of the Karak.
-[x] Try to protect both groups by preventing needless bloodshed.
-[x] Have Mathilde do it alone, try to peacefully resolve this without bloodshed, afterall the kurgans did save the expedition lives by giving food for silver, so try to return the favor, ask why they are fighting and risking their lives for, do they not have families and friends, who will miss them, when they get killed, so why are they willing to risk death in the first place. Tell them that since they have saved her people, she is trying to return the favor, by trying to get them to turn back before they get themselves killed.
-[x] Try to learn how human they are, if they are capable of normal human concepts such as love, friendship and compare them with normal human behaviors, to gauge how corrupted they are by chaos.
-[x] If asked, admit that Mathilde's reason for coming here is that she has people to protect, and is willing to risk death to accomplish it.
-[x] Admit that you met with Col Dum, and have experienced his power, seen the remains of past challenges, if victory is even possible, it will be to costly for your people, which is why your going to confront the Col Dum by yourself.
[X] Attempt to approach Morghur to see if he can be communicated with
-[x] Before doing anything, show the rock to sand phenomena to the counsel, explain about the divine nonchaotic energy you found, tell them about the event with Mork and Ranald, which affected you enough to be able to see divine energy, show them Ranald's coin as a measure of trust. Tell them that you are convinced that the dwarves are not chaotic, but still have by dwarves standards in at least Borek's mind done something unforgivable. You will attempt to knock some sense into him. Tell them everything you discovered, including the theory of the dwarves potentially making deals with elven Gods, or another order God, explain to them that, whatever the dwarves did, is slowly fighting against the chaos wasteland.
-[x] Tell the ice witch, if something happens to you, your college will help pick up the burden of finding the artifact she seeks.
-[x] Consult dwarves on how to diplotmatically deal with Karag Dum, their customs for parley, and basic niceties, what language to use, Tell them that if something happens to you, they are free to return back home. You are certain that Karag Dum is not chaotic, but radical. Be sure to tell a trusted person if necessary about what you learn about the waystone being uncorrupted, and any vital info to relay to Belegar.
-[x] Tell the counsel to pray to their Gods, to help enable a peaceful diplomatic meeting with Karag Dum by Morghur
-[x] Get within respectable distance of the forest and call out to Morghur, introduce yourself, your name, your position as loremaster, with all your fancy tittles, accomplishments, your representing Ranald, friend of the dwarves and etc..
--[x] Show your sincerity by disarming Your dwarven sword,staff and belt and submit yourself to Morghur.
-[x] Get the names of all the dwarves that died, include Gotrek's name, use them later to try to shame Borek into showing himself by reminding him, how you saved his life, he has a duty to save Karag Dum, so if he is willing to complete his duty then, he should help you save Karag Dum. tell Morghur about your desire to help the dwarves of Karag Dum by reuniting them with Karaz-A-Karak. Remind them both how King Belegar accepted the We spiders, implemented radical solutions which saved Karak 8 peak, which is thought impossible. So he should not give up that easily. Afterall if Karag Vlag survived, then so could Karag Dum.
-[x] make a speech and praise Karag Dum, on how they perform their duty admirably, against all odds, defend Karag Dum and survive, not only that, they somehow are actually fighing back against the chaos wasteland, now that Borek and the expedition are here to save them, and relieve them of this burden, their patience and perseverance have paid off, swear on your honor and life, that you will help protect them and reunite Karag Dum with Karaz-A-Karak. the dwarves sort of owe you big, and they have not fallen to chaos, so you will vouch for them and if necessary protect them with your life. So they should help you help them. Appeal to Borek's sense of duty, and how he owes you to help you help him help Karag Dum.
Trying to kill the kurgans after accepting food from them is a dick move, and Ranald probably won't be happy if Mathilde just butchers them, especially when Mathilde is invoking the protector aspect of Ranald.
So why not try to protect both groups form killing each other.