Sure, there'll be a roll to get into Dum itself, but Dum itself is not the "Cor-Dum" everyone's scared of. It's the same kind of risk as infiltrating Albatross's Necromancy Hogwarts was. Unless you believe we're going to spend the rest of Mathilde's life quietly reading books, we can't avoid all risk.The Kharak is in the middle of a place that's most well known for having shit loads of Chaos worshipers, Shamans, and magical power in abundance. Do you really think that even if it's not a case of him now being able to control that aura, that the Kharak hasn't faced other infiltration attempts before? That they probably have a myriad of other countermeasures in place to detect and prevent exactly this?
We just got confirmation that they are not chaos worshippers and your response is to not even attempt to clear their name, and then steal 2000 gold from them?Let's look at the bright side, at least we were able to get 2000 gold worth of magical knick knacks for free out of this expedition.
Best not to take any undue risks, and I doubt the chaos tribes know more about things than we do.
That trait also mentions magical infiltration. @BoneyM Would Mathilde's Unseen trait apply to sneaking through the Beastmen's forest without the benefit of magic?She explicitly has a trait that says that she is in fact that good, and it's not limited to caves or cities.
Agreed. Mathilde has a 'Woodcraft Skill' of approximately... +0. Untrained. We've never seen her in a forest onscreen in the quest. She has no woodcraft, no particular understanding of how Beastmen will conceal themselves to ambush her.Is she? She has 0 -- literally 0 -- experience hiding in forests, and there's a literal army of creatures with animal grade hunting instincts and senses. I don't care how sneaky you are in an urban or cave environment, but in a forest where you can't e.g. mask your scent, where you've never been, against its natural inhabitants who have senses many times more acute than yours? While your main (e.g. magical) toolkit is taken away? That is, frankly, a terrible gamble.
Also this:Agreed. In light of this:
[] Attempt to infiltrate the Karak with magic- Among Morghur's reputed abilities is that anyone casting spells near him as a change of turning into a Chaos Spawn. Just something to keep in mind.
Seems like one of the worst possible next steps. Maybe the worst. Incredibly risky.
There are other things that can be done outside, first, if you do want to stick around. Please consider voting for those instead.
That trait also mentions magical infiltration. @BoneyM Would Mathilde's Unseen trait apply to sneaking through the Beastmen's forest without the benefit of magic?
Sure, there'll be a roll to get into Dum itself, but Dum itself is not the "Cor-Dum" everyone's scared of. It's the same kind of risk as infiltrating Albatross's Necromancy Hogwarts was. Unless you believe we're going to spend the rest of Mathilde's life quietly reading books, we can't avoid all risk.
Sometimes you have to shut up and multiply. Take the expected utility of a success, times the likelihood of success, and subtract the expected disutility of failure times the likelihood of failure. Pretty much all of the other options have a payout that is not commensurate with the risks incurred, not with this entire expedition reliant on our mockery of death.
I'm arguing that Cor-Dum's aura isn't a factor, because if it were he'd be mutating the ground and trees around him, and he explicitly was not doing that.That trait also mentions magical infiltration. @BoneyM Would Mathilde's Unseen trait apply to sneaking through the Beastmen's forest without the benefit of magic?
It isn't. this was mentioned in the update where moockery of death was made, doing it on the way here gave them enough food to get back.[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[X] Leave
Sometimes you have to shut up and multiply. Take the expected utility of a success, times the likelihood of success, and subtract the expected disutility of failure times the likelihood of failure. Pretty much all of the other options have a payout that is not commensurate with the risks incurred, not with this entire expedition reliant on our mockery of death.
It isn't. this was mentioned in the update where moockery of death was made, doing it on the way here gave them enough food to get back.
Regardless of intrigue, I just don't think that Mathy is ever going to be able to hide herself from Beastmen in a forest. She doesn't have the means to hide her scent, and there's a whole darn forest of the things. The odds of getting through an entire forest of predators who are willing to go after you, unnoticed -- particularly if they're organized -- is basically nil, off of that sense alone.Can someone do numbers on how non-magic Mathy would do on stealth?
Is the mountain desert extend in a circle around the mountain? Could we try approaching from the *opposite* end Goat Man is on?
We have no idea what the "Why do I keep stumbling over roots!" penalty would be.Can someone do numbers on how non-magic Mathy would do on stealth?
There are far lower risk options which could be exhausted first. I'd also like you to remember that we would have died in wacky Hogwarts if not for our gear and the coin being set to Night Prowler.Sure, there'll be a roll to get into Dum itself, but Dum itself is not the "Cor-Dum" everyone's scared of. It's the same kind of risk as infiltrating Albatross's Necromancy Hogwarts was. Unless you believe we're going to spend the rest of Mathilde's life quietly reading books, we can't avoid all risk.
I don't think it's a big risk! That's my whole point. Consider that even as far as every current theory we have goes, the Karag Dum dwarves are at least nominally on our side.If you won't take a risk in this hellhole you are obviously not taking a risk anywhere.
Is the mountain desert extend in a circle around the mountain?
Could we try approaching from the *opposite* end Goat Man is on?
That was a holdover from a previous version. They didn't want to risk the ablative cow armor in Mutation Land, so, they only have two weeks of food stored.
They are very much relying on Mockery of Death to get back home without starving.
That Inquisitor isn't an apostate if they still revere the God-Emperor. To be an apostate you need to explicitly renounce a religion, that Inquisitor isn't an apostate if he still follows the Imperial Cult in principle, he's a sinner and possibly a heretic. If the Dwarves of Karag Dum still respect the Ancestor-Gods then they're not apostates, they're heretics.Think someone going radical inquisitor in 40k. They still revere the God Emperor, but they damn themselves using evil tools for what they see as dire need. I suspect they are beyond Slayer in terms of shame and they know it. Nothing can regain their honor. But they can spit in the eye of Chaos one last time. They can save their southern kin from having to deal with the forces they kill. They are already damned. Nothing is taboo.