Voted best in category in the Users' Choice awards.
[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[X] Fortify here and see if anything interesting happens over the next day
 
The Kharak is in the middle of a place that's most well known for having shit loads of Chaos worshipers, Shamans, and magical power in abundance. Do you really think that even if it's not a case of him now being able to control that aura, that the Kharak hasn't faced other infiltration attempts before? That they probably have a myriad of other countermeasures in place to detect and prevent exactly this?
Sure, there'll be a roll to get into Dum itself, but Dum itself is not the "Cor-Dum" everyone's scared of. It's the same kind of risk as infiltrating Albatross's Necromancy Hogwarts was. Unless you believe we're going to spend the rest of Mathilde's life quietly reading books, we can't avoid all risk.
 
[x] Fortify here and see if anything interesting happens over the next day
[x] Attempt to approach Morghur to see if he can be communicated with
[x] Attempt to scout the forest at the base of the Karak
[x] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[X] Attempt to infiltrate the Karak with magic
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[X] Try throwing in a letter attached to a rock.
[X] This is clearly some Divine non-Chaos effect. And it's fighting Chaos and the Chaos Wastes. So you are obligated to try to help, but no more. Go the the edge of the forest and set up a table to wait till nightfall. Have a Dwarf either/and or carve the name, rank and station of Loremaster of K8Ps and the Karaz Ankor, or announce you(or whatever else the procedure is for a formal envoy approaching a friendly Karak in Karaz Ankor). If anyone does show up, thank them for their service against Chaos and ask what message/assistance they require and see what knowledge they might be willing to give back, to be preserved. Do not step
 
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Let's look at the bright side, at least we were able to get 2000 gold worth of magical knick knacks for free out of this expedition.

Best not to take any undue risks, and I doubt the chaos tribes know more about things than we do.
We just got confirmation that they are not chaos worshippers and your response is to not even attempt to clear their name, and then steal 2000 gold from them?
 
[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[X] Leave

Sometimes you have to shut up and multiply. Take the expected utility of a success, times the likelihood of success, and subtract the expected disutility of failure times the likelihood of failure. Pretty much all of the other options have a payout that is not commensurate with the risks incurred, not with this entire expedition reliant on our mockery of death.
 
Is she? She has 0 -- literally 0 -- experience hiding in forests, and there's a literal army of creatures with animal grade hunting instincts and senses. I don't care how sneaky you are in an urban or cave environment, but in a forest where you can't e.g. mask your scent, where you've never been, against its natural inhabitants who have senses many times more acute than yours? While your main (e.g. magical) toolkit is taken away? That is, frankly, a terrible gamble.
Agreed. Mathilde has a 'Woodcraft Skill' of approximately... +0. Untrained. We've never seen her in a forest onscreen in the quest. She has no woodcraft, no particular understanding of how Beastmen will conceal themselves to ambush her.

Agreed. In light of this:
- Among Morghur's reputed abilities is that anyone casting spells near him as a change of turning into a Chaos Spawn. Just something to keep in mind.
[] Attempt to infiltrate the Karak with magic
Seems like one of the worst possible next steps. Maybe the worst. Incredibly risky.

There are other things that can be done outside, first, if you do want to stick around. Please consider voting for those instead.
Also this:
Our mandated Enhanced Escape And Evasion resolution after the Karagril near-death trauma was to... decide we needed to learn more magic. If Mathilde can't rely on her magic if cornered, that will be bad.
Maybe- if we're unlucky- also leads to a confidence-loss or shock. In the middle of a Beastman-ambush-filled forest in the Chaos Wastes.

[X] Leave
not-precisely-approval-voting
[x] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
 
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Sitting around for a day as opposed to leaving or taking action seems like the worst of all worlds, just sitting there soaking the Dhar while hoping for something relevant to happen seems like a bad way to go. We might get a bit more information from experiments but it seems very unlikely it'll be anything that ties things up in a bow. I'm also pretty skeptical the tribes are attacking every day considering the length of time this has been going on, so there seems a decent chance we won't even see any fighting.
 
Sure, there'll be a roll to get into Dum itself, but Dum itself is not the "Cor-Dum" everyone's scared of. It's the same kind of risk as infiltrating Albatross's Necromancy Hogwarts was. Unless you believe we're going to spend the rest of Mathilde's life quietly reading books, we can't avoid all risk.

Welp that's a broad generalization. If you won't take a risk in this hellhole you are obviously not taking a risk anywhere. Fortunately for me someone else already gave a coherent rebuttal:

Sometimes you have to shut up and multiply. Take the expected utility of a success, times the likelihood of success, and subtract the expected disutility of failure times the likelihood of failure. Pretty much all of the other options have a payout that is not commensurate with the risks incurred, not with this entire expedition reliant on our mockery of death.
 
[X] Fortify here and see if anything interesting happens over the next day
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[X] Attempt to scout the forest at the base of the Karak
[X] Attempt to infiltrate the Karak with magic
[X] Attempt to approach Morghur to see if he can be communicated with

Anything but leaving, this mystery is not solved yet.
 
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[X] Attempt to intercept a Kurgan war-party en route to attack the Karag and the Beastmen
[X] Leave

Sometimes you have to shut up and multiply. Take the expected utility of a success, times the likelihood of success, and subtract the expected disutility of failure times the likelihood of failure. Pretty much all of the other options have a payout that is not commensurate with the risks incurred, not with this entire expedition reliant on our mockery of death.
It isn't. this was mentioned in the update where moockery of death was made, doing it on the way here gave them enough food to get back.
 
It isn't. this was mentioned in the update where moockery of death was made, doing it on the way here gave them enough food to get back.

That was a holdover from a previous version. They didn't want to risk the ablative cow armor in Mutation Land, so, they only have two weeks of food stored.

They are very much relying on Mockery of Death to get back home without starving.
 
Can someone do numbers on how non-magic Mathy would do on stealth?

Is the mountain desert extend in a circle around the mountain? Could we try approaching from the *opposite* end Goat Man is on?
Regardless of intrigue, I just don't think that Mathy is ever going to be able to hide herself from Beastmen in a forest. She doesn't have the means to hide her scent, and there's a whole darn forest of the things. The odds of getting through an entire forest of predators who are willing to go after you, unnoticed -- particularly if they're organized -- is basically nil, off of that sense alone.
 
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Sure, there'll be a roll to get into Dum itself, but Dum itself is not the "Cor-Dum" everyone's scared of. It's the same kind of risk as infiltrating Albatross's Necromancy Hogwarts was. Unless you believe we're going to spend the rest of Mathilde's life quietly reading books, we can't avoid all risk.
There are far lower risk options which could be exhausted first. I'd also like you to remember that we would have died in wacky Hogwarts if not for our gear and the coin being set to Night Prowler.
 
If you won't take a risk in this hellhole you are obviously not taking a risk anywhere.
I don't think it's a big risk! That's my whole point. Consider that even as far as every current theory we have goes, the Karag Dum dwarves are at least nominally on our side.

I have, however, forgotten to vote for other options I agree with:

[x] Attempt to approach Morghur to see if he can be communicated with
[x] Attempt to infiltrate the Karak with magic
[x] Attempt to infiltrate the Karak without magic
 
Is the mountain desert extend in a circle around the mountain?

Yes.

Could we try approaching from the *opposite* end Goat Man is on?

He hasn't been seen in hours. He could be anywhere.

That was a holdover from a previous version. They didn't want to risk the ablative cow armor in Mutation Land, so, they only have two weeks of food stored.

They are very much relying on Mockery of Death to get back home without starving.

If they filled their larders and gorged their animals at the edge of Kurgan lands, they'd have two weeks of food plus full bellies to go three weeks of distance. 2/3 rations or going the last week without food would be a really bad time, but it's not an automatic death sentence.
 
[X] Attempt to approach Morghur to see if he can be communicated with
[X] Attempt to scout the forest at the base of the Karak
[X] Attempt to infiltrate the Karak with magic
[X] Attempt to infiltrate the Karak without magic

I have been convinced that whatever Cor-Dum's deal is, his Fuck-You-Reality Field is severely dampened by it.
 
[X] Approach the Kvellige camp peacefully and attempt to discuss the Karak with them
[X] Fortify here and see if anything interesting happens over the next day
[X] Attempt to scout the forest at the base of the Karak
 
Think someone going radical inquisitor in 40k. They still revere the God Emperor, but they damn themselves using evil tools for what they see as dire need. I suspect they are beyond Slayer in terms of shame and they know it. Nothing can regain their honor. But they can spit in the eye of Chaos one last time. They can save their southern kin from having to deal with the forces they kill. They are already damned. Nothing is taboo.
That Inquisitor isn't an apostate if they still revere the God-Emperor. To be an apostate you need to explicitly renounce a religion, that Inquisitor isn't an apostate if he still follows the Imperial Cult in principle, he's a sinner and possibly a heretic. If the Dwarves of Karag Dum still respect the Ancestor-Gods then they're not apostates, they're heretics.
 
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