- Location
- Earth
[X] Visit the combes that Qrech told you about
We might as well not do it now, when we've no actual plans or intent to do anything about the place.
We know the port city is full of chaos dwarves, we had no reason to assume there was anything at Karag Vlag (up to and including Karag Vlag).We weren't planning to save Karak Vlag at the time when the option to visit it was listed. It's a perfectly comparable choice. We literally don't know what we can or can't do with the Chaos dwarves port city with out visiting it.
I mean yeah, obviously if we go there we aren't going to tell them about the expedition.We can just... not tell the Chaos Dwarves about the expedition...
And the Expedition was willing to buy supplies from Chaos Marauders without batting an eye or doing anything to our dwarf reputation. It's hard to grumble about you visiting people who officially don't exist.
DWARF INFECTION INTENSIFIESyou allow him to exhaust his grumbling before you excuse yourself and move on.
If the Wizards tell you to do something, do it, even if it's weird.
You smile. "They sent three people and they still act smug about it."
Silence answers that. "I think it might be real," someone finally says.
you claim -> to claim
I think "their" should be "her"? There isn't a logical antecedent for "they" here.it's probably a good thing that their first taste for battle made her eager for more
lickings -> licking
I mean yeah, obviously if we go there we aren't going to tell them about the expedition.
However they'd have to be willfully blind not realize something is going on. Maybe they didn't notice High Pass is unusually clear this time of year but a place like Uzkulak probably has magic folk wandering around that they probably noticed the ruckus in the aethyr. A few days after that, an Imperial Wizard decked out in dwarf runes and wearing a Witch Hunter's cap walks in and buys a ton of cattle/meat? They might see a lot of traffic but that's just unusual enough to remember. I'll eat my hat if the knowledge concerning the comings and goings of people and their purchases is not on sale and whatever protection Uzkulak provides ends the second we leave.
Disingenuous response is disingenuous.Just like we shouldn't have visited Karak Vlag, terrible choice.
We know the port city is full of chaos dwarves, we had no reason to assume there was anything at Karag Vlag (up to and including Karag Vlag).
I do not trust the thread to not start, or get into, trouble if given half a chance.
I mean yeah, obviously if we go there we aren't going to tell them about the expedition.
However they'd have to be willfully blind not realize something is going on. Maybe they didn't notice High Pass is unusually clear this time of year but a place like Uzkulak probably has enough magic folk wandering around that they probably noticed the ruckus in the aethyr. A few days after that, an Imperial Wizard decked out in dwarf runes and wearing a Witch Hunter's cap walks in and buys a ton of cattle/meat? They might see a lot of traffic but that's just unusual enough to remember. I'll eat my hat if the knowledge concerning the comings and goings of people and their purchases is not on sale and whatever protection Uzkulak provides ends the second we leave.
I don't want to go there until and unless we've committed to burning the place to the ground, and are either scouting for that or actually doing that. It being an 'open' slot doesn't matter to me.There are three other possibly four other slots for talking to people, there's no reason not to do this unless you think the other social slots are so utterly critical we can't do with out it, personally I have extreme doubts as to that. We have enough social slots even if both 'side' quest slots get picked to have talked to every major expedition person. As for what we intend to do there it's dependant on what we find but I'm absolutely willing to spend gold on books.
Honestly, that's the best argument against going. Yeah, Karak Vlag was a victory, yeah, it should not be regretted, but another triumpth like that will make the expedition to auto-fail, especially since we also have to get the za goblet.
Mathilde should be going alone to trade and gather intelligence. She doesn't need to do anything there apart from going shopping and a bit of mild snooping.
What do you think this will cost the Expedition?
I don't want to go there until and unless we've committed to burning the place to the ground, and are either scouting for that or actually doing that. It being an 'open' slot doesn't matter to me.
If we do end up taking more kinetic action, that will be because we've learned something that required us to
You say that, when a significant number of posters are like, "I want to go there to fuck it up and steal shit." That spells trouble and danger for the expedition.Mathilde should be going alone to trade and gather intelligence. She doesn't need to do anything there apart from going shopping and a bit of mild snooping.
What do you think this will cost the Expedition?
And i'm fully onboard visiting, on our way back.It depends on the kind of trouble. If it's the right kind, it may act as a good distraction for the way back.