Max is the third and final of those that were on counterspell duty, and he's just as out-of-sight and subsequently easy to find as Michel, and for much the same reason; he's tucked himself away in his room and at your enquiry says to leave him be unless it's dinner time or another attack is happening. A few soft questions pries out of him that his own participation earned him a splitting headache, though it can't be too bad since it doesn't stop him from describing it at length to you once he gets going. You're quite used to Max and his foibles, and nodding along while he complains is a small price to pay for his able assistance, so you allow him to exhaust his grumbling before you excuse yourself and move on.