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Something else to consider is that there were Daemon's that headed east, and if they wished to remain in reality thye would need sacrifices. And it seems like the only ones that would be close enough and high enough population would be the Skaven, which is another reason to visit the Creches.
Speaking of Daemons in reality...
The final Wizards to check up on are Esbern and Seija, and your being done with the others neatly coincides with some of the Knights of Taal's Fury returning to the Expedition. Their vigil over the Expedition's flanks had them clash with the mounted Daemonettes, and over a series of inconclusive skirmishes and cat-and-mouse chases through the mountains the Seekers were thoroughly scattered. Most of the Knights are still out hunting them down one by one, but the threat they pose to the Expedition is likely neutralized, as it would take too long for them to reunite in sufficient numbers to pose a significant threat. They are now reduced to one more lurking threat amongst the dozens that are already assumed to be hiding amongst the mountains, and one that the Expedition is already well guarded against.
The mounted Daemonettes are gonna be subjected to fading away, right? If they don't kill or sacrifice people within the next few days, they're going to be gone -- even if the Knights of Taal's Fury never find them, right? ((Also, way to go Knights of Taal's Fury! Not taking any fatalities against mounted Daemonettes. That's good.))

However, the mention of Tzeentchians going east made me worry, because given the "Ranging far ahead of the convoy - With the Knights of Taal's Fury" option, if anyone is likely to run into them, it'd be the Knights, right? But. They do have two Wizards with them -- Esbern and Seija.

So, they have 2 people with Witch-sight with them.

On the other hand, Mathilde would add a third Wizard. Who has very good Witch-sight, and who has Branulhune as well. And is a paranoid Grey Wizard.

On the other other hand... maybe we'll get lucky, and the Tzeentchians will fade away without causing any troubles at all? ... God, it sucks that they have a Greater Daemon with them, argh. I can only hope that the spellcasting-ability-damage it took was permanent, or at least would last for multiple days or a week. Because if it recovered in several days, it would suck. Again, maybe we'll get lucky and we'll never hear from them again and they won't manage to do anything at all.
 
[X] Asarnil the Dragonlord
[X] Thane Borek Forkbeard
[X] Head Engineer Gotrek Gurnisson
[X] Sir Ruprecht Wulfhart the Younger
[X] Ice Crone Ljiljana
[X] Citharus, Barbitus, and Timpania

All in all, while I am very interested in visiting Uzkulak, I prefer to move onwards to Karag Dum faster. Adventures on the way are of course a perfectly valid choice, but for me personally, Vlag was a fine share of those and now I would proceed to the endgoal.
 
The mounted Daemonettes are gonna be subjected to fading away, right? If they don't kill or sacrifice people within the next few days, they're going to be gone -- even if the Knights of Taal's Fury never find them, right?

Yes, all Daemons are. That's the purpose of the Great Vortex at the center of Ulthuan's waystone network - until that was built there was enough ambient magic for Daemons to exist indefinitely, which was bad news for anyone that doesn't like fighting Daemons forever.

(Like Asuryan. Asuryan likes fighting Daemons forever. When Hoeth helped the Elves build the Great Vortex, Asuryan burned down His library.)
 
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All in all, while I am very interested in visiting Uzkulak, I prefer to move onwards to Karag Dum faster. Adventures on the way are of course a perfectly valid choice, but for me personally, Vlag was a fine share of those and now I would proceed to the endgoal.
On the other hand, to say that Vlag's adventure has paid off handsomely woul be a big understatement, so we are mpre motivated now than ever to pick up more adventures...
 
[x] Citharus, Barbitus, and Timpania
[X] Preceptor Joerg von Zavstra
[X] Sir Ruprecht Wulfhart the Younger

For me, the big one to talk to is Ruptecht

Kid low key saved the fight by keeping the knights from routing.
 
And, yeah, "be very lucky" isn't much of a lesson, but Mathilde still has some knowledge in her 16 years of post-apprenticeship that she can pass down.
"Be very lucky" isn't, but "build a personal shrine to Ranald and engage in actions that are likely to entertain him" is.
but when all else fails it is to the Grey Order that the unenviable task of eliminating so-called Black Magisters falls.
Aren't Ma(gi)sters Vigilant an order with members from all eight Colleges? Or is this just Mathilde's bias speaking?
 
Well, I am torn on Uzkulak, but on balance, it is job of Greys to know what's up with hostile forces and deal with various shady(heh) places. So, a-reconnaissance we go. It's her job to go "been there, can tell you about it" whenever people on some war council bring up Uzkulak.
On other three, let's just visit Expedition HQ and see how they all hold up after we liberated the wrong Hold by accident.

[X] Thane Borek Forkbeard
[X] Head Engineer Gotrek Gurnisson
[X] Head Ranger Snorri Farstrider
[X] Visit Uzkulak, the Chaos Dwarf equivalent to Barak Varr
[X] Visit the combes that Qrech told you about
 
(Like Asuryan. Asuryan likes fighting Daemons forever. When Hoeth helped the Elves build the Great Vortex, Asuryan burned down His library.)

That explains a lot about Aenarion. Also, Malekith in the End Times.

Are we sure Khaine is not just Asuryans disguise for when he is feeling particularily murder-y that day?

Have they ever been seen in the same room?
 
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[X] Thane Borek Forkbeard
[X] Head Engineer Gotrek Gurnisson
[X] Head Ranger Snorri Farstrider
[X] Visit Uzkulak, the Chaos Dwarf equivalent to Barak Varr
[X] Visit the combes that Qrech told you about
 
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[x] Thane Borek Forkbeard
[x] Head Engineer Gotrek Gurnisson
[x] Head Ranger Snorri Farstrider
[x] Visit Uzkulak, the Chaos Dwarf equivalent to Barak Varr
[x] Visit the combes that Qrech told you about
 
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One thing I kinda expected from saving any Vlag survivors was another bit of ominous news about Dum. They should be the ones with the most recent information, given the geography involved, right? Guess them giving us any kind of information at all would be going against the whole (very fun to read) paranoia stuff.

[x] Thane Borek Forkbeard
[x] Head Engineer Gotrek Gurnisson
[x] Preceptor Joerg von Zavstra
[x] Ranging far ahead of the convoy
[x] Visit Uzkulak, the Chaos Dwarf equivalent to Barak Varr
 
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@BoneyM I know your avoiding exact numbers. I would like to know:

How many started the journey > how many left.

Just because attrition is a big part of the story of this arc
 
I feel like going shopping in Chaos Vegas is one of those options that's only seriously thinkable due to the proximity of Chaos - it's like all those "we can totally use Dhar" options in Sylvania.

Borek + people we haven't talked to yet for me.

[x] Thane Borek Forkbeard
[x] Head Engineer Gotrek Gurnisson
[x] Head Ranger Snorri Farstrider
[x] Preceptor Joerg von Zavstra
[x] Sir Ruprecht Wulfhart the Younger
[x] Citharus, Barbitus, and Timpania
[x] Journeyman Cyrston von Danling
[x] Journeywoman Alexandra Kohler

Edit: Voting for the actual scouting options too, just to add more things that might push out Chaos Vegas.
[x] Ranging far ahead of the convoy
[x] Scouting near the convoy
 
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[x] Thane Borek Forkbeard
[x] Head Engineer Gotrek Gurnisson
[x] Head Ranger Snorri Farstrider
[x] Asarnil the Dragonlord
[x] Visit the combes that Qrech told you about
 
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which was bad news for anyone that doesn't like fighting Daemons forever.

(Like Asuryan. Asuryan likes fighting Daemons forever. When Hoeth helped the Elves build the Great Vortex, Asuryan burned down His library.)
... Interesting. Asuryan can't fight them in the Aethyr forever? It's only in the physical world that he's able to get into a fight with them?

Also: is "Asuryan liked fighting Daemons so much, he wanted to do it forever" something from a canon source or canon rumor somewhere, or is it something you've created, interpreted, or clarified? Guessing that Khaine also must have really liked fighting Daemons, too. :V

I thought the reason was something to do with the Elven Gods also being blocked off from physically manifesting...? ... But then I also vaguely recall something about Asuryan prohibiting the other Gods from manifesting and interacting with the Elves (... which could be Ulthuan Quest memories, or canon, or 8th edition canon, or fanon that spread widely on the site, or whatnot), which is odd. Why forbid something impossible, after-the-fact? (And I don't think it's to save face. Not after you also burned down another God's library over that. So it'd be you saying "Don't do this impossible thing" while at the same time also have thrown a fire-tantrum about it. Maybe the proclamation was more "Okay, the Vortex is real and permanent and we just have to put up with this now. None of you guys mess it up, please; messing it up now would just cause an even more horrible mess and wound to reality than before.") In fact, in one sense, you could maybe mythologically equate the Vortex with Asuryan's proclamation of division, even; that the Vortex was also Asuryan acting or proclaiming to have Elves and Elven Gods not physically interact anymore. Or maybe just Asuryan warning the Gods not to fuck up the Vortex by trying to physically manifest; because if they tried too hard to walk amongst the Elves, it might ruin the Vortex, and the result backlash could really hurt reality and the world.

No easy way to know, really.

For all we know, maybe Asuryan burnt Hoeth's library because a Lord of Change got in or something, and he had to prevent the theft or ritual or plot or whatever. Or some other mythological or practical thing.
 
Random thought before I go to bed, but remembering the miscast we used to nuke that Slaaneshi illusion spell, I have to wonder how many of the Wizards thought we did it on purpose. Like, we looked really hard at their army for a few moments, then started screwing up a Battlemagic spell real hard... before suddenly throwing it out like a giant sized dispel and shattering the entire thing in a way that—from Boney's hints—probably saved us a whole lot of pain and trouble. Considering that Johann and Max at least have seen us do some pretty crazy dispels, like when we drained an entire orchids Waaagh of their motive force, I wouldn't put it past them to assume.
Plus the time she handled Gretel's miscast. I'm pretty sure they wouldve heard about it by now, because that's also pretty fucking impressive.
 
[X] Magister Egrimm van Horstmann
[X] Citharus, Barbitus, and Timpania
[X] Magister Michel Solmann
[X] Journeyman Cyrston von Danling
[X] Journeywoman Alexandra Kohler
 
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