[X] 10,000 IM per year, plus benefits and basic gear (PfE items, Healing Belts, etc).

[X] Try to track the archmaester through the Feywild

If he can evade us when the Mask or the Veil couldn't, he deserves to escape, and he only has a day's headstart on us.
 
[X] Crake

Fey have been having utterly fucked luck trying to escape us lately.
I wonder if Ymeri will fare better against the R'hllor-based (in the internet sense of 'based') force we've sent out.
 
Would Swift Eye be amenable to teaching others to become Trapsmiths, @DragonParadox? And if so, do we have anyone in the Inquisition who !ight be qualified? It's easy for a 5th level Rogue to meet the requirements.
 
Part MMMDCLXXVIII: Copper's Gleam
Copper's Gleam

Nineteenth Day of the Fourth Month 294 AC

It takes the batter part of three days, a span you can only measure by entering and exiting the land of the fey at even intervals of time, before you catch your first break. Among the branches or perhaps roots of an upside-down glade festooned with spiraling azure flowers Vee encounters a pixie. In itself that is far from remarkable, sprites and spirits of the air are curious by nature and more than pleased to stop and gossip about the goings on in their little corner of existence. Without the presence of a divine herald to ward them away their chirping cries of welcome and excitement have come to be perhaps the only constant in an ever-changing realm.

That this particular sprite is wearing golden silk fine enough to have once been a lady's handkerchief and wearing at her belt what looks to be a hair-pin reforged into a rapier is hardly of greater note. Wildfae who bargained with humans are hardly uncommon, yet there is something about her eyes that speaks of things beneath the sparking blue, like looking upon a pond in spring time only to realize it goes much deeper than than the sun-kissed surface. "I heard you were looking for the Man with the Copper Mask," she pipes up cheerfully. "You should be careful of him, he is dangerous."

"So are we, if you somehow failed to notice," Amrelath says, sounding more amused than insulted.

"You're dangerous in your nature, the jaws that bite, the claws that catch, the eyes of flame," the little fey recites, flitting off Vee's palm. "He is dangerous in what he learned, what he knows, what he holds, that he sought and what he found."

"Don't suppose you could render that down to something with fewer words and more sense between them?" Maelor asked without much hope. Both of you have seen enough of the fey to know one enjoying a game too much to strike a boring deal.

"Sense is like a string drawn tight, pull too many words away and it'll snap," the little fey said gravely, shaking her head. "He's walking in twisted footsteps and twisted is his purpose."

The flowers have started dispensing golden pollen like a soft rain upon you all, you notice suddenly, briefly distracted with ensuring they are not poisonous or otherwise dangerous.

Her next words snap you back to attention instantly. "He smells of poison and soured blood, he smells of dragon's death, even besides the ward of iron we can smell it." The sprite looks around from Amrelath to the myrkdreki coiled in the shadow of a root, or branch, to the mind dragon taking her smaller shape to better coil around Maelor's shoulder. "He seeks to make an end of such as you, how I know not for certain, but he is desperate and I have ridden with the Hunter enough times to know a desperate beast is dangerous to even the most skilled hunter."

"Wait, this bastard still wants to kill dragons?" Maelor asks incredulous and not without cause. "I thought he was running, not trying to brew poison no one's going to drink that you can cure in a blink."

"We have seen glamors that can still affect us through out wards. I would not rule out poison that could do the same," you caution. The bone white arrows flash before your mind's eye, those had worked all too well the last time, but those were Winter's work, you doubt there are more outside their reach.

Surely not everyone is selling their souls to the Void.

"What do you think the man with the copper mask is looking for?" Vee asks your diminutive informer. "What's at the end of this path?"

"Trees of copper, clouds of tears, little things that were once big, broken, all are lost." At the last word you feel the unmistakable lurch of the earth beneath your feet, a twist of time and she is gone.

"I do not believe that was an ordinary being of its kind, for as much as classifications will aid us here," Zherys notes dryly.

Though you try to find the odd sprite again, trying everything from calling out blandishments to divining her, nothing works. She is as well warded as the archmaester you seek, itself cause for suspicion, but in the end you have little recourse but to press on or turn back and let a foe work unhindered.

***​

Once gone the inverted trees they are not replaced with any others, copper or otherwise, the ground grows barren and dry, a thin dusty soil over bare granite that reared up in sharp stones like the bared fangs of the earth. It looked almost like something one might find under the sun of some distant mortal desert save for the gate that towered over it all, large enough to make a dragon seem the size of a sparrow, spewing out clouds better fit to swallow cities.


"At least the clouds look to be literal enough," Maelor jests. "So, who's going in first?"

Mereth lands beside you without a sound. "Your Grace, allow me and my sisters to do so. If there is indeed some weapon against wyrms forged beyond this gate it would not trouble us."

What do you do?

[] Send in Mereth first as she requested

[] Go yourself, you are the most skilled sorcerer

[] Send Vee, she knows the Feywild best of all of you

[] Write in


OOC: Your rolls just narrowly beat out not being able to find anything so you get more cryptic hints than straightforward directions.
 
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Copper's Gleam

Nineteenth Day of the Fourth Month 294 AC

It takes the better part of three days, a span you can only measure by entering and exiting the land of the fey at even intervals of time, before you catch your first break. Among the branches or perhaps roots of an upside-down glade festooned with spiraling azure flowers, Vee encounters a pixie. In itself that is far from remarkable. Sprites and spirits of the air are curious by nature and more than pleased to stop and gossip about the goings on in their little corner of existence. Without the presence of a divine herald to ward them away, their chirping cries of welcome and excitement have come to be perhaps the only constant in an ever-changing realm.

That this particular sprite is wearing golden silk fine enough to have once been a lady's handkerchief and wearing at her belt what looks to be a hair-pin reforged into a rapier is hardly of greater note. Wildfae who bargained with humans are not uncommon, yet there is something about her eyes that speaks of things beneath the sparking blue, like looking upon a pond in spring time only to realize it goes much deeper than than the sun-kissed surface. "I heard you were looking for the Man with the Copper Mask," she pipes up cheerfully. "You should be careful of him, he is dangerous."

"So are we, if you somehow failed to notice," Amrelath says, sounding more amused than insulted.

"You're dangerous in your nature, the jaws that bite, the claws that catch, the eyes of flame," the little fey recites, flitting off Vee's palm. "He is dangerous in what he learned, what he knows, what he holds, that he sought and what he found."

"Don't suppose you could render that down to something with fewer words and more sense between them?" Maelor asked without much hope. Both of you have seen enough of the fey to know one enjoying a game too much to strike a a boring deal.

"Sense is like a string drawn tight, pull too many words away and it'll snap," the little fey said gravely, shaking her head. "He's walking in twisted footsteps and twisted is his purpose."

The flowers have started dispensing golden pollen like a soft rain upon you all, you notice suddenly, briefly distracted with insuring they are not poisonous or otherwise dangerous.

Her next words snap you back to attention instantly. "He smells of poison and soured blood, he smells of dragon's death. Even beside the ward of iron, we can smell it." The sprite looks around from Amrelath to the Myrkdreki coiled in the shadow of a root, or branch, to the mind dragon taking her smaller shape to better coil around Maelor's shoulder. "He seeks to make an end of such as you. How I know not for certain, but he is desperate and I have ridden with the Hunter enough times to know, a desperate beast is dangerous to even the most skilled hunter."

"Wait, this bastard still wants to kill dragons?" Maelor asks incredulous and not without cause. "I thought he was running, not trying to brew poison no one's going to drink that you can cure in a blink."

"We have seen glamors that can still affect us though our wards. I would not rule out poison that could do the same," you caution. The bone white arrows flash before your mind's eye, those had worked all too well the last time, but those were Winter's work, you doubt there are more outside their reach.

Surely not everyone is selling their souls to the Void.

"What do you think the man with the copper mask is looking for?" Vee asks your diminutive informer. "What's at the end of this path."

"Trees of copper, clouds of tears, little things that were once big, broken, broken all are lost." At the last word you feel the unmistakable lurch of the earth beneath your feet, a twist of time and she is gone.

"I do not believe that was an ordinary being of its kind, for as much as classifications will aid us here," Zherys notes dryly.

Although you try to find the odd sprite again, trying everything from calling out blandishments to divining her, nothing works. She is as well warded as the Archmaester you seek, itself cause for suspicion, though in the end you have little recourse but to press on or turn back and let a foe work unhindered.

***​

Once the inverted trees are left behind they are not replaced with any others, copper or otherwise. The ground grows barren and dry, a thin dusty soil over bare granite that reared up in sharp stones like the bared fangs of the earth. It looked almost like something one might find under the sun of some distant mortal desert, save for the gate that towered over it all large enough to make a dragon seem the size of a sparrow, spewing out bitter clouds fit to swallow cities.


"At least the clouds look to be literal enough," Maelor jests. "So, who's going in first?"

Mereth lands beside you without a sound. "Your Grace, allow me and my sisters to do so. If there is indeed some weapon against wyrms forged beyond this gate it would not trouble us."

What do you do?

[] Send in Mereth first as she requested

[] Go yourself you are the most skilled sorcerer

[] Send Vee, she knows the Feywild best of all of you

[] Write in


OOC: Your rolls just narrowly beat out not being able to find anything so you more cryptic hints than straightforward directions. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
Well, the "golden dress" seems mighty suspicious on this Mindblanked Sprite when we just destroyed a such-colored Court and failed to capture any leaders of it.

"trees of copper and clouds of tears" could be metaphor or literal, but "little things that were once big, broken, broken" sounds a lot like Valyria, Bloodstone Emps' Empire, or even those too-ancient-to-be-relevant ruins like the dried sea near Yi-Ti.
...basically, all the things that got fucked by Void before Age of Heroes ended. And some other civilizations afterwards, I suppose.

One needs lots more idea of ASOIAF lore than I have to even begin to guess.

[X] Summon and send the Sacrificial Goat through
:V
 
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[X] Vee will activate her Bead of Karma to raise her caster level to 21 then use a Summon Nature's Ally VII spell and a Metamagic Gem of Extend Spell to Summon 1d4+2 Janni to act as scouts.
-[X] The scouts will persist for up to 84 rounds (8 minutes and 24 seconds), during which time they will scout both sides of the gate while Invisible and Reduced to Small-size, remaining in Telepathic contact with one another and the main party via their own Telepathy and an Interplanar Telepathic Bond Blood Wishes by Viserys. After their initial investigation, they will use their Ethereal Jaunt ability to determine how the gate reacts to Ethereal travelers.
 
um my first thought went through divene realms od dead gods to Mechanus which is no longer working right?
I'm leaning toward it being related to Axis, which is peripherally similar to Mechanus. And that maybe Axiomites might be involved, possibly degenerated versions.

I might be reading too much into that one line, though:
"Trees of copper, clouds of tears, little things that were once big, broken, broken all are lost."
 
Assuming the students were interesting enough yes.
@Goldfish For this, best not think too much about build, or what they've done, but motivation.

With enough potential to be capable of learning to be a Trapsmith (able to go above level 5), the right motivation can get a person pretty far. With the type of people the Inquisition picks up, @DragonParadox, can we assume there's enough with the right kind of cause or ambition that would catch his attention on a level roughly equivalent to generate students per month as the Scholarum teachers' calculations?

Keeping in mind the Inquisition now roughly encompasses tens of thousands of people, most of them admittedly just desk clerks and admin types, but a decent proportion doing field work, themselves generally recruited among the type of people to get caught up in the intelligence service (the right personality type) and the rarified qualities that sees them thrive in it long enough to be recruited.
 
With enough potential to be capable of learning to be a Trapsmith (able to go above level 5), the right motivation can get a person pretty far. With the type of people the Inquisition picks up, @DragonParadox, can we assume there's enough with the right kind of cause or ambition that would catch his attention on a level roughly equivalent to generate students per month as the Scholarum teachers' calculations?

Keeping in mind the Inquisition now roughly encompasses tens of thousands of people, most of them admittedly just desk clerks and admin types, but a decent proportion doing field work, themselves generally recruited among the type of people to get caught up in the intelligence service (the right personality type) and the rarified qualities that sees them thrive in it long enough to be recruited.

Yeah, that sounds doable.
 
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