Here's an edited version of the chapter, DP.Unbowed Spirit
Second Day of the Fourth Month 294 AC
"Do not act like an aggrieved party dragged to the court room," you reply coldly, "You refused to consider that notion, I'll remind you."
"The notion of abject servility, bending our necks to the yoke of mortal law, yes, I remember," the Lady of the Violet Court replies, ignoring a glare from Vee and a far colder look of consideration from Ser Richard. "I also recall I offered the notion of treating different beings as suits their nature rather than being hammered into the form of your desire."
"What you offered was far more grift and trickery than negotiation," you offer a cold smile. "I do not speak without some experience in the matter. Absent honest negotiation between two diametrically opposed forces, there can only be war. Since war was a distinctly unappealing proposition..."
The unicorns pawed the earth uneasily, Dusk Dancer's mount tossing its head. Meeting your gaze defiantly, it replies, "It was honestly meant and would have been honestly kept, and you would have had our aid against the darkness to come. But you cared more for the scales of law than the balance of the world, to fit all our tales between those narrow covers or watch them burn."
"Thy words ring bold, but they ring hollow also," you scoff. "I took my eye from the mask for but a moment and he chose to join the Enemy you speak of. I shall spare us all the polished words and careful kennings, your options are simple; you will consider my terms again or you will die." Letting them wander off to do who knows what isn't an option anymore. You would rather annihilate them wholesale than risk it.
"We shall consider it, oh Emperor of Red Talons, and we shall not die... you will!" Wind heavy as the breath of a titan burst free from her hand bearing leaves sharper than finest adamantine, sharp enough to score dragon-scale and rend flesh from bone.
You reach out to twist time, to give yourself more chances to stack the deck beyond the small army you have brought, but for the first time since you have learned the spell, the world will not bend, its substance slipping between your fingers like mist. The words of your guide come back to you. Here time will not bend, not by the will of a fey lady and not it seem by the battle magic of a dragon.
Local Planar Trait Discovered: Bound to the Wheel (Magic that Manipulates Time invoked by less than a deity does not function)
Somehow in the confusion you manage to just fling yourself into the air, feeling the blow whistle by your tail. Black arrows sing from the bows of the Sisters of Vengeance, but none find their mark, either glancing off the very air that surrounds Dusk Dancer or passing harmlessly through the illusion of her escort.
As you watch the glamor seems to grow and multiply, in fractal images that befuddle the eye and the mind. What the Hells are they...
Three bone white arrows arch from bows hidden among the growing illusion, two of them strike Aife in the head and tail and then as the Herald's blood flows from poisoned wounds a chant rises from their ranks, seeking to bind her true.
Enemies the last of the Violet court may be, but they do not lack for courage, you admit in the brief moment of clarity before spells begin to fly in earnest.
How do you fight?
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OOC: The curse arrows are flat -5 will save if you get hit, which as you can imagine is rather bad when fighting illusionists. Characters with True Sight can target the enemy among the mist and glamor though with a 25% miss chance, 50% if they do not act that round and focus on hiding. It will take multiple Dispel checks to get rid of it all because it is so large and well anchored. Not yet edited.
Drop an anti magic field and then dismiss it a next round should purge magic easily.
@Goldfish This is what we're workin' with.-[X] Visiting the Violet: Track down the Violet Court, and ensure either their submission, them keeping out of Plane Material or their eradication.
----[X] Viserys, Richard, Zherys, Vee, Maelor, Amrelath, Mereth, Aife, x2 Myrkdreki, x2 Mighty Mind Dragons, x2 Vigilant Hunters, x12 Erinyes
-----[X] Essentially a lot of concentrated combat power, but no one essential to the functioning of the realm or its continued stability, or alternatively no one who wouldn't cause problems without Viserys' hand at the tiller who also couldn't afford to delegate their duties to a Companion at-need if away too long. This keeps the group light, fast and mobile. Worst case scenario, Viserys pops opens a Gate out of there (or to the other Group).
----[X] Renly (Cavalier 11), Lamora (Shadow Creature Vela Sorceress 6/ Arcane Savant 2), Veny (Erinat Gremlin Rogue 5), Cyril (Frost Giant Fighter 5)
That doesn't stack, does it? Because if it does, that's incredibly game breaking.The curse arrows are flat -5 will save if you get hit, which as you can imagine is rather bad when fighting illusionists.
True. Well Shadow of doom it is. Tbh I have a bad feeling about this, invoking the dream of the doom in a realm of narrative is almost guaranteed to draw the dead gods attention.ATFs tend to be quite smell, this is a small army of fey hiding inside and even bigger illusion of an army of fey.
That doesn't stack, does it? Because if it does, that's incredibly game breaking.
@DragonParadox can Planar Refuge suppress the planar trait that interferes with time magic?
Should probably specify here that Richard can now deflect up to 6 incoming arrows as AoO.Richard moves to defend Viserys as needed, while Mereth and her fellow Erinyes engage Fey at their discretion
This comes down to action economy shenanigans. It requires an AoO (for spell casters, this is practically never going to happen as there's no chance one would trigger for Viserys like it might for someone like Richard) or a readied action. It's almost never worth waiting for an enemy to cast a spell to begin with, since you're just... waiting for it to happen, doing nothing else, and you can cast tons of spells to shut down an enemy trying to do various things via Celerity, or counter spelling, or focus on taking down spell effects already running with a Chain Dispel, and so on.I wanna watch him cut arrows and spells. Try to touch us. I dare you!
[X] Goldfish
Also, what would be the save from a fully buffed Distracting Taunt from Viserys? I'm bad at D&D mechanics, but I think that it would be pretty much imposible to cast a spell near him.
If it was anyone other than Dusk Dancer we wouldn't even be here.To be fair, y'all voted to assault the deep Feywild without even asking the Orphne for help. This is their turf. Even full-blown deities would struggle here, so we're lucky it's just Dusk Dancer and not anything older and more terrible.
Probably best to just hope she didn't make common cause with Winter and the Void.
It's called Gate.EDIT: Although, if we do find ourselves neck-deep in omnicidal Fey, do we have a method to GTFO? The Old Gods might intervene personally, I suppose.
Mythic Beacon of Will: All allied beings who can see, hear or somehow physically perceive you and who accept your rule and aid gain the benefits of Indomitable Soul against non-Mythic effects. For instance, being present on a battlefield affects the whole army, however being in telepathic communion with someone from whom you are otherwise separated from does not confer the bonus.