In Desolation's Wake

First Day of the Third Month 294 AC

It was a rare traveler who dared the paths of Sarnor so soon after the armies had passed this way, for it was said the shades of the dead still lingered under the arches of ruined temples and waterlogged horrors hungered beneath still waters. It was also said, however, that Namaaru Queen of Sathar hungered for news and lore of the living world as much as her fallen kindred hungered for the flesh of the living.

The caravan that set out from Volantis was by far the most ambitious of its kind, guarded not only by the spears of the best sellswords who had not yet taken the legion's coin, but also by the sorcery of several black-robed acolytes sorcerers of the Mysterium looking to make a name for themselves and a mated pair of griffons darting across the skies overhead to give warning of peril or potential. It was to the credit of the caravan master, Magister Oreag, that he did not question the strange beasts looking for places to expand their cattle ranching, though perhaps even he might have looked in askance at the other flying protectors they had acquired.

The best way to flush a hungry beast out of its den was to dangle a piece of bloody meat in front of its nose, Leto had learned through the long years of the Blood War, and this caravan with its bight silks and braying mules would prove a better lure than anything she could have organized herself. Now if only she could keep the damn Lenjths from breaking cover too soon to flay a couple of ill-fortuned ghouls while the rest of the dead stayed in their holes.

***​

Eleventh Day of the Third Month 294 AC

Great Grass Sea, North of the Painted Mountains

The creak of chariot wheels through heavy fog was the first sign of the enemy the outriders had, then the howl of hollow voices and sparks of balelight through the night. Arcane oils glistened upon weapons, Myrish crossbows twanged blind, horns blew alarm and men began to die, scream after scream cut abruptly short.

"Accursed are they who would trespass upon the realm watered with the blood of my fathers." So spoke the Andunil Commander of Hosts and slayer of Khalasars, new made servant of the Lords of Ruin, though none of his foes heard aught but the wail of words long dead. Little cared for it, the lord of the dead. He could taste their fear with his flesh-less mouth.

From the high airs far above the arcane mist, black wings descended and the hunter became the hunted. Amid a hail of black arrows, the warriors bearing weapons fused to flesh appeared in the midst of the foes and storms of shrapnel flew among them. So died the dead once more, though not without cost. A cornered beast could still draw blood.

  1. 2x Lenjths
  2. 7x Black knights

When the mist lifted it was clear that most of the dead were not of the initial caravan but the long desiccated corpses of doomed Sarnor, though the Volantine traders were a touch disquieted to see the dark haired woman with wings black as raven's feather holding the still helmeted head of her foe and wondering aloud, "Now what possessed you to come out and play? You aren't the sort to think with your stomach."

  1. 1x Undead Warlord (12 HD CR 8)
  2. 9x Wight, Sword (5 HD CR 6)
  3. 5x Skeletal Mage (5 HD CR 5)
  4. 50x Skeletal Champion (3 HD CR 2)

The mages who knew just what manner of being she was were far past disquieted. Only the Imperial markings upon her armor kept them from raising the alarm. They would likely already be riding hard to Volantis if they knew what the woman had reported back to Sorcerer's Deep in the wake of investigating the bones.

"My Lord, we have found signs of the Tainted Daemon you mentioned..." A small silent laugh echoed without sound, there was little mirth to it. "Strange to think that one of them can even be tainted."

The Void Touched Olethrodaemon has been working among the scattered remnants of the Sarnori armies.

What do you do?

[] Allow the forces already working in Sarnor to deal with it

[] Send reinforcements
-[] Write in

[] Write in


OOC: And this is the reason why I did not mention the ritual to find that daemon until now, there was a chance someone would stumble over its work in Sarnor. Not yet edited.
Here's an edited version of the chapter, DP.
 
This could be a pain in the ass to deal with. Hunting the Olethrodaemon down is all but impossible without dedicated high level assets, and even then they might not find it successfully. If we don't find it, however, it's powerful enough that anything but a team of top tier people will be wiped out if it decides to confront them.
 
Why don't we simply summon it from one of the demi-planes?

You only need to be on a different plane than the target for this to work. It doesn't matter if he is on Planetos or Abbaddon when we can just call him from a disposable summoning setup in it's own plane.
 
Okay, while our current troops are quite possibly not enough to deal with the Daemon, our local allies definitly have enough.

[X] Allow the forces already working in Sarnor to deal with it
-[X] Coordinate with both allied cities here to make sure the reaction to any sighting of the Daemon will be swift and overwhelming
-[X] If they lack in transportation, send over Teleport-charms.
-[X] USe a Chained
Revive Outsider to ressurect the dead Lenjth.


@Goldfish
I assume we have enough that we can spare some here?
I'd love to see that daemon kicked by several undead Twilight Giants.
 
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Didn't we have blood from him?
Unfortunately not. We used everything we could muster to find it, including the remains of the Reaper it was possessing. IIRC, it was well shielded enough that even Divine aid wasn't enough, probably because it has direct Void backing.
Okay, while our current troops are quite possibly not enough to deal with the Daemon, our local allies definitly have enough.

[X] Allow the forces already working in Sarnor to deal with it
-[X] Coordinate with both allied cities here to make sure the reaction to any sighting of the Daemon will be swift and overwhelming
-[X] If they lack in transportation, send over Teleport-charms.


@Goldfish
I assume we have enough that we can spare some here?
I'd love to see that daemon kicked by several undead Twilight Giants.
Yes, we can spare several of them.

[X] Artemis1992
 
[X] Artemis1992

It's not too big of a deal if it murderblenders some of our forces as long as they can call for backup so we can smoke this thing. We can always rez the weaker peeps that gets killed dead.

Its not like we can have main party arrive without it scampering off, its proven to not be retarded. The expedition we have out there already should be enough to get it out in the open.
 
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Well they were killed by the enemy not their superiors as a form of discipline, so minimum standard of discipline achieved in Leto's opinion, but then she is somewhat used to working with them.
What if we stored their corpses for later, ya'll? Casting True Resurrection on just two of them would be semi-wasteful, but if we waited until we had some more dead minions ready, we could then use a Reached Chained spell to bring them all back as a group.
 
What if we stored their corpses for later, ya'll? Casting True Resurrection on just two of them would be semi-wasteful, but if we waited until we had some more dead minions ready, we could then use a Reached Chained spell to bring them all back as a group.

SInce we are using this expedition against this mofo, I am sure we will have plenty more dead to resurrect soon. Might as well keep the corpses for later, makes sense from a logistics standpoint.

I mean no way the forces we have in Sarnor runs into this guy without getting at least a couple guys wasted on our end no matter how quick they call for backup if needed.
 
For those big zappers we could pretty easily spice them up to kill mindless undead (and weak willed sapient ones) in a timely fashion. The mindless ones can't leave the light of the beacon unless it is destroyed, so we could use spells like Fiery Furnace and Caligarde's Claw burn them "alive" while constantly under attack by flying invisible claws. With the 1000 ft radius on the beacon's attraction effect our biggest issue would be making sure that we don't overfill the 60 ft trap zone it binds them to.
What if we stored their corpses for later, ya'll? Casting True Resurrection on just two of them would be semi-wasteful, but if we waited until we had some more dead minions ready, we could then use a Reached Chained spell to bring them all back as a group.
What happens to them in the meantime? For mortals this would run the risk of allowing something to strip their souls for parts, but I'm not clear on how that works for outsiders.
 
For those big zappers we could pretty easily spice them up to kill mindless undead (and weak willed sapient ones) in a timely fashion. The mindless ones can't leave the light of the beacon unless it is destroyed, so we could use spells like Fiery Furnace and Caligarde's Claw burn them "alive" while constantly under attack by flying invisible claws. With the 1000 ft radius on the beacon's attraction effect our biggest issue would be making sure that we don't overfill the 60 ft trap zone it binds them to.

What happens to them in the meantime? For mortals this would run the risk of allowing something to strip their souls for parts, but I'm not clear on how that works for outsiders.
A Celestial Brilliance spell would work well with one of the Beacons. The Beacons are expensive and time consuming to produce, though, so I'm not sure if they would be worth the effort. We could make some next month if ya'll want?

As for the dead minions, I'm not sure. They're Outsiders, so death is weird for them.
 
What if we stored their corpses for later, ya'll? Casting True Resurrection on just two of them would be semi-wasteful, but if we waited until we had some more dead minions ready, we could then use a Reached Chained spell to bring them all back as a group.
Not convinced that they keep so long.
As Outsiders they might reform somewhere, they are not Devils we cut off from Hell after all.
 
We're past the point where this level of optimization is worth it in my opinion. The material cost of a true resurrection isn't trivial, but we can manage it as part of strategic play without serious issue. Reinforcing the distinction between serving the Imperium and serving Hell seems worth the cost of doing it now to me.
 
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