[X] egoo
Ah yes, where we fix the damage that fire caused in the Stormlands while singing a ditty about how Tywin smells.-[X] Spend some time as Buttercup in Westeros (This is the direct "we want this done before the 11th of the month", @DragonParadox)
You have a good ditty lined up for that? Because I don't think I have another song in me.Ah yes, where we fix the damage that fire caused in the Stormlands while singing a ditty about how Tywin smells.
We'll see. I don't quite have the time for song smithing while at work.You have a good ditty lined up for that? Because I don't think I have another song in me.
@DragonParadox You know who my favorite bannermen are? The Pointsmen.
They are the best. I mean you have Monford who is genuinely loyal, but definitely a cautious lord who was like "uhhh you rule over a Kingdom of pirates, maybe taking on the whole Royal Fleet is a bad idea?"
I mean his heart was in the right place, but it took him a while to develop that concrete faith in our various machinations.
But the Pointsmen? They didn't doubt for a second. They just needed one reminder we didn't forget about them and they were full-throttle diehard fans from the start. That's why I love Pointsmen.
Yeah, but most Westerosi before that point were introduced to us as "willfully skeptical" at best. It seemed for a while there we'd always have people doubting us and second guessing--that it'd be like pulling teeth the entire time we were in Westeros--which is partially why we dragged our feet. And honestly that might have been a narrative artifact you meant to grow out of much sooner, but by then the damage was done.Well you did show up when they were already being eaten by eldritch horrors and introduced yourself by killing one such. That left quite an impression
The Dornish. Doran was the first lord who so much as gave us the time of the day.There were still loyalists in Westeros. They were just few in numbers. Some Crownlands houses like the Pointsmen. Some Riverlands houses and the Lads. Not sure who else were true loyalists.
------------4th month's preliminary RAs-------------
[] Spell-Crafting
-[] Research a Greater version of Baleful Teleport [no distance limit, 8th level]
(Progress: 11/16, Cost: ??)
----[] Lya (1st body) (4d6 Progress),
----(Lya's the only viable researcher for this one :c)
[] Sand Wiper's Reach: Have Tyene retrain her Occular Spell into a version of a Reach Spell that has only +1 level adjustment
(Progress: 0/8)
----[] Tyene (4d6 Progress),
----(a minor thing, but may prove invaluable for her combat-wise)
[] Secure the Flesh Forge, and fleshsmiths, against memetic attacks
-[] Heavy defenses (Progress 29/45; Cost 600,000 IM)
----[] Vee (4d6 Progress), Lady Saenena Caleris (4d6 Progress),
----(gotta do this one if we want to abuse even more of the poor Fleshforge)
[] Tying the rituals of Administration into Imperial Deity base
(Progress: ??/30 -- TIERED RESEARCH; Tier 1 OR Tier 2 if finished in 3rd month)
----[] Lya's 2nd body (4d6 Progress); Volantis Scholarum Branch (2d6 Progress);
----(continuing the stuff started 3rd month)
[] To Reveal the Void: The touch of the Void that corrupted the Winter Fey and much of the other corners of the world is possible to detect... if not exactly easy. Thankfully, you already have someone with an affinity for doing so. Look into Rina's class ability in order to create a method of detecting Void-touched entities.
(Progress: 0/18; Cost: 12,000 IM)
----[] Rina (4d6 Progress), Mantarys Scholarum Branch (2d6 Progress)
----(same as above, there's no urgency, but since Rina's free and she's essential to this one...)
[] The Undeath's End: The secret of the creation of the ancient and extremely potent anti-Undead poison you received from Faceless Men is lost to eons... Yet one of the greatest poison-makers the world knows is in your employ, and few other races have as much intimate knowledge of poisons as the Snake-kin, and the Drow, both of whom you have access to. Recreate the ancient mixture.
(Progress: 23/50, Cost: ??)
----[] Denys Trainer (4d6 Progress), Wyla (4d6 Progress), Naath Scholarum Branch (2d6 Progress)
----(we promised this done to out Assasin-dudes, we better deliver eventually)
[] Forge of Creation -- 2.0: With the Sarnor's pacification, there comes a much higher need for Warforged bodies than could ever had been expected. Now, that the arcane machinery of Forge of Creation was built once, it could be built again - but not without effort by those most skilled at the arcane artifice.
(Progress: 15 -- half of the original RA)
----[] Valeria the Wondersmith (4d6 Progress), Anu the Warforged (4d6 Progress),
----(Sarnor's never gonna getNecronnedconverted unless we make a fuckload more of these)
[] Selectively Permeable Force Effects: Allow wards, enchantments and spells to selectively ignore materials passing outward and inward through a Force effect, allowing for more complex structures and materials with further research. Not limited to examples given.
-[] Tier 1: Gateway research. Straight upgrade for pre-existing, simple barriers, at-cost. (Brilliant Barrier can attune to the weapon systems on airships.)
--[] The first step to creating more delicate workings that interact with the Ethereal Plane, progressing along this path will first allow simple, contiguous objects to pass through Force effects once properly attuned. At this level of progress, mass and complexity is limited, and materialized creatures and objects with strong auras of enchantment will be unable to move outside of the effect.
(Progress: 0/25, Cost: 70.000 IM)
----[] Beryl (4d6 Progress), Tyrosh Scholarum Branch (2d6 Progress), Stepstones Scholarum Branch (2d6 Progress).
----(I'm not sure why we need this, but I was asked for it, so I add it in :/ )
[] The Mind's Games: The psychological effects of repeated and sustained enchantment on the mental state and brain of the average person.
(Progress 24/32)
----[] Mercy of the Soul (4d6 Progress); + Gith bonus.
----(working with Gith on this, mayhaps we get better relations sooner?)
[] A Baleful Mirage: You have recently been forwarded a set of spell-scripts and samples by which the Efreeti have been made use of to manipulate the 'Grey Veil'.
-[] While this may be a technological dead end, studying it will prevent its usage from being as effective in the hands of your enemy and may even be of some use to your allies
(Progress: 38/60, Cost: ??).
----[] Naria Lore-Seeker (4d6 Progress); Tolos Scholarum Branch (2d6 Progress);
----(just to keep working on it, I guess. We don't really have any more arcano-engineering-minded people to spare for this)
[] Undead Template Research
-[] Metal-Clad Template (Mythral and Adamantine): Unlike the Dreadfort, the Imperium has vast stocks of arcane metals. Some of those might yield exceptionally strong coatings for undead bones. (Requires Metal-Clad Template (Mundane Metals),
(Progress 0/20, Cost 100,000 IM)
----[] Elaheh Marita (4d6 Progress), Urak the Forgemaster (4d6 Progress)
----(because frankly, I don't see a better RA to set them on this month, while the Forges aren't yet warp-proofed. Qyburn can go and have fun killing/looting stuff now at least, but these two aren't really combat-focused at all) @Azel?
There will be a few empty keeps for Benjicot to choose from.Speaking of loyalties what is our plan with Ser Benjicot Brown? Probably one of our more loyal, active supporter, and did it pretty early.
Can only imagine Ser Benjicot Brown reputation from both sides of the conflict. Hoster and possibly Edmure hate him for all the trouble he has caused them for years.
Harrenhall is being measured up right now to become a Legion base.Like Harrenhall perhaps? My preferred option of course would be Highgarden, there's some squatters there that we can move out of the way.
Harrenhall is being measured up right now to become a Legion base.
Speaking of loyalties what is our plan with Ser Benjicot Brown? Probably one of our more loyal, active supporter, and did it pretty early.
Can only imagine Ser Benjicot Brown reputation from both sides of the conflict. Hoster and possibly Edmure hate him for all the trouble he has caused them for years.
That wouldn't be so much a problem, unless we were to greenlight the extensive refits that would be necessary to turn Harrenhall into a true fortress for the coming age.Right, had forgotten about that already, probably for the best, bit big to give to someone whose descendants might decide to be rebellious and then hold a pretty decent position.
That wouldn't be so much a problem, unless we were to greenlight the extensive refits that would be necessary to turn Harrenhall into a true fortress for the coming age.
The place is simply a piss poor reward. It's much to huge to maintain and properly use, unless you have a ludicrous budget and plan to house a whole army in there.
Which just happens to describe us...
Link is broken. I think you intended Feather Fall? (Also, typo, but you probably noticed that.)To Boodraven's surprise he was chanting an actual spell on the way down
Link is broken. I think you intended Feather Fall? (Also, typo, but you probably noticed that.)