[X]
Operation Starfall: After months of work invested into finding ways to sow disunity within the Court of Stars or to gain diplomatic leverage, you stand without having found any amount of success in either endeavor. More worryingly, it has become evident that the Fey possess much more combat power then expected and could spell disaster for the conquest of Westeros, if not the Imperium as a whole. They are a threat that needs to be dealt with and due to gentle means being unsuccessful and the time running out, drastic steps have to be taken.
-[X]
Part 0 - Snare preparations and continued summoning:
--[X] Using diamond dust, the Snare will be enhanced with Permanent Symbols of
Blinding (2,000 IM) and
Vulnerability (5,000 IM) that have been password protected to allow our personnel to avoid being affected by their effects.
--[X] In her Half-Celestial form, Dany will use her
Hallow spell-like ability with a linked
Resist Energy (Acid) spell to create a ward against Acid damage that will extend from the inner edge of the Summoning Circle to the walls of the Snare Chamber itself, protecting everyone and everything within the effect with 30 Acid Resistance. The Summoning Circle itself will remain under the effects of a Hallow spell with a linked Dimensional Anchor effect.
--[X] The security of the Snare itself will be further enhanced by a Permanent 30th level
Lost Locale spell (DC 33 Will save, 40th level to overcome Spell Resistance) using diamond dust (14,000 IM). The spell will affect the entire island which houses the Snare.
--[X] The shaft beneath the Summoning Circle will be temporarily sealed, the floor of the circle will be sheathed in a 1/4 inch thick layer of Adamantine (6.5 cubic feet of Adamantine spread over the 315 square feet of the 20 foot diameter circle, 190,710 IM value), and an immense steel vat sufficient to contain a Gargantuan-sized Stone Pudding will be placed within it, taking up the entire available floor space of the circle. Viserys, working alongside Lya, will use a 30th level
Hardening spell to raise the Hardness of the Adamantine to 35 and the steel to 25.
---[X] A special order
Stone Pudding will be grown in the Flesh Forge, augmented to be immobile but gifted with the
Advanced and
Giant templates, along with 16 additional Racial Hit Dice. This will be a CR 15 creation and will cost 28,800 IM, but will increase the Fortitude saving throw DC of the Stone Pudding's Petrifying Touch from 21 to 32.
----[X] The special order Stone Pudding will be contained within the Hardened steel vat occupying the Summoning Circle so that it will be in immediate physical contact with each Summoned Brimorak, forcing it to make a DC 32 Fortitude saving throw to avoid being Petrified. Even if it resists, it will be stuck within the Summoning Circle and forced to continue making saves each round to avoid Petrification.
--[X] Using the Summoner's Circle of
Lesser Planar Binding, a team of mages will work to continually Summon
Brimorak Demons, one every 10 minutes, throughout the 3rd month. Each Summoning attempt will have a 70% chance of successfully overcoming the Will save of a random Brimorak, meaning that an average of 100 Brimoraks will be Summoned of the potential 144 on a daily basis. Over a 30 day period, this should result in the Summoning of 3,000 Brimorak Demons (18,000 combined HD).
---[X] The Summoner's Circle of Lesser Planar Binding is a three foot diameter ring of Mithral engraved with runes of Conjuration and Summoning which. When linked to a prepared Summoning Circle, it allows the user standing or sitting within it to use the Lesser Planar Binding spell to Summon and Outsider with no more than 6 HD as often as once per 10 minutes. Outsiders Summoned in this manner can resist the effect with a DC 17 Will saving throw.
---[X] A Herald will remove the Petrified Brimoraks from the Stone Pudding's vat before they can be catastrophically damaged by the Ooze's powerful acid. The Petrified Brimorak will then be moved to where another Herald is set up alongside our Shrink Item Chamber. For the first several days of the month, a Herald will use the Shrink Item Chamber to reduce each Petrified Brimorak to a more easily stored size. It will switch over to the more powerful Advanced Shrink Item Chamber when it is completed. The Chambers will be used as often as necessary to keep all Petrified Brimoraks shrunken, until they are needed for sacrifice.
----[X] Guards:
-----[X] Inside the Snare: Mereth, 8x Erinyes, 4x Heralds, 8x Glass Golems, 4x Vigilant Briars, 4x Blood Clot Molds, 4x Black Brutes, 2x Greater Blood Clot Molds, 2x Black Champions, 1x Adult Mind Dragon, 5x Watchmoles
-----[X] Outside the Snare: Balerion, 8x Fiery Dragonbeasts, 24x Erinyes, 6x Heralds, 12x Glass Golems, 16x Vigilant Briars, 6x Blood Clot Molds, 6x Black Brutes, 5x Watchmoles
-[X]
Part 1 - Holding Action: Resume your current efforts, even though you know them to be futile, so that your enemies are not alerted to the change of tactics. Let your people spy on Fey gathering, subvert minor, unaligned courts and interfere with the CoS' attempts to make pacts with Reacher lords.
--[X] Spy on CoS and combat minor Dark Fey: 1x Orphne Fey Lord, 4x Wild Hunt Archers (Mounted) [CR 14], 2x Wild Hunt Scouts (Houndmaster Hounds x3) [CR 16], Osryx (Very Old Myrkdreki), 6x Verdant Phoenixes, 10x Guardian Nagas, 5x Heralds
--[X] Find and subvert minor courts: Glyra + Feytroupe, Liomond Lashare, Ser Dregaire, Dirriz the Faerie Dragon, Vrath the Serpentfolk Hexblade, 1x Asura Upasunda (CR 9), 4x Asura Vayphaks (CR 5), Azema
--[X] Spy on and subvert Reacher nobles: Alyssa Crowl, Danar Crowl, Ser Aubert Flowers, Velen, Xor, 2x Adult Mind Dragons, The Misfits
--[X] Reserve & Aid: 25x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1x Falxugon, 1x Gancanagh (CR 4) - Garantos, 22x Legion Devils, 4x Salikotal / Vengeance Devil
-[X]
Part 2 - Prepare the Great Sacrifice: Under utmost secrecy, prepare a great sacrifice ritual to the Old Gods, R'hllor, the Ferryman and Yss to use the Crown of Flowers as a conduit to kill the leadership and high-level combatants of the Court of Stars.
-[X]
Part 3 - The Great Summoning: Summon as many Fiends as you possibly can to fuel the ritual.
-[X]
Part 4 - Culmination: Perform the great ritual at the end of the month, sacrificing thousands of fiends to destroy the Court of Stars. Then immediately assemble a strike-force with all available Companions to either confirm the demise of the Court of Stars leadership or to assault their seat of power to finish off what is left.
----[X] Everyone from the other parts, plus everyone else who is available.
[X]
Operation Salted Earth: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baators movements. Recent attacks should have disrupted the enemies plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
-[X]
New Ghis: The main goal here is to look into the political situation of the polity and to see how deep ties to the other cities have remained in face of the sea blockade cutting them off from each other. Also look into their current trade relations and the economic stability of the island while cataloging relevant information for a future invasion.
----[X] Alysande Redsail, Kira Windgraced, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 4x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Umbral Spies, 1x Umbral Stalkers, 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[X]
Mereen: Look into Devil activities, disrupt them if possible and keep an eye on the land trade coming through the city. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[X] Shara Rogare, Teana, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[X]
Yunkai: Look into Devil activities and disrupt them if possible. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[X] Mia the Inquisitor, Shadow!Tor, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[X]
Astapor: Look into Devil activities, disrupt them if possible and keep an eye on the (former) training facilities of the Unsullied for any activity. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[X] Anya the Inquisitor, Wyla, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[X]
Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator.
----[X] Sari (Bounty Hunter 15), Ashin (Occult Historian 15), Morwyn and Tuin, Aradia the Huntress. 1x Orphne Fey Lord, 2x Very Old Myrkdreki Dragons, (CR 15) (twins), 2x Adult Mind Dragons (CR 15), 1x Umbral Spies
-[X]
Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds.
----[X] 2x Heralds, 3x Glass Golems, 10x Blood Clot Molds, 10x Black Brutes, 2x Greater Blood Clot Molds, 15x Black Champions, 2x Vigilant Hunters (CR 10)
[X]
To Extinguish the FeyFire: The battle between R'hlor and Ymeri is beyond even you and your closest Companions to help directly... yet, as shown by the forces he gathers to break into Ymeri's domain,
much can still be done to smoothen that out.
-[X]
Goal: Support R'hlor's forces in killing Ymeri.
[X]
Operation Woodlouse: Given the information provided by Archmaester Marwyn, you have enough information to begin the preparations for the assault on Casterly Rock, to dig out any dug in Golden Shiels, Lana Lannister and Tywin Lannister, while preferably taking Casterly Rock intact. To this end, a team will begin to locate the portals leading the the caverns beneath Casterly Rock on the Plane of Earth and use these routes to infiltrate them. To do this, they will use Divinations to narrow down the possible locations, then scout on foot in the Plane of Earth. Once the caverns are infiltrated, they will observe the wards and, assuming they can remain undetected, plant minor, burrowing undead with the Lead-Clad template and Necrotic Molds controlling them. These undead will then begin to map the caverns and resume spying on all activities until the day of the attack.
----[X] Garin, Marwyn (Wizard 6/Loremaster 10), Vargo (Counterfeit Mage 15), Nuri, Vee, Waymar, Tyene, 5 Hunter Bioconstructs, 10 Greater Bloodclot Molds (to be crafted); 10x Lindworms (to be crafted);
[X]
Plane of Water Delegation: Wrap up the necessary permissions to create a Terminus in Amun Kelisk and try to avoid more unnecessary entanglements in the politics of the city.
-[X]
Do note the personal wants of the local Archmages, on an off chance the Empire might be capable of providing it for either the troves of exotic (for PoW) lore, or general access to unique resources --
This here is not an invite for interlude series, but rather a desire to roll again and see if maybe this time the Archmages there have any desires we can fulfill quickly/easily enough to get them to work for us.
----[X] Hermetia; Grazdan the Grim; Koron Redmane; Lothos Saan; Menel Goldtooth; Diana the Sea Sprite; 1x Herald; 5x Advanced Erynies;
[X]
Raiding the Efreeti on Plane of Fire:
----[X] Siduri, Yurten & the crew; 2x Heralds;
----[X] 1x Gelugon / Ice Devil, 2x Steel Devil, 3x Lead Devil, 6x Salikotal (previously established group)
[X]
Infiltration into the City of Brass:
-[X]
Goals: Slowly slow down the activities, unless that makes the shop suspect. Prepare for the shop's running to be taken over by the Myrkdreki and the Mind Dragon support cast.
----[X] Maelor (continued), 1x Mind Dragon (continued), Bronn (continued), Sarell (continued).
[X]
Sarnori Pacification: The fate of Sarnor was a dark one indeed, yet now, a hopeful light shows itself, with the remaining polities being friendly, and disposed towards an eventual alliance with the Empire. However, but one in hundred are the Undead that kept their sanity, and far too many of their mindless brethren toil the countryside for it to be safe for... any activities at all, to be attempted within these lands, not least because the Undead poison the soil so.
-[X]
Goal: Undead-hunting competition between Erynies, Lenjths, and Wild hunt; focus on ending any un-aligned Sentient Undead or stragglers of the destroyed armies. In absence of Sentient Undead, hunt down Mindless Undead as far as possible to.
----[X] Nettles and the Sheepstealer; 11x Veteran Erynies; 11x Lenjths; 4x Wild Hunt Archers (Mounted) [CR 14]; 2x Wild Hunt Scouts (Houndmaster Hounds x3) [CR 16].
----[X] Previously assigned forces: 2x Very Old Myrkdreki Dragons, CR 15; 5x Black Champions; 40x Black knights; 10x Vigilant Briars (CR 4)
[X]
The Swamps Dried
----[X] Relath; Mercy of the Soul; Kennos of Kayce; Argo the Cunning Bull; 3x Heralds; 10x Guardian Nagas;
[X]
Scouting the Neck - Send some people to investigate the situation in the Neck, which Fey there are and how they are aligned in the wider Fey politics. Take special note of any information relevant to the movement of large armies, such as a potential host from the North trying to march through the Neck to the Riverlands.
----[X] Valeana Velarion; Jeyne Weaver; Roger Reyne
[X]
Praetori Conversion - Undergo the process to become a Praetori.
----[X] Sandor Clegane
[X]
Pointsmen Recruitment - To alleviate the eagerness of the Pointsmen for a little while longer, send a few people to start some recruitment efforts among them for the Imperial Military. Also distribute the Imperial law code among the nobility so that they can begin preparations to transition the area smoothly into the Imperial bureaucracy.
----[X] 1x Heralds; Mors 'Crowfood' Umber; Ser Gerold 'Darkstar' Dayne; Ser Bonifer Hasty
[X]
Aerial patrols: Use Serpentstone Recorders to take reconnaissance videos of Westeros. To get a good quality, try low altitude and low speed (500m, 200km/h) fly-overs during mid-day.
-[X] Areas to cover:
--[X] Coast near Parchments in the Stormlands
--[X] Coast of Blackwater Bay, especially the estuary of the Blackwater.
--[X] The Fingers in the Vale
--[X] The Neck in the North
--[X] Coast near White Harbor in the North.
--[X] The Arbor in the Reach.
--[X] Coast near Oldtown in the Reach.
--[X] The Bay of Crabs in the Riverlands.
----[X] 3rd Fighter Squadron (12x Wyvern Type-C)
[X]
Pilot Training
----[X] 1st Training Squadron (8x Wyvern Type-B, 2x Manticore)
[X]
Three Points, Three Kindred, One People, Part 3
----[X] Blight's Bane; Also any of the following "Free Forces - Aquatic Forces" see A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover)
[X]
Improving Orange Shore
----[X] 4x Verdant Phoenixes, 8x Advanced Druid Creature Lotus Leshy (drawn from the Flesh Forge guard force)
[X]
The Mysteries of East: With them now open to you, have the libraries of Vahar accessed, and scoured through for lore of illusion, divination, and other low-energy magics.
----[X] Rhaella (2d6 Progress); Naath Scholarum Branch (2d6 Progress); Tolos Scholarum Branch (2d6 Progress); The Seeker (CR 15), 1x Black Knight, 1x Greater Blood Clot Mold, 1x Erynies
[X]
Dreamscaping: Having created a beacon in the dreamlands now you must consider how one might build a road that will endure the ever-shifting paths of that realm (
21/25 Progress)
----[X] Aenie Caleris (4d6 Progress +1d6 Progress per Specialization);
[X] Tying the rituals of Administration into Imperial Deity base --
lore sourced from Orphne court during the 2nd month
----[X] Naria the Loreseeker (4d6 Progress); Volantis Scholarum Branch (2d6 Progress); Mantarys Schoalrum Branch (2d6 Progress); Sorcerer's Deep Scolarum Branch (2d6 Progress);
[X] Secure the Flesh Forge, and the Fleshsmiths, against memetic attacks.
-[X] Heavy defenses
----[X] Lady Saenena (4d6 Progress); Elaheh Marita (4d6 Progress); Tyrosh Scholarum Branch (2d6 Progress);
[X] Trade for Fey Lore applicable to Imperial Deity project (without spreading the information on the exact nature of the project
too freely) with the Fey of:
-[X] Sea Courts
-[X] Golden Grove Court
-[X] Spread-out Westerosi Old Gods-aligned Courts
-[X] Wild Hunt
-[X] Lys' Goblin Market Court
----[X] Rina (4d6 Progress); Tolos Scholarum Branch (2d6 Progress);
[X] Lya watching Zathir work on Anu-Simung's hammer.
----[X] Lya (2nd body)
[X]
Steam's Motion Given Form: [Get us steam trains]
-
---[X] Beryl the Strategist (4d6 Progress); Anu of Sallosh (4d6 Progress); SD engineering university (2d6 Progress)
[X]
The Mind's Games: The psychological effects of repeated and sustained enchantment on the mental state and brain of the average person.
----[X] Svitran the Dreamer (4d6 Progress);
[X]
Tireless Steel by Sorcery Moved: The art of golem-making is ancient indeed... but one has to wonder if it is possible to wring an armor in the same qualities, to create personal defense truly unsurpassable. (
Requires the "Layering the Defenses"-Research Action)
-[X] Develop the basic chassis of the Imperial Powered Armor systems - and create the
Warden Pattern armor.
----[X] Valeria the Wondersmith (4d6 Progress);
[X]
First 4 days of the month +- rng - attempt the summoning of the Daemon sighted in Sarnor last month.
[X] Spend some time as a Buttercup,
acting out terrifyingly nefarious schemes singing crass songs about Tywin being Buttercup throughout Westeros.
[X] Have the Inquisition throughout Westeros scour for information on Lucan, his motivation and character (Viserys needs IC knowledge)
[X] Post-Qohor, post- month's summoning, sacrifice captured enemies to R'hlor, in order to power anti-Ymeri action.
[X] Eyes in the Sky: Have the training/patrol flights experiment with mounting Serpent Stone recorders on their Wyverns to later review the footage for intelligence purposes. Try mounting it on different spots of the hull, in the cockpit and so on.
[X] Visit Hellven.
-[X] Have an agent visit the information broker Undead illithid, bargain for True Names for Mammon's Devils, or True Names those who'd
know said names.
--[X] In return sell the True Names for..:
---[X]
"()" = allegiance, "-" = source of the True Names
---[X] 5x
Hellchain Weavers (Bel) - Advodaza
---[X] 1x
Hamatula (Dispater) - Siduri
---[X] 3x
Amnizu (Dispater) - Siduri
---[X] 6x
Bezekira (Dispater) - Siduri
---[X] 3x
Imp (Never summoned) (Dispater) - Siduri
---[X] 1x
Kocrachon (Summoned only once) (Dispater) - Siduri
---[X] 8x
Merregon (Dispater) - Siduri
---[X] 7x
Barbazu (Dispater) - Siduri
---[X] 1x
Phistophilus (Servants Mephistopheles) - (2 steps removed) -- Advodaza eaten by Yss
[X] Have the
whole stock of the Abomination 'librarian' previously visited on Plane of Earth bought. (
1.5 million IM cost total, a wide variety of lores, no Archmage-grade stuff though)
[X] Have Roderick the Reader start the diplomatic efforts to organize a secret Kingsmoot in the Iron Isles in the middle of the 4th month. Justification would be Roderick seeing the need for a clear and strong leadership of the Iron Isles, since Westeros is visibly coming apart at the seams these days, and the secrecy being necessary to prevent foreign meddling.
[X] Have your Riverlander collaborators try to nudge Hoster Tully to leave Riverrun with a small contingent of loyal knights to support Lysa Arryn, as raising the banners in the current situation will be all but impossible and might cause so much chaos that he can't help her at all, leaving Riverrun in the capable hands of Edmure Tully.
[X] Ask Dalla to scout for a well-hidden valley near the Bloody Gate that can be used as a staging ground for a Darkenbeast company.
[X] Ask Doran Martell to look for a well-hidden valley in the Red Mountains that can be used as a staging ground for a Darkenbeast company to attack the Marcher Lords.
[X] Send a team of engineers to assess the state of Harrenhall and to make plans on how it can be rapidly refurbished with Titan Tools to serve as a major base for the Legion and the Airforce.
[X] Rotate out most of the Inquisition agents at Lord Tybalt Blackbar's court. Make it quietly known to them that this not because of their opinion of the man, but because they were so sloppy that he noticed. You are expecting better secrecy from the Inquisition then that.
[X] Either ask a willing Myrkdreki (assuming there
is one) or
make a mount for the Orphne. Then get Viserys' Shadow back.
[X]
Fully background: have
all of Marwyn's (and his party's) lore transcribed and added to our pile.