The difference between the Amber Order and the Jade Order is often lost on those unfamiliar with the Orders, but it is straightforward: The Brown Wind, Ghur, is the Wind of Predator and Prey, of the savagery of nature. The Green Wind, Ghyran, is the Wind of plants and rivers and seasons, of the cycles of nature. A farm rich in Ghyran would be blessed with rich soil and bountiful harvests; a farm rich in Ghur would be overrun by wolves.
While this is the main difference between the Amber and Jade Orders, it is far from the only one. When Teclis founded the Colleges, he gathered together all the formerly outlawed practitioners of magic, and among them were the ancient remnants of the Druids that worshipped the Earth Mother, long supplanted but still lingering on in secret. Upon being shown the pure energies of nature in the form of Ghyran, the majority of the Druids answered the call and became the founders of the Jade College. Theirs is a tradition that dates back far beyond the birth of Sigmar, and they are strongly aware of it.
The Jade Journeyman has the silver sickle of their rank on their belt, and their staff still bears leaves and cherries upon it, and if they stand still for too long their staff begins to put down roots and needs to be convinced to release its grip on the earth. And, to your surprise, she's heard of you.
"I was with the forces of Ostermark as they marched on the Dead Wood," she says breathlessly, apparently awestruck. "We truly did plan to strike into Sylvania, but the horrors of that place! Mordheim was supposed to be long dead, but it was a battleground between Beastmen and Vampires and swarmed with the dead and with chaos alike. By the time it was pacified and every last building was pulled down, Stirland's campaign was over and the Drakenhofs had fallen." She stares at you wide-eyed, somehow giving the impression of looking up at you despite being an inch taller. "Is it true that when the Elector Count fell, you seized command of the Army and forced them to continue? That with magic and sword you toppled the Castle of Drakenhof from the mountain it perched upon and fell to the floor below?"
"Artillery deserves a significant part of the credit," you admit, "but apart from that, yes, that's how it happened."
She squeals, and breathlessly quizzes you of about the campaign, and when Asarnil is mentioned she dashes off to her bags and comes back with a copy of his memoirs and you reluctantly sign it. You manage to squeeze a few questions in directed back at her, and she gives her name as Panoramia, apparently named after one of the most skilled potion-makers of her order. She admits her own abilities in that with some reluctance, but says that she couldn't bring her bottles due to their fragility so it's unlikely she'd be able to make more on the road; you admit that you have spells to generate heat (or, technically, to concentrate sunlight) sufficient to melt sand into glass, and she starts squealing all over again. Most of her spells seem focused around plant growth, and she's hoping to find new and exotic types of plants on the expedition, but rapid plant growth does have combat possibilities to go along with the logistical boon they represent.