Voted best in category in the Users' Choice awards.
I'm not interested in paying the forest elves' bills for them. They're more than capable of coming up with an acceptable gift of their own if they'd like to foster goodwill with the dwarves now that we've broached the subject, and that we served as a vector to bring that cooperation up with Karak Eight Peaks without being laughed out of the room is really more than they could have reasonably expected from us.

Sacrificing permanent cool things feels bad.
 
If Mathilde died right now, I'd be cool with bequeathing the snekjuice dispenser to the Dwarves, since there's little guarantee that the Colleges would get anything useful out of it in any reasonable timeframe, since there probably wouldn't be that much interest in researching it.

Once we actually get some neato Wizarding applications for it going and write some preliminary papers to raise interest, that calculus changes a lot, and I'd be a lot happier giving it to the Colleges in the long run.
 
The thing with The War of the Beard books is that they are despised by a large portion of the Fandom for the obvious retcons like having an elven price telling the Dwarfs about the Dark Elves, having the Dwarfs burn several elven cities, or having Snorri being manipulated by a demon of Tzneech... were not even hinted in any of the previously released lore materials (guidebooks, novels, magazines...), nor have been mentioned ever since...

So the two most probable scenarios were that the author was a High Elf sympathizer, or that they realized that Caledor II (and the whole Elven race for association) took such an immense idiot ball with the whole "Let´s do the literally worst insult that can be done to any dwarf to this ambassador, who also happens to be a relative to the king" that it was pretty much impossible to sympathize with the High Elves, on the grounds of too dumb to live... so they tried to vilify the dwarfs instead.



The perception that most of the Fandom has with Malekith and his involvement in War of the Beard is done by applying Occam´s Razor... I mean he may have planed EVERYTHING, but it seems much more likely that he started that false flag operation to prevent the United forces of the Alliance to crush him, he probably knew that being Caledor II such a fucking idiot he would screw things up diplomatically, but most likely so that the alliance would be compromised or at worst broken... I am pretty sure that not even the Lord of Change Itself could have predicted that things would end up escalating to a full-blown extermination war...

Plus I am pretty sure that he did not like the end result all that much because he wants to be the King of all Ulthuan, and that includes the colonies that were destroyed.

I'm pretty sure his intention was to avoid being destroyed by the Alliance yes, which would entail starting a war, and preferably a war to mutual crippling.
Because he knows dwarves well enough to know that once he did this he'd have to do it perfectly and never ever get caught, OR render them incapable of following through.
The latter is easier to achieve than the former.

That said I rather suspect he expected Ulthuan to win that war, but be gravely weakened in royal prestige.

That's not really true anymore, though, and that fills me with warm fuzzy feelings.
It was a height joke :p
That's interesting, and makes a lot of sense. It's a massive weakness for the Jades, however, which if known about enemies of the Empire could exploit. Being able to deliberately time campaigns and operations so the colleges are essentially down by 12.5% of their usual strength is a major advantage.
Meh. In this almost-medieval age, Winter is a huge problem for armies in general, not just for mages. If you can mount proper attacks through mud, snow and terrible supply lines, then Winter is the best time to attack because the Imperials will have trouble mustering armies in this season. The fact that the army's 1 or two useful Jade wizards are out for the count isn't significant compared to the fact that the soldiers, cannon, cavalry and sometimes even navy are also completely gimped.
True enough, though it's worth noting that plenty of the Empire's enemies (orcs, chaos, etc) are fully capable of engaging in winter campaigns, and that the loss would hit not just on the battlefield but off it (no Jade post-battle healing, support, etc).
An enemy campaigning exclusively in winter is a greater advantage than any number of Jade Battle Wizards. A lot of the Empire's enemies can survive a winter campaign, but they'd still be disadvantaged by it.
I could see a Vampire or Tomb King campaign having a comparative advantage, because their armies are less harmed than the Empire's attempts to gather armies themselves would be.

Still somewhat, but in every situation except when the Empire is on full defensive and only holding a city passivly with the troops already present it would hurt them more than the Undead.
Skeletons probably have trouble with their footing on ice. And never underestimate the downsides of trying to fight with a bunch of freezer-burned zombies. :p
I wouldn't underestimate Winter.
Look at the factions:
-Chaos is still mostly human cultists. Yes, their elites can ignore weather, but it takes very unusual scenarios for them to field an army of purely daemons and chaos champions.
-Undead don't die from hypothermia, but cold, wet weather is a lot worse for undead durability than warm flesh, and the rank and file are not known for great agility even in the best of climates.
-Orks FIGHT just fine, but the spores they'd be using to resupply units wouldn't thrive in Winter, and they'd need to burn energy to counteract the weather. Funny how most persistent Waaghs seem to stick to warmer climates huh?
-Skaven avoid the weather entirely, but there being less to forage can be a fatal problem for them strategically.


Not every cargo can wait for a convenient River Warden.
Ah, makes sense. Man, the other companies are getting freaking REAMED.
Mathilde and Panoramia were seated at a table sized for the large folk, in front of a bonfire and an attentive audience of halflings, flanked by the other judges on high stools. Around the fascimalie of a village green were several free-standing ovens, built in the days when the demands of feeding armies were more pressing. The former outdoor kitchen had since become the focal point of the budding community in the East Valley, both a reminder of their contributions to the Triumph, and as a practical place to hold important events. Such as this one.
Incidentlally, after this, Mathilde would smell delicious.
A guy in the story (long before the actual book happened) got god-like powers for a short time and tried to work with them.
He moved the planet too close to the star it orbited and since he noticed that too late to put it back in a better orbit and fix the issue he originally wanted to solve with that act, he instead quickly created a heavy and constant cloud-cover to keep the increased effects of the sunlight at bay.
It kinda worked in that the planet remained inhabitable, but eliminated sunny days forever.

At least that's what I remember from the top of my head.
Eliminating sunny days was secondary to the direct health effects of the cloud cover being mostly ash particles on the biome.
If the progress was the point, I think we'd be a lot more excited. Instead it seems like the satisfaction comes from checking all the boxes on a material safety sheet, with only the vaguest gestures as to what might happen after.

What do we expect it to be useful for? How would it be used? What makes it different than, say, some wyrmblood we happen across?

I think that it could be used to create and test analogues of the portals as the old ones created them, prior to the shattering, with an eye towards understanding how to put the portals back together. But I didn't see any support for that idea when mentioned.

People also seem to want to use it in enchanting, basically as a dye? I'm not sure. It's a magical liquid that changes to gas without residue, so I'm not even sure how to physically apply it to an object, much less how to keep it in a state where it would be a component and not just a temporary source of winds.
The enchanting work is based on figuring out condensation and stabilization for it first, which the first approach would be attempting the windstone methods, or deriving other forms of destabilization. The second that's been raised is using it as a source for non-Ulgu Winds, but that requires advancements in Windherder. The third is using it as a power source for non-Eight Winds forms of magic, but that's WAY behind more research.

We have basically only established the following:
-It can be destabilized by physical damage, but this requires quite a lot of damage. On the other hand any continuous mass will be destabilized because the Winds produced would destabilize more of it.
-It can be destabilized by people, but only because people unconsciously attract the Winds.
-It is inert to runecraft except Runecraft which specifically interacts with magic, in which case we know Valaya's repels it and Spellbreaking destabilizes it.

Look at it as something like petroleum. We have established that it burns when you apply a fire to it. We have estalished that it burns when you apply sparks to it. We have established the first use - burn it. We know distillates of it exist. We don't know what all possible distillates are yet, much less their applications. We know that you can get some of those distillates by other means, certainly you could get turpentine and tar from wood already.

For now, selling some to people who need fuel isn't really a problem yet. Habitually using it all would be though. Giving away the source doesn't make any sense unless Mathilde bites it right now, in which case Thorek is probably the most responsible recipient.
 
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).
[X] [PURCHASE] Commission a painting of the duckling club together from an artist.
 
@BoneyM I suppose there's an implied (Super) when we attach that favor cost to our order? @edit: That question made more sense when I thought the FC spell was named that. So, what's being ordered is a severely scaled up Breath Fire spell, correct?

That's how it seems to me. Maximum fire, deployed in cone.

So, reading through my old books again, @BoneyM?

Can you add a Research action, before or after BOOKBOON, to try and get into contact with Lord Magister Heinz Meissner and his Library and Repository of Wisdom and Magic (The official, well known, open to any magister, part at least)The same way we have an action to talk and set up a book exchange with the cult of Verena.

Each College has a library that Mathilde can visit and peruse, the Light Order is just smugger about theirs. When you spend College AP on books, these libraries are where they come from. They're not going to drop the price on that for you, because it's already the insider price. And please, no fishing for justifications for using extremely secret OOC knowledge.

Man old lore Meissner is my mood kindred.

Fucking elves... they only want to screw us humans over.

If you look at a person explicitly described in canon as 'paranoid racist conspiracy-theorist' and think 'mood kindred', that's an indication that you need to adjust your approach to this setting.

And I assume that they might have done handholding and casual touching of hair and clothing, but nothing off screen beyond that yet?

Yes, going faster than that seems to bluescreen Mathilde.

How good of a childhood does the Grey College actually provide? I'm imagining something a bit stricter (and with more punishment beatings) than an old-timey boarding school. Maybe better (though more specific) education and less luxuries. But not quite movie medieval orphanage or convent and definitely not Marienburg orphanage.

Reasonably comfortable and looked after. Strict, but for good reason instead of for the sake of strictness. Masters usually become pseudo-parental figures, and ones that aren't okay with that stick to older Apprentices. Not as good as a conventional loving home, perhaps, but a fair bit better than most raised by institutions.

Also @BoneyM what kinds of unique insights do Bretonnian books of things usually give us? Especially on the subjects of the Karaz Ankor, anatomy, engineering and Greenskins I have a hard time imagining what an Extensive Bretonnian collection adds that a basic Bretonnian collection plus an Extensive Imperial & Dwarven one wouldn't already cover in full.

On the subjects of Ranald and Skaven on the other hand I don't doubt that they have unique insights, I'm just really curious as to what they are. Like, what are uniquely Bretonnian opinions and mythologies on Ranald and how do Bretonnians deal with the Threat Below?

It's kind of built into my worldview that different perspectives on the same information are inherently valuable.

@BoneyM Did you reshuffle these to make more aesthetic and practical sense? Because personally I thought that it being our own fault for establishing the rooms in the order we did was a fun touch. And it feels weird that something like the runed and occupied dungeon or the connected to flowing water bathroom can just be lowered by one floor whenever convenient.

Yes. It'd bug me to have a layout where visitors are taken past the dungeon to go to the conference room or guest bedrooms, and it'd make some players uneasy, and as it's extremely unlikely to be mentioned in the text of an update, I decided that was justification enough.

I'm curious how Thorek sells this stuff to other Runesmiths. Especially to other Runelords that actually use Anvil Runes and other slowly recharging expendables. Because "I use an array that recharges our most sacred Runes with this liquid magic some Umgi Zhuforki has showed me a couple years ago" sounds like it's only not squarely in the kickflip zone due to some technicality or other.
Actually, does the AV even ever get directly shipped to someone else, or does Thorek just advertise that he can recharge Runes now and use it all in house, getting a cut of the favor every time we get our three?

Expended Rune goes in, charged Rune comes out, and Thorek swears to replace any Runes damaged or destroyed. Other Runesmiths are pretty sure they'd hate the details, but they also hate Storms of Magic or waiting centuries for ambient recharge.
 
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[X] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).

flip flop

More seriously, "very large and intense cone of fire" is something that will probably come in handy surprisingly often, and it helpfully scales back expectations from "army killing" to "room clearing", which is a much more reasonable scale that still plugs a hole in Mathilde's kit.

Plus it kinda ties into the whole dragon thing we seem to have going on at the moment.

And now the rest of my votes:
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)

[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)

[X] [PURCHASE] Commission a painting of the duckling club together from an artist.
 
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [COLLEGE] No purchase.
[X] [PURCHASE] Commission a painting of the duckling club together from an artist.
 
Do dwarves have a guild for painters and portraiture? Or are they more of a mural/sculpture crowd?

As for the dragon breath item, it just seems to me to be another self-indulgent way to spend our Favor, rather than anything we actually need. Which is fine, I guess? Its pretty much what Favor is for.
 
No, it would be considered a subset of the Runescribes Guild because the only 'proper' place for it is when you couldn't reasonably fit a piece of carved stone into a book.

Are they very good at it, if they don't practice all that often? Is painting one of the few areas where the umgi excel, or does pride motivate the dawi to heights they would not seek alone?
 
[x] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).
[x] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[x] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[x] [PURCHASE] Commission a painting of the duckling club together from an artist.
 
Are they very good at it, if they don't practice all that often? Is painting one of the few areas where the umgi excel, or does pride motivate the dawi to heights they would not seek alone.

'Good' as applied to art is tricky. They can make very detailed depictions of real things. Anything abstract, or anything that won't last at least a few centuries, isn't seen as worth the effort.
 
No, it would be considered a subset of the Runescribes Guild because the only 'proper' place for it is when you couldn't reasonably fit a piece of carved stone into a book.
Do the Runescribes do tattoos or is that the domain of the Leatherworkers? On one had it's art but on the other hand the Leatherworkers have remit over surgery and that implies they have domain over anything to do with skin, even if it isn't leather.
 
Yes, going faster than that seems to bluescreen Mathilde.
I am remind of that scene in SAO Abridged.

Mathy: 'Poor naive Pan-pan, when your as worldly as me you would realise that inviting someone For tea after dark could be taken a certain way...'

Looks over to see Pan in her underwear.

Pan: Why are your pants still on?

Mathy:eeeeeeeehhhhhhhhh——————-...... (Out cold)

Pan:.. sighhhh, guess I will have ease her into things before bringing up the Druidic 'free love' culture...
 
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Do the Runescribes do tattoos or is that the domain of the Leatherworkers? On one had it's art but on the other hand the Leatherworkers have remit over surgery and that implies they have domain over anything to do with skin, even if it isn't leather.

Leatherworkers do any non-religious tattoos, otherwise it falls under the Cult in question. It's something of a trend in Dwarven culture to work Grimnir or His Rune into otherwise unrelated tattoos so you can get a Priest of Grimnir to do it, since they have the most practice.
 
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[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [COLLEGE] Item of Light's Demand: 5 Favor
[X] [PURCHASE] Commission a painting of the duckling club together from an artist.

Not sure who first came up with the painting idea, but it sounds neat. I wonder, is Wolf going to be in it too?
 
[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] Runesmith briefing on Karag Dum (2 gallons AV)
[X] [COLLEGE] Item of Light's Demand: 5 Favor
[X] [PURCHASE] Commission a painting of the duckling club together from an artist.
 
[X] [COLLEGE] Item of Light's Demand: 5 Favor

Because I have always been against major favor expenditures, we spend this stuff way too quickly.
 
Reasonably comfortable and looked after. Strict, but for good reason instead of for the sake of strictness. Masters usually become pseudo-parental figures, and ones that aren't okay with that stick to older Apprentices. Not as good as a conventional loving home, perhaps, but a fair bit better than most raised by institutions.
The inherently one to one nature helps I hope.
Institutions tend to become inhumane when dealing with numbers rather than distinct persons
It's kind of built into my worldview that different perspectives on the same information are inherently valuable.
Especially for a medieval environment.
 
Not sure who first came up with the painting idea, but it sounds neat.
@Jyn Ryvia did, then people hopped on board because it was a good flavorful idea.
They can make very detailed depictions of real things. Anything abstract, or anything that won't last at least a few centuries, isn't seen as worth the effort.
With relation to the bolded bit: does that mean they don't do live portraiture? If so, I guess we're getting an umgi or halfling artist.
 
'Good' as applied to art is tricky. They can make very detailed depictions of real things. Anything abstract, or anything that won't last at least a few centuries, isn't seen as worth the effort.
'Detailed depiction of real things' should work just fine for portraiture, though, so that's cool.

Ergo:

[X] [LIBRARY] Dark Lands: Extensive + Esoteric Imperial (200gc), Marauder Tribes: Extensive Imperial + Extensive Dwarven (200gc), Karaz Ankor: Esoteric Dwarven (150gc, 4DF), Enchanting: Esoteric Imperial (50gc, 2CF)
[X] [DWARF] No purchase.
[X] [COLLEGE] No purchase.
[X] [PURCHASE] Commission a painting of the duckling club together from an artist.
 
It is my belief that Mathilde is fairly shorter than Panoramia. Not, like, species-gap shorter, but she's normal and we're small. Ergo, Mathilde is on her horse so that the relationship is equal.

(Accusations that I couldn't get her off of the horse without having to redraw her are baseless, I would like to say.)

 
An item of Light's Demand is no more than a daemon-check, you need a wizard for those contested roll spells, they are very unsuitable for bound enchantments.

[X] [COLLEGE] Aqshy item emulating Dragon Breath (20 Favor).

This, otoh, works very well. "Maximum fire in a cone" sounds ideal.
 
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