In theory, it shouldn't be possible. The Grudge process involves someone going to the Grudgee and laying out what the problem is, and if they said 'wait I didn't do that' then there'd be a lot of investigation to figure out what's going on. If for whatever reason an innocent Grudgee doesn't communicate that when they have the opportunity, then that's Playing Silly Buggers and they deserve everything they get. If the Grudgee is a being that doesn't get the courtesy of a warning, like a greenskin or a Skaven or whatever, then they're still enemies of the Karaz Ankor so it's not that big a deal. If someone plays a really long con where they manage to trick the entire process into getting a Grudge levelled and executed against an innocent party, then the responsibility for that is entirely on whoever that puppet master was and they get Grudged twice, once for the original Grudge and once for the trick, and while reparations would be made to the innocent Grudgee, the culpability would be considered that of the trickster, not the Dwarves involved.
*Eyes the War of the Beard*
That was so eminently avoidable and they could have doubleteamed Team Malekith if only they'd freakin communicate.
Zhufbar has a Hall they can't use because the fire dragons calling it home refuse to be evicted.
Shame, if only they just had a nice chat and worked things out.
Though I suppose dwarves take a dim view of squatters and the dragons could not be made to care
Earlier, you wrestled with the question of how one best asks someone on a sort-of date, until Wolf rendered your careful preparations moot. Now, the question is how one asks someone on an actual definite date. After some thought you stumble upon a possible solution that would be substantially easier: you just pretend that the sort-of date was a definite date and act like this is date number two. Panoramia has shown herself to be very insightful, so you're hoping that she'd pick up on all the unspoken parts and know where everyone stands.
Is that unfair to her? You're feeling like that might be unfair to her. It's also not really putting your best foot forward. Okay, back to the drawing board.
Mathilde, collapsing superpositions is not how romance normally works.
...I think.
What little you remember of how such matters are gone about in rural Stirland is of little use, as you doubt Panoramia would recognize the significance of a carved wooden spoon.
So whats the significance of a carved wooden spoon?
"Got Wood"?
Your memory of how things are done in the Colleges are equally useless, as romantic fads amongst Apprentices would come and go on a regular basis and would rarely go beyond an individual College.
Nevermind an individual College. It'd change per batch!
Eventually you settle on following Wolf's lead and track her down in the fields, which is fairly straightforward since she's flaring Ghyran like a signal flare as she draws power from the mountain Waystones.
Wolf: "My human is hopeless at humaning. I help."
Cython: [Observes the mating displays of human wizards by studying the flares]
The look she gives you is long and thoughtful, and by the quiver of her lips it's clear she's fighting back a smile or even a laugh, but she eventually says yes so you're able to tell her your idea for the details and flee as soon as she accepts that too. Her acceptance means you only spend most of the rest of the day hiding in the privacy of your dragon chair as you wait for your nervousness and embarrassment to abate. It's so much easier in the books.
Cython: *Scribbling* "Beings of Ulgu express great awkwardness after being trapped into honest displays of emotion and manage it by concealing themselves thoroughly. Fascinating. Will require more samples."
"No hat?" you ask as the two of you head out.
She shakes her head. "It's almost Summer. I only ever get sunburns in Winter."
"Ah. An Arcane Mark?"
"Something like that. It runs in the family, being hardy in the summer and very not in the winter. Handy for working the fields, not so much the rest of the time. I'm just glad the Expedition succeeded before it got too far into autumn."
You nod. "That's why you holiday through winter."
Huh neat. Seasonal stat variations explains why the Jades just shut down come Winter.
Must kinda suck to live through the Winters like that, though I suppose good food, good drink and warm hearths deal with much of the worst of that.
"Not so much. It does peak twice a day at dawn and dusk," you say with a wave at the rising sun, "but there's no real low points because there's almost always plenty of shadows and boundaries to be found. I've read theories that the moment between years should be powerful for Ulgu, but there's six different dates for that in the Old World alone."
"Prescriptivists," Panoramia says with a snort.
"Assume a spherical calendar in a magical vacuum..."
Why not use astrological pivot points like the Equinox and Solstices?
Climbing Karagril would have once been a formidable feat, but to construct the aqueducts to water the fields the Dwarves scouted the best route and carved stairs into the steepest parts of it, turning it into a challenging but enjoyable hike. You're able to keep a decent pace as you've kept yourself in good shape ever since you first picked up a greatsword. Panoramia proves able to match you, which you partially ascribe to being on her feet all day and partially to the benefits of Ghyran, since she only ever seems to need a few moments with her staff buried in soil to find renewed energy.
Methinks Mathilde might be a wee bitty underestimating the rigors of farmwork.
The sun has climbed high in the sky by the time you reach the tarn, and the beauty of its silver waters is matched only by how refreshing it is to drink from them after a long walk. The two of you circle the water to find a suitable place to rest, and end up sitting with your backs against a boulder, watching the shimmering water and resting your legs. "So," Panoramia eventually says. "What is it about me that got your attention?"
It's a question you'd considered yourself. "You're fun," you say. "You're fun, you keep up, you're not intimidated, and you're a good person. And it's easy and pleasant to spend time with you."
You hazard a look sideways at her, and there's a hint of blush to her cheeks. "Well, I'm glad you think so," she says. "I thought you were put out that I managed to see through your Grey Wizard-ness."
"I..." You sigh. "It can be useful when I'm working, the reputation and the general aura can save a lot of time. But when I'm not, it can really get in the way of getting to know people. Even some people who are alright with Wizards in general are unnerved by my Order. This," you pause to flick a stone at your shadow, "certainly doesn't help."
Everyone finds the Grey Wizard when there's some new and terrible crisis. Though for people who actually know Mathilde would probably have noticed her shadow is a little scamp more than anything else.
Its mentioned as often as not as playing pranks and general silly buggers when its not strangling people as part of Dread Aspect.
Panoramia isn't doing anything wrong, just needs to work on timing and figure out when she's On The Job and when she's off duty and needs someone who doesn't care.
"Ah," she says, nodding. "I suppose I see what you mean. Though it could always be worse," she leans forward and starts to undo the laces on her boots, "one common one for us is being really uncomfortable with shoes. I can't imagine working around that. I mean, soil is all well and good, but there's all sorts of things that are unpleasant to step on, or in."
You consider telling her of some of the worst of the Marks Ulgu has to offer, and decide against it. "My Master lost his beard to one," you say instead. "Now there's just smoke coming out of his chin."
She pauses and looks over at you. "That must look so strange."
Mathilde developing skill Mood Reader.
This is casual talk so you'd talk about annoying Marks, like Barefoot and Flicker, rather than Metal Revulsion and Forgettable.
"You'll have a chance to meet him, he'll be at the Duckling Club meeting."
"The August Order of the Ducklings," she corrects with a smile. "Was he a good Master?"
"Yes," you say automatically, then consider it. "Yes. Often busy, but... well, when my magic first manifested, he was working nearby. When he collected me, I kind of clung onto him. By the time he had wrapped things up and brought me to Altdorf, I'd decided I was going to go into the Grey College and he'd teach me and I'd be able to do all the wonderful things he could do. And once I'd finished my Junior Apprenticeship, he took me on." You smile. "I suppose life would have went very differently for me if a Wizard from a different College had been closer."
Mathilde spent her formative years around Grey College James Bond. This explains much, considering her Master is one to chain cast S&M.
Quite explains the lurid romances too. Those also tend to be blended in with action packed stories.
"Sounds like it must have been nice," Panoramia says, kicking off her now-unlaced shoes and stretching her legs, which you take the opportunity to admire. "I had a Master - still do, I suppose - but it was always Ma that taught me. She didn't want to be the one that broke the link, mother teaching daughter since the dawn of time. I think Teclis broke that link when he revealed we'd been worshipping the Jade Wind instead of an actual deity, but I quickly learned not to get involved in that mess."
Oh huh. that does kind of explain a bunch of what we've seen Panoramia wind up doing.
How does that even work out in terms of responsibility?
She sighs, and then starts to unbutton her robes. "Anyway..."
You can feel your face heating up as a thousand risque scenarios rush through your head. "Uh, Panoramia, what- what?"
She looks at you oddly. "We're up here to swim, aren't we?"
Oh. Oh.
Mathilde has a potty mind.
"I only had the hike and the view in mind," you say faintly, only mostly relieved. You should be looking away, but find yourself unable to as she shrugs off her robes. Even though the shift underneath doesn't reveal much more than her robes did, they were still her underthings.
Don't worry, its not streaking through an occupied castle.
"I don't even know how to swim."
She smiles at you. "Didn't you learn to swim as a child? In a dam or a dew pond or something?"
You shake your head. "Of course not. That's tempting Manhavok."
Though you put up a resistance that's half-hearted at most, you can't deny that the water and the company are both tempting, and in the end Panoramia does manage to cajole you out of a few of your uppermost layers. The waters of the tarn are quite bracing, fed as it is by meltwater from above and a spring from below, providing a nice counterpoint to the sun now high in the sky. You have to admit that once you start splashing about in the water you quickly forget how exposed you are, though that forgetfulness did not carry over to how relatively exposed Panoramia is.
An excellent view as it turns out.
That said I'd say its a tossup whether a given body of water in Stirland is full of ghosts, a bottomless chasm, or full of poop.
"It's my privilege to introduce Lord Magister Melkoth, Rector of the Grey College, and Magister Regimand Speiseschrank, my former Master." The resident Wizards introduce themselves one by one, automatically falling into the standard practice of going by rank and seniority. If anyone is intimidated by having the Commander of the Grey College's Battle Wizards present, they don't show it. Few last long as Wizards that can't put on a brave front.
Ducklings: [Screams Internally]
"First matter is the only piece of unfinished business I was nervous about leaving behind - the Ice Dragon question."
"Ice Dragon?" Regimand asks.
"Its going by the name of Cython, and it's happy to leave us alone as long as we leave it alone. I'm hoping that in the long run we can talk it into something more mutually defensive, but for the short term, I'm happy with nonaggression and loaning it the occasional book."
"As in, a Hysh Emperor Dragon?" Regimand asks.
"Handy sort," Johann says, with deliberate casualness. "Wiped out its share of the local foes and then some."
"Far from the worst neighbour we've had," Panoramia agrees.
:3
Johann and Panoramia double teaming it with Mathilde to troll Regimand.
As for other potential problems, the Okral matter seems to be getting no worse than simmering
Dwarves on both sides would be glad to see it over, but the very same old codgers that are making trouble are the same ones who know how far to push and no further before Grudgings.
but the Marienburg situation looks like it'll drag on for the foreseeable if it doesn't come to a head. Seems like they've been funding bandits in the Empire, and Gods help them if they get it into their head to start the same thing around here.
Ah dammit. Of course they double down.
"The Winter Wolves have started lending their initiates to the riverboats, just for the trip to Barak Varr and back," Hubert reports. "That way the Barak Varr marines can focus elsewhere. They've already had a few clashes, though it could just be the usual lawlessness of the Border Princes."
"Only time it's ever peaceful is just after a Waaagh goes through," Melkoth says. "And even then, not for long. Nobody wants to be the last one to emerge from the Vaults and find that all the relatively good land has already been reclaimed."
Oh yeah thats probably a fun day for the bandits, attack a merchant ship, finds a squad of Ulricans who hadn't had a good fight for most of a year.
"I'm glad they're working with Barak Varr. The more of a unified front we can present against Marienburg, the more likely it is they'll back down."
"Not necessarily," Regimand says. "Marienburg isn't a united front, the Directorate is ten heads of the wealthiest Merchant Houses, four High Priests, and the head of their College. The ten families want to show off to make sure the lesser families don't get any ideas about supplanting them, and the High Priests tend to egg them on so that their own influence grows as the Merchant Houses expend theirs. Even if they don't get anything out of it, they might keep up with their games as part of internal peacocking."
"Bloody Marienburg," Max sighs, to general agreement.
Okay so lets see:
-10 Merchant Heads - These guys will want to stick it out to the end, because they've invested enough into this that withdrawing would signal blood in the water as everyone will take a shot. But they're bleeding gold. At some point it'd be LESS painful for them to bring it to a confrontation, and the danger is if this point is before their peers eat them alive.
-4 High Priests - They'd profit from the brinkmanship, provided things don't escalate to the point of a navy at the door. However they may not have the most accurate view of how willing the Dwarves are to throw down. Stressed people are very generous in prayer.
-Head of College - No idea, but superficially this mess is bad for business.
While it would be quite nice to lay down keels of Dwarven River Monitors to start utterly dominating the Aver, the expense would be ruinous and every Dwarven shipwright is already spoken for due to Barak Varr's riverine expansion. So instead the Hochlander is sent to work with the existing Boatmens Guild to expand their training practices. There's trouble early on as the boatmen don't want to disrupt the unspoken agreement with river pirates of 'surrender peacefully and everyone goes back to their families', but the Hochlander manages to play on their patriotism by pointing out that the pirates are taking the money of a foreign power to disrupt the Empire's inner workings, of which the boatmen are a fundamentally and irreplaceable part.
Taking a leaf from the Canal workers huh?
Home grown pirates are one thing, but catspaws of foreign powers are beyond the pale.
The boatmen are fairly capable of self-defence already, as beastmen, forest goblins, and wild animals don't give an option of surrender, and the normal operation of a vessel requires a number of heavy and sharp implements. So it doesn't take much to hone that natural edge into something fierce with the help of a few ex-River Warden trainers. Supplementing that is a crate of Stirland Repeaters distributed throughout the EIC fleet, as a single Repeater used properly should be enough to give the impression of a staggered volley of fire - enough to dissuade even the most desperate of pirates.
The Hochlander also sees to the construction of a pair of scaled-down Wargalleys to act as escorts to the most vulnerable cargos, as the river barges will never not be a sitting target, no matter how well-traind their crew. Even at cost arming the entire crews with Repeaters would be hugely expensive, so they're instead armed with Blutdorf crossbows. They're not exactly Wolfships, but they should serve as an answer to riverine banditry.
Accurate automatic fire does act as a rather strong deterrent. Pirates are here to make money and the first half a dozen in front will die.
As you skim through the rest of the paperwork from the EIC, the results are plain to see: even though banditry has expanded significantly over the past few months, the EIC's losses have remained steady where everyone else's have increased significantly.
...holy shit, the EIC is shadowing Stirland Riverwarden patrols, armed with Repeaters and marine training, AND they're still taking losses from banditry.
That sounds increasingly like a mercenary army more than piracy.
It's not just the Aver that's been targetted, as word from elsewhere in the Empire is that the Stir and the Upper Reik are also seeing upticks in hostile activity. It seems Marienburg has found a way of expressing their displeasure that suits them. There's no corresponding increase in Barak Varr's rivers; you're not sure whether that's a good thing or not. Dwarven displeasure would certainly escalate matters, but might swiftly convince Marienburg to back off.
I'm not sure what IS their game plan anyway. Set enough of the Empire on fire that they have to negotiate?
Acting in order to be SEEN acting by their peers while at the same time maintaining sufficient deniability that the people would be writing angry letters to their Elector Count rather than rallying round against foreign attacks(or at least not crossing the lines that'd get Barak Varr to move)?
You do, however, have the pleasure of reading that attempts at banditry on the Moot's portion of the Aver had a swift and brutal response, including a written apology to the town of Scheibbs for the Halflings not being able to fish all the corpses out of the river before they bobbed downstream.
The little guys are the most vicious because they don't have an inch to give.
The Sylvanian campaign remains calm; the two remaining Vampiric holdouts are no longer tearing chunks out of each other, and Roswita seems content to maintain the greatly tightened stranglehold over the towns. Refugees are streaming out of the cordon, all claiming to be opposed to Vampiric rule but more likely unhappy with being on the losing side, and they're currently being resettled in Drakenhof. It shouldn't be long now; either the holdouts will be weakened enough that Roswita can roll right over them, or they'll be desperate enough to give one final battle and be crushed.
I'd bet the refugees are also keenly aware of just how many Battle Wizards they're down barrel of and don't want to be the last one to leave when they determine that the towns have been depopulated enough to just...reduce the place.
Junior Apprenticeship is developing control over the ability to touch the Winds. For some people this means learning how to reach out and touch it, for others it's learning how to stop. They usually get a Master when they reach regular Apprentice, that's when they start learning how to actually do things with magic instead of learning how not to be killed by magic. Senior Apprentices have enough control that they can be allowed out of the mono-wind environment of the Colleges. Some of them join their Master on their missions, some of them go adventuring on their own, most just use it to explore Altdorf.
How many years does that take anyway before they're allowed out?
Sounds like they'd have a big case of stir crazy by the time they can leave safely.
Also I assume for Mathilde's purposes if she gets an apprentice it'd be from the Senior pool?
How'd they wind up without a Master in that case?