Hmm, something that hasn't really been discussed is how our passive choices here could influence our tech options.
The c.perception is self explanatory. The p.avoid we've been sticking in is just an application of the increased area awareness present in the arts themes and techs, so that makes sense.
That being said, if we look at the different third tech ideas we've had, then they actually fit with different ideas. Like, if we were wanting that translation tech idea, then arguably we should be running the 20 social perception variant, since that's a high social focus.
Going s.avoid instead of p.avoid could potentially be a better fit for my idea of modifying the screen tech to shield our radar/comms from detection, since that feels like a more spiritually focused thing.