I just realized that with the Serpentstone taken care of, we can record the entire battle.

The first ever recorded battle of the Imperium.

:D

The historical and propaganda value aside, the tactical value of being able to look back and examine your own decisions under duress is huge.
And we can also selectively edit any footage to our preference by having Teana work her Illusions on it and recording the results.
Maybe topped by some buffs for proficiency rolls.

It is time for Propaganda works unmatched.
 
And we can also selectively edit any footage to our preference by having Teana work her Illusions on it and recording the results.
Maybe topped by some buffs for proficiency rolls.

It is time for Propaganda works unmatched.
Illusion-based MirrorVision programming will be a nice career for some Scholarium mages to pursue.
 
True, since the Moonchaser is making a lot of compromises and has, for example, much more cargo space then really necessary.

I could design a more compact gunship though, that strips out hangars, excess cargo space and quarters, dumping the price while retaining the firepower.
Do we really need a gunship when we already have Manticores if we want compact and mobile firepower? I guess having a platform to strap a full battery of cannons onto isn't a terrible notion in general, I'm just wondering if it would be economical compared to simply building half a dozen fighters.

The thing I like about multiple fighters is I guess that if something shoots down the gunship, you lose ten cannons. If something shoots down one of your fighters, you lose a couple and the others have likely re-prioritized whatever threat targeted them.
 
Did some tinkering, but I'm not sure if I'm truly happy with this.

Advantages:
- armor increased from 20cm to 35cm
- added a third AG-Engine, meaning that the gunship is accelerating much faster then a Moonchaser and can withstand the loss of one engine
- cost is down by 17,000 IM, enchantment cost by 28,000 IM, meaning it takes 140 man-days of enchanting less to construct

Neutral:
- traded 4 of the Quad-Launchers for single Launchers, but added two more Steam Projectors for point defense
- 10 Steam Cannons and 4 Beetle Bomb Racks, the same as a Moonchaser
- hull and crew are marginally smaller, but weight slightly more

Disadvantages:
- no mirrored hull and observation station, making the view of the captain more limited
- no weather control station or radar
- no fighter contingent
- much smaller cargo space, designed only to carry ammunition and supplies for itself
- can not be lead vessel for a linked Planeshift

Overall, it could work as an escort and to round out a battlegroup, but it's not equipped to be a lead vessel. Might work quite well when paired with a carrier though.

Gunship
  • Physical
    Length60.84 m
    Width15.21 m
    Heigth7.60 m
    Weight10,533.21 metric tons

    Hull
    Thickness35.00 cm
    Steel-Lead CompositeYes
    MirroredNo
    Planar AdaptationYes
    GlameredYes
    Teleportation WardedYes

    Flight
    Air (sea level)Water
    Thrust14,200.87 kN
    Speed (regular)1,665.97 km/h59.84 km/h
    Speed (maximum)2,221.30 km/h79.78 km/h

    Planar Travel
    Can PlaneshiftYes
    Linked Vessels0
  • Crew
    Crew220
    NCO22
    Officer3
    Total245

    Passengers
    Bunks0
    Regular Cabin0
    Large Cabin0
    Lavish Cabin0
    Total0

    Other
    Sickbay20 persons
    Brig10 persons
    Mess Hall300 persons
    Life Support400 persons
    Cargo (Volume)625.00 m³
    Cargo (Weigth)10,533.21 metric tons
  • Armaments
    4xArmament: Alchemical Launcher (Quad)
    4xArmament: Alchemical Launcher (Single)
    4xArmament: Beetle Bomb Rack Mk2
    10xArmament: Steam Cannon Mk2
    8xArmament: Steam Projector
    40xBoarding Crew

    Special Equipment
    1xBridge: Deflection Upgrade
    2xBridge: Shield Station

    Hangar Capacity
    Total CapcityLaunch Bays
    Small00
    Medium00
    Large00
  • 3xAG-EngineThe core of the vessel. Provides tremendous amounts of propulsive force.
    4xAir Supply SystemProvides purified, fresh air and removes stale air.
    4xArmament: Alchemical Launcher (Quad)Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously.
    4xArmament: Alchemical Launcher (Single)Can launch any item fitting into the barrel to a maximum range of 440 feet.
    4xArmament: Beetle Bomb Rack Mk2A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target.
    10xArmament: Steam Cannon Mk2Using superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 600ft; 10d10 physical damage for standard ammunition; 20/4x crit)
    8xArmament: Steam ProjectorPoint defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone)
    40xBoarding CrewAn unattached crewmember taken along for boarding purposes.
    1xBridge: Command ChairWhere the captain sits and from where he can control the entire vessel, most notably the engines, remotely.
    1xBridge: Deflection UpgradeAllows the captain to trigger an Entropic Shield once per day for a minute.
    1xBridge: Illusory Display Mk3This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it.
    1xBridge: Navigation StationUsing a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display.
    2xBridge: Shield StationThis station creates temporary shields on the hull of the vessel.
    1xBrigHousing prisoners.
    2xCargo CraneAllows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight.
    8xCargo HoldEnough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around.
    1xCommunication RoomContains a warded Interplanar Whispering Brazier for long-range communication.
    220xCrew Quarter (Bunk)Enough space for a bunk and some personal items.
    3xCrew Quarter (Large)Bed, closet, writing desk and enough space to store some personal stuff.
    22xCrew Quarter (Regular)A small room with a bed, a locker and a small desk.
    1xEverflame GeneratorUsing an Everflame enchantment, this section heats water for use in steam armaments.
    3xMess HallIncludes eating space and a small kitchen to prepare meals.
    1xSickbayRoom for healers to work and sick crewmembers and passengers to stay.
    600xWater StorageStores one cubic meter of water for later use.
    1xWater Supply SystemProvides purified, fresh water and disposes of waster water.
  • 24xAir System EngineerOperates and maintains a air system and the piping.
    4xBeetle Bomb GunnerMans a Beetle Bomb Rack.
    8xBeetle Bomb LoaderMans a Beetle Bomb Rack.
    40xBoarderA warrior specialized in boarding combat.
    3xBrig GuardGuards the brig.
    12xCookPrepares food for crew and passengers.
    3xDisplay OperatorOperates an Illusory Display.
    18xEngine OperatorMonitors and operates an AG-Engine.
    15xGenerator OperatorMonitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel.
    6xHealerTakes care of sick people.
    3xHelmsmanControls the vessel when the captain is not doing so.
    4xLauncher GunnerAims and fires a Launcher.
    4xLauncher GunnerAims and fires a Launcher.
    8xLauncher LoaderLugs around the ammo for a Alchemical Launcher.
    4xLauncher LoaderLugs around the ammo for a Alchemical Launcher.
    3xNavigatorPlots courses and makes sure that the vessel stays on them.
    22xNCONon-comissioned officer in charge of the crew.
    3xOfficerOfficer in charge of the crew.
    6xShield OperatorMans a Shield Station.
    10xSteam Cannon GunnerAims a Steam Cannon.
    20xSteam Cannon LoaderLugs around ammunition for a steam cannon
    8xSteam Projector GunnerAims and fires a Steam Projector.
    8xSteam Projector SpotterAids the gunner of a Steam Projector to find targets.
    6xWater System EngineerOperates and maintains a water system and the piping.
    3xWhispererSends and receives messages with a Whispering Brazier.
  • Material
    Steel9,339.68 metric tons
    Lead1,193.53 metric tons
    Mercury9,216.00 metric tons
    Mythral0.00 metric tons

    Enchantment
    Enchantment Cost
    (can be discounted, requieres crafting time)
    104,495.00 IM
    Ritual Cost
    (no discounts, no time needed)
    38,000.00 IM
    Total142,495.00 IM
 
Do we really need a gunship when we already have Manticores if we want compact and mobile firepower? I guess having a platform to strap a full battery of cannons onto isn't a terrible notion in general, I'm just wondering if it would be economical compared to simply building half a dozen fighters.

The thing I like about multiple fighters is I guess that if something shoots down the gunship, you lose ten cannons. If something shoots down one of your fighters, you lose a couple and the others have likely re-prioritized whatever threat targeted them.
A gunship would still be valuable, especially if a part of the design was making a far larger cannon than the Manticores and Wyverns are capable of carrying. You're right that it'd be a lot more to lose, but the sheer firepower it'd carry would be worth it.
 
Do we really need a gunship when we already have Manticores if we want compact and mobile firepower? I guess having a platform to strap a full battery of cannons onto isn't a terrible notion in general, I'm just wondering if it would be economical compared to simply building half a dozen fighters.

The thing I like about multiple fighters is I guess that if something shoots down the gunship, you lose ten cannons. If something shoots down one of your fighters, you lose a couple and the others have likely re-prioritized whatever threat targeted them.
The difference is that the gunship takes a lot more killing to be shot down than 5 Manticores. The Manticores won't survive main weapon hits, but the gunship can.
The gunship has more hitpoints per square of armor then a Manticore has in it's entirety.

So the main question is if you want to focus more on armor or on firepower.
Cost wise, the gunship would be cheaper than 5 Manticores.
 
Last edited:
I for one would welcome much less combat and much more court drama.
Agreed, arguably my favorite updates are those where we are dealing with other people wanting certain things and responding to it.

[X] Go to Kasath to loot the divine realm and check on the state of its citizens
 
Last edited:
I like it, @Azel, though it's a bit beefier than what I think of as a gunship. I'm not really conversant in nautical terminology or ship classification at all, but these look seem more like a Destroyer equivalent, whereas a Moonchaser is a Cruiser and the Dauntless a Battleship. Manticores fill the mental Gunship niche for me.

We could start building a couple of them in the 4th month if y'all want to.
 
I like it, @Azel, though it's a bit beefier than what I think of as a gunship. I'm not really conversant in nautical terminology or ship classification at all, but these look seem more like a Destroyer equivalent, whereas a Moonchaser is a Cruiser and the Dauntless a Battleship. Manticores fill the mental Gunship niche for me.

We could start building a couple of them in the 4th month if y'all want to.
Casting this as a Destroyer and the Dauntless as a Cruiser would work, but I definitely want to launch something with bigger armaments as a battleship.
Didn't decide on one yet. If nobody got any fancy suggestions, I'd pilfer something from the Royal Navy again.

Maybe Indomitable or something. I really like Warspite as a name, but that would not really fit.
 
Casting this as a Destroyer and the Dauntless as a Cruiser would work, but I definitely want to launch something with bigger armaments as a battleship.

Didn't decide on one yet. If nobody got any fancy suggestions, I'd pilfer something from the Royal Navy again.

Maybe Indomitable or something. I really like Warspite as a name, but that would not really fit.
...is gaining ships classes the names of our Companions too wacky?
Richard-class.
[:V]
 
Didn't decide on one yet. If nobody got any fancy suggestions, I'd pilfer something from the Royal Navy again.

Maybe Indomitable or something. I really like Warspite as a name, but that would not really fit.
Possibilities:
Defiant
Endurance
Resolute
Battlestar
Moonraker
Gladius
 
Last edited:
Vote closed.
Adhoc vote count started by DragonParadox on Aug 27, 2020 at 3:38 PM, finished with 45 posts and 10 votes.

  • [X] Go to Kasath to loot the divine realm and check on the state of its citizens
    [X] Recieve a report
    -[X] Crown of Flowers
    --[X] "Without a doubt, this is one of the most potent magical artifacts you ever witnessed. From it much can be learned, even if it is never put on by anyone.
    -[X] "Attempt to find the connection it holds to the Court of Stars – and further out knowledge of Artifacts along the way. (Progress: 18)"
    -[X] Fey Lore
    --[X] "Even though they detest the divine, the Fey are closer to the gods in nature than any mortal ever could and in their endless years, they must have acquired much lore on the matter beside. Seek out the Orphne, the Goblin Market and other Fey gathering grounds in your realm and friendly lands to see what can be bargained for. (Progress: 10, Cost: ???)"
 
Last edited:
*notices there's one too many updates coming today*

@DragonParadox ~
Are you sure you wrote up the background for every entity we are facing?

Are you absolutely sure?

[:V]
 
Last edited:
Alright. Since I got pretty positive feedback, the IMV Gladius was added to the design post.
I've also updated the auxiliary carrier design with recent improvements of our targeting optics and I redistributed hangar space so that it now carries 3 flights of Wyverns and 2 flights of Manticores. I've also named it the Illustrious-class.
IMV Gladius
The Gladius-class destroyer is designed to be more compact and durable then the Moonchaser-class, eschewing a fighter contingent an much of it's cargo space in favor of fitting a backup Anti-Grav Engine and 35cm of armor. It's offensive capabilities are not diminished though, boasting 10 Steam Cannons and 4 Beetle Bomb Racks as its main armaments.

These vessels are not designed to be leaders of battlegroups, but to serve as escorts and screens for larger or more vulnerable crafts.

  • Physical
    Length60.84 m
    Width15.21 m
    Heigth7.60 m
    Weight10,533.21 metric tons

    Hull
    Thickness35.00 cm
    Steel-Lead CompositeYes
    MirroredNo
    Planar AdaptationYes
    GlameredYes
    Teleportation WardedYes

    Flight
    Air (sea level)Water
    Thrust14,200.87 kN
    Speed (regular)1,665.97 km/h59.84 km/h
    Speed (maximum)2,221.30 km/h79.78 km/h

    Planar Travel
    Can PlaneshiftYes
    Linked Vessels0
  • Crew
    Crew220
    NCO22
    Officer3
    Total245

    Passengers
    Bunks0
    Regular Cabin0
    Large Cabin0
    Lavish Cabin0
    Total0

    Other
    Sickbay20 persons
    Brig10 persons
    Mess Hall300 persons
    Life Support400 persons
    Cargo (Volume)625.00 m³
    Cargo (Weigth)10,533.21 metric tons
  • Armaments
    4xArmament: Alchemical Launcher (Quad)
    4xArmament: Alchemical Launcher (Single)
    4xArmament: Beetle Bomb Rack Mk2
    10xArmament: Steam Cannon Mk2
    8xArmament: Steam Projector
    40xBoarding Crew

    Special Equipment
    1xBridge: Deflection Upgrade
    2xBridge: Shield Station

    Hangar Capacity
    Total CapcityLaunch Bays
    Small00
    Medium00
    Large00
  • 3xAG-EngineThe core of the vessel. Provides tremendous amounts of propulsive force.
    4xAir Supply SystemProvides purified, fresh air and removes stale air.
    4xArmament: Alchemical Launcher (Quad)Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously.
    4xArmament: Alchemical Launcher (Single)Can launch any item fitting into the barrel to a maximum range of 440 feet.
    4xArmament: Beetle Bomb Rack Mk2A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target.
    10xArmament: Steam Cannon Mk2Using superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 600ft; 10d10 physical damage for standard ammunition; 20/4x crit)
    8xArmament: Steam ProjectorPoint defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone)
    40xBoarding CrewAn unattached crewmember taken along for boarding purposes.
    1xBridge: Command ChairWhere the captain sits and from where he can control the entire vessel, most notably the engines, remotely.
    1xBridge: Deflection UpgradeAllows the captain to trigger an Entropic Shield once per day for a minute.
    1xBridge: Illusory Display Mk3This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it.
    1xBridge: Navigation StationUsing a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display.
    2xBridge: Shield StationThis station creates temporary shields on the hull of the vessel.
    1xBrigHousing prisoners.
    2xCargo CraneAllows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight.
    8xCargo HoldEnough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around.
    1xCommunication RoomContains a warded Interplanar Whispering Brazier for long-range communication.
    220xCrew Quarter (Bunk)Enough space for a bunk and some personal items.
    3xCrew Quarter (Large)Bed, closet, writing desk and enough space to store some personal stuff.
    22xCrew Quarter (Regular)A small room with a bed, a locker and a small desk.
    1xEverflame GeneratorUsing an Everflame enchantment, this section heats water for use in steam armaments.
    3xMess HallIncludes eating space and a small kitchen to prepare meals.
    1xSickbayRoom for healers to work and sick crewmembers and passengers to stay.
    600xWater StorageStores one cubic meter of water for later use.
    1xWater Supply SystemProvides purified, fresh water and disposes of waster water.
  • 24xAir System EngineerOperates and maintains a air system and the piping.
    4xBeetle Bomb GunnerMans a Beetle Bomb Rack.
    8xBeetle Bomb LoaderMans a Beetle Bomb Rack.
    40xBoarderA warrior specialized in boarding combat.
    3xBrig GuardGuards the brig.
    12xCookPrepares food for crew and passengers.
    3xDisplay OperatorOperates an Illusory Display.
    18xEngine OperatorMonitors and operates an AG-Engine.
    15xGenerator OperatorMonitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel.
    6xHealerTakes care of sick people.
    3xHelmsmanControls the vessel when the captain is not doing so.
    4xLauncher GunnerAims and fires a Launcher.
    4xLauncher GunnerAims and fires a Launcher.
    8xLauncher LoaderLugs around the ammo for a Alchemical Launcher.
    4xLauncher LoaderLugs around the ammo for a Alchemical Launcher.
    3xNavigatorPlots courses and makes sure that the vessel stays on them.
    22xNCONon-comissioned officer in charge of the crew.
    3xOfficerOfficer in charge of the crew.
    6xShield OperatorMans a Shield Station.
    10xSteam Cannon GunnerAims a Steam Cannon.
    20xSteam Cannon LoaderLugs around ammunition for a steam cannon
    8xSteam Projector GunnerAims and fires a Steam Projector.
    8xSteam Projector SpotterAids the gunner of a Steam Projector to find targets.
    6xWater System EngineerOperates and maintains a water system and the piping.
    3xWhispererSends and receives messages with a Whispering Brazier.
  • Material
    Steel9,339.68 metric tons
    Lead1,193.53 metric tons
    Mercury9,216.00 metric tons
    Mythral0.00 metric tons

    Enchantment
    Enchantment Cost
    (can be discounted, requieres crafting time)
    104,495.00 IM
    Ritual Cost
    (no discounts, no time needed)
    38,000.00 IM
    Total142,495.00 IM




IMV Illustrious
Based on the hull design of the Moonchaser class, these auxilliare carriers are designed to carry a contingent of three Wyvern-class flights and two Manticore-class flights into battle and serving as mobile airbase for rearming and maintaining smaller crafts.

Usually deployed as the core or backbone of a battle group, the Illustrious-class relies on other vessels and its own CAG in confrontations, but it is still equipped with 8 Beetle Bomb Racks to augment its point defense capabilities and to allow limited return fire when it is engaged by hostile forces.

  • Physical
    Length68.46 m
    Width17.12 m
    Heigth8.56 m
    Weight9,027.50 metric tons

    Hull
    Thickness20.00 cm
    Steel-Lead CompositeYes
    MirroredYes
    Planar AdaptationYes
    GlameredYes
    Teleportation WardedYes

    Flight
    Air (sea level)Water
    Thrust7,876.41 kN
    Speed (regular)1,102.53 km/h39.60 km/h
    Speed (maximum)1,470.04 km/h52.80 km/h

    Planar Travel
    Can PlaneshiftYes
    Linked Vessels10
  • Crew
    Crew345
    NCO35
    Officer4
    Total384

    Passengers
    Bunks0
    Regular Cabin0
    Large Cabin0
    Lavish Cabin0
    Total0

    Other
    Sickbay20 persons
    Brig20 persons
    Mess Hall400 persons
    Life Support500 persons
    Cargo (Volume)875.00 m³
    Cargo (Weigth)9,027.50 metric tons
  • Armaments
    10xArmament: Alchemical Launcher (Quad)
    8xArmament: Beetle Bomb Rack Mk2
    20xBoarding Crew

    Special Equipment
    1xBridge: Deflection Upgrade
    1xBridge: Radar Station
    2xBridge: Shield Station
    1xBridge: Weather Station

    Hangar Capacity
    Total CapcityLaunch Bays
    Small124
    Medium82
    Large00
  • 2xAG-EngineThe core of the vessel. Provides tremendous amounts of propulsive force.
    5xAir Supply SystemProvides purified, fresh air and removes stale air.
    10xArmament: Alchemical Launcher (Quad)Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously.
    8xArmament: Beetle Bomb Rack Mk2A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target.
    20xBoarding CrewAn unattached crewmember taken along for boarding purposes.
    1xBridge: Command ChairWhere the captain sits and from where he can control the entire vessel, most notably the engines, remotely.
    1xBridge: Deflection UpgradeAllows the captain to trigger an Entropic Shield once per day for a minute.
    1xBridge: Illusory Display Mk3This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it.
    1xBridge: Navigation StationUsing a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display.
    1xBridge: Observation Post Mk3Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts.
    1xBridge: Radar StationThe commandpost for a Radar setup.
    2xBridge: Shield StationThis station creates temporary shields on the hull of the vessel.
    1xBridge: Weather StationAllows the operator to observe, predict and alter the weather within 6 miles around the vessel.
    2xBrigHousing prisoners.
    2xCargo CraneAllows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight.
    12xCargo HoldEnough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around.
    1xCommunication RoomContains a warded Interplanar Whispering Brazier for long-range communication.
    357xCrew Quarter (Bunk)Enough space for a bunk and some personal items.
    4xCrew Quarter (Large)Bed, closet, writing desk and enough space to store some personal stuff.
    36xCrew Quarter (Regular)A small room with a bed, a locker and a small desk.
    6xHangar: Manticore BayRoom to store and maintain one Manticore and store sufficient ammunition for it.
    2xHangar: Manticore Launch BayA prepared launch bay for a Manticore. Also provides room to store and maintain one Manticore and store sufficient ammunition for it.
    8xHangar: Wyvern BayRoom to store and maintain one Wyvern and store sufficient ammunition for it.
    4xHangar: Wyvern Launch BayA prepared launch bay for a Wyvern. Also provides room to store and maintain one Wyvern and store sufficient ammunition for it.
    4xMess HallIncludes eating space and a small kitchen to prepare meals.
    1xSickbayRoom for healers to work and sick crewmembers and passengers to stay.
    1xWater Supply SystemProvides purified, fresh water and disposes of waster water.
  • 30xAir System EngineerOperates and maintains a air system and the piping.
    8xBeetle Bomb GunnerMans a Beetle Bomb Rack.
    16xBeetle Bomb LoaderMans a Beetle Bomb Rack.
    20xBoarderA warrior specialized in boarding combat.
    6xBrig GuardGuards the brig.
    16xCookPrepares food for crew and passengers.
    3xDisplay OperatorOperates an Illusory Display.
    12xEngine OperatorMonitors and operates an AG-Engine.
    6xHealerTakes care of sick people.
    3xHelmsmanControls the vessel when the captain is not doing so.
    10xLauncher GunnerAims and fires a Launcher.
    20xLauncher LoaderLugs around the ammo for a Alchemical Launcher.
    36xManticore EngineerRepair and maintain a Manticore.
    12xManticore EngineerRepairs and maintains a Manticore.
    24xManticore GunnerMan the secondary armaments of a Manticore.
    8xManticore GunnerMan the secondary armaments of a Manticore.
    12xManticore PilotFlies a Manticore.
    4xManticore PilotFlies a Manticore.
    3xNavigatorPlots courses and makes sure that the vessel stays on them.
    35xNCONon-comissioned officer in charge of the crew.
    3xObserverOperates an Observation Post.
    4xOfficerOfficer in charge of the crew.
    3xRadar OperatorMans a Radar Station.
    6xShield OperatorMans a Shield Station.
    6xWater System EngineerOperates and maintains a water system and the piping.
    3xWeathermanOperates an Weather Station.
    3xWhispererSends and receives messages with a Whispering Brazier.
    32xWyvern EngineerMaintains and loads a Wyvern.
    16xWyvern EngineerMaintains and loads a Wyvern.
    16xWyvern PilotPilots a Wyvern in combat.
    8xWyvern PilotPilots a Wyvern in combat.
  • Material
    Steel8,163.74 metric tons
    Lead863.70 metric tons
    Mercury6,144.00 metric tons
    Mythral0.06 metric tons

    Enchantment
    Enchantment Cost
    (can be discounted, requieres crafting time)
    123,860.46 IM
    Ritual Cost
    (no discounts, no time needed)
    25,500.00 IM
    Total149,360.46 IM
 
Winning vote
Adhoc vote count started by DragonParadox on Aug 27, 2020 at 3:38 PM, finished with 45 posts and 10 votes.

  • [X] Go to Kasath to loot the divine realm and check on the state of its citizens
    [X] Recieve a report
    -[X] Crown of Flowers
    --[X] "Without a doubt, this is one of the most potent magical artifacts you ever witnessed. From it much can be learned, even if it is never put on by anyone.
    -[X] "Attempt to find the connection it holds to the Court of Stars – and further out knowledge of Artifacts along the way. (Progress: 18)"
    -[X] Fey Lore
    --[X] "Even though they detest the divine, the Fey are closer to the gods in nature than any mortal ever could and in their endless years, they must have acquired much lore on the matter beside. Seek out the Orphne, the Goblin Market and other Fey gathering grounds in your realm and friendly lands to see what can be bargained for. (Progress: 10, Cost: ???)"
 
Part MMMDCXXV: Through Halls of Dust
Through Halls of Dust

Twenty Sixth Day of the Second Month 294 AC

At Lya's urging you decide to make your way back to Kasath as the sun sinks below the horizon Sorcerer's Deep though the moon has long since risen in its place above the ruins of the City of Caravans. The two of your find the city empty, above and below. Skid marks among the broken cobbles and other hurried signs of evacuation mark the places where those of its inhabitants who had the good fortune of not being drafted into the colossus' host had decided to leave the city where they had perished to hunger and sickness.

Alas that not every inhabitant had decided to depart, like a pair of blood mad ghouls who spy the two of you and think to make a meal of you. Hopefully their conjured pyre will help to warn off other scavengers, not draw them in. While you doubt there is anything left in the city proper than can threaten you that does not mean you are looking forward to arcane investigations with one eye over your shoulder looking for trouble.

Descending into the catacombs under lantern light you are pleased to see that here too there is little sign of lingering dead, though there is a faint sigh echoing in the distance and scrambling in the dark far too loud for rats greet you, but nothing worse until you reach the chamber Teana's shadow had scouted before.

"An ossuary..." Lya recognizes it at once, though it had bee disordered, bones once arrayed in a ritualistic manner each in their own nook now gathered in corners almost as though it were the lair of some beast. Inscriptions upon shattered urns provide the date and more importantly the purpose of this place. This had once been the burial place of the priests of Anu-Sinugh, a fitting place for the last gate to the realm of a dying god to manifest. Yet oddly enough it is not at the center of the complex that the path opens.

Instead the magic of passage which had flowed like water through the corridors seems centered on a dry pool that you can just glimpse from the door of a narrow alcove the two of you just managed to squeeze into through judicious use of magic.

"Can you read what it says there, around the rim?" Lya asks, knowing your eyes are sharper than hers, especially down here in the dark.

"Yes... it was an offering pool. You were supposed to throw works of your craft in there to be judged by the Sky Smith and then be granted fortune and inspiration as suits your work. I don't think it was ever supposed to let people through at all. I suspect the idol used it as an unexpected back way into Kasath when it 'persuaded' the 'Mob' to go to war in his name."

Lya nods decisively. "I can work with this, just need a bit to figure out the geometry of this place and I should be able to untether it from the pool and link it to something we can take out of here."

You could not say for certain where Lya managed to find the knuckle bones of a blacksmith buried in unhallowed ground on such short notice, much less had it encrusted with rubies and onyx. An enchanter's work requires many strange reagents, but the magic takes hold, like grey mist rising from an open grave it clings to the bone and coils around flesh, blind hunger having survived the passage of its maker's final vestige, though that will not be the case for long you know at once.

What do you do with the last remains of the dead god's demiplane?

[] Keep it for study

[] Offer it to one of the realm's gods
-[] Write in

[] Write in


OOC: Lya would not have been able to pull that trick on a demiplane that was not utterly abandoned if anyone's wondering.
 
Last edited:
@Goldfish, the upgrades to the Moonchaser cost 6,400 IM per vessel and for the Dauntless it's 26,000 IM, for a total of 45,200 IM to refit them all. Plus another 400 IM for each Manticore and Wyvern.

I've upgraded the observation stations, the Steam Cannons and the Beetle Bomb Racks with the Hawkey enchantment. The last ones don't really have a range increment, but it's still a cheap +5 Spot, which is the main limitation for their range.

Can you also point me to the current numbers of Wyverns and Manticores we have? I'm going to put together the new Airforce threadmark.
Pricing on the crafting sheet has been updated to include this upgrade in future ships and those already in service are scheduled to receive the upgrades next month.
Also, @Goldfish, I'd hold off on Type-B Wyverns and rather produce a few more Type-C for training and Planetosi patrol duty. The Type-B's are mainly intended as CAGs and we have already far more of them then we got capacity in the Moonchasers.
I was misremembering the number of Type Bs slotted in for next month. It was 4 instead of 8. I've swapped them out for 10 Type Cs instead.

BTW, I forgot to mention that we crafted 12 Type Cs this month, too. Didn't have the spreadsheet in front of me and the brain meat isn't too reliable.
 
Back
Top