@Goldfish, thinking on it further, these aren't the priority here tonight. Our plan was to try to draw out a sizable response and it failed. Would it be better to simply ignore these devils and head straight for the bases and wreck everything in sight?
Can't now, they threw out and landed some Dim. Anchors on our party.
 
Maybe it'd be worth adding to mage standard kit... that's a lot of survivability for a short encounter.
The bracelet? Probably.

The armor? Unlikely. Composite Armor needs an enchanter crafting it and costs 2,200 IM to produce.

The Dermal Armor? It's a pretty invasive procedure and costs 2,400 IM in Adamantine, but if our mages are game? Surgeons we have enough.
 
Well, if the Dragon is already out of the bag...

This is a no holds barred rush to destroy or capture the remaining Devils. They might have shrugged off the first round of debilitating conditions, but now there is Viserys Dragon's Roar to Stun them, SotD to Petrify them, Dany to bind them, and Garin to Daze them.

This needs to be wrapped up quickly, before reinforcements arrive to the party.

@Goldfish What are your future plans? Just after the Shadow of Doom in the middle of the city, we are in the middle of the city, am I right? There will be only two options left, burn the city to the ground, or capture it with legions ... if that's what I am for the first option, but I just would like plans a little further than one round of battle.
 
The bracelet? Probably.

The armor? Unlikely. Composite Armor needs an enchanter crafting it and costs 2,200 IM to produce.

The Dermal Armor? It's a pretty invasive procedure and costs 2,400 IM in Adamantine, but if our mages are game? Surgeons we have enough.
I'd want this tech available for any mages willing to go for it. So, so useful.
 
I totally forgot, but when will we be voting on, whether to do the research action to be able to do the partial sacrifice of the undead Sarnori?
 
@Goldfish, thinking on it further, these aren't the priority here tonight. Our plan was to try to draw out a sizable response and it failed. Would it be better to simply ignore these devils and head straight for the bases and wreck everything in sight?
The Devils that are part of this force really shouldn't survive the next round. We can move on start wrecking shit shortly.
Well, its devils we're dealing with here, so apt...
Just my nascent Skynet Kindle dicking around again.
@Goldfish What are your future plans? Just after the Shadow of Doom in the middle of the city, we are in the middle of the city, am I right? There will be only two options left, burn the city to the ground, or capture it with legions ... if that's what I am for the first option, but I just would like plans a little further than one round of battle.
SotD has a large AoE, but it's not indiscriminate destruction. Viserys can precisely target the 20 foot cubes it creates so he's not setting a large section of the city alight. Everything nearby building is stone, and Viserys can Dispel the effect immediately after the Devils are dealt with.

If y'all have an alternative to SotD, I wouldn't mind swapping it in. Another Dragon's Roar, perhaps?
 
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The bracelet? Probably.

The armor? Unlikely. Composite Armor needs an enchanter crafting it and costs 2,200 IM to produce.

The Dermal Armor? It's a pretty invasive procedure and costs 2,400 IM in Adamantine, but if our mages are game? Surgeons we have enough.
Yeah, I meant the bracelet. The other stuff is too expensive for anything but PCs and special assets.
 
burn the city to the ground
I mean, technically, technically, we can burn and raise all three cities with sufficient application of weather-controlling spells and SoD/Eartquakes.
Death toll immeasurable, and Devils will try to counterspell... but we can ruin all form of civilization in these cities all by Companions' force alone, making the locations utterly unviable as staging grounds for some time.

Tbqh, I think that might be the more sensible solution to it than letting Devils run free in Slavers' Bay for months, no matter how much assassins and intriguers we throw at them in the meantime.

Arthas Viserys did nothing wrong!
*proceeds to burn cities so that extraplanar Evil entities can't turn them to their side*
 
@Goldfish, if you want every slave in the city to rebel, this is how you get them to do so. This is way too obvious.
If I remove SotD, I can swap in another Dragon's Roar. It's loud, but contained and should hit every Devil in the area. Two of those, one Maximized, will do 10d8+80 Sonic damage and have two chances to Stun.
 
If I remove SotD, I can swap in another Dragon's Roar. It's loud, but contained and should hit every Devil in the area. Two of those, one Maximized, will do 10d8+80 Sonic damage and have two chances to Stun.
It seems everyone and their mother is prepped to counter Viserys' blasting abilities because they're pussies, so might as well.

The woes of being well known for unstoppable firepower is everyone wants to try to be the first to 'stop' it.
 
If I remove SotD, I can swap in another Dragon's Roar. It's loud, but contained and should hit every Devil in the area. Two of those, one Maximized, will do 10d8+80 Sonic damage and have two chances to Stun.
Dragons Roar is also a dead give-away to who we are and while the Devils know, we need to keep the population from expecting a full scale Imperial invasion.

I'd say Summon Monster 9:

This muddies the waters on who exactly did this.
 
Dragons Roar is also a dead give-away to who we are and while the Devils know, we need to keep the population from expecting a full scale Imperial invasion.

I'd say Summon Monster 9:

This muddies the waters on who exactly did this.
How many people within hearing range will know what a roaring Dragon sounds like, though? As a magic effect with a finite AoE, the roar should not be that loud beyond the edge of its range.

There are a lot of Devils spread over a good sized area, so our options to affect as many of them as possible are fairly limited.

Summoning, even a 9th level one to Summon a Demon, would not be too helpful right now, IMO. Now when we get ready to depart, leaving some Demons behind to make an obvious attack on the temple might not be a bad idea.
 
How many people within hearing range will know what a roaring Dragon sounds like, though? As a magic effect with a finite AoE, the roar should not be that loud beyond the edge of its range.

There are a lot of Devils spread over a good sized area, so our options to affect as many of them as possible are fairly limited.

Summoning, even a 9th level one to Summon a Demon, would not be too helpful right now, IMO. Now when we get ready to depart, leaving some Demons behind to make an obvious attack on the temple might not be a bad idea.
This is not about maximum combat efficiency, but about keeping up a semblance of a disguise. Our biggest problem with subterfuge is that you keep going for the maximum kill options, leaving us exposed.
 
The Devils that are part of this force really shouldn't survive the next round. We can move on start wrecking shit shortly.

Just my nascent Skynet Kindle dicking around again.

SotD has a large AoE, but it's not indiscriminate destruction. Viserys can precisely target the 20 foot cubes it creates so he's not setting a large section of the city alight. Everything nearby building is stone, and Viserys can Dispel the effect immediately after the Devils are dealt with.

If y'all have an alternative to SotD, I wouldn't mind swapping it in. Another Dragon's Roar, perhaps?

I am not worried about collateral damage. I have already said that for the complete destruction of Ghis cities. It worries me that with this spell we will show everyone that we were in this city ... once again the great liberator of slaves and their last hope is fighting in the middle of the city of slavers. Even if the slaves themselves do not recognize this right away (and there will be no massive uprising of the slaves) they will be told about it later, which can undermine faith in us. So either burn or take control. Or fight as quietly as possible.
 
This is not about maximum combat efficiency, but about keeping up a semblance of a disguise. Our biggest problem with subterfuge is that you keep going for the maximum kill options, leaving us exposed.
Right now Azel is correct, the primary concern of this whole thing was not that the devils would summon reinforcements to fight us. We welcomed that prospect.

It was that they would pull out entirely and not confront us.

If we go maximum overkill on this group, the group that they were setting us up for (their backup/ambush party) will not jump in. We are basically baiting the devils with ourselves now.
 
@Goldfish How I would structure this entire thing is... what balances survival of everyone here, with the need to increase pressure on the devils attacking us, yet not leading to the next round being decisively in our favor?

Think debilitating effects, with some kills sprinkled in by those who can't do debuffs.

So Mereth and the melees can kill some people who got wounded to trim down the enemy side, and every caster can focus on less lethal options, but still useful for keeping momentum from swinging back around to them.
 
Right now Azel is correct, the primary concern of this whole thing was not that the devils would summon reinforcements to fight us. We welcomed that prospect.

It was that they would pull out entirely and not confront us.

If we go maximum overkill on this group, the group that they were setting us up for (their backup/ambush party) will not jump in. We are basically baiting the devils with ourselves now.
I don't mind reinforcements showing up. I just don't want them to show up while there are already 20 Devils fighting us.

Gimme a second, I'll edit the plan again.
 
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