[] Accept the deal (Gain 9 Fey Lord Inquisitors with their own retinues, your previous offer is otherwise accepted in full besides the gold)
Also this is the number joining the Inquisition in total, spaced out in months until they're folded in completely.

Looking at our roster in the Inquisition, we may want to head hunt for a few more potential Inquisitors so factionalism is balanced out, somewhat.
Weren't we supposed to be giving him some sort of shadow dragon mount as part of our deal with him?
Forgive me if I'm wrong, my search-fu is strong but my memory is spotty if I don't remember the timeframe with more accuracy, but @Duesal did we not take care of this already? I could have sworn we got our shadow back.
 
Also this is the number joining the Inquisition in total, spaced out in months until they're folded in completely.

Looking at our roster in the Inquisition, we may want to head hunt for a few more potential Inquisitors so factionalism is balanced out, somewhat.

Forgive me if I'm wrong, my search-fu is strong but my memory is spotty if I don't remember the timeframe with more accuracy, but @Duesal did we not take care of this already? I could have sworn we got our shadow back.
I don't think we have yet. There was something about flesh forging him a mount but I don't remember that actually happening. We certainly didn't cover anything onscreen about getting our shadow back, and this doesn't seem like the sort of thing that DP would offscreen.

That being said, for the most direct solution, we could trivially just ask one of the Myrkdreki Wyrmlings or even older ones if they'd like to be the Orphne King's partner. Then we can get our shadow back and probably get a minor XP boost.
 
Just throwing this out there, but after Slaver's Bay I'd like Scholarum rolls for this month before the next interlude chain.
 
Just throwing this out there, but after Slaver's Bay I'd like Scholarum rolls for this month before the next interlude chain.
We should start actively recruiting the clerics of the Imperial Gods, btw.

If even a dead god has a level 9 cleric running around the rest probably are doing much better.
What, did you expect that we would have a Cleric of Viserys?

'Cuz if so, yer not the only one.
That's no doubt getting a special interlude. Soon. Very soon.
 
Just throwing this out there, but after Slaver's Bay I'd like Scholarum rolls for this month before the next interlude chain.
"I was also able to subtly alter the circumstances of several people both in the Seven Kingdoms and Western Essos to prevent future moments of loss and despair that would leave them prey to the Void... or other powers of death and ruin," the Last Greneseer continues, one of the puppet's eyes flashing crimson for the briefest instant as he ponders the depths of time to come. "The future is not fixed and none may command the choices of a sovereign's soul. Either way it seemed a fair exchange to spare your Inquisition some future peril to the realm. Actually on that note..." he quickly writes down another list of names, each with a city and address from Braavos to Manatrys. "All of these are potentially skilled Scholarum candidates who would not seek admission on their own, but would if someone shows up at their door with the offer, for those who have a door at least."

Add 1d6 new mages to the following Scholarum Classes next month: Druid, Ranger, Cleric, Wizard

Speaking of the scholarum we also get some new additional mages

Edit: Joran is already taking his 1st action
 
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I don't think we're prepared to have clerics of Viserys running around yet, but I'm in the minority here. To be clear, I think they're neat and useful, but that the thread seems to significantly underestimate the way people who aren't companions will react to learning about them.

We need a good lie ready well in advance of actually creating any clerics of Viserys.
 
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So, in full-action stories we have Qohor left.
Maybe City of Brass, if something interesting happened there this month, but that's always just a chance.
 
Originally, the Myrkdreki were meant as a unique mount for the Orphne Lord, but it kinda morphed into being a full species.

Also, I was thinking about having two of the older Myrkdreki (the twins) become Inquisitors once they got more seasoning.

Also, also, we can spread the Orphne out some more by giving a few of them Commisar assignments, at least temporarily. They would be useful in places lile the Reach, the Rhoyne, Lys, Braavos and other locales where the Inquisition will have to deal with Fey regularly.

Edit: Also, also, also, I'm hoping we will get a few Devil recruits for the Inquisition. Maybe an ambitious Erinyes (like the Paladin of Tyranny) or one of our Legion Devils. I'm especially hoping for the Falxugon to come through though. He's an expert in this line of work after all, just usually from the other side.
 
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Edit: Also, also, also, I'm hoping we will get a few Devil recruits for the Inquisition. Maybe an ambitious Erinyes (like the Paladin of Tyranny) or one of our Legion Devils. I'm especially hoping for the Falxugon to come through though. He's an expert in this line of work after all, just usually from the other side
Sarell (Paladin Fury) is already listed under Inquisition assets, so good odds there.

The Legion Devils on the other hand are propably too stupid, unless one is advanced, to be anything but shocktroopers.
 
Also, also, also, I'm hoping we will get a few Devil recruits for the Inquisition. Maybe an ambitious Erinyes (like the Paladin of Tyranny) or one of our Legion Devils. I'm especially hoping for the Falxugon to come through though. He's an expert in this line of work after all, just usually from the other side.
Already there, been there for a month, too.
Inquisition Forces
x2 Orphne Fey Lords (CR 15)
1x Falxugon / Harvester Devil -- a patsy for intrigue work
1x Azata, Gancanagh (CR 4) - Garantos
22x Legion Devils - combat reserve
4x Salikotal / Vengeance Devil -- Assigned as killers for the Inquisitorial Stormtroopers
...
 
Just a reminder that our new Wild Hunt allies will be joining us first thing next month.

x8 Wild Hunt Archer (Mounted) [CR 14]
x4 Wild Hunt Scout (Houndmaster x3 Hounds) [CR 16]

Here are my previously posted thoughts on how to assign them:
With 8 Archers and Horses, 4 Scouts, and 12 Hounds, we could form 4 separate kill squads, each with 2 Archers and Horses, a Scout, and 3 Hounds. Each of those teams would have all of the Wild Hunt Link bonuses which they could also share with their allies.

Wherever we assign them, we just need to take into account that they aren't going to like being cooped up in hiding. A couple kill squads assigned to help out forces in the Reach would be a good idea, I think. The Fey there are powerful and entrenched, so stationing powerful Fey of our own there makes sense.

Another might be good to assign to Gogossos as supplemental guardians for the Flesh Forge. There would be plenty of stuff to hunt in the area, so it would be more like a fun vacation for them. Rotating the kill squad assigned there on a monthly basis should be an automatic action, IMO, to keep them sharp and from becoming bored.

I would keep the remaining kill squad in Sorcerer's Deep. They could be deployed elsewhere as needed. The Horse's Transport via Plants ability would let them and their Archer riders rapidly travel to just about anywhere in the Imperium on short notice, or we could just Teleport the whole team as necessary.
Ya'll have any ideas for how to assign them given the events of the past month or does this seem feasible?
 
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