No, apparently there are a few Targaryen islands somewhere that was introduced in some supplementary ASOIAF material. I don't know the whole story, but they're relatively small and very close to one another.

We sent a Moonchaser to find them based on historical accounts. They succeeded, killed some monsters and found some non-magical archaeological artifacts with a distinct Mesoamerican/Aztec influence on one of the islands. One of the other islands is inhabited by something a bit deadlier than the crew could handle, so it's waiting for us to send a stronger party to investigate it.
I'm the one who got the ball rolling on that nonsense. :V

My confusion came from "ancestral Targaryen island". That would be Dragonstone.
The "Targaryen Islands", which are what you are describing, are just named in honor of Aegon, Rhenys and Visenya. The were discovered... I think not that long before the Dance, and nobody ever did much with them.
 
I'm the one who got the ball rolling on that nonsense. :V

My confusion came from "ancestral Targaryen island". That would be Dragonstone.
The "Targaryen Islands", which are what you are describing, are just named in honor of Aegon, Rhenys and Visenya. The were discovered... I think not that long before the Dance, and nobody ever did much with them.
Well, I'm just glad I remembered as much of that as I did.

Now that my memory has been jogged a bit, I would like to send a party to investigate the islands more thoroughly and exterminate whatever bad shit is lingering there. We've got enough mid-level adventurers in our stable that should be able to do it, after some preliminary Divination to make sure we're not sending them into a meat grinder. More evidence of another inhabited land mass to the west of Westeros would be neat.
 
Well, I'm just glad I remembered as much of that as I did.

Now that my memory has been jogged a bit, I would like to send a party to investigate the islands more thoroughly and exterminate whatever bad shit is lingering there. We've got enough mid-level adventurers in our stable that should be able to do it, after some preliminary Divination to make sure we're not sending them into a meat grinder. More evidence of another inhabited land mass to the west of Westeros would be neat.
Eh, I'll see what I can do for the next month.
Am adding a write-up for this into the "Comprehensive List of Adventure Locations" anyway.

Question: Do we invade Westeros by the end of the 3rd month, or the 4th month @everyone?

Depending on that, we can fit it different amount of non-critical adventures.
Current "must do before Reconquest" includes:
[] Qohor (potential need for invasion),
[] Illithids (Saghuain facility at the very least),
[] "dealing" with the 3 known Chosen (Smith, Crone, Lucan)
[] Doing something about CoS
[] Maybe more effort in Slavers' Bay and Sarnor clean-up.
 
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End if the fourth used to be my plan. Until then, the core of the Imperial Palace should be done and we can finally crown ourselves Imperator.
 
May I ask where I might find said plan?
There's no fixed plan, just a vague notion. Things are too much in flux to pin everything down in too much detail.

Thankfully, the Legion is a fully mobilized standing army, so we can get an invasion going in a few days, instead of the months that Westeros needs to raise up levies.
Eh, I'll see what I can do for the next month.
Am adding a write-up for this into the "Comprehensive List of Adventure Locations" anyway.

Question: Do we invade Westeros by the end of the 3rd month, or the 4th month @everyone?

Depending on that, we can fit it different amount of non-critical adventures.
Current "must do before Reconquest" includes:
[] Qohor (potential need for invasion),
[] Illithids (Saghuain facility at the very least),
[] "dealing" with the 3 known Chosen (Smith, Crone, Lucan)
[] Doing something about CoS
[] Maybe more effort in Slavers' Bay and Sarnor clean-up.
Slight note: We gave Bloodraven the go-ahead to dispose of Baelish by the end of the 3rd month at the latest, so the Small Council will get smaller again..
 
No. Just keep opportunistically exploiting every situation with that goal in mind.

Are we planning on resurrecting any of the dragons whose skulls we nicked from the red keep before the invasion?

Hopefully, at the very least we raise Vhagar and Meraxes as I like the idea of the Second Conquest of Westeros being done under the wings of the very same dragons as the first.
 
Are we planning on resurrecting any of the dragons whose skulls we nicked from the red keep before the invasion?

Hopefully, at the very least we raise Vhagar and Meraxes as I like the idea of the Second Conquest of Westeros being done under the wings of the very same dragons as the first.
All the ones that could have been, have been.
 
Vote closed.
Adhoc vote count started by Goldfish on Aug 13, 2020 at 6:41 AM, finished with 50 posts and 15 votes.

  • [X] Make use of the clans to wear them down and then then have them withdraw in seeming terror of the undead giant
    -[X] Use illusion and trickery to sap their will in the meantime
    [X] Criston Level-up
    -[X] Class: +2 Occult Slayer, -1 Fighter
    -[X] Skills: +5 Concentration, +1 Knowledge (War), +2 Spellcraft
    [X] Make use of the clans to wear them down and then then have them withdraw in seeming terror of the undead giant
    -[X] Use illusion and trickery to sap their will in the meantime
 
Interlude DCCCLXIII: A Tale in Two Parts
A Tale in Two Parts

Ninth Day of the Second Month 294 AC

When Brynden Tully had sent ravens to the loyal Houses of the Vale seeking aid to end the wildling raids, to end the clans and see them dead on bloody swords, the young knights had cheered and their elders had scoffed. 'The wildlings were like the beasts of the wood and no hunter could kill them all, no matter how skilled with a bow,' those had been Lord Uthor Tollett's words spoken to his son on the day of his departure from Grey Glen.

Rarely has a man been proven more wrong, thought Andrew Tollett, filial piety abandoned in the silence of his own mind. The Knight of the Bloody Gate had a plan to bring the bastards to battle unless they wanted to see their holes burned clean away and he had wizards of his own, not as many who inured in those strange arts as the Witch of the Mountains, but enough to find his way, hedge mages and mercenaries trained in the east and found by way of Oldtown. Where exactly one would find their like Andrew neither knew nor cared, all he had to concern himself with was the path under the sentinel pines.

According to the witches and confirmed by the prisoners and traitors alike this was the sort of place where the wildlings came to trade over the years on the rare occasions when two or more clans could stand being next to each other without breaking out into drunken brawling and blood feuds. Ever since the Witch had bound the clans together against the folk of the Vale such gatherings had grown richer, swollen like a tick with the blood of honest folk the bastards had been supping off of.

Well no more, they would scare the savages back into their holes so bad they wouldn't come out for another three thousand years...

"Easy does it, Andrew. The horse can feel you as well as you can feel him, you don't want to break into a gallop now of all times I imagine," the familiar voice of Ben broke into his thoughts.

"Know much about riding from the two months you've had you spurs, do you?" Andrew asked the redheaded third son of Lord Jon Coldwater, and for his sins his friend in these damn woods.

"I rode plenty of horses when I was a squire, and a page come to that," came the teasing response, untroubled by the half serious glare the elder knight threw him. "Did your father only put you on a horse when you became a knight? No wonder you ride so..." Exactly how Andrew was supposed to ride he would never know. The cheerful words broke off in a horrible gurgle. Blood spurted from Jon's neck, turning the strange colorless arrow that has struck him there crimson.

That was the last thing Andrew saw before a wave of darkness struck him, sapping the strength of his limbs just as it stole the light of his eyes. He couldn't see and hear the men behind him anymore, but in the cold darkness he could almost hear the wails of the damned. He prayed to the Seven to give him the courage of Torgold the Grim to withstand the foul magics, but the gods were silent and then the silence swallowed him.

***​

Looking down from the height, shrouded from mortal sight, a dragon of silver voice and shadowed soul carefully weighed how many of the enemy to leave alive to report the ambush. It would not do to let too many through or this 'new foe' would not be counted fearsome enough to draw the Valemen into the trap prepared for them, but it could not be too few either or some element of the mummery they set up would be missed. Can't have that, the worst thing a play can be is forgotten.

Mists cold with unnatural chill rose around the enemy, and in the darkness dead things walked. Not so many nor so strong that they would be assured to win without spells of terror to aid them, but enough. The giant would sell Tully's death perfectly adequately, but merely one wandering corpse however large would not drive fear into the flower of the Vale's chivalry. A proper spectacle builds up to the bloody finale after all.

From which PoV do you wish to see the final clash?

[] Brynden Tully, Knight of the Bloody Gate, loyal to the last

[] Dalla, watching her kin's vengeance long denied bloom from the stony earth

[] A dragon born of shadow and broken chains, architect of death

[] Write in


OOC: Not much of a vote, unfortunately. Everything I could think of would be just really micromanagement.
 
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For the record, the original plan:
[X] Plan Pruning the Opposition
-[X] Once Qyburn is back from his trip, he will make a custom Necrocraft that will not use his special techniques and instead appear like an undead giant aligned with the Others. Give him a Blue Ice weapon to add to the ruse.
-[X] Said creature, controlled by a Greater Bloodclot Mold together with two Very Old Myrkdreki and a larger number of disposable animal zombies will ambush Brynden Tullys forces. The Myrkdreki will not show themselves, instead using illusions to sell the Other connection of the undead and using offensive spells to kill VIPs in the chaos, mainly the more level headed of the bunch.
-[X] The fake giant will call to duel Brynden, allegedly to collect on a debt made by Lysa Arryn, and slay him in battle before being felled by his knights. The mold uses it's powers to teleport away at this point.
-[X] Ask Dalla and Bloodraven to keep a close eye on the knights afterwards. Further encouragement might be in order to ensure they get it into their head to slay Lisa Arryn and her "monster child".
-[X] Prepare to exfiltrate Lisa Arryn, preferably in the wake of an attack on her, to sow the maximum amount of confusion. Those wishing her death will claim she has absconded with her dark fey allies, while those loyal to her will accuse the first group to have killed her for political gain, ensuring that the Arryn loyalists and Seven fanatics attack each other.
 
A Tale in Two Parts

Ninth Day of the Second Month 294 AC

When Brynden Tully had sent ravens around the loyal Houses of the Vale seeking aid to end the wildling raids, to end the clans and see them dead on bloody swords, the young knights had cheered and their elders had scoffed. The wildlings were like the beasts of the wood and no hunter could kill them all, no matter how skilled with the bow, those had been Lord Uthor Tolet's words, spoken to his son on the day of his departure from Grey Glen.

Rarely has a man been proven more wrong, thought Andrew Tollet, filial piety abandoned in the silence of his own mind. The Knight of the Bloody gate had a plan to bring the bastards to battle, unless they wanted to see their holes burned clean away. And he had wizards of his own, not as many nor as inured in those strange arts as the Witch of the Mountains, but enough to find his way, hedge mages and mercenaries trained in the east and found by way of Oldtown. Where exactly one would find their like, Andrew neither knew nor cared. All he had to concern himself with was the path under the sentinel pines.

According to the witches and confirmed by the prisoners and traitors alike, this was the sort of place where the wildlings came to trade over the years on the rare occasions when two or more clans could stand being next to each other without breaking out into drunken brawling or blood feuds. Ever since the witch had bound the clans together against the folk of the Vale, such gatherings had grown richer, swollen like a tick with the blood of honest folk the bastards had been supping from.

Well, no more. They would scare the savages back into their holes so bad they wouldn't come out for another three thousand years...

"Easy does it, Andrew, the horse can feel you as well as you can feel him. You don't want to break into a gallop now of all items, I imagine," the familiar voice of Ben broke into his thoughts.

"Know much about riding from the two months you've had you spurs?" Andrew asked the redheaded third son of Lord Jon Coldwater, and for his sins his friend in these damn woods.

"I rode plenty of horses when I was a squire and a page come to that," came the teasing response, untroubled by the half serious glare the elder knight threw him. "Did your father only put you on a horse when you became a knight? No wonder you ride so..." Exactly how Andrew was supposed to ride he would never know. The cheerful words broke off in a horrible gurgle. Blood spurted from his neck, turning the strange colorless arrow that has struck him there crimson.

That was the last thing Andrew saw before a wave of darkness struck him, sapping the strength of his limbs just as it stole the light of his eyes. He couldn't see and hear the men behind him anymore, but in the cold darkness he could almost hear the wails of the damned. He prayed to the gods to give him the courage of Torgold the Grim to withstand the foul magics, but the gods were silent and then the silence swallowed him.

***​

Looking down from the height, shrouded from mortal eyes, a dragon of silver voice and shadowed soul carefully weighed how many of the enemy to leave alive to report the ambush. It would not do to let too many through, or this 'new foe' would not be counted fearsome enough to draw the valemen into the trap prepared for them. Nor could not be too few, or some element of the mummery they set up would be missed. Can't have that, the worst thing a play can be is forgotten.

Mists cold with unnatural chill rose around the enemy, and in the darkness dead things walked. Not so many nor so strong that they would be assured to with without spells of terror to aid them, but enough. The giant would sell Tully's death perfectly adequately, but merely one wandering corpse, however large, would not would not drive fear into the flower of the Vale's chivalry. A proper spectacle builds up to the bloody finale, after all.

From which PoV do you wish to see the final clash?

[] Brynden Tully, Knight of the Bloody Gate, loyal to the last

[] Dala, watching her kin's vengeance long denied bloom from the stony earth

[] A dragon born of shadow and broken chains, architect of death

[] Write in


OOC: Not much of a vote unforgettably. Everything I could think of would be just really micromanagement.Not yet edited.
Here's an edited version of the chapter, DP.

Highlighted a part that seems like it's missing a word or two in the middle of the sentence.
 
I would rather see this from the Dragon's POV. I don't remember Brynden well enough to have a strong opinion (have not read an ASOIAF book in 18-ish years), but I didn't dislike him, I think. Seeing him die from his own perspective is a bit too morbid, IMO.

[X] A dragon born of shadow and broken chains, architect of death
 
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