It's less about the skeletons they are and more about the people they were.
A ruler caring about tradition would have tried to see them buried as fitting for their culture, not shattered on the field of battle.
It was not an evil choice, or even a questionable one in my view of morals, but it was still one that speaks of little emotional attachement to impractical things.
It's less about the skeletons they are and more about the people they were.
A ruler caring about tradition would have tried to see them buried as fitting for their culture, not shattered on the field of battle.
It was not an evil choice, or even a questionable one in my view of morals, but it was still one that speaks of little emotional attachement to impractical things.
That's a good point; to be fair to her though this has probably been a really awful couple of years. She had the world's worst "where's my flying car?" moment when she came back to "life" and saw that her people's future was cyclical genocide and unending madness instead of the Jetsons, and had to deal with the usual undead nonsense.
Getting a bitchin robot body and rebuilding her homeland into something worthy of a rising high magic empire will do her a world of good. It probably won't make her less ruthless, but it could allow her to start valuing things for more than their base utility.
Then comes the slow integration of her empire into The Imperium. By the time we are done with Plantos, there will be only one empire in the land, not multiple ones.
They've already expressed interest in doing whatever possible to get up to a stable population, including accepting fertility boons via Blood Wish, so they'd probably be happy to accept Flesh Forged babies and younglings. We can go ahead and ask them, but their answer seems obvious IMO. They've got an instinctual understanding of the need for new blood.
So, considering we are living in a world of magic and GOT, would it be a good idea to set up Milita training for our people? In case of siege it would help out, that and any low-level mobs that would annihilate a normal Citizen. It would give a lot of towns a fighting chance.
So, considering we are living in a world of magic and GOT, would it be a good idea to set up Milita training for our people? In case of siege it would help out, that and any low-level mobs that would annihilate a normal Citizen. It would give a lot of towns a fighting chance.
My first thought was that it wouldn't be a bad idea, but then I remembered how adamantly the Legion was against the Salloshi militia trying to join the fight.
Militia are unfortunately literal cannon fodder. They won't make so much as a dent in any enemy worth a damn, all they'd do is die to a tide malice. We'd be better served ramping up Guardsmen and Lawmen, along with designing and building those bunkers as well as making sure people are trained to use them in emergencies.
My first thought was that it wouldn't be a bad idea, but then I remembered how adamantly the Legion was against the Salloshi militia trying to join the fight.
Militia are unfortunately literal cannon fodder. They won't make so much as a dent in any enemy worth a damn, all they'd do is die to a tide malice. We'd be better served ramping up Guardsmen and Lawmen, along with designing and building those bunkers as well as making sure people are trained to use them in emergencies.
Adhoc vote count started by DragonParadox on Aug 9, 2020 at 1:24 PM, finished with 58 posts and 15 votes.
[X] Malarys will cast two Reached Chained True Resurrection spells to restore the following (at a total cost of 10,000 IM): 3 Erinyes, 3 Nagas, 17 Minotaurs, 5 Battle Sorcerers (Level 5), 2 Battle Sorcerers (Level 6) [X] The Memory of Form function of our repair facilities will be used to restore both destroyed Heralds (at a total cost of 4,000 IM) [X] Richard's Third Mythic Rank -[X] Mythic Feat: Paragon (Mythic) -[X] Mythic Path Ability: --[X] Fleet Warrior (Ex): When making a full attack, you can move up to your speed either before or after your attacks. This movement provokes attacks of opportunity as normal.
Yep. Inferior equipment, inferior training. With the utter lack of benefit we may as well just train a few extra legions and garrison them in the cities.
@Goldfish, I've been saying for years that Minotaurs are too endangered and too few to use them in the Legions. There aren't even enough Minotaurs in the whole Imperium to fill even one Legion company, even if every single adult was drafted. But they none the less keep showing up and are treated as if they were a sizeable part of the force...
I've taken to pretty much ignore every mention of them since it makes no sense.
Adhoc vote count started by DragonParadox on Aug 9, 2020 at 1:24 PM, finished with 58 posts and 15 votes.
[X] Malarys will cast two Reached Chained True Resurrection spells to restore the following (at a total cost of 10,000 IM): 3 Erinyes, 3 Nagas, 17 Minotaurs, 5 Battle Sorcerers (Level 5), 2 Battle Sorcerers (Level 6) [X] The Memory of Form function of our repair facilities will be used to restore both destroyed Heralds (at a total cost of 4,000 IM) [X] Richard's Third Mythic Rank -[X] Mythic Feat: Paragon (Mythic) -[X] Mythic Path Ability: --[X] Fleet Warrior (Ex): When making a full attack, you can move up to your speed either before or after your attacks. This movement provokes attacks of opportunity as normal.
For some at least there is a path back from death, bright gems and threads of magic bright as quicksilver in the gathering gloom of evening. Of all those you called only a single sorcerer refuses to return and remains instead to face whatever fate awaits her beyond the River of Souls.
2 Heralds
3 Erinyes
3 Nagas
17 Minotaurs
4 Battle Sorcerers (Level 5)
2 Battle Sorcerers (Level 6)
Lost 14,000 IM
Though you did not ask yourself why, counting it too personal a matter for kings to pry into, one of the returning sorcerers who was in many of the same classes as her at the Scholarum gives you all the answers you might need when he looks down at the single empty spot besides all the resting spots gathered in a circle: "Damn it, Ellara, that wasn't how you were supposed to meet your brothers again." Another like Joran who hoped to restore lost kin to life, who has instead decided to seek them out on the other side of the veil. You wish her well in the endeavor, she will likely need it, but soon enough your thoughts turn to other matters.
It will be weeks, perhaps months, before the lessons of this battle are fully understood by all who partook in it, but it is clear that peril and the chance to test themselves, as well as the company of your more unusual allies, has aided many in reaching a new understanding of their craft, be it sorcery, generalship, swordsmanship or even an assassin's craft in the case of the oft felt but rarely seen brothers of the deep folk.
Vassals
Yrael - Level Up (Needs Rebuilding)
Amrelath - Progress to Next Level Up
Relath - Progress to Next Level Up
Zherys - Level Up
Mereth - Progress to Next Level Up
Benerro - Progress to Next Level Up
Teana - Progress to Next Level Up
x9 Adult Mind Dragons - Progress to Next Level Up
x2 Very Old Myrkdreki Dragons - Progress to Next Level Up
x2 Orphne Fey Lords - Progress to Next Level Up
x23 Veteran Erinyes - Progress to Next Level Up
Officers
Ser Gerold - Level Up
Moonsong - Level Up
Agents
Azema - Progress to Next Level Up
Glyra - Progress to Next Level Up
Soft Strider - Level Up
Melisandre - Progress to Next Level Up
Liomond Lashare - Level Up
Alyssa Crowl - Progress to Next Level Up
Danar Crowl - Progress to Next Level Up
Thoros of Myr - Progress to Next Level Up
Chun Ting Lo - Level Up
Ser Criston Storm - Level Up
Ceria "Storm" - Level Up
Ser Denys Trainer - Progress to Next Level Up
Morwyn - Level Up
Tuin - Level Up
Bahro (Adamantine Golem) - Progress to Next Level Up
Nirah (Champion of Yss) - Progress to Next Level Up
Tanura (Hadhayosh) - Progress to Next Level Up
x10 Guardian Nagas - Progress to Next Level Up
Besides that there is the matter of the dead cities now mostly empty of their former inhabitants, or at least empty of organized resistance. The question has been raised in your conversations with Queen Naamaru of when salvage can be attempted and to whom the spoils might belong. No one of course denies the dead still bound to this earthly plane and now friendly to your cause, even the former prisoners, their possessions, that would cost you far more in goodwill than it would ever gain your in treasure, but the great store of wealth and arcane lore, the twice plundered treasures of Vaes Dothrak, those are a different matter. The argument could be made that they are the heritage of all Sarnor, and you can see where it is coming from. Many a time you have caught yourself thinking of Valyria as yours before the sheer scale of the broken land registered, not to mention the fact that it is already filled with inhabitants who might contest it.
The Queen of Sathar has not reached so far, reasoning perhaps that she cannot practically enforce the claim and even if you were minded to accept it such a thing might cool relations between your realm and hers when you had already agreed to alliance and free trade. So instead she proposed joint expeditions of the living and the dead with a formal commission whose membership is agreed upon by both sides to grant the spoils in accordance to contributions made, utility to the common good and cultural significance.
You have no fear of her making too much use of the latter point given her ruthlessness in seeing the lesser dead of her hosts ground down by the enemy, but there is still the matter of a legal framework to establish, or perhaps an entirely different solution of such occurs to you. It is refreshing in either case to meet someone inclined to thorough institutional solutions.
What do you do about the spoils of Sarnor?
[] Joint expeditions with a partitioning commission
-[] Write in composition and any rules you wish to propose
[] Stake a claim to one or more of the cities
-[] Sarnath, by reasons of your skyships defeating its garrison single-handed
-[] Write in
[] Write in
OOC: Companion XP will come up tomorrow, just compiling this list took much longer than I anticipated.
Hmm, I wonder if the Lv6 adepts will try to retrain to a PC class later. It would be really hilarious if that one guy with NPC classes through sheer luck and grit manage to break past the lvl 8 barrier.
Hmm, I wonder if the Lv6 adepts will try to retrain to a PC class later. It would be really hilarious if that one guy with NPC classes through sheer luck and grit manage to break past the lvl 8 barrier.
The first barrier is Lvl 5, then Lv 10. Does it have a third barrier or afterwards you can go all the way up to Lv 20?
Still, a Lv 10 adept is just ridiculous. I think only in places like Faerun you can get ridiculous things like Commoner 10 or Adept 10 without sounding crazy.
For some at least there is a path back from death, luminous gems and threads of magic bright as quicksilver in the gathering gloom of evening. Of all those you called, only a single sorcerer refuses to return and remains instead to face whatever fate awaits her beyond the River of Souls.
2 Heralds
3 Erinyes
3 Nagas
17 Minotaurs
4 Battle Sorcerers (Level 5)
2 Battle Sorcerers (Level 6)
Lost 14,000 IM
Though you did not ask yourself why, counting it too personal a matter for kings to pry into, one of the returning sorcerers who was in many of the same classes at the Scholarum gives you all the answers you might need when he looks down at the single empty spot beside all the resting spots gathered in a circle. "Damn it, Ellara, that wasn't how you were supposed to meet your brothers again." Another like Joran, who hoped to restore lost kin to life, who has instead decided to seek them out on the other side of the veil. You wish her well in the endeavor, she will likely need it, but soon enough your thoughts turn to other matters.
It will be weeks perhaps months before the lessons of this battle are fully understood by all who partook in it, but it is clear that peril and the chance to test themselves, as well as the company of your more unusual allies, has aided many to reaching a new understanding of their craft, be it sorcery, generalship, swordsmanship, or even an assassin's craft in the case of the oft felt but rarely seen brothers of the deep folk.
Vassals
Yrael - Level Up (Needs Rebuilding)
Amrelath - Progress to Next Level Up
Relath - Progress to Next Level Up
Zherys - Level Up
Mereth - Progress to Next Level Up
Benerro - Progress to Next Level Up
Officers
Ser Gerold - Level Up
Moonsong - Level Up
Agents
Azema - Progress to Next Level Up
Glyra - Progress to Next Level Up
Soft-Strider - Level Up
Melisande - Progress to Next Level Up
Liomond Lashare - Level Up
Alyssa Crowl - Progress to Next Level Up
Danar Crowl - Progress to Next Level Up
Thoros of Myr - Progress to Next Level Up
Chun Ting Lo - Level Up
Ser Criston Storm - Level Up
Ceria "Storm" - Level Up
Ser Denys Trainer - Progress to Next Level Up
Morwyn - Level Up
Tuin - Level Up
Besides that there is the matter of the dead cities now mostly empty of their former inhabitants, or at least empty of organized resistance. The question has been raised in your conversations with Queen Naamaru of when salvage can be attempted and to whom the spoils might belong. Of course no one denies the dead still bound to this earthly plane and now friendly to your cause, even the former prisoners, their possessions.. That would cost you far more in good will than it would ever gain you in treasure, but the great store of wealth and arcane lore, the twice plundered treasures of Vaes Dothrak, those are a different matter. The argument could be made that they are the heritage of all Sarnor, and you can see where it is coming from. Many a time you have caught yourself thinking of Valyria as yours, before the sheer scale of the broken land registered, not to mention the fact that it is already filled with inhabitants who might contest the claim.
The Queen of Sathar has not reached so far, reasoning perhaps that she cannot practically enforce the claim and even if you were minded to accept it, such a thing might cool relations between your realm and hers when you had already agreed to alliance and free trade. So instead she proposed joint expeditions of the living and the dead with a formal commission whose membership is agreed upon by both sides, to grant the spoils in accordance to contributions made, utility to the common good, and cultural significance.
You have no fear of her making too much use of the latter point, given her ruthlessness in seeing the lesser dead of her hosts ground down by the enemy, but there is still the matter of a legal framework to establish, or perhaps an entirely different solution if such occurs to you. It is refreshing in either case to meet someone inclined to thorough institutional solutions.
What do you do about the spoils of Sarnor?
[] Joint expeditions with a partitioning commission
-[] Write in composition and any rules you wish to propose
[] Stake a claim to one or more of the cities
-[] Sarnath by reasons of your skyships defeating its garrison single handed
-[] Write in
[] Write in
OOC: Companion XP will come up tomorrow, just compiling this list took much longer than I anticipated. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
The first barrier is Lvl 5, then Lv 10. Does it have a third barrier or afterwards you can go all the way up to Lv 20?
Still, a Lv 10 adept is just ridiculous. I think only in places like Faerun you can get ridiculous things like Commoner 10 or Adept 10 without sounding crazy.
I think we should keep the Legions here until cleanup is done, along with a few Companions just in case.
For Viserys, we need to have a meeting with Queen Namaaru to finalize the campaign, and then have that meeting with the general dude in the City of Soldiers to discuss terms.
I'm not sure who to start sending for Joint Expeditions, though.
[] Lay claim to the body and equipment of the Charnel God & the Rat King
-[] Negotiate with Queen Namaaru for the bulk corpses of the foes slain in battle to feed to the Forges, though of course her own dead are unquestionably hers
-[] Beyond that any spoils of battle are hers, though we are looking forward to that full lore exchange we discussed earlier
@DragonParadox, how's that for a good showing? Our Legions are really shaping up to be special. They've prevailed against Daemons, men, and now undead. Nothing quite like a kickass army to impress an allied despot. Some day soon Sarnor will join the Imperium.
Also, can we discuss with Queen Namaaru about how much Horcalcum she has available to her?
The first barrier is Lvl 5, then Lv 10. Does it have a third barrier or afterwards you can go all the way up to Lv 20?
Still, a Lv 10 adept is just ridiculous. I think only in places like Faerun you can get ridiculous things like Commoner 10 or Adept 10 without sounding crazy.
There is one at 15. A determined dragon rider studying magic will hit against it if s/he does not perform the sort of deeds that would be challenging even for one in their position
[X] Significant cultural artifacts which hold no innate value past what a collector might appraise them at will be returned to their point of origin, likely for display in a local museum in the case of Imperial historical articles, or in the case of Sarnor remanded between the cities they trace the most direct point of origin to, to be discussed between those City States you have established contact with as a gesture of good will and cooperation.
[X] Magical items and artifacts found will be remanded into the custody of those who had taken the risk in claiming them, given they have strategic value, with the caveat that those items may be traded for materials or wealth of equal value, pending negotiation, if they have a point of origin for the party in question (past things like sentimental significance, they might be vital for research the polity was conducting before the Doom or be related to magics practiced in the time of legends).
[X] Material wealth (bullion, gems, rare material components and reagents) will be split evenly. More as a gesture of good will than anything else, and the fact that they will need the capital if they wish to fund soul transference on a large scale.
[X] Lay specific claim to the body and equipment of the Charnel God & the Rat King as they fell mostly by your own hand.
-[X] Negotiate with Queen Namaaru for the bulk corpses of the foes slain in battle to feed to the Forges, though of course her own dead are unquestionably hers.