Climb should be redundant with constant Spiderclimb and jump... eh... *looks at the 100+ ton super-heavy*... maybe not. I think Spot and Knowledge: Siegecraft should be enough. The latter covers ballistics.Spot, Jump, and Climb ranks, maybe some points in Profession (Artillery) or Knowledge (Math) for the bigger ones.
Feats that would be helpful and simple without getting complicated would be Lightning Reflexes, Skill Focus, Weapon Focus, Precise Shot, Deadly Aim, Point-Blank Shot, Far Shot, etc.
Thast also means it would gain skills and feats.
Any suggestions on that front?
Maybe some Stomp feats to ward off pesky melee combatants?Spot, Jump, and Climb ranks, maybe some points in Profession (Artillery) or Knowledge (Math) for the bigger ones.
Feats that would be helpful and simple without getting complicated would be Lightning Reflexes, Skill Focus, Weapon Focus, Precise Shot, Deadly Aim, Point-Blank Shot, Far Shot, etc.
At minimum it should be possible, to Planeshift to any planet or moon you have been to, which still mean we the distance is only the distance needed to travel to there after the first trip, is only the distance between the nearest planet and the asteroid field, not the distance between Planetos and the asteroid field.I feel that should at least require a Terminus at both ends to not be completely broken. That would mean that you need a large vessel with some skilled mages to get this going.
Also, I'm not sure if Planeshifting too far away from a planetoid should be impossible to preserve some vastness of space.
I don't think Plane Shift should be able to shortcut distance on this sort of scale, no more than Greater Teleport allows one to travel across the galaxy. It should be limited to a planet, perhaps as far as a nearby moon, but no further.At minimum it should be possible, to Planeshift to any planet or moon you have been to, which still mean we the distance is only the distance needed to travel to there after the first trip, is only the distance between the nearest planet and the asteroid field, not the distance between Planetos and the asteroid field.
And considering the asteroid field do contain a dwarf planet Ceres (dwarf planet) - Wikipedia which I think is big enough, to be targeted by planeshifting(I would say minimum size of a planet to be a valid target, would be 500 miles, as that's the maximum amount you can arrive from your target, so logic say that to be a valid target, it should be big enough, that even if you roll a nat 1 you arrive on it.)
Even if Ceres is deemed too small for a mere planeshift to hit, planeshift should at minimum be able to target the nearest planet, which still cut the travel time down by a good bit.
Traveling to random points in space should require more than a planeshift, but planets and sufficiently big moons should be just a matter of having been there before(or gotten an object to help you target them like the angel feather we got, when we freed that imprisoned angel) because the planes shouldn't be less connected outside Planetos.
Now to be fair, that would happen if we were trying to travel places other than Planes using Planeshift, and we don't do Blind planeshifts, we only use attuned sources to get to locations, or travel to planar points which have a redirection magical item bringing people to a central location.If we start using plane shift to get between planets I'd expect that error margin to start being applied to the vertical as well. The fact that we haven't already shifted to the wrong height entirely is entirely up to an unspoken agreement and assumption that I'd question if we started down this path.
They have flamethrowers (breathweapons) for that. Though I think Greater Cleave wouldn't go amiss either.
I still feel that this is too easy for the feat achieved here. By that logic, we could Greater Teleport to the Moon too. There has to be something that makes it harder to achieve or everyone would have done it.At minimum it should be possible, to Planeshift to any planet or moon you have been to, which still mean we the distance is only the distance needed to travel to there after the first trip, is only the distance between the nearest planet and the asteroid field, not the distance between Planetos and the asteroid field.
And considering the asteroid field do contain a dwarf planet Ceres (dwarf planet) - Wikipedia which I think is big enough, to be targeted by planeshifting(I would say minimum size of a planet to be a valid target, would be 500 miles, as that's the maximum amount you can arrive from your target, so logic say that to be a valid target, it should be big enough, that even if you roll a nat 1 you arrive on it.)
Even if Ceres is deemed too small for a mere planeshift to hit, planeshift should at minimum be able to target the nearest planet, which still cut the travel time down by a good bit.
Traveling to random points in space should require more than a planeshift, but planets and sufficiently big moons should be just a matter of having been there before(or gotten an object to help you target them like the angel feather we got, when we freed that imprisoned angel) because the planes shouldn't be less connected outside Planetos.
Even if that's the case, it can easily enough be overcome, if planeshift throws you back to the planet you belong to, we just have to have something born on that planet, use an object of planeshifting, which can be done, by having the ship that first visit that planet, bring a Weirwood sapling and a bunch of sacrifices, so the old gods can grow a Weirwood, and make a creature attuned to that planet.I still feel that this is too easy for the feat achieved here. By that logic, we could Greater Teleport to the Moon too. There has to be something that makes it harder to achieve or everyone would have done it.
My interpretation is that you can't Teleport out of a gravity well and that Planeshift throws you back to the planet you belong to, since that is the place you are metaphysically tied to. Overcoming this requires some arcane mechanisms.
If Planeshift don't allow you to reach any planets but Planetos, then I would argue we should look hardcore into space travel, because if say Mars is not connected to the Planes, then that mean all the other planets are effectively safe from extra planar threats.I don't think Plane Shift should be able to shortcut distance on this sort of scale, no more than Greater Teleport allows one to travel across the galaxy. It should be limited to a planet, perhaps as far as a nearby moon, but no further.
There are more appropriate spells of a higher level, such as Gate and Interplanetary Teleport.
... we can literally throw money at people to kill them with thisBelatedly, if we pushed an asteroid with large adamantine deposits to a closer location from which to mine it... I don't think we'll run out of money ever again.
Have teleport, will travel? Can I safely assume that Malarys has a fly scroll available, or already has it cast on him?A capture would be ideal, but the range on those effects is extremely limited, especially for engaging a target during an aerial battle.
Honestly, I find this too low a spell level for the effect it allows.
He should have Wind Walk active at a minimum, in addition to a Fly spell or Phantom Steed.If you guys want to go to other planets/asteroids, the best thing to do would be to research Interplanetary Teleport. I'm not remotely convinced that its worth it.
Have teleport, will travel? Can I safely assume that Malarys has a fly scroll available, or already has it cast on him?
That's taking it way too far, dude. Interplanetary Teleport as a 9th level spell is just fine as it is. No one but a 17th+ level Arcane Spellcaster capable of 9th level spells can use it, restricting it to a vanishingly small number of people.Honestly, I find this too low a spell level for the effect it allows.
We are talking semi-realistic world and distances here, not the regular weirdness of Pathfinder's/3.5 Cosmic Spheres.
I can see a 9yh level spell making a... vessel, I suppose, and putting whoever's inside into a stasis state...
But actual point-to-point transfer?
Feels like 10th level, the "Mystra doesn't allow anyone to cast this shit"-grade of magic in 3.5 that doesnt seemingly even apply to our setting.
So, I think it is better left as a... MR10 variant of Greater Teleport?
One needing a long-ass very difficult ritual and super-precise calculations, i think.
Gotta have meaning to each casting, else space is suddenly shrunk to just the planets in it.
Problem is, how do space then interact with the Planes? Are the planes just somehow not connected to space? Do things like Decanters of Endless water stop working if taken into space, can you not planeshift in space?... we can literally throw money at people to kill them with this
By the way, down with the Teleport and Planeshift as interplanetary travel methods, DP himself agreed that the abundance of teleport had hurt the quest's scale.
Space is vast.
Circumventing that by anything less than 9th Circle 10(!) MR-powered spells is cheap as all guck.
I disagree, because the setting so far had grown to the degree we know of dozens Archmages in the background, simply crafting shit for our orders to Genie Empires.That's taking it way too far, dude. Interplanetary Teleport as a 9th level spell is just fine as it is. No one but a 17th+ level Arcane Spellcaster capable of 9th level spells can use it, restricting it to a vanishingly small number of people.
That also limits how many people can be transported to a small handful at most.
Nawt really, I'm more of a "dp sed teleport bad, gotta nerf teleport or spehhs smol"-kick right now.@egoo is just on a kick where he's not happy how powerful post D&D third edition magic made people, and only now realizing how ludicrously strong high level spells in general are.
Depends heavily on what we can expect to find out there.
I think this kind of raises ethical concerns, buuuuuuut...Thast also means it would gain skills and feats.
Any suggestions on that front?
...did I stutter?Nawt really, I'm more of a "dp sed teleport bad, gotta nerf teleport or spehhs smol"-kick right now.
Yes, you did 🤓