The second part of this is fantastic, but I do think people are focusing on that too much, to the point where it becomes the main arguing point.
Both of the techniques offer defensive elements, but TYIM is 'short' instead of instant, allowing it to absorb more hits and overall increase survival ability.
Where the other technique shines is its blanket damage rank down, meaning it will basically have SOME effect no matter what even if that effect does not actually change the end result where TYM could get negated by 'negates defense below X rank' effects.
However, the ability to survive at 1 HP no matter what tilts it strongly in TYIM's favor in the end.
Essentially this is how I read it:
EUM is a balance breaker. Its an instant tech that can give you the edge in a crucial moment and net you the win. However this is mostly useful when both sides are very close in strength and slowly becomes less useful as enemy strength increases from 0, until it hits the 'you die anyway' point and becomes useless.
TYIM on the other hand is most useful against foes that are slightly weaker, and foes that are vastly superior. Its incredibly effective up to C rank where it starts falling off and drops to 'bare survival' as enemy strength increases...and stays there.
Assuming the enemy doesn't have a way to negate the domain altogether, its an effect that remains useful at extremely high power disparities and can be the difference between escape and death.
An excellent move to have in your pocket that opens up the door for bolder advances, and since its short duration instead of instant it should work for more attacks even before the '1hp' comes into play and create more offensive opportunities.
The argument that zhengui might finally have a chance to go boom sealed it for me? They've had that technique for like, more than a year irl and it still hasn't seen use. I want the pretty explosion, okay?
This may be a little premature, but I wanted to bring up some conversation around Burning Glade Restoration, an art from the last archive vote. Before I was pretty down on Burning Glades Restoration. It offered us a pretty unique combination of damage reduction and healing, but back during the archive vote we didn't have anything to use that healing on. It felt to me like that portion of the art would go to waste a great deal of the time. Now with the possibility of TYIM being added to our domain, it offers some interesting synergy and narrative potential to our domain.
The biggest problem with sustained healing is burst damage. A person can be killed before they can be healed back to safety. TYIM challenges this fact. TYIM ensures that everyone in our mist gets at least one more shot. Most of these effects are only a once per scene/fight/encounter, however Yrs has clarified that TYIM's death save can be triggered again if recasted and the target has healed off of death's door. This means that with the correct arts Ling Qi can trigger the death save multiple times in a fight. That is very powerful. And we may have an excellent unlearned art to help with that. Bonus points in that we've already seen it, so we don't have to do a hell, I mean archive, dive to find something.
Developed in the wake of the Purifying Sun's death, this melody was composed by eastern clans by observation of the adaption of forests on the border of the province. When the burning winds came from the east, the groves and plains burned, and there was much devastation. Yet nature is resilient and over time, the lands of the east adapted to regular burning, springing forth with new growth mere days after the passing of the flame.
Potency: Green 3
Potency Growth: Green 4(3), Green 5(6)
Keywords:
- Destruction, Endurance, Renewal, Fire, Music, Wood .
- Fortitude, Resilience, Resolve, Stamina.
Meridians: Spine x1, Heart x3; ? fire ? wood ? music
- Growth: Heart(1,1,1,5), Spine(1,3)
Passive Effects:
+10 to Health
+10 to Spiritual Armor
+10 to Physical Armor
+10 Resolve
Ruin Flower: C
Duration: Long
The cyclic combination of wood and fire qi within the users channels expands outward, soaking into allies and imbuing them with the resolve and fortitude to withstand the trials of battle. Grants the user and allies D rank Qi regeneration and E rank Health Regeneration. This effect extends out to the Far range.
Flame-Drinker's Eaves: C
Duration: Immediate
Among the eastern glades some trees have developed fire aligned qi themselves, and in the fire season, their leaves burn but do not die. So it is with this art. This art may affect the user or any ally within close range. It provides an immediate boost to physical and spiritual armor as well as Damage Reduction D. If damage is prevented, the attacking techniques qi is transformed into a burst of warmth and vitality in a close range, providing C rank healing and D rank Qi restoration to allies.
Yrs has clarified that people saved by TYIM need sufficient healing before TYIM can be used again. The second tech in the art grants C rank healing to everyone if it's condition is met. Yrs is the only one who knows what sufficient healing is to him, but C rank healing is a lot of healing. The catch of course is in meeting its condition. The condition is that damage must be prevented for the healing to trigger. TYIM offers C rank damage reduction. I don't know how well that combines with BGR D rank damage reduction, but at the very least it should make triggering the heal easier.
While judging how people would act in combat can be challenging I see BRG easily being a trap people fall into. Personally, if I had just launched a massive costly attack and saw everyone I was attacking still standing it would be heart breaking. But, since TYIM only keeps people at 1 HP, I would likely see that as well. I wouldn't launch another big costly attack right after since I wouldn't know how the death saved worked, it could just be a waste of qi. I would instead send some fast but weaker attacks to try and ping off a couple people before healing started. Those weaker attacks would be perfect to trigger the healing aspect of BGR. Thus by trying to ping off a couple of injured people a foe would in fact help everyone get healed, perhaps healed enough to trigger TYIM death save again. Of course, we don't know if this would actually happen in a fight. But, it feels like a very possible path a fight would take.
Narratively BGR would slot right into TYIM's ideas about the mist never fading.
This may be premature given that the vote hasn't closed yet, and in fact I am voting for the mirror, but this interaction is something I really think we should consider if TYIM does end up winning.
the second technique is basically: use enemy attack as fuel for a self-healing spell. I don't think it'd synergize well with any other defensive technique, since adding a defence means effectively preventing the incoming Qi from approaching which then obviously can't be used as fuel.
This may be a little premature, but I wanted to bring up some conversation around Burning Glade Restoration, an art from the last archive vote. Before I was pretty down on Burning Glades Restoration. It offered us a pretty unique combination of damage reduction and healing, but back during the archive vote we didn't have anything to use that healing on. It felt to me like that portion of the art would go to waste a great deal of the time. Now with the possibility of TYIM being added to our domain, it offers some interesting synergy and narrative potential to our domain.
The biggest problem with sustained healing is burst damage. A person can be killed before they can be healed back to safety. TYIM challenges this fact. TYIM ensures that everyone in our mist gets at least one more shot. But, perhaps Ling Qi can do better.
Developed in the wake of the Purifying Sun's death, this melody was composed by eastern clans by observation of the adaption of forests on the border of the province. When the burning winds came from the east, the groves and plains burned, and there was much devastation. Yet nature is resilient and over time, the lands of the east adapted to regular burning, springing forth with new growth mere days after the passing of the flame.
Potency: Green 3
Potency Growth: Green 4(3), Green 5(6)
Keywords:
- Destruction, Endurance, Renewal, Fire, Music, Wood .
- Fortitude, Resilience, Resolve, Stamina.
Meridians: Spine x1, Heart x3; ? fire ? wood ? music
- Growth: Heart(1,1,1,5), Spine(1,3)
Passive Effects:
+10 to Health
+10 to Spiritual Armor
+10 to Physical Armor
+10 Resolve
Ruin Flower: C
Duration: Long
The cyclic combination of wood and fire qi within the users channels expands outward, soaking into allies and imbuing them with the resolve and fortitude to withstand the trials of battle. Grants the user and allies D rank Qi regeneration and E rank Health Regeneration. This effect extends out to the Far range.
Flame-Drinker's Eaves: C
Duration: Immediate
Among the eastern glades some trees have developed fire aligned qi themselves, and in the fire season, their leaves burn but do not die. So it is with this art. This art may affect the user or any ally within close range. It provides an immediate boost to physical and spiritual armor as well as Damage Reduction D. If damage is prevented, the attacking techniques qi is transformed into a burst of warmth and vitality in a close range, providing C rank healing and D rank Qi restoration to allies.
Yrs has clarified that people saved by TYIM need sufficient healing before TYIM can be used again. The second tech in the art grants C rank healing to everyone if it's condition is met. Yrs is the only one who knows what sufficient healing is to him, but C rank healing is a lot of healing. The catch of course is in meeting its condition. The condition is that damage must be prevented for the healing to trigger. TYIM offers C rank damage reduction. I don't know how well that combines with BGR D rank damage reduction, but at the very least it should make triggering the heal easier.
While judging how people would act in combat can be challenging I see BRG easily being a trap people fall into. Personally, if I had just launched a massive costly attack and saw everyone I was attacking still standing it would be heart breaking. But, since TYIM only keeps people at 1 HP, I would likely see that as well. I wouldn't launch another big costly attack right after since I wouldn't know how the death saved worked, it could just be a waste of qi. I would instead send some fast but weaker attacks to try and ping off a couple people before healing started. Those weaker attacks would be perfect to trigger the healing aspect of BGR. Thus by trying to ping off a couple of injured people a foe would in fact help everyone get healed, perhaps healed enough to trigger TYIM death save again. Of course, we don't know if this would actually happen in a fight. But, it feels like a very possible path a fight would take.
Narratively BGR would slot right into TYIM's ideas about the mist never fading.
This may be premature given that the vote hasn't closed yet, and in fact I am voting for the mirror, but this interaction is something I really think we should consider if TYIM does end up winning.
Do we even have room in our schedule for that though? Just saying, from what I've heard from Math Cabal, we don't have room in our cultivation schedule for deviations.