[x] Enlightenment's Unbreaking Mirror: B
Duration: Immediate
In the mist, even truth is blinding. Reduces the damage of spiritual arts within the mist by one rank, applied after other techniques and the user's armor. Enemies attacking the user during activation have their senses seared, reducing all Perception and Hit and Dodge by one rank for a short time.
Reduces damage incoming and applies debuff on the enemy, to not only avoid its next attack (-per / -hit) but also try to kill him easier (-dodge).
[] Thousand Year Impenetrable Mist: B
Duration: Short
It is said that in some distant vales, the mist never clears, and the earth has never known the unfiltered light of the sun. Grant all allies within Mist C rank damage reduction against spiritual damage. In addition, affected allies may receive one attack which would remove them from battle and instead be reduced to minimum health
Allows you to survive one overwhelming hit, which is nice but does fuck all afterward. Surviving with "1hp" is nice in games but realistically you're still fucking crippled and useless, and the enemy can still fart in your general direction to kill you anyway. Surviving the big hit to get killed by any follow-up attack would be pathetic.
The only time this really saves you is if the enemy uses a Kamikaze attack.
Only the first option actually gives us an option at winning the fight. Mist is the option that would allow our enemy to run away (hopefully without the Starstone).
As for hypothetical casualties... the only one at risk was Hanyi, but she pulled back into our dandian anyway...