Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Thousand Year Impenetrable Mist: B

I like the Mirror because of the mechanical benefits, but I like TYIM even more for it's narrative potential. Our perspective is skewed on this because, well, we play a Talent 6 protagonist who has literally weaponized friendship, but... Green cultivators aren't exactly fodder in the eyes of the Empire. They are uncommon assets that require a significant investment in part by the sect or their families, and we saved their lives.

Maybe the Mirror will save some of them, but TYIM will definitely save all of them. I don't know how that would look narratively, in which somehow a barely formed G3 domain absorbs the lethality of a juiced up G7 hail mary attack. All I know is that's awesome.

If TYIM wins, I predict LQ will be a very in-demand cultivator in fights to come.

Also, The Moist is the best Domain, and I'll take this chance to buff it so it's even more terrifying for opponents. I still think the Inner Sect tournament was the best arc in these two quests because it showcased the full potential of our (nascent) domain. The imagery of a towering bank of fog rolling in and shutting down an enemy's advance is perfect.
 
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[X] Thousand Year Impenetrable Mist: B

Mirror is nice, but I prefer the AOE help allies even if it doesn't hit us. I feel that before an evolution Mirror involves jumping into attacks, instead of dodging (the thing that the last fight was highlighting).

Story wise I prefer keeping allies alive so that they can fight another day (Or second).
In the end I feel that the Mist is more control than the mirror, which is something I prefer.
 
[X] Thousand Year Impenetrable Mist: B

I can see how EUM would provide a new addition to Ling Qi's toolset and potentially be more applicable, but I'm not really focused on the pros vs. cons of each technique.

Thematically, EUM emphasizes a Debuff Counter-attack whereas TYIM doubles down on Protection.
I very much prefer the latter when it comes to what we incorporate into our Domain, even if it brings nothing new to the table because it speaks to me more.
 
these are both your previous insights and their respective techniques developing into your domain through the medium of mist. Like either one is gonna be introduced through some magibabble referencing your previous insights and such
It's in large part a problem of actual imagery, yes - I don't see how it would be implemented in the context of [The Mist]. It reads like Renxiang rather than LQ. People try to sell it by talking about "the searing truth" and I'm like "but that's pretty much the opposite of the Mist imagery"

But also it's a problem of how it builds off Ling Qi. Yes, I can see the argument for AM - but we haven't touched that in ages and most of its influence has been personal and social. Last year when we used it it we mostly used it for dispelling. Someone brought up Rebuke being used on the plant monster - but that was a minor encounter from years ago. It doesn't have the best narrative presence. And I don't think we ever used AM's capstone. Invoking a social domain power to revive a tech we barely used a long time ago in a desperate defense seems kinda weird (especially given how we keep avoiding counter arts and not using the counters we do have).... Idk I might be being unfair there.

Implementation and imagery is the main thing though I think.
 
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We shall NOM on the hit and let 1000 MiniQi's wearing nursing outfits run wild around our friends picking them up and dumping them on Zhengui to heal and protect :V
 
As far as rising in the ranks I think team Cai has already made it's point, killing this bastard would be the icing on the cake, but we don't really need to. Ling Qi scouted the caldera, retrieved a whole boulder of Prism grade material, and then fought 100+ enemies alone including about a dozen peers (G3s & 4s) and 2 superiors. CRX spent an extended time holding her own in a duel against someone with 3 stages on her. To put that in perspective Liao Zhu the current #1 disciple of the inner sect is a G7, even assuming she has a type advantage this is an insane achievement for CRX. Additionally, we really don't care that much about the mission itself. I don't see any reason to potentially sacrifice our weaker comrades to potentially get some free hits on this guy.

[X] Thousand Year Impenetrable Mist: B

But my main reason is that I just like this better narratively and don't care too much about mechanics.

[X] Thousand Year Impenetrable Mist: B

I like the Mirror because of the mechanical benefits, but I like TYIM even more for it's narrative potential. Our perspective is skewed on this because, well, we play a Talent 6 protagonist who has literally weaponized friendship, but... Green cultivators aren't exactly fodder in the eyes of the Empire. They are uncommon assets that require a significant investment in part by the sect or their families, and we saved their lives.

Maybe the Mirror will save some of them, but TYIM will definitely save all of them. I don't know how that would look narratively, in which somehow a barely formed G3 domain absorbs the lethality of a juiced up G7 hail mary attack. All I know is that's awesome.

If TYIM wins, I predict LQ will be a very in-demand cultivator in fights to come.

Also, The Moist is the best Domain, and I'll take this chance to buff it so it's even more terrifying for opponents. I still think the Inner Sect tournament was the best arc in these two quests because it showcased the full potential of our (nascent) domain. The imagery of a towering bank of fog rolling in and shutting down an enemy's advance is perfect.
Technically it'd be a barely formed G4 domain, we leveled up just before this.
 
...Yes?

Like. Literally so in fact. Even if you assume that any casualties greater than zero constitutes a pyrrhic victory, that would still be the case.

Hmm. In that case, returning with a fully alive group will be seen as less praiseworthy than having completely defeated the enemy.

Though, to be honest, odds are, neither side will be anihilated, and neither side will come out completely unharmed. By this point it is likely that the barbarians have already killed some minor characters of early green and yellow, so the "Save everyone with a minimal helath left" will arrive too late to literally save everyone who set out in the mission. But oh well, can't be helped.

I still like more the situation in which as much people as possible return from the battlefield.
 
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