He used the staff to send out a flock of ravens to see the enemy army so he would still be present to confer with throughout. It would be rather hard to make the order of battle if you were still flying above the enemy in person.
The sentence is basically an incomplete thought, my dude.
 
Greetings Comrades!
@DragonParadoxI read up to the moment when the Red Priests of Volantis joined the Scholarum and I had a question:
On our first visit to Volantis, we found out that Benerro's most devoted companion had been killed. Did we or Benerro resurrect this person?
Benero raised him as soon as he learned to cast the proper spell.
Wait, I thought that one was corrupted by the Rakshasa we let loose on the city and killed due to that?
 
I would say we'd want to have the Moonchasers start out killing Incorporeal dead with their cannons on the left flank, while the Manticores use explosive shells to try to take out the Charioteers on the right.

I would, at a guess, peg that we should focus our Servitors' Sunburst spells all along the center to really hammer that mist and get rid of it, but I couldn't guess at the most optimal means to remove it from play. Guessing @Goldfish would know more.

I would place the minor PCs, Arcanums, Fey, et al on the left flank. That combined with the Moonchasers sniping all the ghosts should allow a breakthrough for the cavalry I would place there, with some held in reserve.

We probably want to consider extreme measures to ward off the charioteers closing enough to explode on our troops, though I guess we could just put an overwhelmingly strong force on that side who can blow them up at range.

Alternatively, if there's a better way of dealing with those ghosts, the Moonchasers' thirty cannons sure would be useful for shelling the rest of the army with explosive shells.
 
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Issue with the explosive chariots will be that NE explosions will heal the others around them, making it hard to kill them all quickly.

Putting all our constructs on that line might work, Heralds and Barra holding the line on the ground.
 
I would say we'd want to have the Moonchasers start out killing Incorporeal dead with their cannons on the left flank, while the Manticores use explosive shells to try to take out the Charioteers on the right.

I would, at a guess, peg that we should focus our Servitors' Sunburst spells all along the center to really hammer that mist and get rid of it, but I couldn't guess at the most optimal means to remove it from play. Guessing @Goldfish would know more.

I would place the minor PCs, Arcanums, Fey, et al on the left flank. That combined with the Moonchasers sniping all the ghosts should allow a breakthrough for the cavalry I would place there, with some held in reserve.

We probably want to consider extreme measures to ward off the charioteers closing enough to explode on our troops, though I guess we could just put an overwhelmingly strong force on that side who can blow them up at range.
There should be enough Sunbursts to drop them across most of the Undead army, but the Center should be the definite focus of that. Those swarms are bad news, much worse than the rat swarms. Fortunately, as swarms they'll take +50% damage from the Sunburst AoEs, so each one will inflict an average of 47 points of damage. Three servitor Sunbursts should be enough to destroy the Devouring Mists. A few Sunbursts from Tyene, one from Dany, Lya, and Malarys will help there, too, and hit much, much harder. Also, since Swarms can't be affected by spells which target individual creatures, so we don't have to worry about our enemy having used Greater Spell Immunity on them since seeing our use of Sunburst in the previous battle.

For the charioteers and exploding horses, I think Brilliant Barrier charms might help block them. We should have some left over, and we just got another 50 from our latest commission order. They can be activated as an Immediate Action, so someone within range can throw one up right before the horse charges through our lines.

Long-range AoE bombardment from Heralds should be focused on order to burn down hard targets. There are 27 of them left. If they broke up into flights of 9, they could coordinate to drop 9 Fireballs on a target simultaneously. That'll fuck up just about anything they set their sights on.
 
There should be enough Sunbursts to drop them across most of the Undead army, but the Center should be the definite focus of that. Those swarms are bad news, much worse than the rat swarms. Fortunately, as swarms they'll take +50% damage from the Sunburst AoEs, so each one will inflict an average of 47 points of damage. Three servitor Sunbursts should be enough to destroy the Devouring Mists. A few Sunbursts from Tyene, one from Dany, Lya, and Malarys will help there, too, and hit much, much harder. Also, since Swarms can't be affected by spells which target individual creatures, so we don't have to worry about our enemy having used Greater Spell Immunity on them since seeing our use of Sunburst in the previous battle.
Doesn't spell resistance apply? While companion level spells will probably get through it, the Mist's SR24 should successfully resist CL9 spell like abilities most of the time.
 
How would you distribute the Legions?
1st, 8th and 9th in the Center, 3rd and 5th on the Left Flank and the 6th and 7th held in reserve. Place around 3/4ths of the Heavy cavalry on the left flank (5,000), with around 1/2th the Light cavalry (3500).

One half company of Darkenbeasts on each flank, with the Siege Company plus extra Launcher crews situated along the center.
 
Doesn't spell resistance apply? While companion level spells will probably get through it, the Mist's SR24 should successfully resist CL9 spell like abilities most of the time.
Unfortunately, it does. That's why I've been trying to figure out how many we need to stack to have a reasonable chance of making the mists. It's looks dicey.

@DragonParadox, how wide is the "center"?
 
Unfortunately, it does. That's why I've been trying to figure out how many we need to stack to have a reasonable chance of making the mists. It's looks dicey.
Dicey is an understatement then, each plant based sunburst only has a 35% (25% if I'm wrong and the +2 to all rolls from the advanced template doesn't apply to overcoming SR). The expected value will be 9 plant sunbursts to kill one of these, but the variance here is insane. I think we're better off using our plant sunbursts on other enemies. The plant imbued sea drakes for example should go on the left flank against the Nemhain, as their breath weapons will overcome profane regen.

I think the Mist is a good target for a shadow of the doom or two.
 
Okay, here's what I've got so far, with @Crake's recommended distribution of Legion forces. I've reduced the auxiliary forces committed to the reserves in order to beef up the other fronts.

Heavily shifted servitors to the Center, but kept all of the Sea Drake servitors on the Left. Their Sunbursts will no doubt be useful, and as @Archibald pointed out, their Ball Lightning breath weapons will be helpful to shut down the Profane Regeneration of the Nemhains. That's why Waymar is over there, too.

The Devouring Mist swarms are going to resist most of the Sunbursts our servitors throw at them, but a lot will still get through their SR, and even those which don't will do a nice job of burning down the less resilient Undead.

Getting rid of the Devouring Mist swarms is going to mostly comes down to Viserys, the Companions, and AoEs like breath weapons.


1st, 8th and 9th in the Center, 3rd and 5th on the Left Flank and the 6th and 7th held in reserve. Place around 3/4ths of the Heavy cavalry on the left flank (5,000), with around 1/2th the Light cavalry (3500

[X] Center, with the 1st, 8th, and 9th Legions, the Siege company, and the 96 additional Launcher crews
-[X] Viserys, Richard, Lya, Dany, Teana (Trace/w scrolls), Tyene, Amrelath, Varys and Balerion, Liomond, Danar, Alyssa, Thoros
--[X] 8x Fiery Dragonbeasts
--[X] x6 Veteran Erinyes (each with x30 Gravemarker Arrows)
--[X] x10 Heralds (each with two Elemental Fire Wyrmlings acting as dedicated healers)
--[X] x2 Adult Mind Dragons - The Mind Dragons will be linked to one another via Telepathic Bond, along with the commanders of the Legions and Viserys, using this in combination with their long-range Telepathy to allow for pin-point control of our forces.
--[X] x6 Guardian Nagas
--[X] x20 Plant-Imbued Shadow Creature Cat & x20 Verdant Ravens [Advanced Plant-Imbued Giant Ravens, with Ravens carrying Cats as needed (once their Sunburst and Entangle SLAs are expended, they withdraw from combat)

[X] Right flank, with the 3rd and 5th Legions, concentrating 75% of the Heavy cavalry on the left flank (5,000) and 50% of the Light cavalry (3500), with 50% of the Darkenbeast company (500)
-[X] Melisandre, Benerro, Vee, Waymar (flying this time, like everyone else), Teana (Main), Relath
--[X] Hadhayosh (CR 20)
--[X] x6 Veteran Erinyes (each with x30 Gravemarker Arrows)
--[X] x12 Heralds (each with two Elemental Fire Wyrmlings acting as dedicated healers)
--[X] x2 Adult Mind Dragons - The Mind Dragons will be linked to one another via Telepathic Bond, along with the commanders of the Legions and Viserys, using this in combination with their long-range Telepathy to allow for pin-point control of our forces.
--[X] x10 Advanced Plant-Imbued Sea Drake
--[X] x50 Brilliant Barrier charms will be distributed among our forces on the right flank to use at the best possible time to halt enemy charges or to defend the lines against detonation of the modified Undead horses.
--[X] Wherever possible Walls of Stone will be raised via Titan Tools in order to hinder enemy charges while having a minimal impact on our own cavalry.

[X] Left flank, forces attached to the armies of Sathar with 50% of the Darkenbeast company (500)
--[X] Rina, Malarys, Vee, Zherys and Ceraxes, Mereth, Teana (Trace/w scrolls), Nettles & Sheepstealer
--[X] Bahro (Awakened Adamantine Golem, Unchained Monk 1)
--[X] x6 Veteran Erinyes (each with x30 Gravemarker Arrows)
--[X] x5 Heralds (each with two Elemental Fire Wyrmlings acting as dedicated healers)
--[X] x2 Adult Mind Dragons - The Mind Dragons will be linked to one another via Telepathic Bond, along with the commanders of the Legions and Viserys, using this in combination with their long-range Telepathy to allow for pin-point control of our forces.
--[X] x2 Very Old Myrkdreki Dragons
--[X] x5 Advanced Plant-Imbued Sea Drake

[X] Reserves, with the 6th and 7th Legions
--[X] Teana (Trace/w scrolls), Aradia, Diana, Nuri, Glyra, x2 Fey Lords, Morwyn and Tuin, Misfits, Soft Strider, Yrael, Azema
--[X] x5 Veteran Erinyes (each with x30 Gravemarker Arrows)
--[X] x2 Adult Mind Dragons - The Mind Dragons will be linked to one another via Telepathic Bond, along with the commanders of the Legions and Viserys, using this in combination with their long-range Telepathy to allow for pin-point control of our forces.
--[X] x4 Guardian Nagas & Nirah

[X] The Moonchasers and Manticores will alternate between firing explosive shells and Beetle Bombs on large concentrations of enemy troops, especially charioteers identified as having the horses rigged to detonate, while using their +1 Ghost Touch rounds to suppress the Nemhains and any other Incorporeal threats which present themselves. Manticores will use their Energy Siege Shot system to launch Force bolts against targets which attempt to engage them in the air.
-[X] Wyverns will follow the same priority with their Beetle Bombs, while setting their Energy Siege Shot system to deal Force damage. They'll use their Force bolts against enemies which attempt to engage them in the air.
 
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FFS, reading back through my plan, it looks like my Kindle was on fire, autocorrupting every third word. :mad:
 
Well it's a battlefield that contains 200K+ people and beings, all it one third that for the center 70K, 10 ranks deep, each soldier takes up a five foot square call it a rectangle 35.000 ft long by 500 ft wide.
In this case, I think breath weapons are our best bet. Balerion + 8 drakenbeasts can cover literally half of that with one breath weapon each, and they can maximize it to require a reflex save for the mist to not get 1 shot.
 
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