We need to figure out how to get Wildfyre into these flamethrowers for when the Long Night shows up in earnest.

Maybe it could be wielded by Imperial Steel Warforged once we develop those. 🤔

If anything Molotov Wildfire cocktails would be amazing agnest swarming enemies. That and flame throwers are not too hard to produce magically, though we will have to give them flame immunity items so they are not killed by their own wepons.
 
If anything Molotov Wildfire cocktails would be amazing agnest swarming enemies. That and flame throwers are not too hard to produce magically, though we will have to give them flame immunity items so they are not killed by their own wepons.
Yeah, that is a problem. Best way around it is to start off totally immune—hence starting off made of Imperial Steel.

Wildfire is incredibly potent and bypasses normal immunity. It can casually burn devils.
 
Cool part about Wildfire, it's not a spell effect, but it is magical. If you dispell it, it's still regular fire. And it's not a constituent effect. So you can dispell an area of wildfire, but you can't stop it from starting to burn. You can only dispell it after it has already begun burning.

This becomes very quickly impractical, because the usual White Walker method of "snuff out all the flames with my OP PLS NERF ice powahz" doesn't work.
 
Inserted tally
Adhoc vote count started by Goldfish on Jul 21, 2020 at 12:56 PM, finished with 73 posts and 7 votes.

  • [X] Halt the advance while injuries are treated and anti-swarm tactics are implemented.
    -[X] Dany will prepare five Chained Celestial Brilliance spells to cast using her Faith's Reach ability. Using her Bead of Karma to increase her caster level to 19th, this will allow Dany to affect 90 objects (including the various Legion banners and standards) with Celestial Brilliance, which will then be distributed throughout our forces. Each will remain effective for 19 days.
    -[X] While Dany prepares her spells, Viserys and Malarys will use Mass Heal spells to cure the infected soldiers. Viserys will use Ancestral Awakening to learn Sudden Widen in order to cast his first Mass Heal to affect a 30 foot radius rather than a 15 foot radius, effectively quadrupling the number of soldiers cured.
    --[X] 5,000 doses of Antiplague(5,997 doses currently stocked) will be distributed among our forces for use should further biological attacks be made against them.
    -[X] You will press on against Gornath, again not letting up on divination and trying to prevent Sarnath from placing you in a pincer between one host and another. If it seems like they will try to meet you in the field only after linking up, just bomb Gornath's less well-defended host when they are out in the open and before they can be aided by their allies, while you move to prepare a position to fight from via Titan's Tools, obviating the advantage of chariots with earth works and breaks in terrain, leveling out where your men will be fighting.
 
Part MMMDXCVIII: Mending Wounds
Mending Wounds

Thirteenth Day of the Second Month 294 AC

A plague of dead rats is not what you had expected for the legions' first true engagement of the war. You certainly had not been expecting more than five hundred dead and three and a half thousand sink and walking wounded from scratches and bites, but though the dead will remain dead, their bodies sent back for honorable burial through the gate to Sorcerer's Deep, the sick you can help.

It takes the remainder of the dead to identify all the sick and wounded, especially since many of the old hands at war are used to a standard of 'sick' that one junior officer defined only half in jest as 'puking too hard to march'. Once the sergeants and mages laid down what an infected wound looks like and everyone who needed it came forward the legion mages drew up rough circles to your specifications and people were ushered in to be healed.

Between yourself and Malarys alone you could probably heal as many as ten thousand men in a day if you were willing to stack them up like a cord of wood for the moment of spell-work, you realize surprised. A useful thing to know to be sure, but it could only be done if there are enough healthy soldiers to keep watch since arranging everyone like that takes time, precision and you would not call them battle ready as soon as they get up considering you had them strip out of armor to fit more tightly.

"Some of the time lost was the cheering," Varys notes in your mind. "Foolish mortals. What did they think you would do, let them wither away and die by your enemy's will?"

Grousing aside she cannot hide she is pleased with the legionnaires reaction. How could she after all when it mirrors your own feelings on the matter. You have laid enchantments upon the blades of thousands, but never before have you healed so many.

"I'm done with laying down cleaning light on the banners," Dany calls you from your silent conversation, not that you could have missed the way her work turned the night golden with light clearer than any torch or lantern. "If someone somehow managed to miss this army before they won't now," she adds with a lightly grim smile.

"How did your allies take it?" Malarys asks. He had been very careful not to approach the forces of Sathar and you sense some ambivalence about them. Alone of all your companions he actually speaks the Sarnori tongue without sorcery, but he has no love of seeing them as walking effigies of their own dark end.

"Well enough," Dany shrugs. "Little enough sacrifice that their eyes might hurt from looking at them besides the danger of dead rats bursting from below. They seem in... good spirits about pressing on towards Gornath."

"As 'in good spirits' as walking corpses wandering over the ruin of their land can manage you mean?" Ser Gerold asks with a shake of the head. "Strange times, strange wars." His tone hardens on the last. "But I assure you, Your Grace, the legions will rise to the challenge."

"I have no doubt you shall," you reply with honest conviction.

What do you do while the army marches on Gornath (6 days)?

[] Follow along, vigilant for anymore unexpected threats

[] Return to Sorcerer's Deep, the rule of the realm and its doings
-[] Write in

[] Write in


OOC: I have the Legion going about 30 kilometers/day, which is forced march by Roman standards, but the Romans did not have magic fruit.
 
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Mending Wounds

Thirteenth Day of the Second Month 294 AC

A plague of dead rats is not what you had expected for the legions' first true engagement of the war. You certainly had not been expecting more than five hundred dead and three and a half thousand sick and walking wounded from scratches and bites, but though the dead will remain dead, their bodies sent back for honorable burial through the gate to Sorcerer's Deep, the sick you can help.

It takes the remainder of the day to identify all the sick and wounded, especially since many of the old hands at war are used to a standard of 'sick' that one junior officer defined only half in jest as 'puking too hard to march'. Once the sergeants and mages laid down what an infected wound looks like and everyone who needed it gathered up, the legion mages drew up rough circles to your specifications and people were ushered in to be healed.

Between yourself and Malarys alone you could probably heal as many as ten thousand men in a day if you were willing to stack them up like cord wood for the moment of spell-work, you realize, surprised. A useful thing to know, to be sure, but it could only be done if there are enough healthy soldiers to keep watch. Arranging everyone like that takes time, precision and you would not call them battle ready as soon as they get up, given you had them strip out of armor to fit more tightly.

"Some of the time lost was because of the cheering," Varys notes in your mind. "Foolish mortals, what did they think you would do, let them wither away and die by your enemy's will?"

Grousing aside, she cannot hide she is pleased with the legionnaires reaction. How could she, after all, when it mirrors your own feelings on the matter. You have lain enchantments upon the blades of thousands, but never before have you healed so many.

"I'm done with laying down cleaning light on the banners," Dany calls you from your silent conversation, not that you could have missed the way her work turned the night golden with light clearer than any torch or lantern. "If someone managed to somehow miss this army before, they certainly won't now," she adds with a lightly grim smile.

"How did your allies take it?" Malarys asks. He had been very careful not to approach the forces of Sathar and you sense some ambivalence about them. Alone of all your companions he actually speaks the Sarnori tongue without sorcery, but he has no love of seeing them walking as effigies of their own dark end.

"Well enough," Dany shrugs. "Little enough sacrifice that their eyes might hurt from looking at them beside the danger of dead rats bursting from below. They seem in... good spirits about pressing on towards Gornath."

"As good spirits as walking corpses wandering over the ruin of their land can manage, you mean?" Ser Gerold asks with a shake of the head. "Strange times, strange wars." His tone hardens on the last. "But I assure you, Your Grace, the legions will rise to the challenge."

"I have no doubt that you shall," you reply with honest conviction.

What do you do while the army marches on Gornath (10 days)?

[] Follow along, vigilant for anymore unexpected threats

[] Return to Sorcerer's Deep, the rule of the realm and its doings
-[] Write in

[] Write in


OOC: I have the legion going about 30 kilometers/day, which is forced march by Roman standards, but the Romans did not have magic fruit. Not yet edited.
Here's an edited version of the chapter, DP.
 
@DragonParadox, each of our Legions has a Lord's Banner of Swiftness and Lord's Banner of Victory, in addition to their Valyrian Steel PfE banner.
Swiftness: A group or army that are traveling under a lord's banner of swiftness can make a forced march without needing Constitution checks or suffering any nonlethal damage from doing so, allowing them to cover great distances while still arriving ready to do battle. This ability affects all allied creatures within 1 mile as long as they are able to see the banner at least once a day.

Victory: Allies of the owner of a lord's banner of victory gain a +2 morale bonus on attack rolls, saves, and skill checks for as long as they can see the banner.
 
...yeah, alright, this is definitely not a Free Action anymore.
Ouch.

It's a free action for Viserys and company to show up for battles but the actual army has to march places, hence why you have choices what to do.

@DragonParadox, each of our Legions has a Lord's Banner of Swiftness and Lord's Banner of Victory, in addition to their Valyrian Steel PfE banner.

Right, make that 6 days (they still need to eat and sleep)
 
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A plague of dead rats is not what you had expected for the legions' first true engagement of the war. You certainly had not been expecting more than five hundred dead and three and a half thousand sink and walking wounded from scratches and bites, but though the dead will remain dead, their bodies sent back for honorable burial through the gate to Sorcerer's Deep, the sick you can help.
I will ask again, how many HD worth of undead rats did we get, this was a tragedy, I at least want to know what kind of loot we got out of it.

Unless undead rats can't be fed to the Fungus Forge, but I don't see why that would be, by the very fact they're undead they qualify for being magical creatures, and the forge tend to take all kinds of magical creatures.
 
[] Viserys and Richard, along with those forces which are not assigned elsewhere, will accompany the Legions, vigilant for anymore unexpected threats. After all, our allies are but a Sending away.

@DragonParadox, if we chose this option, how would the next six days IC be covered? Could we follow along with our other people unless decisions come up that Viserys needs to be involved in?
 
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@egoo I pointed out that we have those magic banners that allow our forces to march constantly without issue so took off a couple of days if that helps.
 
Nice.

Anyway, let's move on while the army is on the move.

[X] Everyone resumes activities as per normal, regrouping with Gerold when the enemy makes a serious attempt at giving battle. He will have a supply of Sending Stones to give you an update when anything significant happens. Small skirmishes which do not pose significant logistical issues that need to be solved with powerful magic can go unreported until the next significant event.
--[X] Viserys, Richard and Mereth will visit Elyria to meet with the ruling nobility there.
---[X] You tentatively plan on spending around 3-5 days in Water afterwards.
 
[] Viserys and Richard, along with those forces which are not assigned elsewhere, will accompany the Legions, vigilant for anymore unexpected threats. After all, our allies are but a Sending away.

@DragonParadox, if we chose this option, how would the next ten days IC be covered? Could we follow along with our other people unless decisions come up that Viserys needs to be involved in?

I can do that, sure.
 
[X] Goldfish

We aren't done diplomancing the Marids???
Not really, we got a few merc companies, but we still had yet to convince them as a whole that fucking over the illithids on PoB is a good thing for them.
Which we'd really want if we are to have the Recinquest with the bare minimum of the distractions.

We only left the last time because, well, salt about how it was mostly meandering.
 
@Goldfish Are we really going to stick around? I'm not greatly opposed to that, but it is an interesting decision.
I'd like to stay. This is a good chance to integrate ourselves further with the Sarnori. Some of the best friendships are forged in battle, and the downtime in between.
Relath is a traditional True Dragon. Lazy when they already have a big hoard to sleep on and no outside threats poking their noses in.
Fortunately he at least is determined to grow his sorcery, even if he is traditionally lazy in other aspects.
 
I will ask again, how many HD worth of undead rats did we get, this was a tragedy, I at least want to know what kind of loot we got out of it.

Unless undead rats can't be fed to the Fungus Forge, but I don't see why that would be, by the very fact they're undead they qualify for being magical creatures, and the forge tend to take all kinds of magical creatures.

Sadly they were incorporeal undead rats so no bodies were left behind.
 
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