Aife, Herald of the Ferryman
Advanced Sublime Giant Divine Cleric Creature Dire Sea Cat [+15 RHD] (CR 22)
Size/Type: Gargantuan Magical Beast (Aquatic, Cold)
Hit Dice: 21d10 (115) + 420 (CON) + 252 (CHA) + 21 (Toughness) = 808 HP
Initiative: +9 (DEX)
Speed: Ground: 30 ft + 30 ft (Haste) = 60 ft, Swim: 60 ft + 30 ft (Haste) = 90 ft
Armor Class: 37 (-4 Size, +9 Dex, +20 Natural, +1 Dodge, +1 Armor), Touch 17, Flat-Footed 27
Base Attack/Grapple: +21/+55
Attack: Bite +35 (3d6+20), 2 Claws +35 (2d8+20)
Space/Reach: 20 ft./20 ft.
Special Attacks: Rend (2 claws, 2d8+30), Breath Weapon (Every 1d4 rounds, 60 foot cone, 15d6 Lightning damage, Reflex DC 44 for half damage)
Special Qualities: Darkvision 60 ft, Low-Light Vision, Scent, SR 31, DR 10/Magic, Fast Healing 17 (5 + Charisma modifier), Immune to Magic Aging, Disease, & Positive Energy Damage, Resist Negative Energy & Cold), Immunity to Mind-Affecting effects, Immunity to Electricity
Saves: Fort +40, Ref +29, Will +27
Abilities: Str 47(
50), Dex 24(
28), Con 49(
50), Int 20(
22), Wis 30(
36), Cha 30(
34)
Skills: +44 Concentration, +16 Diplomacy, +11 Knowledge (Arcana), +21 Knowledge (Dungeoneering), +30 Knowledge (Religion), +11 Knowledge (The Planes), +28 Listen, +37 Sense Motive, +30 Spellcraft, +28 Spot, +35 Swim
Skill Trick: Swift Concentration
Feats: Chain Spell,
Divine Metamagic,
Extra Turning (x2),
Maximize Spell,
Quicken Spell,
Reach Spell,
Toughness(B),
Widen Spell
Languages: Aquan, Celestial, Draconic, Old Tongue, True Tongue, Truespeech
Alignment: Lawful Neutral
Prepared Divine Spells (Caster Level 20): Spell DC = 10 + 13 (WIS) + 4 (MoL) = 27 + spell level
Level 0: (6/day):
Detect Poison,
Detect Magic,
Light,
Mending,
Message,
Read Magic
Level 1: (5+4/day):
Blood Wind (x2),
Clarion Call,
Divine Favor,
Entropic Shield,
Shield of Faith,
Sign,
Wings of the Sea (x2)
Level 2: (5+3/day):
Augury,
Close Wounds,
Detect Aberration,
Divine Insight,
Ironskin,
Sound Burst,
Status,
Substitute Domain
Level 3: (5+3/day):
Alter Fortune,
Battlemagic Perception (x2),
Hydrophobia (x2),
Invoke the Cerulean Sign,
Mass Conviction,
Mass Resist Energy
Level 4: (5+3/day):
Assay Spell Resistance (x2),
Cleansing Conflagration,
Divination,
Mass Shield of Faith,
Pronouncement of Fate,
Recitation,
Tail Current
Level 5: (5+3/day):
Caustic Blood,
Dawn Shroud,
Life Bubble,
Plane Shift,
Revivify,
Righteous Might,
Righteous Wrath of the Faithful,
True Seeing
Level 6: (4+2/day):
Energy Immunity,
Greater Dispel Magic (x2),
Heal,
Source Severance, Widened
Invoke the Cerulean Sign
Level 7: (4+2/day):
Destruction,
Mass Spell Resistance, Maximized
Cleansing Conflagration, Quickened
Invoke the Cerulean Sign,
Radiant Assault,
Repulsion
Level 8: (4+2/day):
Chain Dispel,
Maelstrom,
Mind Blank,
Nine Lives,
Sacramental Seal,
Stormrage
Level 9: (4+2/day):
Gate,
Implosion,
Mass Heal,
Miracle (x2),
Wail of the Banshee
Personal Long-Term Defensive Wards:
- Reached Chained Mind Blank: Aife casts this spell not only on herself, but her entourage as well. Duration: 24 hours, Cost: 8th level spell, 7 Turnings
- Nine Live: Up to nine times while this spell is active, you can use an Immediate Action to benefit from one of the following effects. Duration: 20 hours, Cost: 8th level spell
Supernatural Abilities:
- Turn/Rebuke Undead (Su): 23/Day, Aife can Turn or Rebuke Undead as a 20th level Cleric.
- Spontaneous Casting (Su): Aife can spontaneously convert any prepared spell into a Cure or Inflict spell of the appropriate level.
- Channel Vigor: Select one of the following effects, which can be changed as a Move Action. Currently using "Mind" effect.
Sublime:
- Strong Life-Force (Ex): In addition to her Constitution modifier, Aife adds her Charisma modifier at each level when determining Hit Points.
- Ageless (Ex): Aife does not suffer the ravages or negative affects of old age. She will never die of old age and is immune to any spells or effects which cause aging.
- Positive Energy Affinity (Ex): Any healing spells, or other healing effects derived from Positive Energy, are doubly effective when applied to Aife (roll as normal for the effect, adding any bonuses such as those derived from class level, and then multiply the result by two).
- Channel Positive Energy (Su): As a Standard Action, Aife can release a burst of Positive Energy which affects creatures within a 30 foot radius of her location, targeting either the living or the Undead, but not both. Living creatures are healed of 10d6 damage, while the Undead suffer 10d6 damage. A successful DC 36 Will save halves this damage (DC 24 + Charisma modifier). She can Channel Positive Energy 15/Day (3 + Charisma modifier).
Divine Seacat:
- Hasted (Su): Aife benefits from a constant Haste spell effect.
- Reflective Hide (Su): Aife is permanently protected by a Spell Turning effect.
- See in Darkness (Su): Aife can see perfectly in darkness of any kind, even that created by Deeper Darkness spells.
- Enhanced Attributes (Ex): The save DC for each of Aife's special attacks, spells, and spell-like abilities increases by +4 (already included in stats).
- Regrow limbs (Ex): If Aife loses a limb, head, or body part, a new one grows in 1 round. She cannot be slain by a Vorpal weapon's head-severing ability.
- Truespeech (Su): Aife can speak with any creature that has a language, as though using a Tongues spell (caster level equal to HD). This ability is always active.
- Spells: Aife casts Divine spells from the Cleric list and from the Protection, Ocean, and Death Domains as a 5th-level Cleric, though it does not gain extra Domain spell slots. This ability stacks with the spellcasting granted Cleric Creature template.
Crown of the Lady of the Depths: +3 Strength, +4 Dexterity, +1 Constitution, +2 Intelligence, +6 Wisdom, +4 Charisma, +5 Resistance bonus to Saving Throws
- Use Prestidigitation, Greater Mage Hand and Unseen Servant At Will, and Celerity 1/Day
- 1/Day as a Standard Action, you can increase your Divine caster level by +4 for 10 minutes.
- 1/Day: Negate Stun, Daze, Confusion, or Fascination (Does not include the effects of Chronomancy)
Mantle of the Lady of the Depths:
- 3/Day sacrifice a spell slot to use Summon Monster spell of same level
- You are protected by a Blur spell, granting a 20% miss chance on attacks made against you. It functions continually unless suppressed as a Standard Action. Another Standard Action restores the effect.
- Aspect of the Starry Sky:
- Glow as if affected with a Light spell at will.
- Convert any spell of 1st level and above to Magic Missile.
- Aspect of the Wide Earth:
- Convert any Spell of 5th level and above to Teleport.
- Carrying capacity is doubled.
- Aspect of the Sullen Sea:
- Hold breath for up to 12 hours before having to make a Constitution check.
- Convert any spell of 4th level and above to Freedom of Movement.
- Aspect of the Golden Sun:
- Immunity to blindness and dazzling effect
- Convert any spell of 3rd level and above to Flashburst.
- Harmony of the Four Aspects:
- Benefit from Cold, Electricity, & Acid Resistance 5.
- Convert any spell of 5th level and above to Commune.
Soulfire Mithral Bracers (+1): Immune to all death spells, magical death effects, and energy drain, and any negative energy effects.
Equipment: Bead of Newt Prevention (x3),
Crown of the Lady of the Depths,
Mantle of the Lady of the Depths, Mind Blank Ring,
Ring of Sustenance, Single-Use Charms (x2 Brilliant Barrier, x2 Plane Shift, x4 Sending, x2 Teleport),
Soulfire Mithral Bracers (+1)