Would it not be better to send Mel to deal with the black goat? Since Rhllor is already running a gambit there?
 
For those who have not read Divided Loyalties, that quest has something interesting: The GM enforces a social turn which has no mechanical effects, but that adds quite a lot to the quest.

Would you guys be okay if, as an internal rule, we also vote on a purely social interaction we want to see each turn, besides what DP manages to write on his own? I say internal rule because I don't want it to be mandatory, but it would enrich the quest.
That sounds like a good idea as it expands Viserys and co as characters, gives opportunities for more world building and gives us options for the occasional breather episodes.

[X] Egoo
 
Translation: beach episode.
Beach episode, shopping episode, bathhouse episode, etc the idea of a breather episode is to have a break from the ongoing narrative, a good series will use them for world and character building while mediocre or bad series will generally just use them for empty cheesecake.
 
@Crake, switched her to Tyrosh Scholarum, we cant really afford to dally with this RA, it is needed to unlock the next tier.


Also, question while I fall to sleep:
Minor Actions:
[X] Empowering the Herald of the Ferryman.
[X] Checking in on Meraxes and the progress of creation of the "Imperial Steel".
[X] Set policy for all Lyres of Building to be thoroughly destroyed after 2 full months of being in operation.
[X] Continue to be on the lookout for the Chosen of Stranger via the dead-drops they were leaving for the Chosen of Smith
Noteworthy points of interest:
[X] Grab notes on Lannisters/CItadel off Marwyn
[X] Get the Wildunt's mercenary Fey sorted in
Am I forgetting anything?
At this point, just even things to remind DP about throughout the month count well enoug.
 
@Crake, switched her to Tyrosh Scholarum, we cant really afford to dally with this RA, it is needed to unlock the next tier.


Also, question while I fall to sleep:

Am I forgetting anything?
At this point, just even things to remind DP about throughout the month count well enoug.

Can the Reptial Smith go to Mantarys and teach the Celestials how to make Celestial Armor via his ritual?
 
Moonchaser Complements = Type B.

Standalone Wyverns = Type A.

Everywhere you pipped a Moonchaser-class, they come with 4 Type Bs automatically.

I know precision isn't your thing, which is why I find it highly ironic that you've charged yourself with keeping track of something that has inherent qualities that require precision.

I'm going to make a personnel and material asset spreadsheet in google docs one of these weekends so you can just link to the sheet and call it a day...
 
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Moonchaser Completements = Type B.

Standalone Wyverns = Type A.

Everywhere you pipped a Moonchaser-class, they come with 4 Type Bs automatically.

I know precision isn't your thing, which is why I find it highly ironic that you've charged yourself with keeping track of something that has inherent qualities that require precision.

I'm going to make a personnel and material asset spreadsheet in google docs one of these weekends so you can just link to the sheet and call it a day...
No, the Moonchasers have Type As unless we deliberately swap them out. We made the first 12 Type Bs during the 1st month.

Type As don't just have the ability to Plane Shift, they also have the Energy Siege Shot ability, which is extremely helpful fighting against just about any kind of enemy, but especially those who might be encountered on other Planes.
 
No, the Moonchasers have Type As unless we deliberately swap them out. Type As don't just have the ability to Plane Shift, they also have the Energy Siege Shot ability, which is extremely helpful fighting against just about any kind of enemy, but especially those who might be encountered on other Planes.
Isn't it the reverse?

Type A = Advanced Airframe
Type B = Shipborne Airframe
Type C = Basic Airframe
 
No, the Moonchasers have Type As unless we deliberately swap them out. We made the first 12 Type Bs during the 1st month.

Type As don't just have the ability to Plane Shift, they also have the Energy Siege Shot ability, which is extremely helpful fighting against just about any kind of enemy, but especially those who might be encountered on other Planes.
I was correct and you were mistaken.

Can we just assume Crake is always right, already? In 999 cases out of 1,000 it is usually true... :V

Edit: If you look at the spreadsheet, we made enough precisely to fill out the complements of each of the Moonchasers.

Being the case as there isn't any point in having them carry Type As, they were swapped, because why wouldn't you? The Type Bs can't transport themselves across Planes any other way.

I misread what you posted above about what kind of ship they were, tho. My bad.
 
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Isn't it the reverse?

Type A = Advanced Airframe
Type B = Shipborne Airframe
Type C = Basic Airframe
Nope. We currently have 27 Type As, which are fully loaded. We've been building them for months now, applying various upgrades until we arrived at their current capabilities. They're what we assigned to the Moonchasers before a Tybe B was ever built.

The 12 Type Bs we just built can be loaded into Moonchasers and have the ability to survive on other Planes, but I would keep them most on Planetos unless needed for a major battle off Plane.
 
There just isn't any point in them carrying Type As. The Moonchasers being destroyed is categorically a huger problem than losing track of a handful of Wyverns, most of which would be recoverable thanks to Divination and communications magic if they manage to survive being separated from their home vessel.
 
There just isn't any point in them carrying Type As. The Moonchasers being destroyed is categorically a huger problem than losing track of a handful of Wyverns, most of which would be recoverable thanks to Divination and communications magic if they manage to survive being separated from their home vessel.
I'm not saying we can't swap them out and I'm not hugely opposed to it. That's just not how it's been up until this point.

Oh, BTW, slightly off tangent, but we enchanted 1,225 of the +1 Ghost Touch Steam Cannon rounds during the 1st month. I've assigned 100 to each Moonchaser and 20 to each Manticore. That's enough for 10 rounds for each of a vessel's Steam Cannons. If Incorporeal shit isn't dead by the time those run dry, they need to haul ass and wait for Companion support.

That leaves us with 825 in stock.
 
Anything that can stand up to a full minute of sustained fire from ten steam cannons is probably a Pit Fiend or Divine Aspect, so yeah.
 
At some point during the 1st month we discussed crafting more of the Three-Headed Dragon Statues for the Night Watch, the ones which provide Command-activated Endure Elements, Keep Watch, & Prestidigitation to make living at the Wall much more comfortable. We made 18 of them, one for each of the other castles along the Wall.

They're complete and ready for delivery. It would be a nice opportunity to visit the Night Watch and play Dragon Santa again, even thought it wasn't that long ago that we visited Castle Black.
 
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