Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
Once a servant of Mammon, the dread Lord of the Third Hell, Mereth shares the grim and merciless purpose of her sisters in full, but she is also possessed of a cool, almost predatory curiosity that is perhaps responsible for her offer to abandon the service of Hell rather than face True Death. The more one learns of her, the less it seems an accident that her most favored animal is the cat. She even has a sense of humor to match, something to be appreciated for sure... unless one is a mouse.
Name: Mereth
Alias: The Steel Shield, The Twice-Betrayer
Age: Aeons
Alignment: Lawful Evil
Race: Outsider (Lawful, Evil, Native)
Level: 13
Class: Advanced Erinyes (Racial HD 9)/Steel Fury 4
Feats: DodgeB, Mindsight, MobilityB, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Class Features: Lesson of Avernus, Lessons of Dis, Lesson of Minauros, Lesson of Phlegetos, Lessons of War (Tempest Gale & Solar Wind)
Senses: Darkvision 60 ft., See In Darkness, True Seeing
HP: 9d8 (44) + 4d10 (22) + 130 (CON) = 196
AC: 10 + 11 (DEX) + 11 (Reinforced Segmented Nimble Fullplate +3) + 4 (Animated Extreme Shield +3) + 10 (Natural) + 1 (Dodge; CV) = 47; + 2 (Deflection vs Good/Evil); +5 (vs Ranged); +2 vs Undead OR +4 vs Incorporeal Undead
Initiative: +11 (DEX) + 2 (Belt) = +13
Base Attack Bonus: +13/+8/+3
Special Qualities: Resistance to Acid 10 and Cold 10, See in Darkness, Telepathy 100 ft.
Immunities: Fire, Poison, Possession/Mental Control, Holy Word & Word of Chaos, All Mind-Affecting Effects, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects, Baleful Polymorph [Single use]
SR: 24
DR: 5/Good
DR: 5/- (up to 50 HP; stacks with base Damage Reduction)
Languages Spoken: Abyssal, Celestial, Draconic, Infernal, Low Valyrian (Braavosi), Westerosi Common
STATS:
25 +5 = 30* (+10) Strength
26 +6 = 32 (+11) Dexterity
25 +5 = 30 (+10) Constitution
24 +6 = 30 (+10) Charisma
18 +2 = 20 (+5) Intelligence
22 +2 = 24 (+7) Wisdom
*+8 for the purposes of determining carrying capacity
SAVES:
FORTITUDE: 10 + 10 (CON) + 5 (Resistance) = 25
REFLEX: 10 + 11 (DEX) + 5 (Resistance) + 1 (CV) = 27
WILL: 10 + 7 (WIS) + 5 (Resistance) = 22 (26 vs Enchantment spells)
SKILLS:
Bluff: 0 + 10 (CHA) + 6 (CV) = 16
Concentration: 13 + 10 (CON) + 6 (CV) = 29
Diplomacy: 4 + 10 (CHA) + 2 (SYN) = 16
Escape Artist: 10 + 11 (DEX) = 21
Intimidate: 6 + 10 (CHA) + 6 (CV) = 22
Knowledge (Religion): 13 + 5 (INT) + 4 (CV) = 22
Knowledge (The Planes): 13 + 5 (INT) + 4 (CV) = 22
Knowledge (War): 2 + 5 (INT) + 4 (CV) = 11
Listen: 16 + 7 (WIS) + 4 (CV) = 27
Move Silently: 12 + 11 (DEX) = 23
Search: 15 + 5 (INT) = 20
Sense Motive: 16 + 7 (WIS) = 23
Sleight of Hand: 16 + 11 (DEX) = 27
Spot: 16 + 7 (WIS) + 5 (Spectacles) = 28
Survival: 0 + 7 (WIS) = 13 (+15 when following tracks)
Use Rope: 0 + 11 (DEX) = 11 (+13 w/bindings)
Stances Known (Initiator level 9):
Handy Haversack: This backpack is of high quality but appears otherwise normal.
Psionic Items:
Ring of Protection from Holy & Chaos: Wearer gains immunity to the Holy Word & Word of Chaos spells.
Scabbard of the Amoral Edge: This scabbard resizes to accommodate any bladed weapon.
Equipment: Animated Extreme Shield (+1), Bead of Newt Prevention, Belt of the Battle Master, Boots of Minor Displacement, Celestial Glamered Reinforced Segmented Nimble Mithral Fullplate (+3), Circlet of Perceive Betrayal, Crystal Mask of Detect Psionics, Fury's Scorn, Gloves of Zephyr's Grace (+6 DEX, +5 STR), Greater Pendant of Warding, Greater Ribbon of Disguise, Handy Haversack, Hawkeye Spectacles, Launcher, Mind Blank Ring, Muleback Cords (Slotless), Quiver of Abundant Ammunition, Ring of Protection from Holy & Chaos, Ring of Sustenance (Slotless), Rope (50ft), Scabbard of the Amoral Edge, Soulfire Bracers of Archery, Sword of the Ruin Lord
Name: Mereth
Alias: The Steel Shield, The Twice-Betrayer
Age: Aeons
Alignment: Lawful Evil
Race: Outsider (Lawful, Evil, Native)
Level: 13
Class: Advanced Erinyes (Racial HD 9)/Steel Fury 4
Feats: DodgeB, Mindsight, MobilityB, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Class Features: Lesson of Avernus, Lessons of Dis, Lesson of Minauros, Lesson of Phlegetos, Lessons of War (Tempest Gale & Solar Wind)
Senses: Darkvision 60 ft., See In Darkness, True Seeing
HP: 9d8 (44) + 4d10 (22) + 130 (CON) = 196
AC: 10 + 11 (DEX) + 11 (Reinforced Segmented Nimble Fullplate +3) + 4 (Animated Extreme Shield +3) + 10 (Natural) + 1 (Dodge; CV) = 47; + 2 (Deflection vs Good/Evil); +5 (vs Ranged); +2 vs Undead OR +4 vs Incorporeal Undead
- Touch AC: 26 (27 vs Good/Evil), Flat-Footed: 35 (37 vs Good/Evil)
Initiative: +11 (DEX) + 2 (Belt) = +13
Base Attack Bonus: +13/+8/+3
- Sword of the Ruin Lord: 1d8 + 2 (Enhancement) + 10 (STR)
- Normal: +25/+20/+15 [1d8+12; 19-20/x2]
- w/Channel Vigor (Haste effect): +26/+26/+21/+16 [1d8+12; 19-20/x2]
- Life Drinking: Restores 5 HP to the wielder each time damage is inflicted on a living creature (up to 50 HP/Day).
- Fury's Scorn: 1d8 + 2 (Enhancement) + 10 (STR) + 10 (Tempest Gale Stance) + 1 (Bracers)
- Normal: +32/+27/+22 [1d8+23; 19-20/x2]
- w/Channel Vigor (Limbs "Haste" effect): +33/+33/+28/+23 [1d8+23; 19-20/x2]
- w/Magebane Effect: +35/+35/+30/+25 [1d8+2d6+25; 19-20/x2]
- w/Channel Vigor (Mind effect): +36/+31/+26 [1d8+23; 19-20/x2]
- w/Magebane Effect: +38/+33/+28 [1d8+2d6+25; 19-20/x2]
- w/Channel Vigor (Limbs "Haste" effect): +33/+33/+28/+23 [1d8+23; 19-20/x2]
- Rapid Shot: +30/+30/+25/+20 [1d8+23; 19-20/x2]
- w/Channel Vigor (Limbs "Haste" effect): +31/+31/+31/+26/+21 [1d8+23; 19-20/x2]
- w/Magebane Effect: +33/+33/+33/+28/+23 [1d8+2d6+25; 19-20/x2]
- w/Channel Vigor (Mind effect): +34/+34/+29/+24 [1d8+23; 19-20/x2]
- w/Magebane Effect: +36/+36/+31/+26 [1d8+2d6+25; 19-20/x2]
- w/Channel Vigor (Limbs "Haste" effect): +31/+31/+31/+26/+21 [1d8+23; 19-20/x2]
- Splitting: Every arrow fired by Fury's Scorn splits into two duplicate arrows while in flight, each capable of inflicting full damage to the target. Each of these duplicate arrows makes a separate attack roll.
- Special: Arrows inflict +1d6 damage against Undead, are treated as Ghost Touch weapons, and can make Critical Hits against Undead as if they were living creatures.
- Range: 300 feet (130 [Dragonbone Composite Longbow] + 20 feet [Long-Range property], Doubled by Distance) x 1.5 (Spectacles) = 450 feet per increment
- Normal: +32/+27/+22 [1d8+23; 19-20/x2]
Special Qualities: Resistance to Acid 10 and Cold 10, See in Darkness, Telepathy 100 ft.
Immunities: Fire, Poison, Possession/Mental Control, Holy Word & Word of Chaos, All Mind-Affecting Effects, All Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects, Baleful Polymorph [Single use]
SR: 24
DR: 5/Good
DR: 5/- (up to 50 HP; stacks with base Damage Reduction)
Languages Spoken: Abyssal, Celestial, Draconic, Infernal, Low Valyrian (Braavosi), Westerosi Common
STATS:
25 +5 = 30* (+10) Strength
26 +6 = 32 (+11) Dexterity
25 +5 = 30 (+10) Constitution
24 +6 = 30 (+10) Charisma
18 +2 = 20 (+5) Intelligence
22 +2 = 24 (+7) Wisdom
*+8 for the purposes of determining carrying capacity
SAVES:
FORTITUDE: 10 + 10 (CON) + 5 (Resistance) = 25
REFLEX: 10 + 11 (DEX) + 5 (Resistance) + 1 (CV) = 27
WILL: 10 + 7 (WIS) + 5 (Resistance) = 22 (26 vs Enchantment spells)
SKILLS:
Bluff: 0 + 10 (CHA) + 6 (CV) = 16
Concentration: 13 + 10 (CON) + 6 (CV) = 29
Diplomacy: 4 + 10 (CHA) + 2 (SYN) = 16
Escape Artist: 10 + 11 (DEX) = 21
Intimidate: 6 + 10 (CHA) + 6 (CV) = 22
Knowledge (Religion): 13 + 5 (INT) + 4 (CV) = 22
Knowledge (The Planes): 13 + 5 (INT) + 4 (CV) = 22
Knowledge (War): 2 + 5 (INT) + 4 (CV) = 11
Listen: 16 + 7 (WIS) + 4 (CV) = 27
Move Silently: 12 + 11 (DEX) = 23
Search: 15 + 5 (INT) = 20
Sense Motive: 16 + 7 (WIS) = 23
Sleight of Hand: 16 + 11 (DEX) = 27
Spot: 16 + 7 (WIS) + 5 (Spectacles) = 28
Survival: 0 + 7 (WIS) = 13 (+15 when following tracks)
Use Rope: 0 + 11 (DEX) = 11 (+13 w/bindings)
Stances Known (Initiator level 9):
- Level 1: Galebreaker Stance
- Level 3: Tempest Gale Stance
- Level 2: Intercepting Shade (Counter), Iron Wind (Strike)
- Level 3: Blinding Ray Shot (Strike), Disarming Blast (Strike), Cascading Draft (Boost)
- Level 4: Wind Tunnel (Boost)
- Level 5: Focused Solar Lance (Strike)
- Maneuvers: Blinding Ray Shot (Strike), Cascading Draft (Boost), Focused Solar Lance (Strike), Intercepting Shade (Counter), Wind Tunnel (Boost)
- Stance: Tempest Gale Stance (+10 bonus to Ranged Attack damage [Charisma bonus] and +4 bonus to Ranged Attacks [1/2 Initiator Level])
- True Seeing (Su): Erinyes continuously use True Seeing, as the spell (caster level 18th).
- Lesson of Dis (Ex): You benefit from the Uncanny Dodge ability, retaining your Dexterity bonus to AC even when Flat-Footed or when struck by an Invisible attacker.
- Spell-Like Abilities (Sp): 16th Caster Level, At Will: Greater Teleport (self plus 50 pounds of objects only), Charm Monster (DC 26), Minor Image (DC 24), Unholy Blight (DC 26).
- Lesson of Avernus (Ex): The Dexterity modifier of any armor your wear is increased by 2, the Armor Check Penalty decreased by 2 and your speed is unaffected when wearing Heavy armor.
- Entangle (Ex) You carry a stout rope some 50 feet long that Entangles opponents of any size as an Animate Rope spell (caster level 20th). You can hurl the rope 30 feet with no range penalty.
- Lesson of Minauros (Su): You are constantly affected by the Detect Magic spells and can use Arcane Sight for up to 10 rounds per day. Arcane Sight is activated as a Standard Action, but its duration need not be used all at once.
- Lesson of Phlegetos (Su): You gain +4 bonus to resist Enchantment spells and can make a Spot check (DC = 15 + Spell Level x 2) to notice and identify any spell enhancing Charisma or Charisma-related skills affecting beings with whom you interact.
- Channel Vigor: Select one of the following effects, which can be changed as a Move Action. Currently using "Limbs" effect.
- Limbs: You gain the benefits of a haste spell.
- Mind: You gain a +4 competence bonus on Knowledge, Listen, and Spot skill checks and on ranged attack rolls.
- Spirit: You gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks.
- Torso: You gain a +6 competence bonus on Fortitude saving throws and concentration checks.
- Lesser Crystal of Arrow Deflection: You benefit from a +5 bonus to AC versus ranged attacks.
- Animated: Upon command, this shield floats within 2 feet of you, providing protection as if you were using it yourself but freeing up both her hands.
- Healing (3 charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8), or 3 Charges(Heal 4d8)
- Battle (3 Charges/Day): 1 Charge (gain a Move Action), 2 Charges (gain a Standard Action), 3 Charges (gain a Full-Round Action)
- You are protected by a Blur spell, granting a 20% miss chance on attacks made against you. They function continually unless suppressed as a Standard Action. Another Standard Action restores the effect.
- Glammer: Upon command, the armor changes shape and appearance to assume the form of a normal set of clothing. The armor retains all its properties (including weight) when it is so disguised. Only a True Seeing spell or similar magic reveals the true nature of the armor when it is disguised.
- Greater Iron-Ward Diamond: This augment crystal grants you DR 5/--. This DR stacks with similar DR granted by any other source. Once the crystal has prevented a total of 50 points of damage, it becomes inert until the following day.
- Stats: Damage (1d8+12; x3 Crit, Special: Each arrow can hit twice, requiring separate Ranged Attack Rolls), Range Increment: 300 feet (130 [Dragonbone Composite Longbow] + 20 feet [Long-Range property], Doubled by Distance)
- Greater Weapon Crystal of True Death: Arrows fired from this bow inflict an additional +1d6 damage to Undead, gain the Ghost Touch property, and can be used to deliver Sneak Attack and Critical Hits against Undead as if they were living creatures.
- Silver Nocking Point: When using a weapon equipped with a Silver Nocking Point, treat penalties for wind conditions as though they were one step less severe. For example, when firing a ranged projectile in severe wind conditions the ranged penalty would be -2 instead of -4. Magical wind effects that would normally deflect the projectile (such as Fickle Winds) instead impose only a -8 penalty on the attack roll.
- Constant Protection from Good and Protection from Evil effects
- 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
- Undead creatures attempting to strike you suffer a -2 penalty to Attack rolls, or -4 to Attack rolls made by Incorporeal Undead. Undead gain a +4 bonus to detect you via Listen or Spot.
Handy Haversack: This backpack is of high quality but appears otherwise normal.
- It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
- While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
- You benefit from the Hawkeye spell, increasing the Range Increment of your ranged weapons by 50% and granting you a +5 Competence bonus to Spot checks.
- Somewhat resembling a crossbow where the bow mechanism has been replaced by a two foot long and two inch diameter hollow steel tube, this device allows its wielder to shoot items no larger than Tiny-size or weighing more than 10 pounds using the Launch Item spell up to 440 feet. Where applicable, the wielder must make a Ranged Attack roll to strike a target.
- Traveler's Anytool
- Restorative Ointment
- Spectacles of Lip Reading
- Vial of Efficacious Medicine
- Amulets of Tongues (3/Day)
- Spectacles of Constant Detect Magic
Psionic Items:
- Gloves of Object Reading
- Crystal Mask of Constant Detect Psionics
Ring of Protection from Holy & Chaos: Wearer gains immunity to the Holy Word & Word of Chaos spells.
Scabbard of the Amoral Edge: This scabbard resizes to accommodate any bladed weapon.
- A weapon drawn from the Scabbard can be affected by the Align Weapon, Ghost Touch Weapon, or Keen Edge spells 3/Day each.
- Immune to all death spells, magical death effects, and energy drain, and any negative energy effects
- +2 Competence bonus to Ranged Attack rolls and +1 Competence bonus to Damage using any type of bow.
- Stats: Damage (1d8+2; 19-20/x2)
- Greater Weapon Crystal of Life Drinking: Each time the sword inflicts lethal damage on a living creature, its wielder heals five points of damage. Once 50 points of damage to the wielder have been healed, the crystal becomes inert until the following day.
Alchemical Substances:
5x Alchemist's Fire
3x Antiplague
3x Auran Mask
10x Fungal Stun Vial
10x Healing Salve
20x Sleep-Smoke
10x Smokestick
5x Sunrod
5x Tanglefoot Bag
5x Thunderstone
20x Vermin Repellent
Launcher Ammo:
x2 Explosive Round: 8d6 Piercing & Bludgeoning damage in a 15 foot blast radius (DC 20 Reflex save for half damage), 2d6 Piercing damage (DC 15 Reflex save for half damage) in an area between 15 (4.5 m) and 30 feet (9 m) from the blast. Weight: 10 pounds / 4.5 kg
Githzerai Tokens
1x Crystal of Fate of One (13th Manifester Level)
1x Crystal of Temporal Acceleration (Augmented to 15th Manifester level, 2 round duration)
1x Crystal of Reddopsi (13th Manifester Level)
1x Crystal of Null Psionic Field (11th Manifester Level)
Single-Use Talismans:
1x Amber Sarcophagus Charm
2x Brilliant Barrier Charm
1x Plane Shift Charm
2x Sending Stone
5x Alchemist's Fire
3x Antiplague
3x Auran Mask
10x Fungal Stun Vial
10x Healing Salve
20x Sleep-Smoke
10x Smokestick
5x Sunrod
5x Tanglefoot Bag
5x Thunderstone
20x Vermin Repellent
Launcher Ammo:
x2 Explosive Round: 8d6 Piercing & Bludgeoning damage in a 15 foot blast radius (DC 20 Reflex save for half damage), 2d6 Piercing damage (DC 15 Reflex save for half damage) in an area between 15 (4.5 m) and 30 feet (9 m) from the blast. Weight: 10 pounds / 4.5 kg
Githzerai Tokens
1x Crystal of Fate of One (13th Manifester Level)
1x Crystal of Temporal Acceleration (Augmented to 15th Manifester level, 2 round duration)
1x Crystal of Reddopsi (13th Manifester Level)
1x Crystal of Null Psionic Field (11th Manifester Level)
Single-Use Talismans:
1x Amber Sarcophagus Charm
2x Brilliant Barrier Charm
1x Plane Shift Charm
2x Sending Stone
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