Vote closed.
Adhoc vote count started by DragonParadox on Jul 2, 2020 at 5:13 PM, finished with 33 posts and 9 votes.

  • [X] A Mount for Papa Satyr
    -[X] Advanced (+1 CR) Greenbound (+2 CR) Quickling (+3 CR) Feral Dragon (-4 CR) Forest Drake (CR 4) [+18 Racial Hit Dice] = (CR 15)
    --[X] This mount will be patterned after a Dragon but will in truth be a Plant creature, able to seamlessly blend into surrounding foliage. Blessed with keen senses (Low-light Vision, Darkvision, Tremorsense, and Scent), it will be an asset on any hunt. Not only will it be incredibly fast on the ground, able to move about on the forest floor, open plains, or mountainside faster than any common steed (120ft ground speed), its flight speed will rival the fastest of Wyrms (240ft flying). Not only at home on land or in the air, it can exist just as easily beneath the waves, hunting aquatic prey with unnatural grace and speed (120ft swimming).
    -[X] Cost: 28,800 IM
 
Inserted tally
Adhoc vote count started by DragonParadox on Jul 2, 2020 at 5:13 PM, finished with 33 posts and 9 votes.

  • [X] A Mount for Papa Satyr
    -[X] Advanced (+1 CR) Greenbound (+2 CR) Quickling (+3 CR) Feral Dragon (-4 CR) Forest Drake (CR 4) [+18 Racial Hit Dice] = (CR 15)
    --[X] This mount will be patterned after a Dragon but will in truth be a Plant creature, able to seamlessly blend into surrounding foliage. Blessed with keen senses (Low-light Vision, Darkvision, Tremorsense, and Scent), it will be an asset on any hunt. Not only will it be incredibly fast on the ground, able to move about on the forest floor, open plains, or mountainside faster than any common steed (120ft ground speed), its flight speed will rival the fastest of Wyrms (240ft flying). Not only at home on land or in the air, it can exist just as easily beneath the waves, hunting aquatic prey with unnatural grace and speed (120ft swimming).
    -[X] Cost: 28,800 IM
 
Part MMMDLXIV: Of Crowns and Casks
Of Crowns and Casks

Thirtieth Day of the First Month 294 AC

A steed alike in form to a dragon but born of the growing green of the wilds you pledge to the service of the green garbed fey, and swift works the Forge hidden beneath pale roots and graceful boulevards of Lys. Graceful it will be on land and in water swimming, and in the air as swift as ever there was a dragon on the wing. With a roar like a storm in the deep woods it arises to meet its master and gladly it is received, a price well paid, a bargain swiftly struck.

Lost 28,800 IM

May Call three Times for three Great Deeds upon the Cupbearer of the Wild Hunt


It is there among the jasmine-scented air of Lys in summertime that you and Vee hear the last and deepest tale your guest has to share, that of the Queen who reigns beside an empty throne. Eldest, fairest and wisest of the Bright Courts in the days of old, she holds the oaths of her subjects for love and for duty both for it was her power wisely measured that guided them all through magic's waning like a star at midnight, her arts that held open the paths into the depths of the Feywild.

Much as Ymeri on her throne of fire the Star-Crowned Queen is near enough a god that she might bless others in her name with powers of sorcery and good fortune, though she holds no interest in the worship of mortals nor even to rule over them. A mirrored realm she seeks to forge. In tales as in flesh acted, in flesh as in the tales told. "With but her Court beside her she is as mighty as the idols mortals waste away before, and should mortals add to the strength of her tale she would be greater still, enough perhaps that her star should shine against the Night even should the Slumbering King never wake. I tell you now to be wary Dragon King, for this was a plan long in the making and she will not lightly surrender it."

A moment's fleeting silence falls, then your guest smiles bright and charming. "So are there any barrels of sweet wine here in the depths? All this telling has left me parched."

"Not here, but in Sorcerer's Deep there's wine rare as it is fair upon the tongue, of heavenly fruits and sorcerous soil born. I'd be glad to trade it for the vintages of the Hunter's Halls..."

It says something of your guest that it takes longer to pick out just the right casks of Dawn Mead and Sorcerer's Purple then it did to decide upon a verdant draconic steed, but in the end between your suggestions and Vee hurrying him along from time to time the bargain is struck.

No sooner had the seilenos vanished, your casks somewhere about his person, that twenty other casks grow from the earth at your feet like strange pumpkins reaching for the sky. "One hearty drink from any of these barrels will make a mortal as the fey for a night, though not all will have the will and wit to hunt a true path under its power."

Lost 20 Casks of Dawn Mead

Gained 20 Casks of Wyld Wine (mortals under its influence gain the fey creature template for 12 hours, but must make a DC 15 Will save every three hours to avoid becoming confused; Each cask contains enough wine for 10 servings)


"Fair is the bargain and sweet is the wine," you proclaim, already considering who you could safely give the potent but dangerous brew to.

"And fair are the arts of flesh and leaf weaving. Tell me, Dragon King and Sorcerous Child, what have thee to offer for the Hunt to run besides or ride upon, to hunt through the star-lit night?"

"I ain't making something for you to kill," Vee snaps fiercely, meeting the fey lord's eyes.

Not seeming the lest offended he nods agreeably and adds: "Then the other two..."

What mounts and hounds or other creatures do you propose for the Wild Hunt?

[] Write in

OOC: Sorry for making it two write in votes today guys, but it's really late right now and I do not have any ideas to present as default votes. It's all I can do to say awake long enough to post.
 
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Of Crowns and Casks

Thirtieth Day of the First Month 294 AC

A steed alike in form to a dragon but born of the growing green of the wilds, you pledge to the service of the green-garbed fey, and swift works the forge hidden beneath pale roots and graceful boulevards of Lys. Graceful it will be on land and in water swimming and in the air as swift as ever there was a dragon on the wing. With a roar like a storm in the deep woods it arises to meet its master and gladly it is received, a price well paid, a bargain swiftly struck.

Lost 28,800 IM

May Call three Times for three Great Deeds upon the Cupbearer of the Wild Hunt


It is there among the jasmine-scented air of Lys in summertime that you and Vee hear the last and deepest tale your guest has to share, that of the Queen who reigns beside an empty throne. Eldest, fairest, and wisest of the Bright Courts in the days of old, she holds the oaths of her subjects for love and for duty both, for it was her power, wisely measured, that guided them all though magic's waning like a star at midnight, her arts that held open the paths into the depths of the Feywild.

Much as Ymeri on her throne of fire, the Star-Crowned Queen is near enough a god that she might bless others in her name with powers of sorcery and good fortune, though she holds no interest in the worship of mortals nor even to rule over them. A mirrored realm she seeks to forge. In tales as in flesh acted, in flesh as in the tales told. "With but her court beside her, she is as mighty as the idols mortals waste away before. Should mortals add to the strength of her tale, she would be greater still, enough perhaps that her star would shine against the night even should the Slumbering King never wake. I tell you now to be wary, dragon king, for this was a plan long in the making and she will not lightly surrender it."

A moment's fleeting silence falls, then your guest smiles bright and charming. "So are there any barrels of sweet wine there in the depths, for all this telling has left me parched?"

"Not here, but in Sorcerer's Deep there's wine rare as it is fair upon the tongue, of heavenly fruits and sorcerous soil born. I'd be glad to trade it for the vintages of the Hunter's Halls..."

It says something of your guest that it takes longer to pick out just the right casks of Dawn Mead and Sorcerer's Purple then it did to decide upon a verdant draconic steed, but in the end between your suggestions and Vee hurrying him along from time to time, the bargain is struck.

No sooner had the seilenos vanished, your casks somewhere about his person, that twenty other casks grow from the earth at your feet like strange pumpkins reaching for the sky. "One hearty drink from any of these barrels will make a mortal as the fey for a night, though not all will have the will and wit to hunt a true path under its power."

Lost 20 Casks of Dawn Mead

Gained 20 Casks of Wyld Wine (mortals under its influence gain the fey creature template for 12 hours, but must make a DC 15 Will save every three hours to avoid becoming confused; Each cask contains enough wine for 10 servings)


"Fair is the bargain and sweet is the wine," you proclaim, already considering who you could safely give the potent but dangerous brew.

"And fair are the arts of flesh and leaf weaving. Tell me, dragon king and sorcerous child, what have thee to offer for the hunt to run beside or ride upon, to hunt through the star-lit night?"

"I ain't making something for you to kill," Vee snaps fiercely, meeting the fey lord's eyes without fear or hesitation.

Not seeming the lest offended, he nods agreeably and adds, "Then the other two..."

What mounts and hounds or other creatures do you propose for the Wild Hunt?

[] Write in

OOC: Sorry for making it two write in votes today guys, but it's really late right now and I do not have any ideas to present as default votes. It's all I can do to say awake long enough to post. Not yet edited.
Here's an edited version of the chapter, DP.
 
"And fair are the arts of flesh and leaf weaving, tell me dragon king and sorcerous child what have thee to offer for the hunt to run besides or ride upon, to hunt though the star-lit night?"

"I ain't making something for you to kill," Vee snaps fiercely meeting the fey lord's eyes.

Not seeming the lest offended he nods agreeably and adds: "Then the other two..."

What mounts and hounds or other creatures do you propose for the Wild Hunt?
@DragonParadox, do we get to know what Seilenos offers in exchange? Depending on that we can decide how far we're willing to bargain.
 
Imagine this plus those nice Fey Mushrooms. 👌
That's what I was thinking about! Feed a group an Enlarge-type Fairy Cap, then give them a tankard of Wyld Wine for added effect. That makes a very nice combo.

It would work especially well for our Minotaurs. That's how you get Huge-sized super Minotaurs with Damage Reduction and Spell Resistance.
 
I think we need to start making squads of anti fey creatures. I'm not seeing a peaceful outcome against the Court of Stars.
Absolutely. I want Flesh Forged anti-fey champions ready to go.
That's what I was thinking about! Feed a group an Enlarge-type Fairy Cap, then give them a tankard of Wyld Wine for added effect. That makes a very nice combo.

It would work especially well for our Minotaurs. That's how you get Huge-sized super Minotaurs with Damage Reduction and Spell Resistance.
Speaking of our minotaurs, we really need to have a talk to them to make sure they understand we want them to accept that resurrection call. We also need to make the effort to pad their population with a few hundred babies to be raised by them. They're critically endangered at the moment.
 
What do ya'll think of these proposed creatures? The Wild Hunt doesn't really need more Hounds or Horses, as what they already have are amazingly good. Instead, we should give them something they don't already have covered. That's why I think we should go with aerial creatures. Sure, the Wild Hunt Horses can use Air Walk, but that's a very different sort of mobility than true flight and is much more limited.

The Bark Hawks could be used like traditional hunting hawks and trained for more involved types of hunting thanks to all the members of the Wild Hunt being able to use Speak with Plants as an SLA and the Magebred Animal template making them more easily trained. The Wild Rocs can be used in much the same way, except as Huge-sized murder birds that can carry off Large-sized prey like it's nothing while also carrying several Medium-sized passengers.

[X] Plan 'Wild Hunt, Aerial Edition'
-[X] Propose to the Seilenos that rather than try to improve upon or replace the Wild Hunt's already magnificent hounds and horses, that we instead augment their capabilities by providing flying creatures, specifically birds of prey. Bark Hawks and Wild Rocs, while still of mere animal intelligence, are extremely clever and easily trained. Bark Hawks can be sent to chase and harry the Hunt's prey and to hedge out those who have hidden themselves in places where the Hounds may not reach. The Wild Rocs, despite being Huge-sized, are just as fast in the air as a Wild Hunt Horse and can carry several allies on their backs or captured prey in their talons. As Plant creatures, both the Bark Hawks and Wild Rocs are immune to many of the conditions which can afflict normal animals and even powerful Fey such as those who comprise the Wild Hunt.
--[X] x50 Bark Hawk - Magebred Animal (+1 CR; Swift Breed variant) Wood Element Creature (+1 CR) Hawk (CR 1/3) [+5 Racial Hit Dice] = CR 4 (Cost: 600 IM each, Total: 30,000 IM)

--[X] x10 Wild Roc - Magebred Animal (+1 CR; Swift Breed variant) Dire Creature (+2 CR) Greenbound (+2 CR) Giant Falcon (CR 2) [+9 Racial Hit Dice] = CR 10 (Cost: 4,800 IM each, Total: 48,000 IM)
 
@Goldfish Y'all wanna finish balancing the Crafting spreadsheet and use the remaining crafting throughput up so I can do my accounting?
 
Tintargurill are plants that are specifically stated to hunt fey, though unfortunately they have 2 Int.

I've mentioned Feyward Trees before maybe Anu can make a few every month?
Oh, those are neat Plant creatures. We could mitigate their crappy Intelligence by growing them with the Advanced template. That would only push their CR up to 8. I wonder if DP would let us apply the Young template a couple times to change them from Huge-sized mature Plants to Medium-sized "seedlings"? That could get the Advanced ones down to CR 6, which is half of the cost of a CR 8 creature. The Young ones would eventually grow up into full-sized ones, too.

The Feyward Trees are nifty, but kinda niche. They need two tons of Cold Iron each, which is quite a lot of the stuff, and they would eat up limited crafter time to produce. I can see where we might want to make a handful for special circumstances, but not something we would use en masse as an anti-Fey countermeasure.
 
@Goldfish Y'all wanna finish balancing the Crafting spreadsheet and use the remaining crafting throughput up so I can do my accounting?
Sure, gimme a few minutes. It's mostly been allocated, but there's a bit of leftover to assign.

EDIT: @Crake, our total crafting expenditure, between enchanting, scribing, and specialty Alchemy totals up to 1,003,175.425 IM. Our Industrial Alchemy cost 60,300 IM.
 
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