Of Fiendish Gambits

Twenty Eighth Day of the First Month 294 AC

The gelugon's antennae brush against the ceiling of your study with a faint scraping sound. That can't be pleasant, perhaps you should have it raised. There is, however, no sign of discomfort in the great insectile eyes glittering like a thousand shards of ice in the light of the mage lanterns. "The raids have been a success, Dragon Lord," the mind voice holds perhaps a hint of pride. "Much ruin and confusion upon the Hosts of Brass, at the cost of but few losses among our forces and repairs for the Golden Wind. Among the Baatezu only two vengeance devils perished, and even then with a purpose, their death throes ending the lives of fire-winged messengers who might have summoned reinforcements for the foe."

"Make a personal note not to use that tactic again," you reply with an internal wincd, and not just at the material costs of each resurrection. You neither want nor need any of your soldiers, baatezu or otherwise, turning themselves into living weapons thus. That is what you have beetle drones for.

Corpses:
335 HD (no individual being greater than 13 HD)

Loot:
6,600 Great Brass Seals
9,700 IM in various other portable wealth
43x Minor Efreeti Forged magic items (CL 5)

Losses:
10,000 IM in Resurrection Diamonds for the Salikotal
5,500 IM in repairs to the Golden Wind

Raiding in infernal guise had been an inspired if bold gambit, as you have grown to expect from the crew of the Golden Wind, you acknowledge while looking over the reports from Yrten, Siduri, and even the Herald assigned to the battle. Ultimately, you still gained more than you lost in terms of gold, but only just, still the addition of minor efreeti enchantments captured in battle, the bodies of the dead, and most importantly the shear chaos the raids have sown throughout the Efreeti held portions of the shifting Sea of Fire was more than worth the effort. Hopefully the Salamander rebellion can rally and hold firm, perhaps even push out the expeditionary fleet of the Brazen Throne.

***​

Turning your attention to affairs once more of this world, you discover two things about Lorath. First, that every project you have set for the City of the Three islands are going steadily, if not particularly swiftly, as the administration of the old order buckles and changes under the weight of Imperial law. Second, that everyone this side of the Bone Mountains appears to have had spies in Lorath. The Inquisition has found Lannister agents using a local trading company as a front, Qarthi sorcerers trading in spices and rare reagents, Novosi priests acting as missionaries and possibly direct agents of the city... and a bloody demonic cult dedicated to one whose name you could have done without hearing for another century, or perhaps ever. Abraxas' influence was aboard and loose among the narrow streets of Lorath.

Establish Messenger Service in Lorath (4/12)
Establish Inquisition Base in Lorath (6/30)
Establish Messenger Service in Lorath (6/37)
Establish Inquisition Base in Morosh (4/4) -> Complete

As far as the local commissar, one of Alinor's former deputies in the Silver Eye, was able to establish from the testimony of captured cultists, the Lord of the Final Incantation has only a small following in the city, mostly would-be mages with more ambition than skill. The inquisition has so far found no indication of grand plans to overthrow the princes or usher in the domain of their dark lord. It is possible the cult was just establishing itself, then again it is also possible they are particularly good at hiding. That skill would hardly be a surprise from followers of the Demon Lord of Secrets and forbidden magic.

Thankfully, the commissar's letter does not ask for royal agents assigned to help his branch of the inquisition. What he does ask for is more trained mages, more investigators and more gold to dig deeper into the various secrets hidden among Lorath's mazes. The most extreme measure he suggests is martial law, though he is obviously not in favor of it. The Empire would lose goodwill and the trust of the people of Lorath both to be seen reacting so strongly to a threat most of the city were ignorant of.

How much aid do you send to Lorath?

[] Dispatch elite investigators (Cost 3,000 IM)

[] Dispatch battle mages (Cost 8,000 IM)

[] Declare martial law in the city (Cost as Action locked in for next month)


OOC: The fight on the Plane of Fire was sadly not that interesting other than the devils blowing themselves up to prevent reinforcements, so I decided to just do a report and move on. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
10,000 IM in Resurrection Diamonds for the Salikotal
Both rezzed, yes?

[X] Plan: 'Oh, hi Mark Abra"
-[X] Dispatch battle mages (Cost 8,000 IM)
-[X] Dispatch elite investigators (Cost 3,000 IM)
-[X] Additionally, dispatch a single Mighty Mind Dragon (cr 15), one Herald (CR 10) and one Very Old Myrkdreki Dragons (CR 15) under the Commisar's supervision as support if at any point during the investigation heavy opposition is faced - but the unique abilities of both dragons can be of great use for it even if not.

The latter part is because I'm throwing together a turnplan and... well, we have 1 Mind dragon that isn't really fitting any group so far, and 1 Myrkdreki would round up nicely.
Any comedic hinjinks between the duo as they dismantle the Demonic cult are entirely coincedental.
:whistle:
 
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[X] egoo

@egoo, maybe add a Herald to the group as well? We'll have several more of them available starting next month. They're not as strong as the Dragons being sent, but they have different skills that could prove useful.
 
[X] egoo

@egoo, maybe add a Herald to the group as well? We'll have several more of them available starting next month. They're not as strong as the Dragons being sent, but they have different skills that could prove useful.
Sure, we already have more of them than I know what to do with - since most tasks are Intrigue-esque :V
 
Can we see the preliminary turnplan somewhere?
Will post it before going to sleep, so in 2-4 hours.
Haven't given enough of a damn about quest this month to do it earlier.

meanwhile, a question, @everyone:
1x Fallen Shield Archon
3x Fallen Hound Archon, 3 levels in martial class
2x Fallen Spyglass Archon, 4 levels in Rogue
Technically assigned to Inquisition unless ordered otherwise.

Shall we:
[1] Send them to support Hermetia's efforts in Plane of Water?
[2] Or do y'all think we can send them to reinforce Maelor's enterprise, since he needs some love? Morally I think they'll manage, but I'm not sure about the sheer conspicuousness.
[3] Finally, we could we throw them in Reach to help our other support forces defend the Researchers that continue looking into the Court of Stars and ways to break their pact.
 
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*Looks up this name on Pathfinder Wiki*

...

Motherfucker knows the Deplorable Word. What the fuck.
It's actually called the Final Incantation. It's supposed to completely "unmake magic".

Which granted sounds like it would have violent effects, but not quite a fantasy nuke of the traditional variety.
 
It's actually called the Final Incantation. It's supposed to completely "unmake magic".

Which granted sounds like it would have violent effects, but not quite a fantasy nuke of the traditional variety.
If he's got shit like that up his sleeve then I'm pretty sure he's got a few traditional nukes for special occasions.
 
If he's got shit like that up his sleeve then I'm pretty sure he's got a few traditional nukes for special occasions.
Sure but it's not a spell that can destroy a planet.

Probably.

Most Gods (which Demon Lords fall under the purview of for the most part in being a Power, capital 'P') in D&D can only hypothetically do that, actually doing it would severely weaken them to the point where it just isn't worth stepping past all the clauses preventing them from doing so.

Only Elder Evils can casually destroy planets, and the main way to avoid them doing so is not to be discovered by them.
 
meanwhile, a question, @everyone:
-----------------------
1x Fallen Shield Archon
3x Fallen Hound Archon, 3 levels in martial class
2x Fallen Spyglass Archon, 4 levels in Rogue
-----------------------
Technically assigned to Inquisition unless ordered otherwise.

Shall we:
[1] Send them to support Hermetia's efforts in Plane of Water?
[2] Or do y'all think we can send them to reinforce Maelor's enterprise, since he needs some love? Morally I think they'll manage, but I'm not sure about the sheer conspicuousness.
[3] Finally, we could we throw them in Reach to help our other support forces defend the Researchers that continue looking into the Court of Stars and ways to break their pact.
So, uh..?
 
Your complexity fetishism does not interest me. Just place them on the "free forces" section, since at the moment there is nothing they are explicitly so well suited for that even I could think of a use for them.

They aren't strong enough to make a difference in most of the things on our docket, and they aren't weak enough to throw away frivolously doing drudgery. You can safely assume most of our hirelings and vassals opt to do something useful with themselves if we don't suggest something for them... we literally pay people to give other people things to do.

Literally.
 
Your complexity fetishism does not interest me. Just place them on the "free forces" section, since at the moment there is nothing they are explicitly so well suited for that even I could think of a use for them.

They aren't strong enough to make a difference in most of the things on our docket, and they aren't weak enough to throw away frivolously doing drudgery. You can safely assume most of our hirelings and vassals opt to do something useful with themselves if we don't suggest something for them... we literally pay people to give other people things to do.

Literally.
While I understand and, to a point, agree -- DP doesn't usually go by "we have these people free in the background, so they could've been a part of this action we haven't assigned them to"-line, either.
There's only so much leniency that can be given to the "oh, we would've done that IC, it just makes sense", as much as our buffing and gearing post-factum already skirts the line.

I'm throwing them with Hermetia, because, point taken - they are weak, but she needs more resources judging by last interludes, and these guys are decent enough, imo.
 
While I understand and, to a point, agree -- DP doesn't usually go by "we have these people free in the background, so they could've been a part of this action we haven't assigned them to"-line, either.
There's only so much leniency that can be given to the "oh, we would've done that IC, it just makes sense", as much as our buffing and gearing post-factum already skirts the line.

I'm throwing them with Hermetia, because, point taken - they are weak, but she needs more resources judging by last interludes, and these guys are decent enough, imo.
Yeah, they have multiple PC levels, so... that's fine and within their abilities.
 
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