Need To Construct Additional Pylons
Adhoc vote count started by egoo on Jun 25, 2020 at 2:39 PM, finished with 25 posts and 7 votes.

  • [X] Plan: 'Oh, hi Mark Abra"
    -[X] Dispatch battle mages (Cost 8,000 IM)
    -[X] Dispatch elite investigators (Cost 3,000 IM)
    -[X] Additionally, dispatch a single Mighty Mind Dragon (cr 15), one Herald (CR 10) and one Very Old Myrkdreki Dragons (CR 15) under the Commisar's supervision as support if at any point during the investigation heavy opposition is faced - but the unique abilities of both dragons can be of great use for it even if not.
    [X] Dispatch battle mages (Cost 8,000 IM)
    [X] Dispatch elite investigators (Cost 3,000 IM)
 
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@DragonParadox, is Zherys going to have objections to infiltrating Qohor in-person next month, with some Companion support?
No serious need to send him there, no reason not to either (unless he's against that) so far.

@Goldfish, how many Wyverns we have total right now..?
I'm kinda contemplating sending off 1-2 Moonchaser class'es and half our Wyverns with the PoF-Raiding force, Yrten/Siduri/Amrelath and all, after we finish bombing the shit out of the Essarian Undead with them of course.

Does @anyone have particular objections to me sending some "too-low-level-to-help-with-Devils; too-unsneaky-to-go-infilitrate-Qohor"-people to this one?
[] The Swamps Dried: Clear out the swamps of Braavos of remaining malicious entities, and whatever remains of the Bright One's court, establishing a stronger presence of trade companies and accelerating the rate of the gathering of rare resources.
(Opposition: ??; Rewards: ??)
Currently, we could send some really powerful assets there because they are also particularly unsneaky.
Hadhayosh, Nirah and Adamantine Golem playing "Catch the Whisp" in the swamps, anyone? :V
[/jk]
 
@DragonParadox, is Zherys going to have objections to infiltrating Qohor in-person next month, with some Companion support?
No serious need to send him there, no reason not to either (unless he's against that) so far.

@Goldfish, how many Wyverns we have total right now..?
I'm kinda contemplating sending off 1-2 Moonchaser class'es and half our Wyverns with the PoF-Raiding force, Yrten/Siduri/Amrelath and all, after we finish bombing the shit out of the Essarian Undead with them of course.

Does @anyone have particular objections to me sending some "too-low-level-to-help-with-Devils; too-unsneaky-to-go-infilitrate-Qohor"-people to this one?
Currently, we could send some really powerful assets there because they are also particularly unsneaky.
Hadhayosh, Nirah and Adamantine Golem playing "Catch the Whisp" in the swamps, anyone? :V
[/jk]
I don't feel comfortable sending Zherys somewhere without serious support to justify the diversion. It feels more natural if he's working with peers in power on any long term assignment, since the nebulous placement in Imperial hierarchy means it comes across as more of a personal request. It definitely doesn't fall within his assigned duties, since he's a ruler of a big swathe of territory.
 
@DragonParadox, is Zherys going to have objections to infiltrating Qohor in-person next month, with some Companion support?
No serious need to send him there, no reason not to either (unless he's against that) so far.

@Goldfish, how many Wyverns we have total right now..?
I'm kinda contemplating sending off 1-2 Moonchaser class'es and half our Wyverns with the PoF-Raiding force, Yrten/Siduri/Amrelath and all, after we finish bombing the shit out of the Essarian Undead with them of course.

Does @anyone have particular objections to me sending some "too-low-level-to-help-with-Devils; too-unsneaky-to-go-infilitrate-Qohor"-people to this one?
Currently, we could send some really powerful assets there because they are also particularly unsneaky.
Hadhayosh, Nirah and Adamantine Golem playing "Catch the Whisp" in the swamps, anyone? :V
[/jk]
We'll have 27 Type A Wyverns, 12 Type B Wyverns, and 5 Manticore Fighter-Bombers available next month.
 
I don't feel comfortable sending Zherys somewhere without serious support to justify the diversion. It feels more natural if he's working with peers in power on any long term assignment, since the nebulous placement in Imperial hierarchy means it comes across as more of a personal request. It definitely doesn't fall within his assigned duties, since he's a ruler of a big swathe of territory.
He would be mildly inclined to go if you guys put together a full response team.
Well, so far the "this is an infiltration to see if we should invade in-force, or just break the Fleshforge and a few skulls the next month"-action is this:
[] Into the Black Goat's Heart - the going-ons of Qohor have been a mystery for far too long. With the potential present by the local Fleshforge, and the ominous tidings seen over the last months, you might be left with no choice but to act- But first, you shall see in truth what the city hides these days.
--(Infiltration, reconnaissance, sabotage if necessary)
--(Goal: Establish whether we should focus on attacking the city in the 3rd month to contain it, or if a single strike at the Fleshforge and critical locations will be enough)
---- Xor, Nuri, Garin, 2x Umbral spies, 1x Umbral Stalker, 1x Mind Dragon,
(phrasing is placeholder)
I'm not sure if this counts well enough for a full response team.
Against confirmed Eldritch shite, it doesn't seem enough for me.
 
Well, so far the "this is an infiltration to see if we should invade in-force, or just break the Fleshforge and a few skulls the next month"-action is this:
(phrasing is placeholder)
I'm not sure if this counts well enough for a full response team.
Against confirmed Eldritch shite, it doesn't seem enough for me.

That would strike Zherys as too little with just him and Garin anchoring the whole thing, better to just send low level assets in with less ambitious objectives.
 
(phrasing is placeholder)
I'm not sure if this counts well enough for a full response team.
Against confirmed Eldritch shite, it doesn't seem enough for me.
It does not, unless our response is to send a group of Companions, which is about the highest response we escalate to.
 
Well, like I said, I'm not married to the idea of sending Zherys there.

We're not gonna have the people for a full-Companion strike if we are to follow the rules of the current turnvote system (or if we are willing to detract from every other operation, including Slavers' Bay and Fey in Reach), so keeping the infiltration-team only to stealthy characters makes sense to me.
 
Well, like I said, I'm not married to the idea of sending Zherys there.

We're not gonna have the people for a full-Companion strike if we are to follow the rules of the current turnvote system (or if we are willing to detract from every other operation, including Slavers' Bay and Fey in Reach), so keeping the infiltration-team only to stealthy characters makes sense to me.

You could just keep it to second string characters. You have a few of those who are good at intrigue like say the Windward society members.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jun 25, 2020 at 3:55 PM, finished with 37 posts and 8 votes.

  • [X] Plan: 'Oh, hi Mark Abra"
    -[X] Dispatch battle mages (Cost 8,000 IM)
    -[X] Dispatch elite investigators (Cost 3,000 IM)
    -[X] Additionally, dispatch a single Mighty Mind Dragon (cr 15), one Herald (CR 10) and one Very Old Myrkdreki Dragons (CR 15) under the Commisar's supervision as support if at any point during the investigation heavy opposition is faced - but the unique abilities of both dragons can be of great use for it even if not.
    [X] Dispatch battle mages (Cost 8,000 IM)
    [X] Dispatch elite investigators (Cost 3,000 IM)
 
2nd month Companion/Minion Interrupt proposal:
[] Hells and Spears - The corruption of the Fiends has sipped deep into the lands of Slavers' Bay - and you are left with no choice but to cull it... even if that means working with less than savory elements.
(Infiltration, sabotage, assassination, direct combat whenever necessary)
(Goal: eliminating Fiendish presence/slowing down whatever their plans are/eliminating the following of the Lady of Spears)
---- Tyene, Vee, Melisande, Malarys, Aradia the Huntress, Liomond Lashare (Warblade 13), Azema, Chun Ting Lo (Monk 9), Ser Criston Storm (Human Paragon 3/Fighter 5/Occult Slayer 1), Ceria "Storm" (Favored Soul 8/Sacred Exorcist 1), Ser Denys Trainer (Rogue 1/Alchemist 8), Morwyn and Tuin - the Drow assassins, 3x Mind Dragons, 5x Guardian Nagas (CR 10), 1x Myrkdreki (CR 15), 3x Umbral spies, 1x Umbral Stalker, 1x Orphne Fey Lord, 1x Asura Upasunda (CR 9), 4x Asura Vayphaks (CR 5),

[] Into the Black Goat's Heart - the going-ons of Qohor have been a mystery for far too long. With the potential present by the local Fleshforge, and the ominous tidings seen over the last months, you might be left with no choice but to act- But first, you shall see in truth what the city hides these days.
(Infiltration, reconnaissance, sabotage if necessary)
(Goal: Establish whether we should focus on attacking the city in the 3rd month to contain it, or if a single strike at the Fleshforge and critical locations will be enough)
---- Xor, Nuri, Garin, Kira Windgraced, 2x Umbral spies, 1x Umbral Stalker, 1x Mind Dragon,

[] Against the Stars: The efforts of your people have not been unnoticed by the Court of Stars. Even as your efforts continue, they are sure to retaliate - and so you shall leave a force capable of keeping the task secured.
(bodyguarding, sabotage, direct combat when necessary)
(Goal: Defend the Research Team set on breaking the Fey pact, as well as stopping whatever efforts CoS attempts to push)
---- Waymar, Lady Saenena, Sandor Clegane, 3x Mind Dragons, 4x Guardian Nagas, 6x Erynies, Soft Strider, Glyra & her troupe, 1x Orphne Fey Lord, Vrath the Serpentfolk Hexblade (Hexblade 7?)

[] Heart of Waters, Darker Tides: With the ever-growing knowledge of the Illithid activities, so grows the worry. You may not be able to handle war with the group present on Plane of Balance alone... Thankfully, you don't have to be. The Marid have proven to be at least somewhat amiable to giving help... if convinced to.
(Diplomacy, looking for more allies, establishing deeper trade connections with the Marid -- Possibly Planar Terminus in the City of Glass?)
(Goal: See above)
---- Hermetia, Shara the Inquisitor, Mia the Inquisitor, Anya the Inquisitor, Valaena Velaryon, 1x Mind Dragon, 1x Umbral Spy, 1x Fallen Shield Archon, 3x Fallen Hound Archon (3 levels in martial class), 2x Fallen Spyglass Archon (4 levels in Rogue)

[] The Swamps Dried: Clear out the swamps of Braavos of remaining malicious entities, and whatever remains of the Bright One's court, establishing a stronger presence of trade companies and accelerating the rate of the gathering of rare resources.
(Opposition: ??; Rewards: ??)
---- Thoros of Myr (Paladin 10), Mercy of the Soul, Diana the Sea Sprite, Alyssa Crowl (Ranger 13), Danar Crowl (Bard 6/Lyric Thaumaturge 7), Mors 'Crowfood' Umber (Fighter 2/Barbarian 6), Argo the Cunning Bull, 1 Harbinger (CR 15), 5x Guardian Nagas
---- (if necessary) Nirah - Champion of Yss - the Voice of the Timeless One (CR 20),


[] Raiding on the Plane of Fire:
---- Amrelath, Siduri of Dis, Yurten, 1x Yssian Naga
---- 1x Gelugon / Ice Devil, 2x Steel Devil, 3x Lead Devil, 6x Salikotal
---- 1x Moonchaser-class ship, 10x Type-A Wyverns, 4x Type B Wyverns, 2x Manticore Fighter-Bombers
(NOTE: Only after the "The End of Sarnor" action is finished)


[] Infiltration into the City of Brass:
---- Maelor (continued), 1 Mind Dragon (continued), Bronn (continued), Sarell (continued).

[] Supporting dismantling Abraxxas' cult in Lorath:
---- 1x Mind Dragon (CR 15), 1x Myrkdreki (CR 15), 1 Herald (CR 10)

[] Clean-up effort in Essaria after the main force leaves:
---- Rhango and the Bonebreaker, Moonsong and the Moonchaser, 1 Moonchaser-class ship, 7x Type A Wyverns, 8x Type B Wyverns, 5 Heralds, 10 Erynies

[] Support Genie War on the Efreerti
---- 3x Manticore Fighter-Bombers, 10x Type A Wyverns,


[] Court Duty:
---- Rhaella, the Seeker (CR 15),
Free Action:
[] The End of Sarnor: The actions of the Undead roused by the now-gone Golden Company leave you no choice but to eliminate all of them as swiftly as possible. No quarter will be given, and those guiding the mindless hordes will burn the first.
(Constructs and Vehicles) The Moonchaser, 2 Moonchaser-class ships, 27 Type-A Wyverns, 12 Type-B Wyverns, 5x Manticore Fighter-Bombers, 18x Heralds, 1x Adamantine Golem (CR 19 + 1 level Monk), 1x Harbinger (CR 17), 6x Umbral Spies, 2x Umbral Stalkers, 68x Elemental Wyrmlings (Acid [x8], Cold [x8], Electricity [x8], Fire [x62].
----
(Outsiders) 1x Hadhayosh (CR 20), 23 Veteran Erinyes (the rest are busy Bodyguarding until the end of 2nd​ month), Yrael, Azema, Mereth
----
(Dragons) Amrelath, Relath, Viserys, 9x Adult Mind Dragons (CR 15), 2x Very Old Myrkdreki Dragons, CR 15, 8x Fiery Dragonbeasts - Advanced Fiery Gigantean Half-Dragon Drakenbeasts (CR15),
----
(Fey) 2x Orphne Fey-Lords, Soft-Strider, Glyra & her Troupe
----
(Arcanums) Aradia the Huntress, Diana the Sea Sprite, Nuri
----
(Companions) Dany, Lya, Vee, Sir Richard, Waymar, Tyene, Malarys, Rina,
----
(High-grade Minions) Melisande, Zherys, Benerro,
----
(Mid/Low-grade Minions) Rhango and the Bonrbreaker, Liomond Lashare (Warblade 13), Alyssa Crowl (Ranger 13), Danar Crowl (Bard 6/Lyric Thaumaturge 7), Thoros of Myr (Paladin 10), Chun Ting Lo (Monk 9), Ser Criston Storm (Human Paragon 3/Fighter 5/Occult Slayer 1), Ceria "Storm" (Favored Soul 8/Sacred Exorcist 1), Ser Denys Trainer (Rogue 1/Alchemist 8), Morwyn and Tuin - the Drow assassins,
----
(Assorted) 10x Guardian Nagas, Nirah - Champion of Yss - the Voice of the Timeless One (CR 20),

2nd Month Research Action proposal:
[] Breaking the Fey-Pact: The pact sealed by the Court of Stars shall be broken, at whatever cost. But for all that the steps have been taken in the past month - they aren't close to containing the situation yet.
(Progress: ??, Cost: ??)
---- Dany (4d6 Progress//decent firepower), Alysande Redsail (2d6 Progress//decent knowledge of Fey), Aenie Caleris (4d6//no Fey experience, but we need researchers on this), Tolos Scholarum Branch (+2d6)

[] Fey Lore: Even though they detest the divine, the Fey are closer to the gods in nature than any mortal ever could and in their endless years, they must have acquired much lore on the matter beside. Seek out the Orphne, the Goblin Market and other Fey gathering grounds in your realm and friendly lands to see what can be bargained for. (Progress: 10, Cost: ???)
---- Rina (4d6 Progress), Tyrosh Scholarum Branch (+2d6)


[] The Crown of Flowers: Without a doubt, this is one of the most potent magical artifacts you ever witnessed. From it much can be learned, even if it is never put on by anyone.
-[] Attempt to find the connection it holds to the Court of Stars – and further out knowledge of Artifacts along the way. (Progress: 18)
---- Lya (1st​ body) (4d6 Progress), Naria the Loreseeker (4d6 Progress),

[] Spell-Crafting
-[] Research a Greater version of Baleful Teleport [no distance limit, 8th level] (Progress: 16, Cost: ??)
---- Lya (2nd body) (4d6 Progress), Stepstones Scholarum Branch (+2d6 Progress)

[] Stabilization of Sentient Undead:
While the process to craft lesser undead has been greatly refined, those who still possess sentience are a different matter. Their state makes the process meant to stabilize a soulless husk impossible to apply, but further research might be able to find an alternative. (Progress 20/30, Cost 100,000 IM, needs at least one sentient undead as a test subject)
---- Wyla Drakelis (4d6 Progress), Naath Scholarum Branch (+2d6)

[] The Undeath's End: The secret of creation of the ancient and extremely potent anti-Undead poison you received from Faceless Men is lost to eons... Yet one of the greatest poison-makers the world knows is in your employ, and few other races have as much intimate knowledge of poisons as the Snake-kin, and the Drow, both of whom you have access to. Recreate the ancient mixture (Progress: 0/50, Cost: ??)
---- Elaheh Marita (4d6 Progress), Quburn (4d6 Progress),

[] Tireless Steel, by Sorcery Moved: The art of golem-making is ancient indeed... but one has to wonder if it is possible to wring an armor in the same qualities, to create personal defense truly unsurpassable. (Requires the "Layering the Defenses"-Research Action)
-[] Develop the basic chassis of the Imperial Powered Armor systems - and create the Warden Pattern armor. (Progress: 8/26, Cost: 140.000 IM)
---- Valeria the Wondersmith (4d6 Progress),

[] The Stone of Memories, The Stone of Visions: The mysterious Serpentstone Projector you recovered from the deeper parts of Riz'Neth's city may not look like much... But you have learned quite well how much but a little show before the audience as large as cities could mean for a ruler.
-[] Research the Serpentstone Projectors, emphasizing the function of recording visual and auditory signals - something that may well be priceless if a way is found to make more of such "recorders" cheaply, and also searching for a way to integrate them with the MirrorVision network - allowing to both (hopefully) make MirrorVision sets cheaper and easier to make, and to store transmissions shown - perhaps allowing for plays and speeches to be replayed in the future? (Progress: 40/45, Cost: 50.000 IM)
---- Riz'Neth (4d6 Progress)

[] The Mind's Games: The psychological effects of repeated and sustained enchantment on the mental state and brain of the average person (Progress: ??, Cost: ??).
---- Velen (4d6 Progress), Mantarys Scholarum Branch (+2d6 Progress),

[] A Baleful Mirage: You have recently been forwarded a set of spell-scripts and samples by which the Efreeti have been made use of to manipulate the 'Grey Veil'.
-[] While this may be a technological dead end, studying it will prevent its usage from being as effective in the hands of your enemy and may even be of some use to your allies (Progress: ??, Cost: ??).
---- Beryl the Strategist (4d6 Progress), Anu of Sallosh (4d6 Progress), Volantis Scholarum Branch (+2d6 Progress)

Unused Companions/Minions/Notable forces:
Viserys,
Sir Richard,
Mereth,
-----------
8 Heralds,
10 Erynies
-----------
Teana – Doing Headmistress things
Yrael – doing Yrael things

Zherys – doing governor things
Benerro – doing Benerro things

Relath – doing dragon Governor things
-----------
1x Adamantine Golem (CR 19 + 1 level Monk),
1x Hadhayosh (CR 20),
5x Guardian Nagas

-----------
Roose Bolton (Harbinger 9),
Koron Redmane (Fighter 6/Barbarian 3),
Aubert Flowers (Cavalier 10),
Oberyn (Fighter 3/Swashbuckler 8),
Kennos of Kayce,
-----------
Blight's Bane (Triton 3/Fighter 4/Elemental Warrior 5),

Rhaella-Ship
Asha Greyjoy,
Theon Greyjoy,
Lothos Saan (Swashbuckler 3/Rogue 3/Scarlet Corsair 3),
Grazdan the Grim (Fighter 6/Legendary Captain 2),
------------
-----------------------------------------------------------------------------------------------
Minor Actions:
[] Empowering the Herald of Merlign King
[] Checking in on Meraxes and the "Imperial Steel"
[] Set policy for all Lyres of Building to be thoroughly destroyed after 2 full months of being in operation.
[] Continuing to be on the lookout for the Chosen of Stranger via the dead-drops they were leaving for the Chosen of Smith

-----------------------------------------------------------------------------------------------
 
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The alternative to letting Maelor suffer away, or going to CoB in person, is sending our Inquisitors (currently with Hermetia because we need dem Marids), but...
Well, I feel like they are still a few levels too squishy to intrigue away in that place.
Even Viserys isn't the top dog there :/
 
Bronn is also working with Maelor in the CoB, @egoo. Between him, the Mind Dragon, Sarell and two other Erinyes, and all of the mages working to produce gear to sell, Maelor is hardly alone. That's plenty of people for him to socialize with when he's not busy. I don't think anything needs to change there, assignment wise.

As for Viserys, Richard, and Mereth, I'm sure we'll find something for them to do.
 
Bronn is also working with Maelor in the CoB, @egoo. Between him, the Mind Dragon, Sarell and two other Erinyes, and all of the mages working to produce gear to sell, Maelor is hardly alone. That's plenty of people for him to socialize with when he's not busy. I don't think anything needs to change there, assignment wise.

As for Viserys, Richard, and Mereth, I'm sure we'll find something for them to do.
Not alone? Sure.
Not doing nearly as much as we need to be doing, regardless of the deadline coming in the 5th, or the 9th months? Undoubtedly so, as well.

We just aren't doing much of anything with his workshop alone, whereas the infiltration operation was sponsored literally it's weight in Gold via those Mindblanks.
 
Sorry, not gonna even bother trying, we're gonna have lots and lots of them soon enough :V
thanks tho
You also have a miraculous ability to use just barely outdated information when assigning level or CR values to different stuff. Maybe you should just link directly to their sheets with their names as the hyperlink location? :V
 
The reason I mentioned it was your explicit mentioning Moonchaser, then subsequent abstraction of our other two ships which I could name off the top of my head, as somehow special when mechanically it isn't, presumably because Moonsong would be categorically offended from through the fourth wall.
 
You also have a miraculous ability to use just barely outdated information when assigning level or CR values to different stuff. Maybe you should just link directly to their sheets with their names as the hyperlink location? :V
I have a few large lists I pull things from.

Revamping them is a bother because, well, this whole quest is a fucking mess in how things are organized.
The "assignment of forces"-list is the single largest favor I've ever done to the thread sensibility-wise.

But trying to keep tab on all the characters' levels on top of that?
Nuh-uh, I'll take my "nearly correct" numbers any day, thank you.
 
I have a few large lists I pull things from.

Revamping them is a bother because, well, this whole quest is a fucking mess in how things are organized.
The "assignment of forces"-list is the single largest favor I've ever done to the thread sensibility-wise.

But trying to keep tab on all the characters' levels on top of that?
Nuh-uh, I'll take my "nearly correct" numbers any day, thank you.
Being honest, that entire post is a mess to look at. But well, not being prepared to insert money where my mouth is and organize my own list (probably on a Spreadsheet in Google Docs so that it automatically links to the appropriate sheets or external links) I'll leave you to it.
 
Inserted tally
Adhoc vote count started by DragonParadox on Jun 25, 2020 at 3:55 PM, finished with 37 posts and 8 votes.

  • [X] Plan: 'Oh, hi Mark Abra"
    -[X] Dispatch battle mages (Cost 8,000 IM)
    -[X] Dispatch elite investigators (Cost 3,000 IM)
    -[X] Additionally, dispatch a single Mighty Mind Dragon (cr 15), one Herald (CR 10) and one Very Old Myrkdreki Dragons (CR 15) under the Commisar's supervision as support if at any point during the investigation heavy opposition is faced - but the unique abilities of both dragons can be of great use for it even if not.
    [X] Dispatch battle mages (Cost 8,000 IM)
    [X] Dispatch elite investigators (Cost 3,000 IM)
 
Part MMMDLXXVI: Iron from Steel Revealed
Iron from Steel Revealed

Twenty Eight Day of the First Month 294 AC

In the end you decide to stop just shy of martial law, but dispatch all the resources the commissar asked for and more besides. A Herald and two dragons, one of the mind and the other of shadow. That should be enough to find trouble and in most cases end it too. No doubt all of them would thank you for the chance to stretch their wings. "The herald might not given that it shall have to be responsibile for the others," Varys whispers in your thoughts. "A good thing it has a mind of steel."

Lost 11,000 IM

***​

When the foremost report from Pentos comes with the seal of the Legion you expect the worst, chaos in the streets, more slavery in the hidden places of the city or perhaps more otherworldly troubles. Yet as you read the report the worries fade and you can feel a surpsised smile beginning to take shape at the corner of your mouth.

Not only is there no crises in the Pentosi hinterlands but there is much to be thankful for. The establishment of the royal post continues here as elsewhere in the realm. Inquisitors from Pentos have set up a hidden base in Harrenhal, taking advantage of the keep's central position to greatly increase the effectiveness of the Lads as both protectors of the smallfolk and a thorn in the side of royal and Lannister interests, but all that together is less surprising than what was in that First Legion's report.

While searching out places for guard posts in the Western Flatlands one sergeant who had earned his bread as a prospector in the Painted Mountains before taking on the black armor of the Legion found what he thought was a seam of iron on the slopes an old weather-worn hill. In his own words, 'it almost looked too poor to trouble an officer over.' As chance would have it the officer he did eventually report the find to was a enchanter, a rare breed of mage to take up the crimson cloak of the Legion and rarer still the sprite familiar he had bound by ritual back in Sorcerer's Deep. The little fey grew ill at the mere sight of the chunk of ore and recognized it at once for the bane it was to all his kin, Cold Iron as the shaitan call it when they find it in the lightless depths of their stone, for it must be worked without fire to keep its virtues. The Rhoynar called it True Iron and made from it weapons fanciful as they were deadly. You still recall the raven-headed mace you found in Braavos.

Whatever the name and tale behind it you can put the ore to good use against fey foes and demons both. The ore was even found on royal land so you do not have to contend with the local magisters for access to it. That still raises the question of how to exploit it since there are hardly any people within a day's ride of the place.

Establish Messenger Service in Pentos (8/21)
Establish Inquisition Base in Harrenhal (22/12) -> Complete -> Critical Success -> Increased Effectiveness of the Lads
Establish Messenger Service in Andal Coast (8/5) -> Complete
Establish Messenger Service in Velvet Hills (5/21)
Establish Guard Posts in Western Flatlands (12/29) -> Critical Success -> Small Cold Iron Mine
Establish Messenger Service in Nontelos (7/17)

How do you exploit the Cold Iron Mine?

[] Set it up under direct royal patronage (Cost 12,000 IM; Progress 12 Province action)

[] Found a new company concerned with exploiting arcane mineral wealth next month

[] Fold it into and existing company
-[] Write in


OOC: Not the most exciting vote, but that's just how the rolls went, no fires to put out this time.
 
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