I say that we should tell the Convergence too, building trust and all that.

They might even tell us of targets of opportuniy or something like that.
 
Do we really want info about a particularly glaring hole in our defense being semi-public?
Pretty much everyone, convergence pointedly included, will try to have a go at it through Dream-y/Psion-y means, simply because our forge and forgepeople are too shiny to pass up corrupting.

This fail of Urak's wasn't wholesale dedicated sabotage by outside forces, from what I got - it was just him getting brain-whacked while researching, and going off the depend from there.
I'd expect actual attacks on our people from plane of Dreams/Astral plane if we let out this info.
And letting our enemies know that "we know" is not that much of a good idea either, imo.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jun 21, 2020 at 11:43 AM, finished with 35 posts and 9 votes.

  • [X] Send word to Yin
    -[X] Secretly only for the Emperor's eyes to do with it as he sees fit
    -[X] Offer the Emperor access to some of our Aberration and Psionics detecting equipment (10 Crystal Masks of Detect Psionics and 5 Spectacles of Detect Aberration).
    [X] Secure the Flesh Forge and Fleshsmiths against memetic attacks and other threats.
    -[X] Light defenses (Will only include enchanter time and other background resources; Cost 20,000 IM) will be applied immediately, including Forbiddance warding of the innards of the Forges, Greater Signs of Sealing on potential weak points through which enemies could force entry, permanent Lost Passage effects on areas of the Forges which are not actively in use, and permanent Alarm spells (mental and audible) in those same areas.
    --[X] Additional servitors will be grown (starting with next month's order) whose only purpose will be to guard the interior and exterior of the Forges from threats.
    --[X] Heavy defenses (Progress 45 Research action; Cost 600,000 IM) will be implemented as time permits.
 
"As flesh is spun of nightmare so nightmares in its depths reside," the flesh-smith continues. "But it was not the nightmares that broke US, it was the dreams, the promises of more secrets, ones we never hand, never could have, now Free, free at last of the Freehold's laws, must take, must become, must grow... lost... lost... lost."
This kind of sucks. Because we knew he was not... well precisely.

But I did not expect them to be haunted by the shadow of the freeholds draconian laws to this extent.

Counseling maybe?
 
Do we really want info about a particularly glaring hole in our defense being semi-public?
Pretty much everyone, convergence pointedly included, will try to have a go at it through Dream-y/Psion-y means, simply because our forge and forgepeople are too shiny to pass up corrupting.

This fail of Urak's wasn't wholesale dedicated sabotage by outside forces, from what I got - it was just him getting brain-whacked while researching, and going off the depend from there.
I'd expect actual attacks on our people from plane of Dreams/Astral plane if we let out this info.
And letting our enemies know that "we know" is not that much of a good idea either, imo.

First: this whole thing can probably be divined. The whole forge is not under mind blank, is it?
Second: we do not need to say that we suffered a critical infiltration. Telling everybody that there is a weird spider-tentacle hentai thing happening in both Lengs is enough. If they ask, we interrogated some weird spooders. And that's it.
Third: if they wanted to attack us in our dreams, they would be already doing so. They are not because of the truce, that's why there is a third party involved. Once they attack us through dreams, then they would drop all the pretenses of the truce and we know really well where most of their cities are.
 
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Inserted tally
Adhoc vote count started by DragonParadox on Jun 21, 2020 at 11:43 AM, finished with 35 posts and 9 votes.

  • [X] Send word to Yin
    -[X] Secretly only for the Emperor's eyes to do with it as he sees fit
    -[X] Offer the Emperor access to some of our Aberration and Psionics detecting equipment (10 Crystal Masks of Detect Psionics and 5 Spectacles of Detect Aberration).
    [X] Secure the Flesh Forge and Fleshsmiths against memetic attacks and other threats.
    -[X] Light defenses (Will only include enchanter time and other background resources; Cost 20,000 IM) will be applied immediately, including Forbiddance warding of the innards of the Forges, Greater Signs of Sealing on potential weak points through which enemies could force entry, permanent Lost Passage effects on areas of the Forges which are not actively in use, and permanent Alarm spells (mental and audible) in those same areas.
    --[X] Additional servitors will be grown (starting with next month's order) whose only purpose will be to guard the interior and exterior of the Forges from threats.
    --[X] Heavy defenses (Progress 45 Research action; Cost 600,000 IM) will be implemented as time permits.
 
Part MMMDLXV: Tidings Sweet and Bitter
Tidings Sweet and Bitter

Twenty Seventh Day of the First Month 294 AC

After sending word to the Azure Court in a carefully worded letter for the Emperor's eyes only, accompanied by a sealed chest containing crystalline mind magic foci to hopefully help the Yi Tish root out the influence of the Deep Ones or the spiders of Leng, you spend several hours going over the Flesh Forge's protections. It is certainly not the most thorough job you can do, but there are other tasks requiring the attention of those equipped to strengthen the defenses further. Hopefully it will be enough.

Lost 10 Crystal Masks of Detect Psionics and 5 Spectacles of Detect Aberration

Lost 20,000 IM (Added to next month's Enchanting budget)


The remainder of the evening is given over to interrogating Saenena Caleris bound within the Snare, with Tyene and Malarys adding their own skills to the task so that you might not miss the least inconsistency or hint of subtle corruption. To your relief and hers both you find nothing. Either the notes she shared with Urak had not contained the seeds of his fall or she had resisted it unknowingly.

***

As midnight tolls beyond your study window you receive more news over the whispering sands. Zherys and the Volantene mages have almost complected their study of Valyrian steel, though not without one near-fatal accident from the dangers of studying blood magic and infernal secrets.

"The Lady Sandviper might be able to derive a useful poison from the residue, and one of my would-be apprentices learned an important lesson about always having a proper healer at hand when working with half-understood magics," the message ends. You can practically hear the mage lord's dry tones in the transcribed note.

You eye the small jar of hardened glass with interest and a touch of weariness. From preliminary observations it seems to attack either the soul or the aspect of the mind concerned with the shaping of magic.

Gained Hungering Ash (Potential poison ingredient)

Secrets by Devils' Blood Wrought Progress 11/12


Last, though certainly not least in your thoughts, you receive word from Benerro. He and Velen had managed to discover a means by which the wards of the marid could be made to work in harmony with the rest of the defenses of the fortresses in preparation from the sacrifice of Brass Seals and the inevitable Efreeti onslaught. From the tone of the correspondence it is clear the priest and phoenix work quite well together, perhaps having even found in the other a kindred spirit. A far cry from the bindings the priesthood of R'hllor once laid upon Velen. Thankfully he is not one to carry grudges past their due.

Waves of the Sea, on Depths and Fire Turned Complete 15/15

You are about to finally seek your bed for the night when news arrives from Sallosh, making a grim and unexpected hearing:

To the King in the Stepstones, Overlord of Lys, Myr, Tyrosh, Braavos and Pentos, Triarch of the Three Daughters, Liege of Volantis... you skim the titles impatiently, doing your best to ignore the budding headache that is your body's way of saying you really should seek some rest, sustaining magic or no.

Sallosh, the ascendant through Your Grace and the work of its people, has suffered in the past moon-turn many unnatural setbacks which seem now the work of unseen foes or else dark spirits and foul curses. Much of he city's grain has been spoiled by a plague of weevils and worms that seems to have arisen overnight, a newly dedicated temple of the Weeper has collapsed over priest and worshipers both, too much death and ruin and now several men of means and good breeding have seemingly chosen to take their own lives unexpectedly. Rumors have begun to circulate that the city is cursed and we with it.

To end my people's suffering I beg a royal investigation into these strange and horrific happenings.


Vargo Alexi, Governor of Sallosh

You lay down the paper with a sigh. This would need more than an ordinary Inquisition investigation if it had already gotten so bad as to cause unrest in the streets. What evil had befallen the city, you wonder. Their own dead kin jealous of the living, or something more sinister?

What reply do you send in return?

[] Pledge a full investigation (to be decided in next turn's actions)

[] Pledge some flesh-forged guardians for the city
-[] Write in

[] Send in experienced Scholarum mages
-[] Write in


OOC: Since Sallosh does not have actions with progress, I have been rolling their own event table. They got unlucky this month.
 
Last edited:
Of course, now we have to deal with the Salloshi's dead grandparents.

Was the stabilization of sentient undead related to solving this in some way?

Or should we simply go and bathe the shadowlands in enough positive energy to make pumpking seeds germinate from living Salloshi's stomachs?
 
Tidings Sweet and Bitter

Twenty Seventh Day of the First Month 294 AC

After sending word to the Azure Court in a carefully worded letter for the Emperor's eyes only, accompanied by a sealed chest containing crystalline mind magic foci to hopefully help the Yi Tish root out the influence of the Deep Ones or the spiders of Leng, you spend several hours going over Flesh Forge protections. It is certainly not the most thorough job you can do, but there are other tasks requiring the attention of those equipped to strengthen the defenses further. Hopefully it will be enough.

Lost 10 Crystal Masks of Detect Psionics and 5 Spectacles of Detect Aberration

Lost 20,000 IM (Added to next month's Enchanting budget)


The remainder of the evening is given over to interrogating Saenena Caleris, bound within the Snare with Tyene and Malarys adding their own skills to the task so that you might not miss the least inconsistency or hint of subtle corruption. To both your relief and hers, you find nothing. Either the notes she shared with Urak had not contained the seeds of his fall, or she had resisted it unknowingly.

***​

As midnight tolls beyond your study window, you receive more news over the whispering sands. Zherys and the Volantine mages have almost complected their study of Valyrian steel, though not without one near-fatal accident from the dangers of studying blood magic and infernal secrets.

"The Lady Sandviper might be able to derive a useful poison from the residue, and one of my would-be apprentices learned an important lesson about always having a proper healer at hand when working with half-understood magics," the message ends. You can practically hear the mage lord's dry tones in the transcribed note.

You eye the small jar of hardened glass with interest and a touch of wariness. From preliminary observations it seems to attack either the soul or the aspect of the mind concerned with the shaping of magic.

Gained Hungering Ash (Potential poison ingredient)

Secrets by Devils' Blood Wrought Progress 11/12


Last though certainly not least in your thoughts, you receive word from Benerro. He and Velen had managed to discover a means by which the wards of the Marid could be made to work in harmony with the rest of the defenses of the fortresses, in preparation for the sacrifice of Brass Seals and the inevitable Efreeti onslaught. From the tone of the correspondence, it is clear the priest and phoenix work quite well together, perhaps having even found in one other kindred spirits. A far cry from the bindings the priesthood of R'hllor once lay upon Velen. Thankfully, he is not one to carry grudges past their due.

Waves of the Sea, on Depths and Fire Turned Complete 15/15

You are about to finally seek your bed for the night when news arrives from Sallosh, making a grim and unexpected hearing:

To the King in the Stepstones, Overlord of Lys, Myr, Tyrosh, Braavos and Pentos, Triarch of the Three Daughters, Liege of Volantis... you skim the titles impatiently, doing your best to ignore the budding headache that is your body's way of saying you really should seek some rest, sustaining magic or no.

Sallosh the ascendant though your Grace and the work of its people, has suffered in the past moon-turn many and unnatural setbacks which seem now the work of unseen foes or else dark spirits and foul curses. Much of the city's grain has been spoiled by a plague of weevils and worms that seems to have arisen overnight, a newly dedicated temple of the Weeper has collapsed over priest and worshipers both to much death and ruin, and now several men of means and good breeding have seemingly chosen to take their own lives unexpectedly. Rumors have begun to circulate that the city is cursed and we with it.

To end my people's suffering, I beg a royal investigation into these strange and horrific happenings.

Vargo Alexi, Governor of Sallosh.

You lay down the paper with a sigh. This would need more than an ordinary inquisition investigation if it had already gotten so bad as to cause unrest in the streets. What evil had befallen the city, you wonder. Their own dead kin jealous of the living, or something more sinister?

What reply do you send in return?

[] Pledge a full investigation (to be decided in next turn's actions)

[] Pledge some flesh-forged guardians for the city
-[] Write in

[] Send in experienced Scholarum mages
-[] Write in


OOC: Since Sallosh does not have actions with progress, I have been rolling their own event table. They got unlucky this month. Not yet edited.
Here's an edited version of the chapter, DP. I highlighted part of a sentence in red. I'm not sure exactly what it should say, but there is something wrong with the phrasing.
 
This is definitely something that needs to be handled soon. There are still a lot of sentient Undead in the vicinity of Sallosh and if they're getting frisky and fucking around with the living, we need to come down on them hard before they start converting more of the living into the Undead. And if it isn't Undead shenanigans, something else is going on and that effects our people and our plans for stability in Essos. Either way, it cannot be allowed to continue.

[X] Pledge a full investigation (to be decided in next turn's actions)
 
[X] Pledge a full investigation (to be decided in next turn's actions)

This will need direct PC input if we want it solved soon enough. It might not be even the dead ones, but Qohor or some weirder shit.
 
I know that it is a good thing consistency-wise that we face enemies at every turn-
But I can't help but be exasperated by it at this point. And just when we (temporarily) eliminated one...
ugh, I guess there wouldn't e much to play here if it wasn't like that...
*grumbling intensifies*

[X] Goldfish
 
I know that it is a good thing consistency-wise that we face enemies at every turn-
But I can't help but be exasperated by it at this point. And just when we (temporarily) eliminated one...
ugh, I guess there wouldn't e much to play here if it wasn't like that...
*grumbling intensifies*

[X] Goldfish

Our empire is covering a third of the known world. Of course there are going to be problems.

I would be paranoid if there weren't
 
I know that it is a good thing consistency-wise that we face enemies at every turn-
But I can't help but be exasperated by it at this point. And just when we (temporarily) eliminated one...
ugh, I guess there wouldn't e much to play here if it wasn't like that...
*grumbling intensifies*

[X] Goldfish
Well, if it's any consolation, this could be a good enough reason to harvest the Undead that have been allowed to remain in Sallosh. That's a lot of fodder for the Larder.
So is this a good time to remind people about the Glory of this spell?
Yeah, it's a good one. Vee has a reskinned version of it on her bitchin' OG Runestaff.
Runestaff of the Dawn

This +3 Winterbane Quarterstaff is in fact a Legendary Item, born from the rebirth of the Tree of the Dawn Age and granted by the Old Gods to the Companion of Viserys Targaryen known as Vee. The pale wood of the staff is wrapped in lines of golden moss, that can radiate light up to that of a torch at the wielder's command. As a Legendary Item, the Runestaff of the Dawn has access to a Legendary Power pool of 3/day, increasing to that of its wielder when they complete a Mythic Ascension, with the charges recharging at sunrise.

Once bonded to a Mythic Creature, the staff reveals its Legendary Powers in the following order as its wielder acquires further Mythic Ranks: Perfect Surge, Powerful, Light of Dawn.
Spoiler: Light of Dawn Light of Dawn: This ability acts as a modified Undetectable, granting the same effects whilst its wielder is invisible and holding the staff. Additionally, it allows the staff's wielder to expend two uses of Legendary Power to wreath themselves in a corona of blinding light which is the bane of Winter, bringing dawn to the night. All darkness spells within 100 ft of the wielder are immediately dispelled. Any creatures of Always Winter within that area when the effect is triggered must make a Fortitude Save against DC [10 + 1/2 Wielder's HD + Wisdom Modifier] or be blinded for 1 round. Until the end of the encounter, the wielder is considered to have total concealment. The light which creates this concealment is considered an Extraordinary effect.
The Runestaff of the Dawn grants the following spells to its wielder as a standard Runestaff:
  • Summon Swarm (Ravens only; Can see through their eyes as Chain of Eyes; Counts as a level 3 spell)
  • Forest Sense (Counts as a level 4 spell)
  • Tree Stride (Includes Weirwoods; Treat as oak, ash or yew; Counts as a level 5 spell)
  • Unyielding Roots (Counts as a level 6 spell)
  • Rain of Roses (Takes the appearance of a rain of Weirwood Leaves; counts as a level 7 spell)
  • Earthquake (Counts as a level 8 spell)
  • Undermaster (May be cast as swift action for 1 use of mythic power; Alternatively gains a duration of 5 minutes for 3 uses of mythic power; Counts as a level 9 spell.)
The staff shares the ability of the Runestaff of the Old Gods to Tree Stride between any two Heart Trees no matter the distance, however this is dangerous to the mind while the Gods are wrathful. It also contains one final power, an echo of the vast ritual known as the Hammer of the Waters, which was used to shatter the Arm of Dorne during the Dawn Age. This spell may be cast 1/day and grants a wielder with Mythic Ranks access to its Mythic variant.
I'm still looking forward to an opportunity for Lya to use her Greater Black Tentacles spell in conjunction with Vee dropping a Rain of Roses on top of it. That's a surefire way to fuck up a lot of bad guys.
 
I know that it is a good thing consistency-wise that we face enemies at every turn-
But I can't help but be exasperated by it at this point. And just when we (temporarily) eliminated one...
ugh, I guess there wouldn't e much to play here if it wasn't like that...
*grumbling intensifies*

[X] Goldfish
The reward for doing a good job is more work. Honestly the Plane of Balance is so placed, the fact we're one of the only growing magical powers is so evident, and the fact that we've made a personal enemy out of every world eating/manipulating bastard means that shit like this is going to keep happening.

We're going to have to keep dealing with threats like this for the entirety of our reign simply because we're willing to reign at all.

Welcome to D&D, where the world ending cataclysms are actually disturbingly rapid once you have time to sit down and think for more than five minutes/live longer than the usual 30 to 50 years.
 
I'm going to dig up the good anti-undead stuff. In the meantime, I have a question of dubious value.

Could Viserys theoretically skip his two hours of sleep a day using Soul of Light and a healing spell that gives at least 10hp? It allows such effects to reduce exhaustion to fatigue and remove fatigue outright, but I'm not sure who that works for everything related to sleeping. If he did paperwork or something with that watch spell from the big tree backing him he would still get his spell slots right?

Seems like the kind of thing that'd have consequences though.
 
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