- Location
- Florida
-[] Accept Herbalists Deal (-12% Casualties for 4(four) turns.)
-[] Decline Unionists Deal (Will upset the Unionists)
-[] Accept Base Deal (Union Deal is extended by one turn as long as you can pay)
-[] Accept Healers Deal (-2% Casualties per turn until the crisis is over, unlocks special support/faith/diplomacy actions, Unionists are angry)
Yea not feeling up to be being bribed to stop healing people for 10 year's they can take their deal and shove it up their arse.
-[] Decline Unionists Deal (Will upset the Unionists)
-[] Accept Base Deal (Union Deal is extended by one turn as long as you can pay)
-[] Accept Healers Deal (-2% Casualties per turn until the crisis is over, unlocks special support/faith/diplomacy actions, Unionists are angry)
Yea not feeling up to be being bribed to stop healing people for 10 year's they can take their deal and shove it up their arse.
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