That's in a no-heat environment, growth limited by the heat metal effect.

With an external heat source there probably should be a limit (none by RAW) but 80ft definitely isn't it.
I'm pretty sure that was a ruling made by DP, or at least approved by him, to prevent the Plane of Fire from becoming the Plane of Brown Mold.
 
I'm pretty sure that was a ruling made by DP, or at least approved by him, to prevent the Plane of Fire from becoming the Plane of Brown Mold.

I wrote the design at 80ft, he might have made a limit ruling I don't recall but I still it should not be the 80ft that the heat metal effect achieves by default, that entirely defeats the point in making something reactive to it's environment.
 
[X] Goldfish

@Goldfish I feel like we should specifically meet Leygood after clearly having hunted a stag down, and maybe given it a nice bite through the neck pre-butchery. Actually re-doing the whole scene where Viserys casually uses magic to gain the skill to strip and prep an entire deer while holding a conversation would be deliciously ironic, seeing as how that is basically stealing Tywin's thunder...
If I was going for that kind of first impression, it would involve Viserys using a bunch of skill check boosting spells, casting Telekinesis, then using it to simultaneously control several Valyrian Steel daggers and skinning knives to skin and prep the deer all without even looking at it (thanks to a previously cast Blindsight spell) while holding a conversation with Leygood.
 
I wrote the design at 80ft, he might have made a limit ruling I don't recall but I still it should not be the 80ft that the heat metal effect achieves, that entirely defeats the point in making something reactive to it's environment.
I'm perfectly happy to update their descriptions in the Armory listing of DP agrees with you.
 
@egoo

[ ] A Baleful Mirage
-[ ] You have recently been forwarded a set of spell-scripts and samples by which the Efreeti have been made use of to manipulate the 'Grey Veil'. While this may be a technological dead end, studying it will prevent its usage from being as effective in the hands of your enemy and may even be of some use to your allies.
-[ ] Progress Cost: (??), Material Cost: (??)

@DragonParadox Can I get an answer on how much progress and money it will take to complete?
 
If I was going for that kind of first impression, it would involve Viserys using a bunch of skill check boosting spells, casting Telekinesis, then using it to simultaneously control several Valyrian Steel daggers and skinning knives to skin and prep the deer all without even looking at it (thanks to a previously cast Blindsight spell) while holding a conversation with Leygood.
I like it.
 
@egoo

[ ] A Baleful Mirage
-[ ] You have recently been forwarded a set of spell-scripts and samples by which the Efreeti have been made use of to manipulate the 'Grey Veil'. While this may be a technological dead end, studying it will prevent its usage from being as effective in the hands of your enemy and may even be of some use to your allies.
-[ ] Progress Cost: (??), Material Cost: (??)

@DragonParadox Can I get an answer on how much progress and money it will take to complete?
Yeah, yeah, this is a thing.

We also agreed to handle some other RA for someone recently, haven't we?
I completely missed it in the fugue of the last few weeks.
 
@egoo

[ ] A Baleful Mirage
-[ ] You have recently been forwarded a set of spell-scripts and samples by which the Efreeti have been made use of to manipulate the 'Grey Veil'. While this may be a technological dead end, studying it will prevent its usage from being as effective in the hands of your enemy and may even be of some use to your allies.
-[ ] Progress Cost: (??), Material Cost: (??)

@DragonParadox Can I get an answer on how much progress and money it will take to complete?

Mostly asleep now. I'll get to this first thing in the morning.
 
Yeah, yeah, this is a thing.

We also agreed to handle some other RA for someone recently, haven't we?
I completely missed it in the fugue of the last few weeks.
Yes. The psychological effects of repeated and sustained enchantment on the mental state and brain of the average person.
I don't think we specifically have to assign anyone to that one, though. It's just supposed to be background research conducted by the various Enchantment using mages of the Scholarium, I think.
 
I'm perfectly happy to update their descriptions in the Armory listing of DP agrees with you.

Well I can't find a ruling in the first place*, and that description is for the default performance in a vacuum essentially, while referencing the Brown Mold link that explains it's expansion properties. Just simple math of doubling and re-doubling a 5ft patch by the duration of Heat Metal.


@DragonParadox ?

That's in a no-heat environment, growth limited by the heat metal effect.

With an external heat source there probably should be a limit (none by RAW) but 80ft definitely isn't it.
I wrote the design at 80ft, he might have made a limit ruling I don't recall but I still it should not be the 80ft that the heat metal effect achieves by default, that entirely defeats the point in making something reactive to it's environment.


* Nothing concrete.
Possibly the sort of destructive growth most living things can suffer in the positive energy plane.
Nice, I didn't really want to deal with the consequences of Planar Ice9.

The Sultan is still going to have fungal warfare become his worst nightmare though.
 
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If I was going for that kind of first impression, it would involve Viserys using a bunch of skill check boosting spells, casting Telekinesis, then using it to simultaneously control several Valyrian Steel daggers and skinning knives to skin and prep the deer all without even looking at it (thanks to a previously cast Blindsight spell) while holding a conversation with Leygood.

This was supposed to be Xor's thing, with his unseen retinue.

To be fair, we still haven't seen him pull a full play by himself. I want an interlude of that!
 
... hmm. Would Absorbing Barrier wrapped directly around the engine, or panels on the surface with Entropic Shield enchantments be viable ways to increase Wyvern survivability?
You have to consider cost for effect with these things. One direct hit from the Hellfire projector was able to deal critical damage to the component, disrupting the entire enchantment. Enchantments in general can take a hell of a beating when you consider that everything is made out of hardened materials. The amount of punishment they can absorb and continue to function is quite large.

A Wyvern suffers from TIE Fighter issues (except it is actually closer to a X-Wing in this comparison in both performance and investment, if we're using Star Wars analogies).

The TIE Fighter gets a bad rap because it is unshielded hardware, called a "coffin on wings". But consider that it is only relative to the resources invested into it and overall performance. A TIE fighter has accurate and powerful weapons, fast engines and is incredibly low maintenance. To upgrade it to the point you would a shielded starfighter with top-of-the-line engines and weaponry plus heavy armor, consider the logistics chain and the increased complexities of the parts. As you require more advanced components to make them, scarcity involved in replacing these things and building large numbers for all of the installations and ships they're supposed to be assigned to becomes difficult.

We have three variants of the Wyvern which somewhat alleviates the issue I just outlined above which it definitely already suffers from. The problem we are dealing with is that a single Wyvern is easy to replace even if it is vulnerable to weaponry specifically designed to deal critical damage to components by bypassing its defenses.

Moreover, the Wyvern's greatest defense is its range, speed and maneuverability. Its methods of engagement do not require it to dog-fight (which it can do, but only in response to being forced into such a position).

Consider the fact that if you tried to layer enchantments to ablate damage from massive damage attacks. To equip a squadron of Wyverns all with these upgrades, you could have instead constructed more Wyverns.

If we examine their kill ratios, at the moment the metrics do not even out toward reducing casualties versus putting more Wyverns into the field.
 
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In addition to the 12 Type B Wyverns and 5 Manticores on our crafting schedule for the month, I've added three Type A Wyverns to replace those destroyed aiding the Djinn.
 
Daemons do not really care about wiping out say mold and bugs.

True but Daemonic self-loathing is such that most would prioritize killing their fellow daemons, if other forms of intelligent life were wiped out. Somwhat short sighted but no one said they were perfectly rational.

Well that's interesting, evolution aside there's also the option to permanently polymorph thinking races into something like a tree or an immortal jellyfish for long term storage.

Then you've got petrified Dragon eggs which definitely aren't thinking or living but could be.
 
Recalling the feeling of a leshys' whispered magic you call out to them in a soft voice to ask what had harmed them.

"Hollow one... cold... cold... empty one... cold... breathes too slow... empty one... moves too sure... stumbles."

You try to question your 'witnesses' as to the last contradiction but there is nothing more they can say, there is no intelligence to converse with only a vague understanding of the wrongness that had brushed against them.

Unfortunate (and strange) that Viserys didn't think to use Forest's Sense, we have before and it seems even if confused at who or what was there, the plants were certainly capable of perceiving them and they were certainly different enough to the common person I doubt they'd have trouble differentiating from common folk.

Edit:

And the following action to use Scent would have worked through every plant within 18 miles.
 
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