I'm also not comfortable revealing the capabilities of the Flesh Forge to these children.
We can just port Elaheh and one of them to a warded/leaded room in PoF and have them operated on, no Fleshforge really needed.

Also, Outsiders. Mental maturity is... weird with them.

I just am not at all interested in risking Maelor's deniability here.
I'd really rather to not involve ourselves, if we cannot do it sneaky way, really.
 
I wonder if Yrten would like to have 10 or 12 Young Scorpionfolk sailors?
 
Vote closed.
Adhoc vote count started by DragonParadox on May 13, 2020 at 10:43 AM, finished with 29 posts and 8 votes.

  • [X] It should be easier to get the group into seclusion and under a pre-warded location somewhere in Molten Skies, and then pick them up from there. You will start leaning on your contacts in the Bazaar of Beggars so that anyone sniffing around the children before you make the move is identified, and then if it turns out someone is going to be tracking their every move, what to do from there, whether that be sheer bribery or pitting rivals against each other.
    [X] Yes, they will be of great use to the realm with some seasoning
    [X] Offer them the deal: you can use the group such as their in the Plane of Fire, and specifically their freedom to move around.
    -[X] You can have one of them... aged artificially, and necessary paper-trails and anti-divinatory measures set with it - allowing them to have someone who'll qualify to be an adult in the eyes of the Efreeti law - and the rest of them safe.
    -[X] In return you will have them used to further your operations on Plane of Fire -- not at any risk to them, of course, their standing in the eyes of the Efreeeti law will make them great messengers and eyes for us.
    -[X] We can offer a large monetary loan for them to set themselves up as necessary, at whatever percent they'll find fair but not suspicious.
    --[X] If they do agree, have one of them artificially aged by one of our Fleshcraftes in utmost secrecy.
    [X] Alternatively, if they aren't willing to take the above deal:
    -[X] it should be easier to get the group into seclusion and under a pre-warded location somewhere in Molten Skies, and then pick them up from there. You will start leaning on your contacts in the Bazaar of Beggars so that anyone sniffing around the children before you make the move is identified, and then if it turns out someone is going to be tracking their every move what to do from there, whether that be sheer bribery or pitting rivals against each other.
 
I'd also just settle the kids down. Having 50x CR7 creatures is certainly neat, but they are hardly a superweapon or something.
 
I'd also just settle the kids down. Having 50x CR7 creatures is certainly neat, but they are hardly a superweapon or something.
We just got 300 CR 7 creatures and settled them down after all.
Yeah, it would probably be for the best. They're quite tough and capable of defending themselves, but they're also children, children who have lost their families and most of their worldly belongings.

We can just give them a home and a community, then let them grow up as Imperial citizens.
 
Yeah, it would probably be for the best. They're quite tough and capable of defending themselves, but they're also children, children who have lost their families and most of their worldly belongings.

We can just give them a home and a community, then let them grow up as Imperial citizens.
Yeah. Give them a few compassionate caretakers and the school system will turn them into upstanding, loyal and productive citizens of the Imperium.
 
i don't really know but how good would a four armed large fire imbued creature be as a blacksmith. couse they would probebly be pretty good at it with some proper training
 
On a side note let's please agree not to make Owlbears.

Fuck those things. :mad:
Very late, but I take offense to that statement, sure my unenlightened cousins are a little rough around the edges, but there's no need to be rude.
You could but it would be an unusual business move for a shop like Enchanted Outfitters and also your new (very young) employees might spill secrets accidentally.
Couldn't we just raise one of the adults, and have said adult declared their chieftain? We do have the capacity to raise Outsiders.
 
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The can try that themselves, it is bellow the quest's level of abstraction.
Why haven't they tried that then? It sound like their problem is that they have not a single adult, so I was assuming they either were so broke, they couldn't get ahold of a resurrection, or there was some kind of restrictions on resurrection in the city of Brass, that they had run afoul of, if neither of those are the case, why haven't they revived an adult to lead them?
 
Why haven't they tried that then? It sound like their problem is that they have not a single adult, so I was assuming they either were so broke, they couldn't get ahold of a resurrection, or there was some kind of restrictions on resurrection in the city of Brass, that they had run afoul of, if neither of those are the case, why haven't they revived an adult to lead them?
You are assuming a level of reasonableness that doesn't exist. The "non-legally recognized" adult is a pretext to try to send debtors after them and then develop sufficient cause to enslave them.

The local government is cartoonishly evil. Anyone without sufficient financial and political backing is a target for someone higher up on the food chain, and everyone is looking to backstab each other at the most convenient opportunity. Those that aren't are still incredibly paranoid and selective in who they deal with, likely because they themselves have more enemies in the former group than can be counted on either grasping appendages.
 
Inserted tally
Adhoc vote count started by DragonParadox on May 13, 2020 at 10:43 AM, finished with 29 posts and 8 votes.

  • [X] It should be easier to get the group into seclusion and under a pre-warded location somewhere in Molten Skies, and then pick them up from there. You will start leaning on your contacts in the Bazaar of Beggars so that anyone sniffing around the children before you make the move is identified, and then if it turns out someone is going to be tracking their every move, what to do from there, whether that be sheer bribery or pitting rivals against each other.
    [X] Yes, they will be of great use to the realm with some seasoning
    [X] Offer them the deal: you can use the group such as their in the Plane of Fire, and specifically their freedom to move around.
    -[X] You can have one of them... aged artificially, and necessary paper-trails and anti-divinatory measures set with it - allowing them to have someone who'll qualify to be an adult in the eyes of the Efreeti law - and the rest of them safe.
    -[X] In return you will have them used to further your operations on Plane of Fire -- not at any risk to them, of course, their standing in the eyes of the Efreeeti law will make them great messengers and eyes for us.
    -[X] We can offer a large monetary loan for them to set themselves up as necessary, at whatever percent they'll find fair but not suspicious.
    --[X] If they do agree, have one of them artificially aged by one of our Fleshcraftes in utmost secrecy.
    [X] Alternatively, if they aren't willing to take the above deal:
    -[X] it should be easier to get the group into seclusion and under a pre-warded location somewhere in Molten Skies, and then pick them up from there. You will start leaning on your contacts in the Bazaar of Beggars so that anyone sniffing around the children before you make the move is identified, and then if it turns out someone is going to be tracking their every move what to do from there, whether that be sheer bribery or pitting rivals against each other.
 
Interlude DCCXCV: Quenched Flame and Hidden Key
Quenched Flame and Hidden Key

Twentieth Day of the First Month 294 AC

The Bazaar of Beggars, Plane of Molten Skies

Bronn wiped his blade off with the brigand's soot-black leather overcoat. He had thought about taking it for his own until Sarell had told him it was tanned fire giant hide and would probably get him into three fights to the death by the time he went a hundred yards from the shop door. Supposedly it had been a mark of pride for the bastard's skill at sneaking about. Bronn just called it a waste of good tailoring.

"That's the last of 'em!" he called towards Sarell with a nod. Somehow it just felt too damn quiet to just think the words to her when she was flying up in the flaming heavens, who until a few moments ago raining arrows down upon the narrow 'streets' of the Bazaar.

"Trust me, Master Bronn, your thoughts are always 'loud' enough, even when you are so far that I have to read them on your face," the words were sharp, but not cold, more like the sting of the wind on your cheeks after a fast ride than the breath of a blizzard. She must have had some fun with it too.

  1. 12 Salamander Corpses (8 HD, CR 6)
  2. 1 Rogue Creature Salamander Noble (14 HD, CR 12)*
  3. 6,500 Great Brass Seals
*Cannot be obtained through flesh-forging as it was an artifact of skill and training.

"Any idea why the fuck they were so keen to go after the bug brats?" Bronn very deliberately sent up, knowing that it would needle her a little to call any sort of 'proper warrior' that, but she would never lower herself to defending the honor of hirelings.

"I suspect to avenge their tribe from what was a ruinous battle on both sides, now I suggest we get our charges out of the market before anymore of the enemy arrive."

Bronn briefly wondered what the people of Sorcerer's Deep would make of half a hundred lads and lasses who were half scorpion. It would keep the guides for gawkers in good silver at least.

Gained Clan Steelclaw (50 Flame-born Young Scorpionfolk (12 HD, CR 7) Armed and Armored with +1 Lances and Suits of Plate)

Lost 105,000 IM

***​

Maelor hated waiting on a dead drop. He had an itch between his shoulder blades as he walked back and forth across the alleyway, glad for the galmour that made pretending to be a harmless drunken azer with a beard sputtering with too much drink easier. There was no sun before the gates of the City of Brass, but there were shadows, twisted flickering things that swarmed like crows of ill omen seeming to meld into one another and then tear apart in patterns that even his eyes could not follow long without feeling ill. But there were patterns and you could mark time by them, if you had a strong stomach.

Now.

He turned the corner with perhaps more eagerness than his persona would have allowed, his eyes quickly drawn to the note wedged in a crack between two uneven fire-hardened bricks.

Greetings Seeker of Wisdom rich in Brass and poor in fears that afflict so many. Your first offering of coin has been fair enough to garner my attention and a small gift as a gesture of goodwill...

Wrapped in the note was a Living Brass dagger of the sort that would get anyone but an efreeti killed to bear openly in the city or even out here. Its hilt was forged as a stylized key.

Of all the arts hidden from the eyes of petty mages, what would you know of the Shapers of Brass?

Maelor breathed a sigh of relief. That note in the parchments of the Shaper they had defeated below the city had been more than hot air, there was someone in the Brass Shaper's Guild willing to trade guild secrets for more brass. He would not have liked to be the one who had to justify spending seven thousand marks worth of Brass Seals on a dud lead to the Lady of Clerks.

Lost 7,000 IM (contact for hidden lore)

Whoever 'the Keybearer' is he was known in the underbelly of the city. Maelor suspected he wasn't very high in the circles of the guild, a master hungry for power and advancement and willing to trade against guild and Sultan to get it. Best not ask for too much.

What does Maelor reply?

[] Soul Binding lore

[] Forging Lore

[] Golemcraft


OOC: Any lore you guys would actually be interested in would be a secret of one of the three mage organizations, but given the defeat of a Shaper two months ago Maelor got a major bonus to rolls to finding a traitor in their ranks.
 
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You are assuming a level of reasonableness that doesn't exist. The "non-legally recognized" adult is a pretext to try to send debtors after them and then develop sufficient cause to enslave them.

The local government is cartoonishly evil. Anyone without sufficient financial and political backing is a target for someone higher up on the food chain, and everyone is looking to backstab each other at the most convenient opportunity. Those that aren't are still incredibly paranoid and selective in who they deal with, likely because they themselves have more enemies in the former group than can be counted on either grasping appendages.
Well yes but that pretext is what's making them easy prey, so resurrecting an adult, would at least buy them time.
 
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