Are all your encounters designed to produce Dread Wraiths now? Look I know that's pound for pound an efficient way to utilize HD, but it seems a bit silly that the faction characterized for wights is instead making an army of wraiths even if OOC that seems like a better army to have. Especially since as you pointed out that's just a bullshit way to magic up an army of high CR gribblies with no resource investment. At least sending five wyrmwraiths to die under our guns and PCs was a definite reflection of resources invested into a fight. Now they can't mass produce Dreadwraiths with five Wyrmwraiths.

If they can just dig around the pantry for a wraith factory in any given area we have basically already lost the entirety of the Far North. Mance and his people should be dead right now, and we have an army of 100,000~ wraiths INC. right now in the middle of summer.
I did not make this encounter or anything near it.

I just mean that stuff like the Wyrms, or simply a caster with Create Greater Undead and a high CL can create powerful Undead from regular materials.

The difference between giants (lets say CR 7 Hill Giants) made wights and regular people made Devourers or Spectres is not large.
 
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Hurr durr, Rhaella's about to have a fun time again I guess?
:V
 
Unless it's an Other Champion though, they have a HD limit.
Not for Create Undead.

Animate Dead has a limit, both for creation and control, but Create Undead makes higher undead, which are usually insane and vicious enough that as long as they don't attack the Others, they are a net-benefit to them even without direct control.
 
Also, DP said we'd be surprised who was going to be attacked, but TBH doesn't that just mean it'll be the Moonchaser?

Nothing should really be fast enough to get it though, unless we're assuming it's lined up to ambush it at Craster's Keep and the Moonchaser is going to arrive before Dany's group.
 
The Moonsong's about to have a rematch that is even worse-stacked against her than the previous one, then.

Mythic Rank if she gets out of that with crew/ship intact? :V
 
The Moonsong's about to have a rematch that is even worse-stacked against her than the previous one, then.

Mythic Rank if she gets out of that with crew/ship intact? :V
So long as it doesn't have enough time to turn it into a ghost ship, we should be able to recover from it. This time she's armed with some Ghost Touch shells though, @DragonParadox. At least enough for a few salvos.
 
...can an incorpereal being even saty inside the moonchaser if it is moving at speed?
like would they stay in the same space in the ship or would they saty where they are flying and pass through all the walls while the moonchaser flies of into the distance.
 
It doesn't seem like people are interested overly much in either the giants or the girl's family.

The first is... well, I take the blame for it being slow and in a non-ideal place, but it was sensible to do at this particular time IC.

The girl is a random encounter turned to plot hook turned to more random encounters in span of few chapters.
Makes sense IC, not really interesting or engaging otherwise.
We are currently three layers deep into meaningless side-quests, with signs pointing towards either taking a dip into the fourth layer or Rina getting her missing class feature out of a deus ex machina.

Look. I'm so far past caring that I don't even care who started this tangent.
 
We are currently three layers deep into meaningless side-quests
I can see the giants, if barely, being a "meaningless side-quest". I thjnk we should've just moved them with no interruptions, but, dice is dice apparently.

My opinion on the Not!Random Encounter-girl is known.

But what's the first later, here?
The Evacuation of Thenns was kinda an important event, built up to for a few months at the very least, if not... perfectly coherently all the while?
 
I can see the giants, if barely, being a "meaningless side-quest". I thjnk we should've just moved them with no interruptions, but, dice is dice apparently.

My opinion on the Not!Random Encounter-girl is known.

But what's the first later, here?
The Evacuation of Thenns was kinda an important event, built up to for a few months at the very least, if not... perfectly coherently all the while?
As far as the overall plot moves, the Thenns were already a meaningless side-quest. The outcome would not affect the general strategic situation to a significant degree and it was wholly optional from the start.

It was much more interesting and better integrated into the overall plot, but it could still easily have been trimmed from the narrative.
 
It was much more interesting and better integrated into the overall plot, but it could still easily have been trimmed from the narrative.
I think it was rather important.

Not in itself, the Thenn don't matter, but in VIserys putting his money where his mouth is.

We have been making a lot of arguments based on the idea of "everyone stands together against Winter/Void/various foes of all mankind", so now investing time, effort and valuable material like the Moonchasers into securing a few Wildlings is living up to that propaganda, making our promises sound more real for the next round of talks.
And reaffirming his characterization about keeping his word where it matters.

Edit: that the Thenn aren't materially worth it supports the point, rather than opposing it.
 
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Yeah, alright.
At this point, I dont think anything is going to stop us from meandering.

Minor Actions mostly cut out?
We pick shit up along the way, even (and especially) if it's minor but Shiny stuff to do.

Actions grouped up in loosely-but-somewhat-fitting batches?
We get random encounters that mean nothing overall but we are compelled to do because otherwise our enemies get a win out of nowhere.

Research actions trimmed down?
We still get them thrown at the end of the month, working through interlude-by-interlude and getting little but number-dysenthery for the precious on-screen time.

Loathe as I'm to say such heresy, we probably should either do time-skips on regular basis, or stop covering on-screen 9/10ths of the stuff we do.
Otherwise we arent ever moving.

Yeah, when I complain we are stuck, it's bad.
 
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I think it was rather important.

Not in itself, the Thenn don't matter, but in VIserys putting his money where his mouth is.

We have been making a lot of arguments based on the idea of "everyone stands together against Winter/Void/various foes of all mankind", so now investing time, effort and valuable material like the Moonchasers into securing a few Wildlings is living up to that propaganda, making our promises sound more real for the next round of talks.
And reaffirming his characterization about keeping his word where it matters.

Edit: that the Thenn aren't materially worth it supports the point, rather than opposing it.
Could have hit the same narrative notes with a visit at the wall or bailing out a Night Watch group or something. I agree that the Thenns had meaning, but not one that was intrinsic to them.

It's like... hm... the trials in the first Harry Potter book. They served two functions. The first is to show off the importance of the three main characters by pandering to their skills and the second is to whittle down the party for the final showdown.

The exact nature of the trials is irrelevant. They are a plot device without intrinsic meaning. You could replace them with any other trial without impacting the plot, as long as the new cog fits into the machine.
 
Could have hit the same narrative notes with a visit at the wall or bailing out a Night Watch group or something. I agree that the Thenns had meaning, but not one that was intrinsic to them.

It's like... hm... the trials in the first Harry Potter book. They served two functions. The first is to show off the importance of the three main characters by pandering to their skills and the second is to whittle down the party for the final showdown.

The exact nature of the trials is irrelevant. They are a plot device without intrinsic meaning. You could replace them with any other trial without impacting the plot, as long as the new cog fits into the machine.
True I guess.
But regardless of the shape they took, the trials had to happen.

I guess in another quest it would have been completly sufficient to decide to send troops to evacuate the Thenn, then get a casualty report afterwards. Maybe a single interlude to give an overview what happened.
But that's not how DP works and you should know that well enough by now.
 
Inserted tally
Adhoc vote count started by DragonParadox on May 10, 2020 at 1:13 PM, finished with 63 posts and 13 votes.

  • [X] Dany, Waymar, Tyene and Xor Windwalk to Craster's Keep to secure his family
    -[X] As soon as the Moonchaser arrives everyone still alive gets in and they meet up with the caravan as fast as possible
    -[X] Meanwhile everyone activates all 10 Min/CL buffs, they should easily last till midnight
    [X] You have learned from Thennhold. The risk is too great, and the safety of the giants, not Gilly's family, is your priority. The Moonchaser will reach the Keep soon enough.
 
Interlude DCCXCI: Houseless No More
Houseless No More

Eleventh Day of the First Month 294 AC

"They are going to the keep, to get the others?" Gilly's eyes were glued to the sky where the princess, Ser Royce, Lady Sandviper and Wisdom Xor were streaking southwards shrouded in dozens of sorcerous blessings. She did not sound like she believed it.

Privately Rina scoffed at calling that bloody savage's shack a keep, but now was not the time to go on about her contempt for the man who had managed to live down to every tale she had ever heard about wildlings and then dig down into even worse depravity. The girl needed reassurance. "They are, everyone's going to be back here in a few hours." She did not mention the Moonchaser, the the skyship was hard enough to believe even the first time you actually laid eyes on it, much less on the word of a stranger.

"Well alright then, I'm sure Ferny and Nella can tell your king a lot more than me about what Craster was doing," the child said quickly.

Your king too soon unless I am very much mistaken. Rina didn't doubt the King would see to it she would have a roof over her head and decent prospects in the Deep regardless, he had a weakness for foundlings, but with magic at her fingertips and the eyes of the Raven on her there was no way on this green earth or any other that she would slip out of sight or out of mind.

Silence fell but it was not as uneasy as the young sorceress had feared when when Lady Lya had asked her to watch the girl alongside the fearsome Mag Mar, but it had made good sense tactically. The Sage could shape magic in ways Rina could not even dream of. Half the time she didn't even seem to be casting spells, so like the King she would be best served flying above to be able to swoop down anywhere in the camp swiftly if the enemy managed to pass the sentries under cover of darkness or worse through the very earth beneath their feet as they had done at Thennhold.

A few minutes later Gilly even asked: "What's it like in the Lands of Summer?"

"Well for one thing it's not really all that warm," Rina began. "I lived in White Harbor for a time and the winters there are cold enough to sink into your bones, but even where I was born in the Riverlands we had winter with deep snows and storms off the Narrow Sea..." The nearest of the warrior giants had turned their heads to listen, leading on their softly glowing clubs.

It had obviously been a long and frightful day for Gilly and unlike Rina she had no sorcery to keep her awake and watchful through the night so soon the child was nodding off, sinking into the soft red blankets Lady Sandviper had procured for her from somewhere.

I can't let her sleep like that, Rina thought as she paused in her tale one last time. One of the first things Gilly had told all of them was that she didn't want to be touched, but it should be fine as long as she was careful not to wake her.

"Mhh... Mama..." the girl murmured in her sleep, making Rina smile. "Mama's coming for me." The words were like lead in Rina's stomach.

Soft brown eyes snapped open as Gilly scrambled away, but Rina was already turning to look over her head.

There was a figure there where there had bene none before, black against the more distant fires, too small to be a giant. How had she slipped bast the guards?

At first it looked like a woman, perhaps it had been one once. Now all that remained was frozen bones draped in blackened flesh and rotting furs. This was no fresh wight, the corpse had been dead for years and as Rina met its searing blue gaze she realized the spirit within was no mortal shackled to Winter's will. This was something older... something worse.

"Aren't you glad to see your mama now that your papa's gone, Gilly?" the thing inside the corpse said, its voice like nails raking across the mind and it was then that Rina knew it with surety born of stolen knowledge.

A Crone Queen, horrid once-fey that had displeased the Lords of Winter and been stripped of their bodies of bodies of ice and snow forced to wander the night winds until they could atone for whatever their 'sin' was, able to take physical form only by stealing the bodies of the dead.

Gilly screamed loud and piercing like she might never stop.

How does Rina fight until help arrives from above?

[] Write in

OOC: If you guys want to change her list of prepared spells from what's on the front page you can do so here retroactively. About the Crone Queen, ignore the fluff about Baba Yaga, the stats are all that is relevant in that link. Gilly's mother has been dead for quite a while and this thing stole her corpse.
 
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[X] Rina discharges her Bead of Karma and casts Destruction without hesitation.
-[X] "Die."
 
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