"Weighty thoughts indeed that you have lain upon my mind, my lady," you muse, considering all she had revealed. Far sooner would you dare the depths of Sothoryos than walk on the path of Asshai's long ago builders, but still you are curious as to the latter. What other secrets wait in those shadowed halls, hoarded as suremy as most dragons hoard their gold.
"A fair exchange then, considering all you you have left me pondering," she replies, the mask of long practice once more affixed upon her features, though not perhaps as tightly as it had been when you entered.
"For now we aught perhaps concern ourselves with a return to the keep and the rewards for a victory hard fought," you continue. "Gold and enchantment I can both offer, though with the latter I need first to know what spells you already bear. One at least I can guess from your imperviousness to mage-sight, and others I have seen you wield, but gifts informed by guesswork make for poor giving."
"I am certain if you asked the captain of this ship, she would say it makes for excellent entertainment..." Again the fleeting smile as her right hand reaches for the pendant at her throat, light spilling softly between her fingers.
And so she speaks and you listen, of long ago trails and quests to test mind and soul, of decades spent carefully weaving dreams of lost innocence into threads of shadow, of walking the broken streets of Sarnor in search of a relic that would allow her to freely drink the poisoned water of the Ash River, one test among many to learn the deeper mysteries of shadowbinding.
You can read the lingering anger in Melisandre's eyes, now burned down to a single ember but never quite extinguished, when she recounts the tale of an elderly priest of the Red God from which she had learned much of healing and herbcraft slain in the end by a cruel master. "He knew no magic though he gifted me some with his dying breath, but after his passing I reminded his killer that fire, too, is the God's domain."
Her belt is also enchanted, though it does not seem it at first sight, an answer to a challenge that one could not both walk in shadow and wield the Light of R'hllor. It was answered in full by the god's own blessing, though it seems a small thing beside the power of the ruby she holds as she speaks. A gift of the god himself given in the broken lands of Valyria where the Eternal Furnace burns close.
"Why the Last Ember?" you ask considering the gem you now know rather than merely suspect to be the most powerful token of a god's favor you have ever laid eyes on.
"Because He said if all the world were to fall to darkness eternal beyond any hope of dawn, it would be the last fire to go out," she answers simply.
The Unseen Veil (Head Slot)
Woven of Asshai'i silk and the once-forgotten dreams of childhood through decades of patient work, and threaded seamlessly through her hair, this veil grants the power to see the world for what it truly is, beyond all lies and illusions, while also guarding mind and soul from any who would look back with ill will.
Once this was the seal of the last Lord Treasurer of Lost Sarnor, a man who feared poison and treachery above all other things yet died by the sword. His deathless shade came to rest in tarnished silver. Though it was banished unto his fate by the power of R'hllor, the virtue in the metal remained.
Effects: Grants immunity to Poison and Disease, +4 Constitution
Martyr'sBroken Shackle (Ring Slot)
Not taken but instead gifted from the bloody hands of a priest of R'hllor who had been whipped near death for the 'crime' of offering succor to slaves his master wished punished harshly, the manacle shrunk into a ring as Melisandre took it, the drops of blood freezing into imperishable rubies.
1/day: Grants Freedom of Movement and +4 Strength to an ally for 12 hours. While this power is in effect the bearer receives no benefit from the ring
Memory of Fire (Belt Slot)
Though wrought of crimson silk and threaded with gold, this belt seems more a scroll than something to be worn, yet Melisandre always wears it with the script turned inwards. It offers an account of Shadow Magic and its relationship with the Light of R'hllor following a challenge of her faith by the Temple of R'hllor in Volon Therys.
Effects:
1/day: Allows one to treat undead as though they were living creatures for the casting of a Mystery
Constant: +2 INT
The Last Ember (Amulet Slot)
A gift of the R'hllor himself to his most favored servant as she traveled deep into Valyria where the veil of worlds is thin, this talisman allows one to speak with an echo of His voice in commanding fire and those begotten of it.
Effects:
+6 Wisdom
Counts as having +4 HD for the purposes of Rebuking and Commanding Fire Elementals
All Fire Spells count as Searing.
May channel the effects of any fire spell into the amulet to allow the damage to ignore all fire resistance and immunity, though the resulting magic can only affect one creature as a ranged touch attack with a long range regardless of the parameters of the original spell. Damage dice remain unchanged.
For a long moment somber silence falls as you contemplate the weight those words must have placed upon the shoulders of the woman before you. Guessing your thoughts, she adds, "That which could be last might also be first if light should triumph and dawn come again all the brighter." She shakes her head. "On to the concerns of the present that we may one day see that future, I confess I am interested in other enchantments to aid me upon the path, though I would not empty the treasury nor trouble your enchanters over much on my account. I am better prepared for the trials ahead than most."
What do you offer Melisandre in terms of equipment?
[] Write in
OOC: The only thing up there that is a normal enchantment or close to it is the Tarnished Seal, everything else works properly for Melisandre and less so or not at all for everyone else. Because of they are so personalized adding enchantments to them would take a minor research project. The Last Ember obviously would visit an agonizing fiery death upon anyone else who tried to make use of its powers and cannot be enchanted further by mortal hands. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
That is some high grade gear Melisandre is sporting. Very nice stuff. I'll put together some additional stuff she will benefit from.
[X] Melisandre's New Gear (to be crafted during this month or drawn from the Armory)
-[X] Boots of the Wife Earth w/Anklets of Translocation & +30ft Enhancement bonus to speed - 1,460 IM
-[X] Ring of Sustenance (Slotless) - 500 IM
-[X] Gloves of the Starrry Sky w/+6 Dexterity - 3,710 IM
-[X] Earring of Arcane Acuity w/Third Eye of Clarity and Goggles of the Golden Sun effects - 1,360 IM
-[X] Robes of Mysterious Conjuration - 1,000 IM
-[X] Cloak of Minor Displacement w/Periapt of the Sullen Sea effect - 3,300 IM
-[X] Ring of Spell-Battle (Slotless) - 2,400 IM
-[X] Handy Haversack - 200 IM (from Armory)
-[X] Greater Ribbon of Disguise - 800 IM (from Armory)
-[X] Soulfire Mithral Bracers - 2,500 IM (from Armory)
-[X] TOTAL: 17,230 IM
Just imagine, Mythic version of Firestorm deals half irresistible damage anyway, so with her always Searing ruby on top she's almost as fiery as Viserys.
Just imagine, Mythic version of Firestorm deals half irresistible damage anyway, so with her always Searing ruby on top she's almost as fiery as Viserys.
I wouldn't mind if she reached that level of integration, but it's a bit too soon for that, IMO. I think the next to become an official Companion should be Teana.
Teana is the closest to reaching that status, yes.
I'm not sure who's next closest after that. Our vassals have a lot of other concerns to be our personal troubleshooters, and Teana only has the time to do it because of her unique abilities.
Teana is the closest to reaching that status, yes.
I'm not sure who's next closest after that. Our vassals have a lot of other concerns to be our personal troubleshooters, and Teana only has the time to do it because of her unique abilities.
Adhoc vote count started by DragonParadox on May 4, 2020 at 3:53 PM, finished with 26 posts and 12 votes.
[X] Melisandre's New Gear (to be crafted during this month or drawn from the Armory) -[X] Boots of the Wife Earth w/Anklets of Translocation & +30ft Enhancement bonus to speed - 1,460 IM -[X] Ring of Sustenance (Slotless) - 500 IM -[X] Gloves of the Starrry Sky w/+6 Dexterity - 3,710 IM -[X] Earring of Arcane Acuity w/Third Eye of Clarity and Goggles of the Golden Sun effects - 1,360 IM -[X] Robes of Mysterious Conjuration - 1,000 IM -[X] Cloak of Minor Displacement w/Periapt of the Sullen Sea effect - 3,300 IM -[X] Ring of Spell-Battle (Slotless) - 2,400 IM -[X] Handy Haversack - 200 IM (from Armory) -[X] Greater Ribbon of Disguise - 800 IM (from Armory) -[X] Soulfire Mithral Bracers - 2,500 IM (from Armory) -[X] TOTAL: 17,230 IM