...okay then. Now we do have some problems. One, you do realize how dictatorial and nearly slave-mastering you sound right now, right? Because that's right on the edge of that, and given Viserys's hatred of slavery, I feel the need to point it out.
Two, you disagree with the fact that a living thinking being has to have some base alignment, no matter what it is? Really? Or just that we should completely avoid the concept of Good altogether and stick completely with Evil and Neutral creations, in which case do you have a particular reason for favoring those alignments over Good beyond a dislike for "altruistically helping random people"? Which, I feel I should point out, is not only not necessary for Good people and a gross over-exaggeration, but also something that Viserys does on a semi-regular basis himself at times despite being neutral.
So, either your entire argument about alignment not mattering falls apart, or you admit that you aren't interested either way and let the people who do care—however little it may be—have fun deciding when we get around to doing it. You can't have it both ways.
I'm not sure if you're aware or not, but all Forge grown servitor creatures are basically long dead disembodied spirits who want a vacation from the Green Dream or the Dreaming. They explicitly agree to serving us before being reborn, including obeying our laws and advancing our interests. In return, they get to experience life once more, along with the understanding that they can eventually retire from our service if they wish to go out and live in the new world they've helped us create. The arrangement is in no way related to slavery.

For this arrangement, alignment largely doesn't matter. The only nod to Alignment-based discrimination I'll make when it comes to Forge servitors is that I'm unwilling to grow Chaotic Evil beings. The very few of those we have in our service have taken special attention, and were themselves special cases, which aren't worth the hassle of managing in greater numbers. Chaotic Evil beings are also more likely than any others to disregard our laws or outright betray us, regardless of previously made agreements.
 
@DragonParadox, what's the approximate positioning of our forces in relation to Thennhold and the Ward Anchors, Nirah in particular?
 
... *deep breath* okay, let me be very clear, because apparently the first several times I said it wasn't obvious enough. I'm not saying that good is superior or that everything should be good. Merely that where we have a choice that will need to be made—unless you dispute the fact that alignment is in fact a thing every creature has?—my personal preference would be good, at least and especially in regards to dragons where their other racial natures combined with less friendly personalities would require certain allowances and rationalization to be made if we want to retain their allegiance. If people wish to abstain from an opinion on the topic, that's fine, as long as they actually abstain, and don't try to argue against particular preferences, at which point there is a clear bias and they should present themselves as such. Unless this thread allows for the immediate shutdown of topics by non-OP participators because they don't like them? (No seriously, if that's a standing rule I'll leave off, but find it very hard to believe).
Ok. I hereby un-abstain from this.

1. You are claiming that you do not argue that Good would be superior, then turn around and begin arguing that it would be. Don't. Just don't.

2. I have an opinion on this topic, namely that I don't want to meddle with somethings alignment on purpose in any direction. I don't have to engage with this topic on your terms. I can engage it from any angle I want and mine is "don't fleshforge slave races". Their alignment will come out as it will and that's that.

3. I was trying to warn you that you are trying to have an argument that many here don't want to have and which has been more then caustic in the past. If you want to keep doing this, be my guest, but don't try to present yourself as the victim of something when you are very much the instigator.
 
Good dragons, specifically. I actually quite like our Less moral vassals and fully accept and even support their necessity for certain tasks that Good characters would be unable to stomach. Dragons on the other hand have far too many other racial traits that would force us to maintain a constant appearance of strength and, as above, make more allowances.
As for the rest, I would agree... if we weren't explicitly creating this race, almost completely from scratch. Sure, any dragon we come across in the wild, I wouldn't even touch the subject of their alignment, except maybe in cautioning against certain methods of handling them. But these, we will have a hand in creating and designing from the very beginning, with a simple choice that will be needed every time we make them. Just as you see no reason to adhere strictly to Good, I see no reason to diversify, especially not when I believe Good Dragons would be easier to handle than Evil or neutral ones and it would take us purposefully doing so.
@Ericwinter, it's clear that we fundamentally disagree here. I firmly believe that we don't need to stick to making Good dragons and can in fact make and vassalize Neutral and Evil dragons just fine.
Fair, but I could also point out that the main part of my statement was "help out and better the Imperium". Personally, I see zero problem with any dragons we make having even more incentive to be good vassals and do what we need than pure self-interest, which will almost certainly not apply to every situation, or even a majority of them.
There's no problem with it, but to me it's not a reason to go for it. Also, in regards to being motivated to be a good vassal, that can again be taken care of by self-interest. Take Relath. Relath has consistently gone above and beyond in his duties not because of altruism, far from it. He does it because it's profitable and because it raises himself in our esteem.
I'll admit I may have overreacted somewhat, but to explain my reaction, it was two things. One was the heavy and repetitive influence of the term "it's not necessary" combined with calling them a slightly demeaning "forge beasts", which struck a vivid image of how many slavers will tell their slaves anything not related to their work is "unnecessary", or dehumanize them, in an attempt to prevent them from even imagining escape or another life as possible.
Yes, because a good alignment is in fact unnecessary for a dragon to be a good vassal. As for "Forge Beasts," you're misquoting me. I said Forge Creatures, and yes, there is a difference. The Forge Beasts are just fancy animals, the Forge Creatures are the vassals we create. That was meant to encompass anyone who was birthed in a Forge, which was why I used the term. But you somehow conflating me saying a good alignment is unnecessary with slavers telling slaves anything beyond their work is unnecessary seems more like you projecting than anything else.
The second was specifically your comparison between "going around to altruistically help other people" which seemed a massive trivialization of basically any form of good deed, with "falling in line". Together, it generally created a sense of "their entire being should be dedicated to the Empire and it's laws with no need for free time or personal pursuits". Hence why I said it was on the edge of slavery, rather than outright accusing you of full slave-mongering.
No, it was just to illustrate that altruism/wanting to better society isn't needed when self-interest will mostly achieve the same thing. Altruism on its own is perfectly fine, but on its own it's not a driving reason to go for good. As for the rest... that's quite the leap in logic. "Falling in line" isn't nearly as insidious as you're making it sound, it just refers to obeying whoever is in charge -- in this case, us and our laws. Even with the other things that bothered you, I'm at a loss on how that became being at the edge of being a slaver.
 
Hmm... OK looking at the latest discussion I see there has been a bit of a misunderstanding about how Forge creatures work and why. I think the solution is to introduce into the mechanics the limitations that I already established in fluff. I was a bit hesitant to do so because I'm not the one who keeps the relevant sheets. @Crake @TalonofAnathrax I hopefully will not be making too much work for you guys.

The way this is going to work is simple, at any one point starting next month 10% of the flesh-forged beings with an INT of 3 or higher are going to be unavailable, they will be doing their own thing, having a sabbatical etc... I do not think the quest will benefit from any more details into the matter.

The caveat to this will be if you really need a particular being (say a mind dragon) on hand of a battle you cam mark it in the turn plan and they will delay their personal plans.
 
Hmm... OK looking at the latest discussion I see there has been a bit of a misunderstanding about how Forge creatures work and why. I think the solution is to introduce into the mechanics the limitations that I already established in fluff. I was a bit hesitant to do so because I'm not the one who keeps the relevant sheets. @Crake @TalonofAnathrax I hopefully will not be making too much work for you guys.

The way this is going to work is simple, at any one point starting next month 10% of the flesh-forged beings with an INT of 3 or higher are going to be unavailable, they will be doing their own thing, having a sabbatical etc... I do not think the quest will benefit from any more details into the matter.

The caveat to this will be if you really need a particular being (say a mind dragon) on hand of a battle you cam mark it in the turn plan and they will delay their personal plans.
That's perfectly fair.
 
... *deep breath* okay, let me be very clear, because apparently the first several times I said it wasn't obvious enough. I'm not saying that good is superior or that everything should be good. Merely that where we have a choice that will need to be made—unless you dispute the fact that alignment is in fact a thing every creature has?—my personal preference would be good, at least and especially in regards to dragons where their other racial natures combined with less friendly personalities would require certain allowances and rationalization to be made if we want to retain their allegiance. If people wish to abstain from an opinion on the topic, that's fine, as long as they actually abstain, and don't try to argue against particular preferences, at which point there is a clear bias and they should present themselves as such. Unless this thread allows for the immediate shutdown of topics by non-OP participators because they don't like them? (No seriously, if that's a standing rule I'll leave off, but find it very hard to believe).

Good dragons, specifically. I actually quite like our Less moral vassals and fully accept and even support their necessity for certain tasks that Good characters would be unable to stomach. Dragons on the other hand have far too many other racial traits that would force us to maintain a constant appearance of strength and, as above, make more allowances.
As for the rest, I would agree... if we weren't explicitly creating this race, almost completely from scratch. Sure, any dragon we come across in the wild, I wouldn't even touch the subject of their alignment, except maybe in cautioning against certain methods of handling them. But these, we will have a hand in creating and designing from the very beginning, with a simple choice that will be needed every time we make them. Just as you see no reason to adhere strictly to Good, I see no reason to diversify, especially not when I believe Good Dragons would be easier to handle than Evil or neutral ones and it would take us purposefully doing so.

Fair, but I could also point out that the main part of my statement was "help out and better the Imperium". Personally, I see zero problem with any dragons we make having even more incentive to be good vassals and do what we need than pure self-interest, which will almost certainly not apply to every situation, or even a majority of them.

I'll admit I may have overreacted somewhat, but to explain my reaction, it was two things. One was the heavy and repetitive influence of the term "it's not necessary" combined with calling them a slightly demeaning "forge beasts", which struck a vivid image of how many slavers will tell their slaves anything not related to their work is "unnecessary", or dehumanize them, in an attempt to prevent them from even imagining escape or another life as possible. The second was specifically your comparison between "going around to altruistically help other people" which seemed a massive trivialization of basically any form of good deed, with "falling in line". Together, it generally created a sense of "their entire being should be dedicated to the Empire and it's laws with no need for free time or personal pursuits". Hence why I said it was on the edge of slavery, rather than outright accusing you of full slave-mongering.
For what it's worth, I see the alignment system as less of an actual moral statement and more of a selfish vs. selfless spectrum. It's the only way the sheer variety of motives and behaviors covered by each can fit in the same boxes that makes sense to me. It also helps by giving some space between the analysis of the creature and word association between good/evil and the things we connect to them on a personal level.

In this particular case, that's cooperativeness. Their sociability is largely unrelated to their alignment, and alignment based motivations are a two edged sword.

A good dragon could just as easily end up deciding the law isn't Good enough and fight us over it as it is to side with us it alignment is the only factor. In any case where it isn't the only factor the other traits have more of an influence on what they'll do than their degree of self interest does. Primarily because they decide what the given creature wants for itself or others in the first place.

In regard to the dehumanization of some forge creatures, we mostly use the term forge beasts for literal animals or beings with animal like intelligence. We don't really refer to Leshies that way, or the mind dragons, or anything else that can think and happens to be born in the forge.

I also think it's unfair to accuse the opposition of your position of brainwashing things made in the forge when your argument also at least partially rests on the idea that picking their alignment for them will make them better vassals. Why is it programming when they're selfish and free will when they're selfless?
 
Poke, @DragonParadox.

Just wanna know in case I need to make any adjustments to the plan before you close it.

Oops sorry missed that. Nirah is about half way between one of the anchor points and Thennhold. He should be able to arrive in either place just before the blizzard hits. The Heralds likewise are spread out just that all of them can make it to Thennhold before the blizzard hits but only half of them can make an anchor point in time.
 
More spells, @Goldfish take note.
It's like 50% Concealment, but it kinda can't be stopped by things that usually will stop 50% concealment?
Probably has some uses. Most likely by Illithids, but we can probably strap these on assassin-creatures, eventaully.
Total Bullshit, yet something most fitting to Clockwork mages - so I guess if we ever find this we'd find it in Axis.
Ooh. @Goldfish, @Crake, will this work to make Richard even more ridiculously fast? :V
Seems good overall, and BS if we can permanence it.
The first one doesn't really match the level of a power from a 3rd level spell. Using official spells as a benchmark, that's more like a 5th level spell, at least. It's almost as good as Greater Blink at doing what Greater Blink does, along with additional effects tacked on. I think we should pass on this one.

Winding Key is better, though only if the Construct cannot use the additional action to cast a spell or use an SLA. Otherwise, it's stupidly OP.

Time Step is much more reasonable and doesn't look like it needs any adjustment, IMO. Neat effect without being OP or gamebreaking.
 
I'm not sure if you're aware or not, but all Forge grown servitor creatures are basically long dead disembodied spirits who want a vacation from the Green Dream or the Dreaming. They explicitly agree to serving us before being reborn, including obeying our laws and advancing our interests. In return, they get to experience life once more, along with the understanding that they can eventually retire from our service if they wish to go out and live in the new world they've helped us create. The arrangement is in no way related to slavery.

For this arrangement, alignment largely doesn't matter. The only nod to Alignment-based discrimination I'll make when it comes to Forge servitors is that I'm unwilling to grow Chaotic Evil beings. The very few of those we have in our service have taken special attention, and were themselves special cases, which aren't worth the hassle of managing in greater numbers. Chaotic Evil beings are also more likely than any others to disregard our laws or outright betray us, regardless of previously made agreements.
See, now this? This would have made a reasonable argument that I could understand—though I will reference my previous post on the slavery bit, where I explain how the tone and specific terms used triggered that reaction in my mind—because I was not, in fact, aware that was how it works. If we are merely making contracts with pre-existing beings, and not creating new ones wholesale, then my previous allowance stands on vassalizing beings regardless of alignment as they exist, rather than creating them.
1. You are claiming that you do not argue that Good would be superior, then turn around and begin arguing that it would be. Don't. Just don't.
This is a pure misattribution as I clearly specified only Good Dragons, not Good as a whole, and even then stated it was a personal preference and not ideological superiority.
2. I have an opinion on this topic, namely that I don't want to meddle with somethings alignment on purpose in any direction. I don't have to engage with this topic on your terms. I can engage it from any angle I want and mine is "don't fleshforge slave races". Their alignment will come out as it will and that's that.
Here, at least, I can admit is fair enough, as I was laboring under the misunderstanding that we would be creating the dragons entirely from scratch and would have to, regardless of preference, assign some alignment unless we wished to leave them entirely without personality. Perhaps if I had been corrected sooner this entire conversation would have turned out differently.
3. I was trying to warn you that you are trying to have an argument that many here don't want to have and which has been more then caustic in the past. If you want to keep doing this, be my guest, but don't try to present yourself as the victim of something when you are very much the instigator.
Really? You really want to pull that?
Hmm... question, would it be possible, since this is admittedly the most likely path, to make them different alignments as well as whatever upgrades we decide to stick on them? Like, would it keep them from being True Whites if we made them lawful neutral, or even lawful good? Is it even relevant to their nature as Chromatic dragons? Because while we can deal with more chaotic evil dragons running around, that would make things more difficult.
Alignment is irrelevant. I was talking about Whites being morons.
Oh I know you meant that, I just wasn't sure, since I remember the Alignments being more than just a fancy note on personality. Honestly, we probably do want them to be good though, since having smart dragons with even a hint of backstabbing tendencies would be bad. Also, again, just to fuck with Tiamat.
You can have smart neutral or even evil dragons and have them not be backstabbing, "good" isn't a requirement for that. All it takes is self-interest and knowing that cooperating as a vassal of the Imperium is a hell of a lot more profitable than tossing their comparatively small weight around. Along with making examples of whatever few decide to go down the route of ill-thought short-term gain.
Sure, but ruling through fear and pragmatism, while effective, aren't really the best way to go about things, especially not when you can—and probably have to—decide their general temperament from birth. It would be much easier and simpler to make the sort of creature who would want to help out and better the Imperium because it's actually good, than because it happens to be the most profitable option.
That's a mindset we've been actively moving away from for more than a year now. Alignment is not how we want to be prioritizing these things. It took us forever to get rid of adhering to that stupid system.
*Facepalm* Look, I'm not... prioritizing it, or whatever, just saying that if we have a choice about nice dragons, meh dragons, or asshole dragons, we might as well take the first option. Sure, if it took some special research or actual effort I'd agree that it's not really important, but if all it takes is writing one word instead of another on whatever upgraded stat block we create, I don't see a reason not to. Unless you want to have to put effort into framing things just right for baby dragons to actually be interested in serving us?
I'm saying it doesn't matter what their alignment is, and the dragons being made good isn't some magic key to them cooperating. Good or evil, it won't be hard to convince a dragon we literally created to work for us, nor will it be hard to convince their offspring, etc. They're dragons, they'll take a good employment offer from a much stronger dragon and start raking in that cash.

A better route is making them more social than most dragons and more amenable to a high amount of interaction and cooperation with mortals rather than recluses by nature.
Okay, clearly we're not communicating properly. You're right, alignment isn't all essential, and we could theoretically convince any new Whites to serve us regardless. My point is that however true that might be, they will have an alignment, just as a result of being thinking creatures. Whoever ends up doing the Forge-magic or whatever to create them will still have to program their personalities, however indifferent we might be, especially if they'll be mucking about with the intellect. And since something will need to go in that alignment slot, I suggest Good, plain and simple. The specifics of how that works will, of course, be more complicated, as with any intelligent being, let alone race, but in the meantime it's a good base to start off with, and one we would need anyways. Social and cooperative natures would be a more in-depth progression, and while I do approve, that's beside the point I was trying to make.
I know what you're saying, I just disagree with it. I don't think we need to stick with good at all to the level you're suggesting. It's not necessary for a forge creature's cooperation and fealty, and it's not necessary for them to follow our laws. We can have neutral or downright evil vassals and have them fit perfectly fine in the Imperium. They don't need to go around altruistically helping random people, they just need to fall in line.
...okay then. Now we do have some problems. One, you do realize how dictatorial and nearly slave-mastering you sound right now, right? Because that's right on the edge of that, and given Viserys's hatred of slavery, I feel the need to point it out.
Two, you disagree with the fact that a living thinking being has to have some base alignment, no matter what it is? Really? Or just that we should completely avoid the concept of Good altogether and stick completely with Evil and Neutral creations, in which case do you have a particular reason for favoring those alignments over Good beyond a dislike for "altruistically helping random people"? Which, I feel I should point out, is not only not necessary for Good people and a gross over-exaggeration, but also something that Viserys does on a semi-regular basis himself at times despite being neutral.
So, either your entire argument about alignment not mattering falls apart, or you admit that you aren't interested either way and let the people who do care—however little it may be—have fun deciding when we get around to doing it. You can't have it both ways.
Here's the conversation as it happened, right up until you stepped in. I ask a simple question, get told it's irrelevant and they were talking about something else. I wasn't, so I say that and then explain the purpose behind my question. I get a response, and respond back, and am then told, out of the blue, that my entire mindset is wrong and following it is stupid. Of course, I'm not exactly happy with that, but I try to stay polite and explain my reasoning.
After that things start to devolve and people get testy on both sides, but where I at least try to compromise, admit a point as far as I believed possible in my admittedly mistaken understanding of things, and then progress at least a little down another subject—the specific nature and traits of these dragons—by approving of the suggested possibility, I get more antagonism and disagreement on every front. Since it has now become an outright disagreement and argument, I turn to a debating stance to, at the very least, receive some answer beyond "your opinion is wrong, stupid, and irrelevant", and actually have a discussion. Admittedly, I was antagonistic in that last exchange, but before that? The only time I could be called an instigator was by bringing up the subject in the first place. I may not be a victim, but trying to vilify me is just as false.
@Ericwinter, it's clear that we fundamentally disagree here.
This basically says it all, I'll agree. The majority seems to either be a simple disagreement with no recourse, or different perspectives triggering different reactions from certain words in certain relations to others. I apologize wholeheartedly. I will also admit that I was unaware of the difference between "creature" and "beast", so it was largely a product of my ignorance.
I also think it's unfair to accuse the opposition of your position of brainwashing things made in the forge when your argument also at least partially rests on the idea that picking their alignment for them will make them better vassals. Why is it programming when they're selfish and free will when they're selfless?
I'll admit there are certain parralels, though having gone through a similar conundrum on another quest, would argue that Loyalty written into a being's very nature at conception is less morally reprehensible than enforced loyalty outside their nature, due to the worth of a creature's nature itself. In this specific instance, however, the difference is even greater as we would only be writing a certain moral code into them, not even a garuntee of loyalty, as you point out above. Of course, another reason I support Good is because even should they decide not to serve us, we can trust they will Probably be helping the world than harming it elsewhere.
Anyways, I think I'll stop arguing now that things will probably be moving again. Feel free to respond to any of this if you wish, but I probably won't reply.
 
Last edited:
I'll roll for it as things unfold. Viserys and the other dragons should be the fastest though because they are dragons with very high flight spells (for creatures of flesh an blood at least).
Do you (or anyone here) remember how strong winds affect the flight-speed outside of combat?

I mean, assuming our weather stations don't successfully stop the blizzard.
 
Really? You really want to pull that?
Here's the conversation as it happened, right up until you stepped in. I ask a simple question, get told it's irrelevant and they were talking about something else. I wasn't, so I say that and then explain the purpose behind my question. I get a response, and respond back, and am then told, out of the blue, that my entire mindset is wrong and following it is stupid. Of course, I'm not exactly happy with that, but I try to stay polite and explain my reasoning.
After that things start to devolve and people get testy on both sides, but where I at least try to compromise, admit a point as far as I believed possible in my admittedly mistaken understanding of things, and then progress at least a little down another subject—the specific nature and traits of these dragons—by approving of the suggested possibility, I get more antagonism and disagreement on every front. Since it has now become an outright disagreement and argument, I turn to a debating stance to, at the very least, receive some answer beyond "your opinion is wrong, stupid, and irrelevant", and actually have a discussion. Admittedly, I was antagonistic in that last exchange, but before that? The only time I could be called an instigator was by bringing up the subject in the first place. I may not be a victim, but trying to vilify me is just as false.
You want to know why? Because we have had argument after argument after argument over, you guessed it, alignment. To the point that the quest was outright restructured to cut it out of the system. This is a topic the thread is tired of, and I wasn't particularly thrilled that you brought it up, or that you intended to pre-assign a forge dragon's alignment. I apologize for any impoliteness on my end, but just because I disagreed with you doesn't make it a bad thing.
 
I'll roll for it as things unfold. Viserys and the other dragons should be the fastest though because they are dragons with very high flight spells (for creatures of flesh an blood at least).
Don't forget Wind Walk, which confers a 60 mph flight speed, and Phantom Steeds, which max out at 54 mph using the quest's limitation on their speed. A flat out "running" flight at maximum speed by fast fliers like Dragons can beat these numbers, but only in the very short term because running cannot be sustained over long distances.

The Barrows of the Mage Smith Group (Benero, Zherys, Liomond Lashare, Sandor Clegane, Mind Dragon, Yrael, 1 Herald) have Benerro who might have Wind Walk prepared, the Buried Hall group (Waymar, Xor, Melisandre, Wyla, Riz'Neth, Mereth, Mind Dragon, 1 Herald) have Melisandre who could also have prepared Wind Walk, and Viserys' group (Viserys, Dany, Lya, Ser Richard, Garin, Malarys, Mind Dragon, 1 Herald) have multiple sources of Wind Walk or Phantom Steed. The Dead Godswood group (Vee, Rina, Amrelath, Lady Saenena & Korizon, Adamantine Golem, Mind Dragon, Harbinger, 3 Heralds) are the only ones who should be strictly limited to their own flight speeds.
 
@everyone, do ya'll think we should detour Nirah to drop a couple protection spells on the nearest Ward Anchor, or head straight for Thennhold?
 
Don't forget Wind Walk, which confers a 60 mph flight speed, and Phantom Steeds, which max out at 54 mph using the quest's limitation on their speed. A flat out "running" flight at maximum speed by fast fliers like Dragons can beat these numbers, but only in the very short term because running cannot be sustained over long distances.

The Barrows of the Mage Smith Group (Benero, Zherys, Liomond Lashare, Sandor Clegane, Mind Dragon, Yrael, 1 Herald) have Benerro who might have Wind Walk prepared, the Buried Hall group (Waymar, Xor, Melisandre, Wyla, Riz'Neth, Mereth, Mind Dragon, 1 Herald) have Melisandre who could also have prepared Wind Walk, and Viserys' group (Viserys, Dany, Lya, Ser Richard, Garin, Malarys, Mind Dragon, 1 Herald) have multiple sources of Wind Walk or Phantom Steed. The Dead Godswood group (Vee, Rina, Amrelath, Lady Saenena & Korizon, Adamantine Golem, Mind Dragon, Harbinger, 3 Heralds) are the only ones who should be strictly limited to their own flight speeds.
Viserys himself is also ludicrously fast in the air for a dragon thanks to those perma-buffs of his.
Movement: 40ft + 30ft (Anklets) = 70ft, Fly 150ft. +40 ft. (Strong Wings, Greater Wings of Air, & Aerial Alacrity) = 190 ft. (Perfect)
And the Heralds are even faster than that.
@everyone, do ya'll think we should detour Nirah to drop a couple protection spells on the nearest Ward Anchor, or head straight for Thennhold?
What protection spells did you have in mind?

EDIT: I think depending on 1) The mechanics of the spells and 2) The positioning of the monsters in front of us the answers might change. If they're gunning for the wardstone then yeah, we should drop a few spells.
 
Last edited:
You want to know why? Because we have had argument after argument after argument over, you guessed it, alignment. To the point that the quest was outright restructured to cut it out of the system. This is a topic the thread is tired of, and I wasn't particularly thrilled that you brought it up, or that you intended to pre-assign a forge dragon's alignment. I apologize for any impoliteness on my end, but just because I disagreed with you doesn't make it a bad thing.
I have nothing against disagreement, as long as it's argued in good faith, and can freely admit I probably picked the worst topic possible to discuss. My problem was that I didn't understand that, and without the knowledge of old wounds only saw someone calling my entire standpoint stupid and irrelevant. I won't apologize for being ignorant, but will apologize for any aggravation I caused.
 
Hmm... OK looking at the latest discussion I see there has been a bit of a misunderstanding about how Forge creatures work and why. I think the solution is to introduce into the mechanics the limitations that I already established in fluff. I was a bit hesitant to do so because I'm not the one who keeps the relevant sheets. @Crake @TalonofAnathrax I hopefully will not be making too much work for you guys.

The way this is going to work is simple, at any one point starting next month 10% of the flesh-forged beings with an INT of 3 or higher are going to be unavailable, they will be doing their own thing, having a sabbatical etc... I do not think the quest will benefit from any more details into the matter.

The caveat to this will be if you really need a particular being (say a mind dragon) on hand of a battle you cam mark it in the turn plan and they will delay their personal plans.
I'm sorry DP, but for narrative reasons I hate this.
Honestly, I'd prefer if a randomized portion of our intelligent fleshforged creatures simply didn't accept to work for us now that they could hear the full job offer, or something like that. And we'll simply avoid sending them on tasks in tiny groups, so that they can work in shifts (or with different days off) like human minions do.
Because your proposed 10% rule suggests that we're a terrible boss, or that they're terrible employees. If they work for us, then they get pay and days off like any other worker, so why should they have a specific system that normal minions don't have? Does this mean that people like Lady Caleris are effectively being worked to the bone because they don't have this system?

I can make it work for the Scholarum sheets though (I'll just multiply all their relevant numbers by 0.9, so that it averages out as if every month there was a 10% chance of Flesh Forged teachers being unavailable).
 
I'm sorry DP, but for narrative reasons I hate this.
Honestly, I'd prefer if a randomized portion of our intelligent fleshforged creatures simply didn't accept to work for us now that they could hear the full job offer, or something like that. And we'll simply avoid sending them on tasks in tiny groups, so that they can work in shifts (or with different days off) like human minions do.
Because your proposed 10% rule suggests that we're a terrible boss, or that they're terrible employees. If they work for us, then they get pay and days off like any other worker, so why should they have a specific system that normal minions don't have? Does this mean that people like Lady Caleris are effectively being worked to the bone because they don't have this system?

I can make it work for the Scholarum sheets though (I'll just multiply all their relevant numbers by 0.9, so that it averages out as if every month there was a 10% chance of Flesh Forged teachers being unavailable).
10% of them being off work at any given time isn't that unreasonable, though. For example, none of our enchanters works for more than 25 days per month, so that's five free days for them. Forge servitors having a few days off their duties each month could easily explain 10% of them being unavailable at any given time.
 
Last edited:
Viserys himself is also ludicrously fast in the air for a dragon thanks to those perma-buffs of his.

And the Heralds are even faster than that.

What protection spells did you have in mind?

EDIT: I think depending on 1) The mechanics of the spells and 2) The positioning of the monsters in front of us the answers might change. If they're gunning for the wardstone then yeah, we should drop a few spells.
A Celestial Brilliance and Morning Sun spell.
 
Ooh. @Goldfish, @Crake, will this work to make Richard even more ridiculously fast? :V
Seems good overall, and BS if we can permanence it.
At Mythic Tier 10 that boosts his maximum speed to 1520 feet per round, or 172 mph, when at a dead sprint.

All without crashing into stuff and maneuvering across terrain, mind you...
 
I'm sorry DP, but for narrative reasons I hate this.
Honestly, I'd prefer if a randomized portion of our intelligent fleshforged creatures simply didn't accept to work for us now that they could hear the full job offer, or something like that. And we'll simply avoid sending them on tasks in tiny groups, so that they can work in shifts (or with different days off) like human minions do.
Because your proposed 10% rule suggests that we're a terrible boss, or that they're terrible employees. If they work for us, then they get pay and days off like any other worker, so why should they have a specific system that normal minions don't have? Does this mean that people like Lady Caleris are effectively being worked to the bone because they don't have this system?

I can make it work for the Scholarum sheets though (I'll just multiply all their relevant numbers by 0.9, so that it averages out as if every month there was a 10% chance of Flesh Forged teachers being unavailable).

Hmm... true

Having them just refuse to work does not really function naratively because that is part of the deal they take to get in incarnated. I think it may be best represented as a small trickle of them amiably leave your service each month starting with the next one.
 
Back
Top