you know what, i already voted, but I want to propose another possible plan.
I'll call it Plan Get Ready Yesterday. The idea is to get ready to intervene as quickly as possible
[x] Plan Get Ready Yesterday
-[x] Runic Fortifications-Hardbeak Line: Will Finish This Turn
-[x] Doubling the Guard: Cost: 3000 Time: Two Years. Reward: Imperial Army Doubles in Size.
--[x]Imperial order: Doubling the Guard
-[x] Overtime: Abolitionist Army: Th Cost: 1500. Time: One Year. Reward: Abolitionist Military Strengthened.
-[x] International Relief Effort: Cost: 1200 (only paid if action succeeds). Time: One Year. Reward: International Relief Effort Organized, Maretonian Situation Improved. Chance of Success: 60%, Auto-Pass if Appeal to the Praetorians Succeeds.
-[x] International Peacekeeping Force: Cost: 500. Time: One Year. Reward: Promises (or lack thereof) of Support in event of Maretonian Intervention.
-[x] Talking to Scholars: Cost: 1000. Time: One Year. Reward: Opened Relations with the Maretonian Colleges of Magic. Chance of Success: 60%
-[x] Crystal Agriculture: Cost: 800. Time: Two Years. Reward: Crystal Protectorate gains a substantial agricultural base and is no longer dependent upon food imports from the Griffonlands. Increased Agricultural Income.
-[x] Sound the War Horns!: Cost: 300. Time: One Year. Reward: Gain War Horns. Upgrade Army Communications Bonus.
-[x] Miniature Ballistae: Cost: 400. Time: One Year. Reward: Crossbows.
-[x] Assisted Abolitionist Raids-House Storm: Cost: 800. Time: One Year. Reward: Abolitionists raid House Storm Infrastructure, Storm forces weakened and thrown into disarray. Chance of Success: 60%
-[x] Scaling the Ivory Towers: Cost: 600. Time: One Year. Reward: Information on the Maretonian Colleges of Magic, New Actions Unlocked. Chance of Success: 50%
-[x] Ancient Empire Excavations: Cost: 100. Time: One Year. Reward: Ancient Religious Artifacts recovered.
The idea is:
For Martial we complete both abolitionist military and doubling of the guard in one turn. This leaves us ready to act as soon as the end of this turn. All personal actions are used here.
For Diplomacy: international reliefs for the civilian (without talks to the royal guards. if Maretonia refuses we have ANOTHER excuse to justify the intervention) and international peacekeeping force, so that we can discuss both possible approaches with our allies. Ideally both will succeed, allowing us to gain good will with the "common pony" so that our troops won't be seen with too much distrust once we send them.
We also talk to the mages, as it seems like they COULD be reasoned with. They're honestly more important than the royal guard to me.
For Stewardship agriculture, to deal with the refugees and to raise our production in view of the relief efforts.
For Learning war horns (communications on the battlefield are important) and crossbows (to help the new recruits that don't have enough experience with longbows. Grenades would have been nice too, but are slightly worse in my view as
1)some of our enemies can fly, and grenades in the air would be a lot less precise
2)first gen grenades are likely to be risky for our troops as well
3)I fear that, after the first few uses, unicorns might get the idea to simply grab them in tk and throw them back.
They'd still be usefull, but I think crossbows would be more important. Grenades can be taken next turn
For Intrigue: the raids on house storm (the most dangerous faction as of right now) and intrigue on the mages, to make certain that whatever agreement we reach with them through diplomacy is not actually a trick, and so that we can really understand what they're like and what we might offer that they would want.
For Piety our own original religion. I don't really care much for it, but it seems like most of us want it. I'd honestly prefer the lake, but it's not that important to me.
I'm still fine with
[X] Plan: Grinding Our Old Beak Into the Overtime-stone v2
but I wanted to offer an alternative in which we're ready to attack immediately, without talking with the royal guards (which are, at this point, mostly a symbol. We can talk with them from a position of strenght later I think, once we've "done their job" and helped the people, taking down the evil and selfish tyrants (especially Pegicles)).
Let me know your thoughts, and consider approval voting for this if you like the idea.